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Offline Nagumo

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Re: Castlevania Q&A
« Reply #30 on: July 26, 2014, 06:00:22 AM »
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Wow, thanks Koutei! どうもありがとう  :)

From what I can gather, I think it says those who are sealed away in the "Makai" (the place where Dracula goes to when he dies) are corrupted and their evil side is amplified. That's a very good answer.

Offline Claimh Solais

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Re: Castlevania Q&A
« Reply #31 on: July 26, 2014, 06:26:21 AM »
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I will make note of this. That's actually something that should've been talked about in the games.
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Offline DragonSlayr81

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Re: Castlevania Q&A
« Reply #32 on: July 27, 2014, 12:59:42 AM »
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Wow, thanks Koutei! どうもありがとう  :)

From what I can gather, I think it says those who are sealed away in the "Makai" (the place where Dracula goes to when he dies) are corrupted and their evil side is amplified. That's a very good answer.
That's what it sounds like and the concept of the Makai being a place in the CV is interesting. Really, IGA should've done more with THIS type of thing rather than, well, what he eventually did.

Offline Jorge D. Fuentes

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Re: Castlevania Q&A
« Reply #33 on: July 27, 2014, 09:40:31 PM »
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The Makai (World of Spirits) seems to be implying the place where the dead go.
In Western World religion, it would be hell/heaven/purgatory/limbo.
Dracula cannot go to heaven, and I don't think he goes to Hell either, so I'm guessing he goes to a void in Limbo/purgatory.

At first I thought it would just be "The Void", or "The Chaos Realm" but that's not where the dead go from what that word seems to mean.
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Offline crisis

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Re: Castlevania Q&A
« Reply #34 on: July 27, 2014, 09:53:21 PM »
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in curse of darkness upon defeat Dracula says his soul shall return to the "Abyss"

Offline Claimh Solais

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Re: Castlevania Q&A
« Reply #35 on: July 27, 2014, 10:24:18 PM »
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So there's a lot to Castlevania's old timeline that's only subtly hinted at, like the whole "Makai/Abyss" thing for Dracula, and then the whole story about Dracula's resurrection in 2035. THIS COULD HAVE BEEN SO MUCH BETTER IF THEY ACTUALLY TALKED ABOUT THIS SHIT IN THE GAMES.
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Offline Jorge D. Fuentes

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Re: Castlevania Q&A
« Reply #36 on: July 27, 2014, 10:28:43 PM »
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It would've been a lot of exposition.
I would've been OK with it, but I imagine gamers playing the thing on their GBA didn't want walls upon walls of text.
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Offline X

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Re: Castlevania Q&A
« Reply #37 on: July 27, 2014, 10:56:20 PM »
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It doesn't need to be wall after wall of text. A brief but straight to the point explanation would have satisfied the audiences. Or in AoS it could be explained in a tome you find or like one of those unlockable info dumps that were featured in DoS.
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Offline Claimh Solais

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Re: Castlevania Q&A
« Reply #38 on: July 27, 2014, 11:11:09 PM »
+1
It doesn't need to be wall after wall of text. A brief but straight to the point explanation would have satisfied the audiences. Or in AoS it could be explained in a tome you find or like one of those unlockable info dumps that were featured in DoS.

Precisely like that. They could add in stuff like "files" and all that shit, like you'd see in Resident Evil. Like, they're completely optional to read, but they give a lot more insight and backstory on the plot.
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Offline DragonSlayr81

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Re: Castlevania Q&A
« Reply #39 on: July 28, 2014, 02:50:21 AM »
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Precisely like that. They could add in stuff like "files" and all that shit, like you'd see in Resident Evil. Like, they're completely optional to read, but they give a lot more insight and backstory on the plot.
In Final Fantasy(like FFXIII), I'm against the majority of exposition occuring through data log entries, but for a Castlevania game, that's fine. Two different beasts. In FF's case, it's a long tale that has TIME for the exposition(but in some cases, it just doesn't choose to do it, or explains things horribly shallow). CV, on the other hand, isn't meant to be a long, text/story-heavy adventure. That would break up the pacing, so a datalog would actually work fine.

Offline Shinobi

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Re: Castlevania Q&A
« Reply #40 on: July 28, 2014, 03:39:26 AM »
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The Makai (World of Spirits) seems to be implying the place where the dead go.
In Western World religion, it would be hell/heaven/purgatory/limbo.
Dracula cannot go to heaven, and I don't think he goes to Hell either, so I'm guessing he goes to a void in Limbo/purgatory.

At first I thought it would just be "The Void", or "The Chaos Realm" but that's not where the dead go from what that word seems to mean.

World of Spirits is Reikai, Makai means Demon world and was supposed to be another living world but monsters or demons as citizens as the name implies so it's not a world where dead people go like tenkai(heaven) or Jigoku(hell) , Yu Yu Hakusho and Touhou Project is a big example.
« Last Edit: July 28, 2014, 03:49:40 AM by Shinobi »

Offline Claimh Solais

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Re: Castlevania Q&A
« Reply #41 on: July 28, 2014, 04:26:32 AM »
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In Final Fantasy(like FFXIII), I'm against the majority of exposition occuring through data log entries, but for a Castlevania game, that's fine. Two different beasts. In FF's case, it's a long tale that has TIME for the exposition(but in some cases, it just doesn't choose to do it, or explains things horribly shallow). CV, on the other hand, isn't meant to be a long, text/story-heavy adventure. That would break up the pacing, so a datalog would actually work fine.

Yeah, think like Resident Evil. Without the files, the stories are pretty small in terms of actual plot, with the files really building on the story. Outside of RE5 and RE6, the entire story was never meant to be told to you through cutscenes and dialog. You had to read the files to learn the plot.

The same could be done with Castlevania, and hell, that was done with LoS (mostly).
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Offline Nagumo

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Re: Castlevania Q&A
« Reply #42 on: July 28, 2014, 09:29:00 AM »
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There's barely any lore anyway, so adding more of it couldn't hurt.   

Offline Ratty

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Re: Castlevania Q&A
« Reply #43 on: July 28, 2014, 07:15:59 PM »
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There's barely any lore anyway, so adding more of it couldn't hurt.

The series was pretty lore-averse. Maybe because the original "every 100 years" thing turned out to be a big setback after a while? It also got pretty retcon-y at points (most notably with LoI contradicting CV3, which had seemed to confirm Dracula in the series was the historical Vlad Tepes) which is only exacerbated by the sloppy conveying or perhaps even intentional obfuscation of which entries were "gaidens" to the non-Japanese audience.

Offline beingthehero

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Re: Castlevania Q&A
« Reply #44 on: July 29, 2014, 10:55:55 AM »
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Sometimes leaving stuff vague or up to the player's imagination is better than explaining every last detail.