Dark Souls is a pretty good game. The problem is the LOL THIS IS WHAT REAL GAMES SHOULD BE LIKE PRO PLAYERS ONLY GIT GUD xD fanbase doesn't quite grasp how it's cheap, bad game design by any feasible standard. The Souls series have always been niche novelty games. The defenders seem to think that just because the game is hard
er than the average modern hand-holding cutscene-dependent dreck (and you're right, those games are awful), this means that it's impossible for the game to be
too hard and it's all the player's fault if they think the difficulty curve went overboard.
Yeah, loading screen. Tell me about the Mysterious Doll some more. It's so easy to figure out if you jump off the elevator halfway up to Undead Parish, land on a broken ledge, jump across to another wall, glitch-walk up a steep slope with bad collision detection that makes you question if it's even supposed to be a walkable surface, and curl into a ball in the giant crow's nest while staring at the screen for 10+ seconds, you'll be able to travel back to Undead Asylum and open that entire branch of sidequests. Also, that random buttress in Anor Londo that the player is required to use in order to progress in the main story. Your game amazes me with its perfectly logical and intuitive design. I must have been stupid for not finding it on my own. And Artorias, just keep doing that neat thing you do where you auto-correct in the middle of your air attack if the player tries to dodge roll a millisecond too soon. It's not like you're rubberbanding like a motherfucker so the player is forced to constantly play as a daredevil or anything.
And to echo the thing about "adapting," yes, it's bullshit. The only definition of "adapt" here is "Forego any illusion of character creation or developing your own strategy and just learn the exact way we want you to brute force an area through obsessive compulsive memorization. And even if you jump through all 500 of our insane flaming hoops hanging over our 5000 moronic shark tanks, we'll copy and paste some more Undead in a corner just off-camera so the game can stay wildly imbalanced in the computer's favor and the slightest hiccup will instantly destroy you. " LOL YOU TRIED TO APPLY YOUR OWN INGENUITY YOU DESERVE TO BE PUNISHED xD
Like I said, Dark Souls is good. If you're looking for an I Wanna Be The Guy-esque novelty game. Just don't tell me the hilariously forced difficulty is a myth and anyone who doesn't like the same genre of games as you is automatically a bad player.
To put this into context, I finished all of Dark Souls, including the DLC that gives you absolutely no indication how to start it after you've paid full price for it. At one point I even wrote a detailed analysis for one of the game's subplots for someone on YouTube.
http://plus.google.com/u/0/114749005149343181997/posts/6aFnycFX3bH So, no, I'm not just some nub crying because waaah i don't kno how beat gaem. The only thing I never accomplished was beating Gwyn. I thought the atmosphere was stunning, the enemy design was really creative, the general sense of figuring out how to progress on your own like an old 80s-90s era game was great, and the entire world with all its shortcuts and interconnections made the game feel like a better 3D Metroidvania than any of the actual 3D Metroidvanias. ...and then all of that was squandered just so Hidetaka Miyazaki could troll you and make you his personal bitch. The only reason I never got around to beating Gwyn was because, yeah, New Game+ is even more of the imbalanced crap I thought was bad in my first playthrough. Not happening.
I avoided DS2 because my feelings on DS1 were already extremely love-hate, and wow that game sounds like a trainwreck even from some of the hardcore fans I've heard. I mean, Hollow Invasions. Pandering to online griefers, removing one of the only consistent examples of option and balance DS1 had. What the fuck.
I bought a copy of Demon's Souls a few months ago. I'm actually looking forward to playing it. Most of the feedback I've heard is it's difficult in a good way and its ultra-cheap moments are more limited compared to DS1.