Hitman invades a brothel (I guess that's what it was? Anyway~). Why would you expect to not see prostitutes there?
It seems that you don't know the scene, so I guess I'll explain it to you.
1. it's not a brothel, it's a strip club. Here's an issue that's easy to fix. Many games use the 'strip club' as the stage. Again, easy pandering to a mostly-male demographic. They could've made it a regular bar, with bartenders and attendees, but the company/writers know that the demographic they're pandering to loves their digitized T&A so making it a strip club is an easy way to add appeal on the shoulders of misogyny.
You can argue that 'all bad guys/monsters objectify women so they must use this locale at some point', but in a game where you've got 100+ items stored in your person, you'd think there'd be a little more leeway with regards to villain hideouts, rather than resorting to easy cliches, since we're already riding that Suspension of Disbelief Train.
2. In said strip club, the player is given the choice of:
-'sneaking past the exotic dancers' - the hard choice, which requires stealth and other reflexes, and has no real reward for your efforts
-blowing the strippers' brains out - the easy choice, which has you murdering what are basically civilians (except with normal civilians, usually there is some kind of penalty - though with these games I don't even keep track of which do that or which don't). There is no penalty for killing these characters, and there is no reward for letting them live. However, killing them is just easier so there's where the player can be inclined to just pick the path of least resistance...
The dancers become nothing more than background gore here, and it's not like you get rewarded for being sneaky or for being morally proper.
The key here is, the player is given a false sense of choice. The thing could've been done at a meth lab somewhere with male and female people in in clean room suits and it would have achieved the same effect.
I dunno... I feel like feminism doesn't want to see female portrayal in videogames unless it's righteous and supreme and caring and loving and pure. Someone will correct me like the chauvinistic pig I am, so I'll be sitting here in wait.
I'm not gonna call anyone names. I'm saying the industry needs to kick their writers/scenario-writers and make them do something better than the usual crap they do. (And no it shouldn't just pander to the male demographic with their stuff because the amount of female gamers is growing - there is no longer an excuse - I2, N5). We gotta evolve.
Now, I'm not saying these shouldn't be shown at all anymore. Certainly there will be times where this sort of scene may be called for. However, it seems to happen all the time. If it isn't this, it's some other trope. We haven't evolved as an art medium where we can craft better stories than "Let's show you how awful the villain/world is, by 'kicking the dog', here". Except, y'know, instead of dog, the trope is done at the expense of the representatives of half of the population in the world.
What is the correct portrayal of a female on a videogame, for it to be considered "non-sexist"?
Also, how does a female on a videogame must be portrayed for her to not be objectified?
These are basically the question. With an easy answer:
-The same way as the male character would. It's not about censorship, it's about equality. That's why, at least in my example with Xenoblade, you can dress both male and female character up to your choice of interesting armor with however level of conservatism you feel is fine. I've dressed up characters like Tanks when I either feel it's necessary, or when I need a particular task done. I will admit I find the femme characters sexy, so at times I may put them with a little cleavage window here and there, but it's not forced upon me. It's my decision. In that game there are strong female characters as well as strong female NPCs.
As for the AC remark, AC has some great historical reference (here comes B5), but you're also playing a game in which you ride a character's DNA train into the past. Did they
need to show that particular aspect? In fact, using prostitutes as cover could've been done much better even back then. Great gameplay mechanic (I love the AC games) but I feel terrible as a person when I have to use people like that. In ACIII (the one I hate) they started using the environment more and eventually you end up not really needing to use the whores nearly as much as, say, the Assassin attacks, or the Ruffians/Thieves. And in ACIV (which is awesome) you can finally use the environment is far more better ways, essentially rendering the whore-entourage mechanic nearly useless (I think I used it, maybe... once? I don't even recall).
Did they 'need' to have the scene in AC where there's a 'serial murderer running around, killing our women', and have you chase him, and have him just grab a girl, slicing her neck, and use that as your Checkpoint Marker? "Realism" aside (and I highly doubt anyone did that particular thing as the game had you perform the chase), it could've been handled better. Here would've been an easy fix for that scene that would've worked out just the same:
-"Assassin, we have a crazy lunatic out there, who is targeting the girls in my brothel as well as their customers". He needs to be stopped.
-The assassin chases the lunatic, who grabs not only the whores, but also male citizens whom he deems as 'dirty customers' or something. Change one line of dialogue (I've seen you with them! DIE, SINNER! **slice**) Now at least it's equal-opportunity carnage.
It's lazy writing/scripting that hasn't evolved yet. I'm looking forward to it doing so. There are little glimmers here and there where I see advances.
I realize it's 'just a game'. And I care, even if it's just a videogame. O5.