I've got a question...is it just me, just Mega Man, or does it seem a little harder to do a snap about-face and attack...like when someone gets behind you. I'm still on the demo, and I feel like I only notice this with Mega Man, but most of the time I can't pull off a quick turn-around-and-attack.
Actually, believe it or not, it's not just Megaman. It's the 3DS controls. Sometimes they really wonk up. Sometimes I get a side special instead of my up special for recovery (happens all the time with greninja for me) and other times I want to toss an item and it goes the same direction I'm face. Apparently, the game has button lag from what I've been hearing. Heck, doing a consistent amount of smashes went from 10/10 to 7/10 for me (especially with Ganondorf).
I like the way Mega Man looks but I'm kind of at a loss as to how to use him. Love Pac Man as well as Dedede, Sonic, ZS Samus, and some others I may be forgetting. Spent hours just futzing around in training mode last night getting used to the controls which was surprisingly fun.
Should I type up a Megaman guide to the best of my ability. I don't main him, but I can at least give out a few tips.
Go away Dark Pit, nobody likes you (but your music is great).
They made Ganondorf no longer suck! :O
In Melee and Brawl I used to main Marth, but now I'm leaning toward MegaMan. Pac-Man is fun to use as well.
Online, I'm getting an oddly large amount of LittleMac matches. It's somewhat of a concern.
Need a Dark Pit guide? XD
The only thing they nerfed on Ganon is his side special. The character can roll out of it much faster giving you less time to follow up sometimes.
Hey, with Megaman, watch out for anyone who reflects projectiles....or the Villager. Villager can swallow 80% of Megaman's moveset.
Little Mac is a very popular character and everyone thinks he's cheap. He's not that hard to beat sometimes......>o>...sometimes. Depends on how new the person is to the game.
first off that's a odd quote, I do recall something like this also, is it really a wild guess that I would try to main Lucy?
Also since all you guys and girls have this there needs to be a sparring session come guys and girls just to go against each other should be swell. Not to mention I all ready kicked your Shulk with my Lucina Sheepy
Lamb Please...There was way too much lag. I mean, I don't like Shulk much competitively because he's way too hard to play competitively! But Dark Pit man!? Come on, he isn't that bad. I thought Pit was more scary than Dark Pit?....Need a Dark Pit guide?
XD I actually made my Lucina's attack and defense higher and slowed her speed because I thought she was too fast.
I haven't tried Ganondorf yet. I mained him in Melee and maybe will again. His customs look cool.
Speed actually makes characters jump higher too. So just know, she will have more trouble recovering since her jump power is also lower unless you give her Dolphin Jump (custom move 3 for up special)
Dude, balance Ganon out and just give him a little more speed. (I managed to almost zero out other stats so the speed stat can be pretty high) and give him every custom move but his own. Yeah...Ganon's other custom moves are that much better than his own moveset.
My set up is:
Standing Special: 2 Warlock Blade (This move is serious overkill. Range and high knockback with tip)
Side Special: 2 Dark Wave (The choke sends the person flying up, even if you do the air version, kills at 120%)
Down Special: 3 Wizard's Assault or 2 Wizard's Drop kick (Start up is just a little longer, but he travels far and in the air comes straight down vertically (pretty safe edge guard)) ( 2 Wizard's Drop Kick actually is pretty nice also as it goes up a little into the air off the ground and comes down at an angle toward the opponent, so you can get over projectiles and a hard to stop angle. In the air, he travels pretty far horizontally also at an angle)
Up Special: 3 Dark Vault or 2 Dark Fists (With 3 Dark Vault, you'll make it back much more often. He actually goes up a little once, then stops for a short second and then goes up more and the grab only happens at the beginning or end.) ( 2 Dark Fists on the other hand is a freaking shin shoryuken almost. It's meant for killing but also recovery, and the hit box at the end is huge so hitting players on the way up to safety is almost guaranteed (and even a kill))
The other two custom moves on standing and side are also good for ohter situations. His other standing special "Warlock Thrust" has a lot of AoE coverage and comes out very fast, but is hard to kill with (great for easy 20% or more damage rack up). The Dark Chain Side special hits a lot of times while traveling through the opponent and has no grab. This one is actually very good for building up damage, chipping shield, characters rolling away (not toward), and edge guard. Some characters can't make it back safe past this move depending on how they recover.
((sorry for all the responses V-V))