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Offline Belmont legacy

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Re: Help with metroid
« Reply #30 on: January 29, 2015, 02:12:59 AM »
+1
This is just a COMPLETLEY new experience to me in gaming. I'm not used to games like this but while playing today I can say I'm enjoying it more now. I started over and I'm taking my time with it now and wouldn't you know, I found some pretty neat stuff without using crap. I can carry 50 super missiles now, I got the reserve tank, 2 extra energy tanks, varia suit, freeze beam, the spazer beam, speed booster boots and super bombs. Pretty proud of myself. Haha. Gonna do more looking around and see if I can't find the gravity boots next.
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Offline Belmont legacy

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Re: Help with metroid
« Reply #31 on: January 29, 2015, 03:37:21 AM »
0
So I just beat crocomire and I fell down the long drop off into complete nothingness. There's a door I blew up with missles but all that's there is a middle upgrade then I went down to the next door. Used super bombs and ran through some blocks but all I found was a lot of lava and platforms that sink. I've tried using bombs and everything but nothing... I must've missed something.
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Offline Belmont legacy

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Re: Help with metroid
« Reply #32 on: January 29, 2015, 03:46:22 AM »
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Also I'm going back and that room your describing that leads to the wave beam only leads me to a save room.
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Offline X

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Re: Help with metroid
« Reply #33 on: January 29, 2015, 05:58:16 AM »
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Glad to see you haven't given up yet. Once you get the hang of things in Super Metroid it can be a very fun game. My first experience with it was one of feeling completely alone. THAT was scary for this type of game. I didn't even want to go down to Norfair because I had no idea what awaited me. And when I did the ambient theme freaked me out even more, lol! I can honestly say the Metroid titles that have been made since SM did not give me this feeling. At all.
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Offline Dracula9

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Re: Help with metroid
« Reply #34 on: January 29, 2015, 07:31:28 PM »
0
You can wall-jump to the opening that leads to Kraid's Lair in Super Metroid.
Thing is, you'd need to have learned how to wall-jump. :P
Otherwise, you can just propel yourself straight up with Bomb Jumps.
Easier said than done. I've been playing Super Metroid for years now and I still haven't quite mastered the walljump. :P


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Re: Help with metroid
« Reply #35 on: January 29, 2015, 09:34:47 PM »
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Easier said than done. I've been playing Super Metroid for years now and I still haven't quite mastered the walljump. :P

I've never beaten the game, but everyone used to call me the Walljump Master (for Megaman X(i've beaten all the x games tho (and i like parentheses inside parentheses)) AND Super Metroid)
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Offline X

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Re: Help with metroid
« Reply #36 on: January 29, 2015, 11:12:22 PM »
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Quote
Easier said than done. I've been playing Super Metroid for years now and I still haven't quite mastered the walljump. :P

You're not the only one with this issue. For some inexplicable reason the wall jump is very picky in SM, however it's a lot more user-friendly in Metroid Fusion. I could never master it so I never bother with it. And I'm thankful SM is not dependent on it as well.
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Offline Inccubus

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Re: Help with metroid
« Reply #37 on: January 30, 2015, 12:23:26 PM »
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Oh it's totally explicable!
The time window for you to press away from the wall and hit the jump button is super tiny.
It's much longer in Fusion.
Hell, it might even be an input design bug in SM.
« Last Edit: January 30, 2015, 12:25:52 PM by Inccubus »
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Re: Help with metroid
« Reply #38 on: February 01, 2015, 08:20:14 AM »
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If Super Metroid is giving you that many issues, don't bother with the NES original or Gameboy sequel. They give you no map, you are totally on your own. You would struggle mightily with those two.

Metroid 2 GB also has a very lonely, claustrophobic feel to it, I know it's not just me. Gunpei Yokoi alllowed the game to breathe and show emotion of it's own.
« Last Edit: February 01, 2015, 08:22:42 AM by Bloodreign »

Offline Jorge D. Fuentes

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Re: Help with metroid
« Reply #39 on: February 02, 2015, 01:57:00 AM »
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The oddball atmospheric sounds certainly don't help you feel any better.
Metroid II: Return Of Samus Music - Caverns 1 Theme

Metroid II: Return Of Samus Music - Caverns 2 Theme

Metroid II: Return Of Samus Music - Caverns 3 Theme


This music stills freaks me out.
And that's not counting the final area music.
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Re: Help with metroid
« Reply #40 on: February 02, 2015, 02:40:36 AM »
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Too true. Metroid II was a really good step-up from it's predecessor and helped to pave the way for Super Metroid's magnificence in terms of atmosphere, claustrophobia, and other elements that made this series a classic. Not wanting to go somewhere you knew you had to traverse was perhaps the best-laid staple of the series itself. It's something that has not been implemented to the full potential in the games that came after since.
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Offline Jorge D. Fuentes

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Re: Help with metroid
« Reply #41 on: February 02, 2015, 02:55:30 AM »
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I got that feeling when I played Metroid Prime.
The first time I played it, I hated that area in Phendrana Drifts when the lights go out.
And any area with Chozo Ghosts.  **shudders**
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Re: Help with metroid
« Reply #42 on: February 02, 2015, 07:12:25 AM »
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The ghosts in Prime 1 didn't bother me nearly as much as Dark Aether did, but for an entirely different reason of course.  I did not like going to Dark Aether primarily because my life would just get zapped. That and the atmosphere of that place in general was just a tad unnerving. Especially in the underwater swamp area of Dark Aether. The music they chose also added weight to the unnerved feeling already present:

https://www.youtube.com/watch?v=7ZX2N9_7NO8

It was a good choice and a good remix of a SM classic tune!

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Offline Jorge D. Fuentes

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Re: Help with metroid
« Reply #43 on: February 02, 2015, 01:24:15 PM »
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Ahhh, Torvus Bog...
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Offline theANdROId

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Re: Help with metroid
« Reply #44 on: February 03, 2015, 12:31:33 AM »
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Something about that third caverns theme makes me think of Earthbound.



I got that feeling when I played Metroid Prime.
The first time I played it, I hated that area in Phendrana Drifts when the lights go out.
And any area with Chozo Ghosts.  **shudders**

The ghosts in Prime 1 didn't bother me nearly as much as Dark Aether did, but for an entirely different reason of course.  I did not like going to Dark Aether primarily because my life would just get zapped. That and the atmosphere of that place in general was just a tad unnerving. Especially in the underwater swamp area of Dark Aether. The music they chose also added weight to the unnerved feeling already present

I even know it's coming and these things still creep me out.  I have a cousin who says this too!
Of course, I also (sometimes) play stuff like this at night and in the dark to make it worse.  I don't typically care for that sort of thing, but somehow it's alright with Metroid.

As for the underwater music, I think that (and the original) are my favorite Metroid themes.  I went to YouTube to listen to the original, and found this interesting mix of the two versions:
Brinstar Depths + Torvus Bog Subterranean Theme
« Last Edit: February 03, 2015, 12:38:44 AM by theANdROId »

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