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Offline piscesdreams

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Re: Mirror of Fate's plot makes no sense
« Reply #45 on: April 02, 2015, 02:49:24 PM »
0
I still to this day wonder how Mercury Steam got the chance. Who was the other possible developers and what was their pitch like I wonder?

Offline e105beta

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Re: Mirror of Fate's plot makes no sense
« Reply #46 on: April 02, 2015, 04:16:56 PM »
-1
I had a whole post written up, then I realized:
A. I've already been here
B. Flame already said everything

So... fuck the haters, mang.

And mainline Castlevania straightforward? Really? I mean, it was fine by the time Symphony of the Night came out, but the GBA, DS, and PS2 games filled it up with so many power crystals, side heroes, mysterious strangers, ressurection cycles, "heirs", plot holes, and loose ends.

Offline crisis

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Re: Mirror of Fate's plot makes no sense
« Reply #47 on: April 02, 2015, 05:25:13 PM »
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Quote from: Nagumo
Haha, I never thought of that before. It would make 100% more sense for Gabula to have called him that.

after further thinking, lets say upon Trevo confronting Gabula blah blah, afterwards he appropriately dubs him "Dracula." he can even give him a speech on how, should he ever perish, he would be next in line to inherit the castle & the title "prince of darkness." After realizing what hes become & wanting no part of it, he renames HIMSELF Alucard. that woulda at least made a little more sense

or, one of my first theories way prior to los2 & mof being released, after the events of the DLC "resurrection" Gabula exiles himself to his castle in Transylvania, conducts taboo rituals in his demon castle until 1 day he meets a fair maiden which reminds him of Marie, they conceive a child, you know the rest. i'd have rather seen Trevor & Alucard at most be half-brothers, than them being the same damn person

i recall us laughing at the very thought of an "Alucard Belmont" several years ago, no way they would do something so silly like that

Offline zaxiou

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Re: Mirror of Fate's plot makes no sense
« Reply #48 on: April 04, 2015, 04:31:45 AM »
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i recall us laughing at the very thought of an "Alucard Belmont" several years ago, no way they would do something so silly like that

They're taking ideas from here confirmed, quick someone write up a good story for the next CV.  :P

And there's no point in comparing the old Castlevanias with LOS at least regarding story. The old games knew exactly what they were and what kind of story would fit best. LOS on the other hand took itself way too seriously regarding a few plot elements. That made all it's weakpoints so easy to point out compared to the older titles where we would've simply ignored it.
« Last Edit: April 04, 2015, 04:34:41 AM by zaxiou »

Offline Super Waffle

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Re: Mirror of Fate's plot makes no sense
« Reply #49 on: April 05, 2015, 06:25:52 AM »
0
I still to this day wonder how Mercury Steam got the chance. Who was the other possible developers and what was their pitch like I wonder?
Japan's pitch was that 3D SotN sequel we got a teaser for.  Nobody knows what the US pitch was.

Offline Belmontoya

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Re: Mirror of Fate's plot makes no sense
« Reply #50 on: April 05, 2015, 07:10:43 AM »
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And there's no point in comparing the old Castlevanias with LOS at least regarding story. The old games knew exactly what they were and what kind of story would fit best. LOS on the other hand took itself way too seriously regarding a few plot elements. That made all it's weakpoints so easy to point out compared to the older titles where we would've simply ignored it.

You're right. I'm sure the developers of past Castlevania games like legends, and curse of darkness planned on having their games pulled from the official storyline that didn't even exist at the time that they released their games.

You're right, there is no point comparing them because the old games had no official and consistent continuity until IGA made a flawed attempt at cramming it all together.

LOS was a thought out trilogy all by the same dev team that just happened to suck at the end.

CV before LOS was created by different teams that were unaware that their games would be included in a later devs timeline (Iga) and they had no say in how or if they would be included.

You're right that they are not comparable, yet so wrong on why they are not comparable.
« Last Edit: April 05, 2015, 12:37:56 PM by Belmontoya »
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Offline zangetsu468

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Re: Mirror of Fate's plot makes no sense
« Reply #51 on: April 06, 2015, 06:16:38 PM »
+1
The reason Dracula names his Son's tomb "Alucard" is because he never learned his name before he died.

But, His son represented the complete opposite of himself. Trevor was a carbon copy of gabriel when he was in the brotherhood, and stood opposed to his father, who had thrown all that away and cursed it.

So, Since he is Dracula, he dubbed his unnamed Son in memory of his defiance of him.

basically its the exact same as it is in the classic series, only this time Dracula named him it instead of him picking it out himself. It still represents him as being opposed to his father.

Firstly I don't buy it, the unnamed son goes into a tomb as the unnamed son. Second, he fed him his blood in hopes/ knowing he would awaken. Third, again it's just so Saturday Disney to stamp his name on the coffin. Learning his name in some other random way like through picking up notes/ artifacts or whatever would've made more sense. Even if Gabriel gave him that name, when he woke up his name was still Trevor. That's what's silly, we know that in traditional CV Alucard is Dracula's son. But they have to shoehorn it in so badly to the story where it just isn't rational, he may as well just be a strong vampire. When CV Legends was canon, it was implied that Trevor was Alucard's offspring, meaning the Belmonts were 1/4 Vampiric, it was unspoken, no one really knew for sure but one could speculate. Putting a stamp on someone's coffin to tell you their name is just unnecessary, leaves nothing to the imagination and means there's nothing mysterious about who this person is, fans knew before the game was released.
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BE=Bad Ending
RE=Richter Ending

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