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Offline The Puritan

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Re: The first sign rises with the full moon.
« Reply #3510 on: July 01, 2018, 06:48:01 PM »
0
I hope they fix Schrodinger's Johannes and Zangetsu. If you go back to the now-beached Galleon Minerva, they'll still be in the starting room/rowing in the ocean respectively. Plus the weather for that whole stage goes back to being stormy.

Also, one of Lindsay's neighbors is named "Rosary". It should be "Rosaly" considering the neighbors in her other quests are all Castlevania homages.

Offline Aceearly1993

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Re: The first sign rises with the full moon.
« Reply #3511 on: July 01, 2018, 09:22:16 PM »
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I hope they have 480p resolution in the final, and the ability to change the quality of model textures into low-res texture even though my Kickstarter campaign choice is PlayStation ver. This demo is a hazard for older laptop PC for an obviously wrong reason.
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Offline Bloo

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Re: The first sign rises with the full moon.
« Reply #3512 on: July 02, 2018, 12:24:33 AM »
+1
I hope they have 480p resolution in the final, and the ability to change the quality of model textures into low-res texture even though my Kickstarter campaign choice is PlayStation ver. This demo is a hazard for older laptop PC for an obviously wrong reason.

480p is a bit low, and would likely require a UI redesign. It's a game designed to take advantage of newer hardware, and unfortunately for many, the support for resolutions lower than 720p is being dropped in favor of moving on to newer and better standards.
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Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3513 on: July 02, 2018, 02:04:50 PM »
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Why not go the extra mile and have the player need to find an actual map in the castle so they can see the map? No no, I know! Why not bundle Bloodstained®: Ritual of the Night™ with unique, physical copies of Bloodstained®: Cartographic Charts of Sorrow™ squared-paper so the player can go back to a more... "hands-on" approach and have them map out the game themselves in real time on these copies of paper? Why they could also bundle a special feather to use with the limited Bloodstained®: Ink of Blood™ vials that come with each game, so you gotta be extra careful to not mess up your cartography lest the ink runs out and your ability to map the castle is hindered!

Look, jokes aside, I can hardly see how making a convenience available is "so much hand holding". I'm pretty sure having a button press to show you the full map adds no depth to the difficulty at all, nor does having a minimap available make the game shallower just because seeing the map doesn't require you to do ONE extra button press. TL;DR: Super Metroid.

But I agree that it would be nice to have the ability to toggle the minimap... which is actually in the game. Just open the main map and you'll get the options to configure the minimap.



minimaps are ANNOYING, and waste of space for those that have no need/use for it.  plain and simple.   and especially since this genre never depended on minimaps, it dumbs down the game making it standard.

and see, if this knowledge of minimap being optional, there wouldn't be rants about it.  at this time, this option is still not common knowledge and unknown to the majority out there that prefer not having a minimap blocking their view of the top right corner of the screen, which would be better displaying the enviornment/enemies/items/objects instead of a minimap some players would rather not have visible.  this isnt a Metroid game nor a shooter.

and every IGAvania veteran is used to not having minimap so it would have been really insulting if the devs was like "have no use for minimap? too bad!  its there anyway and you can't remove it!  make make it transparent but it'll always be there to annoy people that dont want a minimap! "

options do matter.

Offline theplottwist

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Re: The first sign rises with the full moon.
« Reply #3514 on: July 02, 2018, 02:35:12 PM »
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minimaps are ANNOYING

Opinion.

It IS objective, though, that having or not having a minimap does nothing to the difficulty depth (unless for some eldritch reason a person is unable to press "select" to see the map, despite being able to fully play the game otherwise). You're accusing the game of "handholding" because of a minimap, but removing it would do zero points in favor of its difficulty.

In fact I would argue the NOT having a minimap breaks the flow of the continuous gameplay and thus does a disservice to it. Don't you love Harmony of Despair? Don't you like how you can see the entire map AND continue playing at the same time?

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this isnt a Metroid game nor a shooter.

Yet you compare this to Dark Souls, which is a much different beast than Super Metroid is to metroidvanias.

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options do matter.

And they're there so... case closed (?)
« Last Edit: July 02, 2018, 02:37:02 PM by theplottwist »
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Offline Bloo

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Re: The first sign rises with the full moon.
« Reply #3515 on: July 02, 2018, 03:55:08 PM »
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and every IGAvania veteran is used to not having minimap so it would have been really insulting if the devs was like "have no use for minimap? too bad!  its there anyway and you can't remove it!  make make it transparent but it'll always be there to annoy people that dont want a minimap! "

this has got to be the single stupidest thing i've ever seen seriously written on this site
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Offline knightmere

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Re: The first sign rises with the full moon.
« Reply #3516 on: July 02, 2018, 06:16:56 PM »
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Just give an option to switch off the mini map completely then everyone is satisfied.

Offline Bloo

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Re: The first sign rises with the full moon.
« Reply #3517 on: July 02, 2018, 06:26:34 PM »
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Just give an option to switch off the mini map completely then everyone is satisfied.

But the option is there so there is no argument. Literally what Affinity said to continue their argument was, "Not everybody can see that and they need to make it more prominent"
Instead of admitting that they were in the wrong on choosing such a petty thing to have an issue with and complain about, they found even more petty shit to whine for. All it is is attention seeking and unnecessary negativity.
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Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #3518 on: July 04, 2018, 02:21:27 AM »
+1
Eh... what's with the issue on mini maps? You can toggle it off anyway.
I don't find an issue with it.

But maybe I'll just keep it on all the time, it's easier to spot where the hidden paths are. Don't argue with me that it "cheapens the experience". I don't have enough time to spend on games and when I leave a game to deal with real life, it takes a long time before I return to it, I need my guideposts.

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Re: The first sign rises with the full moon.
« Reply #3519 on: July 04, 2018, 04:06:32 AM »
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It sounds like there is a demo out.
Is that available to everyone or just backers? In any case, I will get it this weekend.
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Re: The first sign rises with the full moon.
« Reply #3520 on: July 04, 2018, 06:56:13 AM »
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You had to have backed the game at the $60 tier to get access to the backer demo, IIRC.

Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3521 on: July 04, 2018, 06:24:57 PM »
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no this is not attention seeking Partial.  you could have just shut up and not comment about me, but you just have to be an asshole cause you can get away with it here.

Eh... what's with the issue on mini maps? You can toggle it off anyway.
I don't find an issue with it.

But maybe I'll just keep it on all the time, it's easier to spot where the hidden paths are. Don't argue with me that it "cheapens the experience". I don't have enough time to spend on games and when I leave a game to deal with real life, it takes a long time before I return to it, I need my guideposts.

it was previously an issue because until there was confirmation and evidence, it was assumed that minimap might have been forced on anyone.

thankfully that's not the case, but people shouldn't be such snotty pricks like Partial who lacks any sort of empathy towards people that find forced minimap to be an issue if the case was that there was no option to remove minimap.

its good to have option for minimap, but option to remove minimap from the display is important too. 
it makes a world of a difference to players that feel the same way about it. 

so people shouldn't assume something would not have been a problem if it doesn't bother them in the first place.

so anyways, the subject is taken care of.  while people complain I stretch an argument, they stretch it further with their obvious trolling and cyberbullying and disrespect towards me.

so Im just sharing my part on this subject.  So that being said, we can move on.   
At least I didn't complain nor have concern about real petty things like the characters mouth animations, which look fine to me.

Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #3522 on: July 04, 2018, 08:15:45 PM »
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I don't care much about mouth animations too.
Maybe I'm just used to watching dubbed shows on TV in my native language that are so bad everything is out of sync (way back in the 90s), until streaming made it possible to view subbed.

Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #3523 on: July 05, 2018, 04:42:11 AM »
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Can someone clarify the voices in the "story trailer" versus the gameplay footage with the moving mouths?
In the story trailer, Miriam sounds slightly American, as does Gebel, but in the gameplay demo, everyone sounds very British.
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                                                                          BE>*
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Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #3524 on: July 05, 2018, 08:12:27 PM »
+1
The actual voices for the final game may differ from the demos released.
I just hope they choose the more American accent... But if not, well it's ok.

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