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Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2370 on: December 05, 2015, 10:14:27 PM »
0
Regarding the images, I like both equally I think.  But I also liked the style as it appeared in the video quoted above.  I'm fine with whatever direction they choose because it all just looks awesome!

Really? Yeezus no please don't make it 2.5d... Use sprites ffs it looks and feels so much nicer. This 2.5d is looking way too lacking in character. :(
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Offline KaZudra

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Re: The first sign rises with the full moon.
« Reply #2371 on: December 06, 2015, 02:52:04 PM »
0
Really? Yeezus no please don't make it 2.5d... Use sprites ffs it looks and feels so much nicer. This 2.5d is looking way too lacking in character. :(

Look on the bright side, so far it's looking 1000x better than mighty no. 9.
I wonder if they'll utilize the 2.5D in interesting ways, best if IGA plays some Klonoa for some good ideas.

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Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2372 on: December 06, 2015, 06:00:35 PM »
0
Look on the bright side, so far it's looking 1000x better than mighty no. 9.
I wonder if they'll utilize the 2.5D in interesting ways, best if IGA plays some Klonoa for some good ideas.

Yeah I don't really care for MN9, and still not really understanding why there's a video of Iga playing a 2d game and then we get this shit?
Compared to the video and the concept art it looks terrible, sorry, no one has to agree but it's my own 2 cents.
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Offline VladCT

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Re: The first sign rises with the full moon.
« Reply #2373 on: December 06, 2015, 11:34:53 PM »
0
Here's the thing: HD sprite-based graphics are very, very expensive nowadays. Most devs have shifted to 3D now since it has become more viable budget-wise. Sure, when we look at Lab Zero's games (Skullgirls, Indivisible) they look pretty, but I'm pretty sure they're bleeding from their pockets doing that kind of graphics. That, or they got a one-in-a-million deal with their animators.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2374 on: December 07, 2015, 02:24:31 AM »
0
Here's the thing: HD sprite-based graphics are very, very expensive nowadays. Most devs have shifted to 3D now since it has become more viable budget-wise. Sure, when we look at Lab Zero's games (Skullgirls, Indivisible) they look pretty, but I'm pretty sure they're bleeding from their pockets doing that kind of graphics. That, or they got a one-in-a-million deal with their animators.

Im getting this Vlad, but still not understanding why there is video of Iga playing a 2d game. If those games are so expensive how on earth did they manage back in the 90's when gaming was niche?
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Offline VladCT

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Re: The first sign rises with the full moon.
« Reply #2375 on: December 07, 2015, 02:59:11 AM »
0
Back then sprites are still pretty low-res considering HD isn't a thing yet and aren't that costly to make. As for that video, considering that it was a low quality camera recording instead of a direct footage from the prototype, they could've used cel-shaded models for it. After all, we didn't really get a close look at it.
« Last Edit: December 07, 2015, 03:00:44 AM by VladCT »
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2376 on: December 07, 2015, 04:14:20 PM »
0
There is no video of Iga playing a 2D version.

Have you bothered to read the previous posts?

The youtube footage appears 2d like the concept art, clearly the floor is parallel with the background. The screenshots posted show depth into the background.
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Offline VladCT

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Re: The first sign rises with the full moon.
« Reply #2377 on: December 07, 2015, 06:01:13 PM »
0
Just because the floor doesn't show depth doesn't mean it's pure 2D. It could've simply been a flat texture while Miriam herself is a 3D model.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2378 on: December 07, 2015, 06:19:03 PM »
0
Just because the floor doesn't show depth doesn't mean it's pure 2D. It could've simply been a flat texture while Miriam herself is a 3D model.

It doesn't but it looks much different than the screenshots.
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Re: The first sign rises with the full moon.
« Reply #2379 on: December 07, 2015, 10:46:27 PM »
0
What we were seeing before could very well have been Beta test footage. It's been a whole since that video was put on the net.
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Re: The first sign rises with the full moon.
« Reply #2380 on: December 08, 2015, 09:06:32 AM »
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In the video they're actually talking about how the floor is parallell wi the background and that IGA wishes to change the perspective to an angle. So I'm thinking the graphics were already supposed to be 2.5D but the camera doesn't show it properly in the video yet. Or something. Could be wrong though.
« Last Edit: December 08, 2015, 09:08:14 AM by shelverton. »

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Re: The first sign rises with the full moon.
« Reply #2381 on: December 08, 2015, 09:17:07 AM »
0
In the video they're actually talking about how the floor is parallell wi the background and that IGA wishes to change the perspective to an angle. So I'm thinking the graphics were already supposed to be 2.5D but the camera doesn't show it properly in the video yet. Or something. Could be wrong though.

Plus, before the video appeared, they had already stated on the Kickstarter campaign that 2D art (what they called "8-bit" but admited that "16, 32-bit" was what they meant) would be too expensive, and 2.5D was the way to go.
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Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2382 on: December 08, 2015, 04:50:02 PM »
0
Allucaaard or whatever, I was basing this on Iga playing the game on youtube. The game does not look like its 2.5d screenshots which were posted up with different filters - while Iga is playing it. If anything it looks like 2d chatacters or cel-shaded with a scrolling background.

I'm speaking of the screenshots posted on this thread, not the conceptual images on the KS page.
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Re: The first sign rises with the full moon.
« Reply #2383 on: December 08, 2015, 05:22:24 PM »
+4
Well, that's what happens when I have too much free time...



It still needs a little tweaking, but oh well.

EDIT: Oh man...

« Last Edit: December 08, 2015, 08:17:30 PM by theplottwist »
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Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2384 on: December 08, 2015, 07:42:21 PM »
0
That looks really fucking cool
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BE=Bad Ending
RE=Richter Ending

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