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Offline BMC_War Machine

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Re: Lords of Shadow is the weirdest thing, Mirror of Fate is not
« Reply #15 on: August 12, 2015, 01:14:23 AM »
0
I still think LOS1 was the only good (and I think it was great) LOS game.

Simply put, MOF had bad controls/physics and the levels and music were bland and boring. Also I don't like being forced to change characters in a game. That's just taste though.

They also took Simons charm away which really pissed me off.
This..so much this ^^^
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Offline Inccubus

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Re: Lords of Shadow is the weirdest thing, Mirror of Fate is not
« Reply #16 on: August 12, 2015, 06:38:18 PM »
0
I keep meaning to give MoF another run through. It was a fun game for a bit, though like some of the Metroidvania games, it wore out its welcome in places and there were things about it that I thought could have been dealt with better.

For one, I don't understand why all three characters had to play to similarly. I mean, I get the whole Trevorcard thing, but it would have been nice to for Alucard to have used his sword instead of the whip and play more like a vampire than a Belmont. It would have also been nice to see Simon and Trevor have different movesets. Maybe make Simon's a little more basic because he was learning the trade, whereas Trevor could have been more flashy and "experienced" I guess. I think more variety in the player characters would have gone a long way especially since the level design wasn't really anything special in a lot of cases.

LoS1 will always be my favorite of the trilogy, but MoF was definitely fun.

Easy. Because they didn't make 3 (or 4 if you believe Cox's spin-doctoring) characters. They made one character with the illusion of separate characters by using skins and segregating sub-weapons. To be fair, CV3 does basically the same thing. It's just that they bothered to be creative and allow for adjustable physics.


After playing through the HD version of MoF I have to admit I enjoyed it much more as a Castlevania game than either Los1 or 2.
I have said since day 1 that LoS1 & 2 lack the CV feel of the original series and that turned me off alot.

MoF is far from perfect for mostly the same reasons as have been stated by others, but I also have a personal huge gripe with it besides.
Segregation of platforming and combat.
I hate this.
It feels elementary.
Like it was designed for children that might be able to handle the intensity of having to worry about defeating enemies while keeping an eye one pits.

I do feel like it had a lot of potential.
It's just that it was ruined by the need to shoehorn in 3D style combat and pacing similar to the first game.
I honestly don't think I'll ever play it again.
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Offline Flame

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Re: Lords of Shadow is the weirdest thing, Mirror of Fate is not
« Reply #17 on: August 13, 2015, 03:14:09 AM »
+2
LoS always felt more Castlevania to me than MoF.

I liked both, but LoS1 was Classicvania in 3D, drawing heavy inspiration from SCIV. there's no real formula for that kind of thing, so it works despite being different. Early classicvanias always had far more varied environments than later metroidvanias. And LoS hits all the checkmarks. The "castle gates" sequence, a besieged village, a BURNING besieged village, Swamps, Cemeteries, spooky forests, ancient city ruins, and even various castle-like areas like the abbey or the castle itself. And then it takes a page out of DoS' book, and goes straight to a hell-like environment.

Gabe himself is rocking Simon's CV2 look, and can do things Simon can, such as grapple with the whip.

It also had, despite the music being mostly "atmospheric" instead of stage by stage- a lot of orchestrated tracks taken right from SCIV.


MoF felt more like a Metroidvania, but at the same time, was very much a clunky kind of mess, So it's harder to enjoy due to some of it's decisions.

then again, I still defend the series overall, even if I feel it ended on a poor note. LoS1 and MoF were fine by me.
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Offline Super Waffle

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Re: Lords of Shadow is the weirdest thing, Mirror of Fate is not
« Reply #18 on: October 06, 2015, 08:27:13 AM »
+1

Offline Anglachel

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Re: Lords of Shadow is the weirdest thing, Mirror of Fate is not
« Reply #19 on: October 09, 2015, 09:00:03 PM »
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Offline JayDominus

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Re: Lords of Shadow is the weirdest thing, Mirror of Fate is not
« Reply #20 on: October 14, 2015, 12:33:42 AM »
+1
I've beaten LoS1 a couple of times, beat LoS1 once (and came close to beating it again a couple of times, always stopped after Inner Dracula). LOS1 to me felt like a modern take on a classicvania - it's very western as opposed to very Japanese post-SotN games, a linear action/platformer with some secrets here and there. Has a Belmont protagonist and Dracula at the end (albeit the latter not in the form everybody expected it, but still). It has the werewolf boss, vampire bosses and a myriad of other creatures taken from other European mythologies - just as old CV liberally borrowed creatures from other mythologies. The main guy's sole weapon is a chain whip which doubles as a hook and lets him do some neat platforming thingamajigs. The music is good (different, yes, but good) and it looks pretty nice.

MoF to me felt like a weird clustercrap, a bastard child that tried to pander to both audiences. The controls I didn't like, I don't think the combat system worked as well in 2.5D and also Simon ended up being a decoy protagonist with the whole game being Alucard's story, which is a bummer for me. I still haven't bothered to finish it and it's sitting there on my PS3's hard drive, waiting for its hour which may never come.

Offline Belmont Stakes

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Re: Lords of Shadow is the weirdest thing, Mirror of Fate is not
« Reply #21 on: November 08, 2015, 08:11:41 PM »
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I think there were a lot of good things about MOF but not fully realized. Can we take a vote and just make it unanimous that Castlevania is the biggest wicked neglected child of video games?
Heres a run down of so so to awful games that deserved a better treatment by devs.

Simon's Quest 
Haunted Castle
The Adventure
Legends
Castlevania 64
Judgement
HOD
LOS Trilogy

It's not right. These fuckers should be waterboarded or forced to watch media they hate for hours on end for this cash chasing,
short sighted, consumer stiffing, creativity raping, series molesting, industry soiling, Call of Doody rehashing, dick fuckery.

Why is it that both Alucard and Simon end up with the same weapon when fighting Dracula? There is only one version of that specific combat cross. Details people, fucking details.

This game had potential but it doesn't quite live up to previous entries. There are collision issues, the rappel starting animation is atrocious, the controls are shoddy at best, not enough use of classic platforming mechanics, secondary weapons are not animated properly, they don't damage like they should.

I'm so sick of Konami fuck them. They can't get their heads out of their stupid green stuff sphincters long enough to listen to the fans in this forum and make a decent plat former or let IGA do a respectable SOTN follow up. I hope they end up broke and hated for fucking up the gaming industry like they have. The games deserve more capable workmanship. I don't know who gets more of the heat, the devs or the executives for fist fucking this series into near obscurity.

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Stop me if you've heard this one.
A Belmont falls through a trap door into a square prison with no exits. After hitting three sides he smashes through the last one. Relieved and low on health he looks at the camera, smiles and says......"Pork chop?"
ULTIMATE FOURTH WALL BREAK!!! That just happened!!!

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