VIDEO Windows version:
https://www.dropbox.com/s/uhccgj5i9p4lc28/Castlevania%20demo%202%20fixed.exe?dl=0 Android version:
https://www.dropbox.com/s/guaucso42dwo0s1/Castlevania%20demo%202.apk?dl=0 So, what's new?
Difficulty:
Normal is default. I recommend everyone to start with this one. I'm testing and polishing the game with this difficulty.
If you feel that game isn't too fair, you can try the "Easy" option. There will be more health, more hearts, one additional checkpoint per level. Checkpoints also restoring your hearts, not only HP.
The game isn't meant to be "easy" with this one, just less challenging.
If you want a real challenge, try the "Hard" option! Less health, less hearts, enemies' damage is increased, classic Holy Water sub-weapon, some inventory items are replaced with an instant-use health, you're receiving less extra HP per "soulsphere".
But it's still fair, I guess. Your weapons have the same damage, HP of your enemies isn't changed, deadly traps are as deadly as on other difficulties. All of this should push you towards classic "no-death no-subweapons" challenge.
Levels:
As I promised, there's 7 levels in total: City, Forest, Caves, Swamps, Bridge, Entrance and Prison. Some of them are longer than others, that's because some parts of them will be unlocked later - be ready for some backtracking.
Enemies:
Lots of them. But no demons from the last video, sorry (they will tear you apart anyway).
Also, bosses. The last one is quite... Experimental. And I don't sure about the Giant Bat. You'll see, just try.
Minor stuff:
- Extra keys for sub-weapon swap. Left/Right brackets, Q/E and L1/R1.
- Only one minor bug I know so far - while on stairs, sometimes you can attack in the opposite from your facing direction.
- Hitboxes. Fixed most of them, but still can be weird sometimes (inb4: Giant Skeleton)
- The name. Oh god, I REALLY need some help with it.
That's about 1/3 of the game, maybe less. For a future I'm thinking about two features (except default "moar levels/enemies/weapons/etc"):
- Boss rush mode. Nuff said. I'll add it if you want it.
- Classic mode. No branching paths, no backtracking - strictly linear walkthrough. Fixed max health/hearts, no inventory, only one sub-weapon in use... Maybe even the "extra lives" system.
I'm not 100% sure about this one, but it is quite easy to add, can expand the main game quite a bit and also will fit for those people who dislikes the "Metroid-" additions.
And the last but not least - android version. After some tests I've found that there can be slight fps drop in rooms with a lot of visible light sources. Also, situation with the gamepad support is still unknown... Other than that there's no differences between main version.
Still, I haven't enough time and reasons to maintain this version. If it will gain some popularity, I'll try to fix some problems and optimize it a bit more. But I can't do anything with the 4:3 aspect ratio, that will require to rebuild 1/2 of the game.
P.S.: The third post in a row. I hope nothing is wrong with that.