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Offline Crying Freeman

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Re: SOTN's Fatal Flaw
« Reply #15 on: August 24, 2015, 08:11:25 AM »
0
I REALLY think that you don't know shit about what you're talking about. But I'll give you the benefit of the doubt.

Please, feel free to show us all these game developers/fan developers that make more polished games and with the same scope as SOTN in 2 FUCKING years.

I'll answer for you: You won't find it.

Then, you need to consider how TOXIC Konami working conditions are, considering the latest news about this problem, and you'll see they work REALLY hard. And even with those two years, they couldn't finish the entire game properly and decided to leave Debug menus and to lenghten the game like this.

Not even talking about the evolution of the frameworks and how much better for productivity they are today.

I guess he means the indie games of today? Still, it is true that Konami treats their employees worse than sewer rats, and its f*cking disgusting what they do to their workforce (the cameras, lunch time calling out, GIVING A PROGRAMMER A JANITORIAL JOB). That being said, I hate complaining about a game from a Konami team, or any team that shows they put their heart and soul and passion into making an amazing product, but idk. I'm not saying anyone who developed the game was bad at their job (hell, look at the game they made), but I can't lie a out something I don't like because of this, its like censoring an opinion. I fully forgive them if the inverted castle was because of low budget and time constraints, but that doesn't mean I have to like it.

Offline zangetsu468

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Re: SOTN's Fatal Flaw
« Reply #16 on: August 24, 2015, 09:00:20 AM »
0
@Belmontoya The question isn't why wasn't SOTN's Castle guarded, it's why did Death Strip Alucard of his best weapons when he was at his weakest without wrapping the blade of his Scythe through Alucard's neck? Death could have stopped him right there but he effed up big time.

Why were there no forces? They were defeated in Rondo of course. The Castle appeared one night out of nowhere.
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BE=Bad Ending
RE=Richter Ending

Offline TatteredSeraph

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Re: SOTN's Fatal Flaw
« Reply #17 on: August 24, 2015, 09:37:45 AM »
0
Death's probably constrained by Dracula.  If Dracula has mastery over Death, Death cannot acually risk killing Alucard himself, without inciting Dracula's wrath on him.
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Offline zangetsu468

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Re: SOTN's Fatal Flaw
« Reply #18 on: August 24, 2015, 09:41:21 AM »
0
Death's probably constrained by Dracula.  If Dracula has mastery over Death, Death cannot acually risk killing Alucard himself, without inciting Dracula's wrath on him.

Then how come you fight death in the inverted Castle?
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BE=Bad Ending
RE=Richter Ending

Offline Belmontoya

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Re: SOTN's Fatal Flaw
« Reply #19 on: August 24, 2015, 10:38:47 AM »
0
I REALLY think that you don't know shit about what you're talking about. But I'll give you the benefit of the doubt.

Is it possible for you to disagree with me without being abrasive and insulting?
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Offline piscesdreams

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Re: SOTN's Fatal Flaw
« Reply #20 on: August 24, 2015, 11:16:03 AM »
0
Then how come you fight death in the inverted Castle?

My assumption would be that Death disarmed Alucard at Draculas request hoping he would leave and abandon his campaign. When Alucard did not, Dracula probably gave order to stop him whether by capture or death. That could be open for debate.

Offline theANdROId

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Re: SOTN's Fatal Flaw
« Reply #21 on: August 24, 2015, 11:17:29 AM »
+1
Maybe the guarding forces were confused.

Wolfman: Wait, what are we doing again?  Are we guarding Dracula's castle in the inverted forest, or that Richter guy's castle in the regular forest?
Skeleton: Peeping Eye said Drac told us to guard at the inverted forest.
Wolfman: Are you sure?  Won't Alucard be coming from the other one?  I thought the only way here as the portal behind the throne room where Richter is waiting?
Skeleton: Yes I'm sure!  Guard the inverted forest!  That's what P.E. heard!
Wolfman: He's a freaking eye with a tail!  He doesn't have any ears!  I don't think we should take his word.
Skeleton: Look, if you wanna face Drac's wrath, be my guest.  I'm gonna stay here and guard the inverted forest.
« Last Edit: August 24, 2015, 11:29:21 AM by theANdROId »

Offline zangetsu468

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Re: SOTN's Fatal Flaw
« Reply #22 on: August 24, 2015, 03:58:12 PM »
0
My assumption would be that Death disarmed Alucard at Draculas request hoping he would leave and abandon his campaign. When Alucard did not, Dracula probably gave order to stop him whether by capture or death. That could be open for debate.

This could be true as Death always acts in Dracula's best interests.
I would think he actually disarmed him because Alucard couldn't be dissuaded at Dracula's request. For some reason after this death retreats to the Inverted Castle where Alucard doesn't see him again until late in his quest.   
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BE=Bad Ending
RE=Richter Ending

Offline Maedhros

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Re: SOTN's Fatal Flaw
« Reply #23 on: August 26, 2015, 03:34:21 PM »
0
I guess he means the indie games of today? Still, it is true that Konami treats their employees worse than sewer rats, and its f*cking disgusting what they do to their workforce (the cameras, lunch time calling out, GIVING A PROGRAMMER A JANITORIAL JOB). That being said, I hate complaining about a game from a Konami team, or any team that shows they put their heart and soul and passion into making an amazing product, but idk. I'm not saying anyone who developed the game was bad at their job (hell, look at the game they made), but I can't lie a out something I don't like because of this, its like censoring an opinion. I fully forgive them if the inverted castle was because of low budget and time constraints, but that doesn't mean I have to like it.
Even the indies of today are much smaller in scope than SOTN and they have much less raw content. They take much longer than the usual game by a publisher. Because they aren't constrained by them.

You don't have to like the solution they found to make the game bigger. Just that they weren't indie and they had actual time constraints/deadlines. And the game is still better than most games in the genre out there for many.

Offline Crying Freeman

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Re: SOTN's Fatal Flaw
« Reply #24 on: August 26, 2015, 07:28:23 PM »
0
Even the indies of today are much smaller in scope than SOTN and they have much less raw content. They take much longer than the usual game by a publisher. Because they aren't constrained by them.

You don't have to like the solution they found to make the game bigger. Just that they weren't indie and they had actual time constraints/deadlines. And the game is still better than most games in the genre out there for many.

Well put! Many indie games today are fantastic (just saw footage of a fan CV game, and it looked awesome), SOTN is SUCH a huge game, even AAA titles of today just don't have as much as SOTN did.

Offline zangetsu468

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Re: SOTN's Fatal Flaw
« Reply #25 on: September 08, 2015, 04:50:32 PM »
0
I don't agree with any consensus that SOTN was unpolished or lacked enough content, particularly not when you look at SSOTN. However, it would have been nice if there were more tracks (although The Lost Painting is one of my favourite CV tracks of all time) and had they changed portions of the inverted castle's map to not be exactly the same - pixel for pixel - it would have been a nicer outcome imo.
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LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
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RE=Richter Ending

Offline Crying Freeman

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Re: SOTN's Fatal Flaw
« Reply #26 on: September 08, 2015, 06:19:27 PM »
0
I don't agree with any consensus that SOTN was unpolished or lacked enough content, particularly not when you look at SSOTN. However, it would have been nice if there were more tracks (although The Lost Painting is one of my favourite CV tracks of all time) and had they changed portions of the inverted castle's map to not be exactly the same - pixel for pixel - it would have been a nicer outcome imo.

A lot of reviewers are calling SOTN out for being unpolished, like how you can just fly over enemies with the bat. I call bullshit on that: The game is built around using the new abilities to your advantage to reach new parts of the castle. I consider skipping enemies an example of this. You DO have to fight though so you can keep leveling and possibly pick up new items you need badly.

Offline zangetsu468

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Re: SOTN's Fatal Flaw
« Reply #27 on: September 08, 2015, 06:32:27 PM »
0
A lot of reviewers are calling SOTN out for being unpolished, like how you can just fly over enemies with the bat. I call bullshit on that: The game is built around using the new abilities to your advantage to reach new parts of the castle. I consider skipping enemies an example of this. You DO have to fight though so you can keep leveling and possibly pick up new items you need badly.

Well it's the same reason there's the mist ability or gas cloud. You can go through enemies but it uses MP.
You also seem to have some invincible frames upon super jumping, which if they're going to nitpick is worse than the bat thing. The bat has been available since CV3 so I'm not really sure why it's an issue in SOTN, where platforming is much less heavy than it was in linear castlevania games. The bat ability was much cheaper/ handier in CV3 imo.
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BE=Bad Ending
RE=Richter Ending

Offline Crying Freeman

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Re: SOTN's Fatal Flaw
« Reply #28 on: September 08, 2015, 06:34:52 PM »
0
Well it's the same reason there's the mist ability or gas cloud. You can go through enemies but it uses MP.
You also seem to have some invincible frames upon super jumping, which if they're going to nitpick is worse than the bat thing. The bat has been available since CV3 so I'm not really sure why it's an issue in SOTN, where platforming is much less heavy than it was in linear castlevania games. The bat ability was much cheaper/ handier in CV3 imo.

Agreed. Reviewers seem to be rather nitpicky lately (egoraptor on CV4 and OOT)

Offline son_the_vampire

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Re: SOTN's Fatal Flaw
« Reply #29 on: September 10, 2015, 08:12:17 AM »
0
Eh, kinda disagree.
The inverted castle isn't too bad. I think it's flaw was making that god awful noob of a weapon; Crissagrim.
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