I have no patience for those who gripe about the 8-way whipping. It was a debut mechanic. Egoraptors YouTube vid on this is pure garbage.
That was the best mechanic added to CV IMO. It should have been the new model.
Instead we got being able to whip diagonal down and down mid air only in bloodlines. Wtf
Then we got fucking backflips with rondo. Wtf
And then we never got a decent classicvania ever again. And our future was stuck with heroes who apparently have no ability to raise their arms above their shoulders.
Makes perfect sense.
I feel your frustration. Egoraptor seemed to ignore the fact that CV4 wouldnt be CV4 if it didn't have the 8 way whip, and while he said he didn't think it was a bad game, he sure made it sound like a shitty game. I know it's subjective whether someone likes or dislikes it, but common, Egoraptor can't sit there and say it's a problem to the extent he said. Sure, it's over the top comedy, but I'm not talking about that side of it.
I mean he made the game sound like a complete fail because it was the only thing he focused on in the entire video. He's right, the 8 way whip defeats the purpose of using sub weapons in a CV1 or 3 way, but it can help you clear enemies faster, which is something he did ignore. If you have the cross, it will anihilate everything. Knives are a bit faster and good in some places. Axes are good with a triple shot.
I'll also say, one bit of footage he showed to prove his point, the one with the holy water on the mudmen, he was whipping straight................. does he know thats not the same as up or diagonal up? That mudman would be toast against CV1-2 Simon or Trevor LOL
I don't mean to go off topic, but another thing he said in that sequelitis that had me scratching my head was the bit where he says the devs should've focused on more whip mechanics. Sure, the only one they really implemented was the bat ring swing (had to make that rhyme  

), but one animation he showed had Simon on a moving batring, which YOU DO later in the game! Only difference is you're not moving up and down from spikey wall hazards... But wait, if I remember correctly he said he hadn't beaten the game and in the GameGrumps run he never got past stage, so he wouldn't know that a part like that existed in the game. Then another, if you're good enough you can reach those secret areas in stage 9 with the whip ring-jump to ring bits (and it's mandatory at the quickgold part (quicksand gold??).
I think sequelitis videos are EXTREMELY well made, but the way he nitpicks can get on my nerves. The entertainment and enjoyment I get from them outweighs those bits, but like in OOT, he criticised the linearity of ALTTP and OOT, and while I'm no Zelda fan (how dare me), I don't see how thats such a gamebreaker. It's still open world, your tasks are just laid out linearly. I'm not saying the guy can't have an opinion cus everyone obviously can, but it's SOOOOO nitpicky. Doesn't he realize they're trying to tell a bigger story? Of course they're gonna have some linearity in the game.
Last thing I'll say, he and many others criticize CV2 for SUPER cryptic shit, but it's OK in Zelda 1?? Sure, CV2 had it to REDICULOUS proportions, but Zelda 1 was pretty fucking hard to find my way around in. I needed a walkthrough multiple times for that game, and I HATE the control! Is it OK to be the only person who doesn't like Zelda 1?...  

 Lol I'm starting to sound like him... Imma mr. hypocrisy over here