Getting 100% happiness on any settlement is a real challenge, especially when I haven't encountered the Dog merchant yet.
for once, this is a Fallout/TES game that doesn't need many mods to improve the game, and waiting to fix the fun exploits is good.
Adhesive is "rare" but I find Aluminum to be much more rare because of all the uses it has on just about every upgrade.
Supply lines is great, turns my resources into a cloud so whenever there is a new settlement needed, I can just send a line it's way and establish it rather quickly.
Can someone help me find Gene, the Dog vendor? or better yet a way to get a dog in every settlement?
Though I dislike the lack of Role-play and lack of choices, the Dialogue for the most part is really well done.
Mods to Consider for any version:
Item Sorting, Especially in the MISC and AID areas, you're gonna have so much shit in there remembering which Holotape you just picked up is essential.
Armor/Clothing upgrade expansion, Some outfits are Really cool, too bad it sucks in combat compared to your modular set, I would like to armor up my minutemen suit.
Quest timers, Some quests have a timer, knowing which ones are timed can be useful when you're off touring around.
Settler Management\upgrades, Some sort of indication of who does what would be nice, a simple icon beside their names would do, and maybe a progression of who's better at doing what, I would like to see the already fun aspect of Settlements to be less frustrating and more fun, See more in detail of who's doing what so that accidents won't be made and better yet a less frustrating way to fix those mistakes.
More Upgrades!, why does the Shiskebob only have one upgrade while the Swatter has 20?