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Offline mig3

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Re: Castlevania level 1 made in unreal
« Reply #30 on: May 01, 2016, 05:56:33 PM »
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This project is really impressive. I love the graphics, the effects the song and the atmosphere of the level x)
The whole thing is stunning.
Can you tell me please how much time was needed to make that?
« Last Edit: May 01, 2016, 05:58:23 PM by mig3 »

Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #31 on: May 01, 2016, 06:56:31 PM »
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testing the look of a new curtain. not sure if i'm happy with this either. hrm.

Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #32 on: May 01, 2016, 06:59:28 PM »
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This project is really impressive. I love the graphics, the effects the song and the atmosphere of the level x)
The whole thing is stunning.
Can you tell me please how much time was needed to make that?

spent the weekends for about 4 months making it, so there's probably around 300-400 hours of work in it.

Offline mig3

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Re: Castlevania level 1 made in unreal
« Reply #33 on: May 01, 2016, 07:32:22 PM »
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It's quite a sacrifice. I hope you will lead the project to his completion, it will be amazing x)

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Re: Castlevania level 1 made in unreal
« Reply #34 on: May 02, 2016, 05:24:26 AM »
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Quote
testing the look of a new curtain. not sure if i'm happy with this either. hrm.

I think what's giving you trouble is that you have a vaulted ceiling. Hanging curtains from such an angle does make it look awkward. The curtains themselves should be on a curtain rod suspended just above the window. Give that a try and see how it turns out.
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Offline zangetsu468

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Re: Castlevania level 1 made in unreal
« Reply #35 on: May 02, 2016, 09:54:39 AM »
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I think what's giving you trouble is that you have a vaulted ceiling. Hanging curtains from such an angle does make it look awkward. The curtains themselves should be on a curtain rod suspended just above the window. Give that a try and see how it turns out.

How about just hanging the curtains straight down like they're on a rod, but they vanish above the screen. Then all you'd see are straight curtains.
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Re: Castlevania level 1 made in unreal
« Reply #36 on: May 02, 2016, 02:38:30 PM »
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That could work as well since that's how we see it in-game;
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Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #37 on: May 03, 2016, 01:20:09 PM »
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How about just hanging the curtains straight down like they're on a rod, but they vanish above the screen. Then all you'd see are straight curtains.

won't work with the curved roof.

Offline TatteredSeraph

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Re: Castlevania level 1 made in unreal
« Reply #38 on: May 03, 2016, 03:46:42 PM »
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I would place a bar across the top of the window, level with the bottom of each arch, and hang the curtain from that.
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Re: Castlevania level 1 made in unreal
« Reply #39 on: May 03, 2016, 09:24:49 PM »
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You need a curved Curtain Rod, if you're intent on having that kind of ceiling with that type of window.


However, as this particular Entrance Hall was built circa 1691, if you wanted the Classic Castlevania NES look, remastered, you'd need a 17th Century Pillared Entrance Hall set of windows, drapes (slightly different than curtains, drapes are meant to cover the entire wall, not just the window, in order to keep a Castle warm), and a flat ceiling (flat ceilings are a staple of entrance halls, while the ceiling you're using is more suited for other means).

You want something like this 17th century dwelling:
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Offline zangetsu468

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Re: Castlevania level 1 made in unreal
« Reply #40 on: May 03, 2016, 09:28:56 PM »
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won't work with the curved roof.

Well due to 3d vaulted ceilings then I'd probably leave them the way they are. If they're darkened like a crimson or maroon and look more tattered, and hang a bit lower then they'll fade out and not be as noticeable.
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Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #41 on: May 04, 2016, 07:10:05 PM »
+1
yeah i might go for the vaulted curtain hanger, although i guess i could raise the roof a bit as well. tried to go for the hunyad castle look, since it's the
castle that inspired bram stokers dracula, and the windows has sort of the look of the castlevania ones:

guess i'll draw some more "inspiration" for the curtains from it.

Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #42 on: May 15, 2016, 01:37:31 AM »
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yet another set of curtains. this time i'm somewhat happy with them.



also working on making the castle entrance look less terrible:



i think i'll have to do some serious texture work on the entrance though. it's still ugly.

Offline zangetsu468

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Re: Castlevania level 1 made in unreal
« Reply #43 on: May 15, 2016, 02:02:00 AM »
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Curtains are way better now.

Who is the statue of at the entrance?
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Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #44 on: May 15, 2016, 11:24:22 AM »
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Who is the statue of at the entrance?

thanks. this guy:

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