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Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #105 on: October 31, 2016, 05:11:18 AM »
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Have you contacted Konami yet? I'm kind of curious to know what they said.

not yet, i'll wait until after the KS fails.

Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #106 on: October 31, 2016, 05:13:11 AM »
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new version for download at itch.io framerates should be improved in many areas now.
areas that used to stutter on my laptop now plays smoothly.

Offline Lelygax

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Re: Castlevania level 1 made in unreal
« Reply #107 on: November 01, 2016, 11:00:37 AM »
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new version for download at itch.io framerates should be improved in many areas now.
areas that used to stutter on my laptop now plays smoothly.

Good to know, I'll give it a try this weekend.
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Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #108 on: November 10, 2016, 07:02:53 AM »
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just a heads up, i've been contacted by Konami Europe last week for a discussion. i was going to wait until we had that discussion before posting anything here, but there's been some delays. discussion is currently scheduled for friday, so we'll see by then if i get a C&D or am allowed to continue on the project.

Offline X

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Re: Castlevania level 1 made in unreal
« Reply #109 on: November 10, 2016, 09:26:20 AM »
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Konami of Europe is probably contacting Konami HQ in Japan about this proposal of yours. Even if the Europe branch likes the idea the Japanese branch is the one who makes the final decision. But I wish you the best of luck in your endeavor  ;)
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Offline Claimh Solais

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Re: Castlevania level 1 made in unreal
« Reply #110 on: November 10, 2016, 12:15:21 PM »
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just a heads up, i've been contacted by Konami Europe last week for a discussion. i was going to wait until we had that discussion before posting anything here, but there's been some delays. discussion is currently scheduled for friday, so we'll see by then if i get a C&D or am allowed to continue on the project.

I'd say more than anything it's a good sign. At the very least, they might let you continue working on it even if the deal doesn't happen. Usually companies just slap a C&D down immediately without any heads-up.
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Offline Lelygax

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Re: Castlevania level 1 made in unreal
« Reply #111 on: November 10, 2016, 08:20:46 PM »
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If you've been contacted by them without you trying contact first, that is even a greater good sign. I hope all will end well.
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Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #112 on: November 11, 2016, 08:00:46 AM »
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It was Konami UK, and it was bad news, got a C&D. from what i understood, i am allowed to keep the videos and game up for download for now, but not allowed to do any more public development.
there's a small glimmer of Hope, Jay from Konami UK will talk with Konami Japan to see if it's possible for me to get a license.

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Re: Castlevania level 1 made in unreal
« Reply #113 on: November 11, 2016, 11:04:48 AM »
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I did have a feeling that was going to be the case. But at least the C&D isn't as extensive as it could have been.
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Offline eryson

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Re: Castlevania level 1 made in unreal
« Reply #114 on: November 12, 2016, 06:46:01 AM »
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Maybe the konami people was contacted about your kickstarter, so it's why you got a C&D warning.
Usually fangames gets gold, since it not have croudfunding envolved.

Offline Lelygax

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Re: Castlevania level 1 made in unreal
« Reply #115 on: November 12, 2016, 11:26:53 AM »
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Maybe the konami people was contacted about your kickstarter, so it's why you got a C&D warning.
Usually fangames gets gold, since it not have croudfunding envolved.

He didn't received a C&D yet.
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Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #116 on: November 12, 2016, 01:09:06 PM »
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He didn't received a C&D yet.

no i definitely did get a C&D. a mild one, since i am allowed to keep the project up, but definitely a C&D.
if i do any updates to it, i'll have to take it down.

Offline eryson

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Re: Castlevania level 1 made in unreal
« Reply #117 on: November 12, 2016, 01:18:57 PM »
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maybe he acidentally skipped the Reply #112 , but Yeah, it's what i thought :/
So, the continuation this project will depends of what "Jay from Konami UK" will respond to you about reversing that situation?
But if you keep updating the game as a personal project without kickstarter etc etc, can you have the chance of the guys allow you to continue?
« Last Edit: November 12, 2016, 01:25:09 PM by eryson »

Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #118 on: November 12, 2016, 04:01:20 PM »
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maybe he acidentally skipped the Reply #112 , but Yeah, it's what i thought :/
So, the continuation this project will depends of what "Jay from Konami UK" will respond to you about reversing that situation?
But if you keep updating the game as a personal project without kickstarter etc etc, can you have the chance of the guys allow you to continue?

no updates, complete freeze of activity.

Offline zangetsu468

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Re: Castlevania level 1 made in unreal
« Reply #119 on: November 12, 2016, 06:44:32 PM »
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no updates, complete freeze of activity.

So if it was never put up on KS or you take it down now, what happens then?
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