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Offline X

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Re: AM2R - First Complete Version Out!
« Reply #30 on: August 11, 2016, 10:12:12 PM »
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Quote
Now, is there a Super Metroid rom-hack that gets rid of the Slow-mo and low gravity?

I doubt it as I've not seen any. Besides, I personally feel that Super Metroid's feel in terms of control is exactly where it needs to be.
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Re: AM2R - First Complete Version Out!
« Reply #31 on: August 12, 2016, 12:45:59 AM »
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Your link was down when I tried the other day, and it's down now.

His link works fine, you just have to copy-paste the whole thing into your browser, since for some reason it didn't hyperlink all of it, just most of the URL. I just tried it and it works fine. I also have a link here that I uploaded for it, in case anyone wants to nab it. Already sent it out to a few people so I can confirm it works.
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Offline Jorge D. Fuentes

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Re: AM2R - First Complete Version Out!
« Reply #32 on: August 13, 2016, 07:03:27 PM »
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Guys, I'm having an issue that's making me tear my hair out as I play this game.
Thankfully I have a lot of hair, but...

Anyone playing the game experience the following?

When you take strong damage, say, when you get hit by a Spike, or when you get hit by a boss, you lose ALL controller function?
I actually lost in an Alpha Metroid fight because the boss would knock me into a spiketendril pit and I would be unable to move for a good three seconds.

I'm using ScpToolkit and a Dualshock3 to play the game.  The game plays fine until I take damage, then it does this nonsense.
So basically I have to hope I never get knocked into a pit, or knocked into a spot where I take multiple hits, because essentially I'm a sitting duck for three seconds after I take any hit.
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Offline BLOOD MONKEY

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Re: AM2R - First Complete Version Out!
« Reply #33 on: August 13, 2016, 09:08:42 PM »
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Guys, I'm having an issue that's making me tear my hair out as I play this game.
Thankfully I have a lot of hair, but...

Anyone playing the game experience the following?

When you take strong damage, say, when you get hit by a Spike, or when you get hit by a boss, you lose ALL controller function?
I actually lost in an Alpha Metroid fight because the boss would knock me into a spiketendril pit and I would be unable to move for a good three seconds.

I'm using ScpToolkit and a Dualshock3 to play the game.  The game plays fine until I take damage, then it does this nonsense.
So basically I have to hope I never get knocked into a pit, or knocked into a spot where I take multiple hits, because essentially I'm a sitting duck for three seconds after I take any hit.

I never experienced anything like that in the betas. But then again, I used the Sabrent 12 button controller.
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Offline Aridale

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Re: AM2R - First Complete Version Out!
« Reply #34 on: August 14, 2016, 12:32:06 AM »
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nope nothing like that here... I use a wireless xbone controller. It has support built in so maybe its some kinda conflict

Offline X

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Re: AM2R - First Complete Version Out!
« Reply #35 on: August 14, 2016, 02:26:53 AM »
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Negative. I've got an XBOX ONE Controller that M2AR already recognises.

Quote
I'm using ScpToolkit and a Dualshock3 to play the game.

Is one of these or perhaps both that are causing the issues?
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Offline Jorge D. Fuentes

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Re: AM2R - First Complete Version Out!
« Reply #36 on: August 14, 2016, 03:36:39 AM »
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I figured out the problem.
Something's amiss with the way the game does Force Feedback, so basically whenever Samus gets hit, and the controller rumbles, it stops functioning until it stops rumbling.

I disabled the Rumble/Force Feedback feature in the options, and the game magically works.

I finished the game at 6:11 and with 88% Item Completion.
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Offline squaretex

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Re: AM2R - First Complete Version Out!
« Reply #37 on: August 16, 2016, 01:36:12 AM »
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Haven't even finished it...that Omega Metroid uses me despitefully and I'm scared. <;)

But it's certainly rekindled my love for Metroid. More on that in the "what games?" thread. :)

Offline PFG9000

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Re: AM2R - First Complete Version Out!
« Reply #38 on: September 24, 2016, 11:19:30 PM »
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Sorry for the bump, but I need to gush about this game for a bit.

It took me awhile to get a Dualshock 3 working with my computer, so I didn't get into this until recently.  But what a joy this game is.  It really makes Metroid Zero Mission feel like it could have been better, and I've always used that game as the defining example of a remake done right.  I've been dying for a proper sidescrolling Metroid since the brilliance of Zero Mission wore off.  And even though this is a remake, it feels incredibly fresh.  There are so many new ideas that feel right at home in the Metroid universe.  The music is very well done.  Even though I generally don't care for remixes, I think there are versions here that I like better than the originals.

AM2R is just as linear as the original M2, but it makes things feel much more non-linear somehow.  I love that.  And there are so many little bonus touches that you wouldn't expect in an unfinished fan game, like Samus's idle animation, and the background of the "surface" area changing from the beginning of the game (daytime) to the end (night time).  The space jump controls better than it ever has in other Metroids.  I think it was intentionally difficult to perform the space jump in the earlier games, but it feels so good to have the frustratingly tough controls fixed.  It's great to be able to switch into and out of the space jump without having to land on the ground first.  The faster speed of the morph ball works really well, and it makes the slowness of the spider ball a great tradeoff for being able to cling to walls.

Did anybody figure out if you can roll down the Metroid Queen's throat and drop bombs in her belly, like in the original?

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Re: AM2R - First Complete Version Out!
« Reply #39 on: September 25, 2016, 02:10:06 PM »
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Did anybody figure out if you can roll down the Metroid Queen's throat and drop bombs in her belly, like in the original?

Say what??! I only ever pumped her full of missiles.
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Offline theplottwist

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Re: AM2R - First Complete Version Out!
« Reply #40 on: September 25, 2016, 04:52:36 PM »
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Say what??! I only ever pumped her full of missiles.

Yeah, in this game you can actually finish her off however you wish/can. But if you roll down her throat and lay a power bomb, her death is much more satisfying.
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Re: AM2R - First Complete Version Out!
« Reply #41 on: September 26, 2016, 12:14:01 AM »
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Yeah, in this game you can actually finish her off however you wish/can. But if you roll down her throat and lay a power bomb, her death is much more satisfying.

Is bombing her from the inside doable in the original Metroid II? That's the part I've never heard about.
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Offline theplottwist

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Re: AM2R - First Complete Version Out!
« Reply #42 on: September 26, 2016, 01:01:31 AM »
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Is bombing her from the inside doable in the original Metroid II? That's the part I've never heard about.

Yep it is. But not like in this game.

On the original you lay one bomb at a time. When it explodes, the Queen spits you out. Rinse and repeat until you kill her (probably with missiles but also possible with bombs).

On A2MR you can't lay a bomb inside her until she tries to eat you. Once she does, you lay a single power bomb and she'll be plastered all over the cavern's walls.
« Last Edit: September 26, 2016, 01:06:45 AM by theplottwist »
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Offline Jorge D. Fuentes

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Re: AM2R - First Complete Version Out!
« Reply #43 on: September 26, 2016, 01:21:32 PM »
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I couldn't get her to 'eat' me, she just kept on attacking me.
Unless you meant in that one cutscene bit....
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Re: AM2R - First Complete Version Out!
« Reply #44 on: September 26, 2016, 03:00:04 PM »
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She can only grab you in the last room.


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