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Offline Lelygax

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Rayman for... SNES?!
« on: July 05, 2017, 04:09:40 PM »
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http://www.nintendolife.com/news/2017/07/early_super_nintendo_rayman_prototype_released

Interesting how these kinds of curiosities pops-up randomly on the internet. It would be nice if the same thing happened with Bloodlines missing levels...
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Offline zangetsu468

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Re: Rayman for... SNES?!
« Reply #1 on: July 06, 2017, 08:45:16 AM »
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Just like SF Alpha 2 for SNES, nailed it :P
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline X

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Re: Rayman for... SNES?!
« Reply #2 on: July 06, 2017, 02:55:28 PM »
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Quote
It would be nice if the same thing happened with Bloodlines missing levels...

Dare to dream Lelgax, dare to dream  8)
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Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline KaZudra

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Re: Rayman for... SNES?!
« Reply #3 on: July 06, 2017, 04:36:09 PM »
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Just like SF Alpha 2 for SNES, nailed it :P
Remember when Capcom cared? SFA2 had a compression method to utilize every last byte on the cart, now we just get on-disc DLC.

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Offline zangetsu468

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Re: Rayman for... SNES?!
« Reply #4 on: July 06, 2017, 08:11:21 PM »
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Remember when Capcom cared? SFA2 had a compression method to utilize every last byte on the cart, now we just get on-disc DLC.
Capcom used to care.
Despite popular opinion I actually liked SFV.

MVCI however, I'm not wasting my money on.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Lelygax

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Re: Rayman for... SNES?!
« Reply #5 on: July 08, 2017, 12:16:10 AM »
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Remember when Capcom cared? SFA2 had a compression method to utilize every last byte on the cart, now we just get on-disc DLC.

They still use this, but now they try to utilize every last byte on the disk with less content as possible lol
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