I think this is where the main problem lies since the classic monster films had nothing to do with the original novel at all and it's what exactly tainted Dracula's image forever and you're only continuing it.
I don't think that's a fair assessment. As inaccurate as the stage and film adaptations can be, they certainly helped cement Dracula as a timeless horror icon that is easily recognized the world over, and made the character successful in different mediums outside of the original novel. These successful films and plays only helped to immortalize Stoker and his vampiric creation. I also find no reason to be upset over the collared cape being more recognizable than Stoker's design, as nothing will stop the original novel from being considered a timeless classic that will be read worldwide for generations to come.
Actually it does and just in case if you're wondering what I've originally written about the design above, it's also completely inaccurate to how Dracula is described in the book not only the high collared cape but also he lacks facial hair and looks like a typical goth pretty boy than anything resembling Vlad the Impaler himself that is.
The book describes a 19th century Dracula who has already been a vampires for centuries, while our story serves as his origin story in the 15th century. Since there are several centuries between the two versions of Dracula, it only makes sense that they would look different and have a different costume.
And no, we don't want our Dracula to look like Vlad the Impaler because he is not Vlad the Impaler. Again, as part of our research, we saw many argue that Stoker's Dracula was literally meant to be the historical Vlad the Impaler, while others argue that Stoker's Dracula is merely inspired by the historical figure, but was never meant to be considered the same person. We are less interested in which side of this debate is the correct one, and more interested in which side is a better fit for our game. For many reasons on top of the one's I've already explained, we felt like it was a better choice to make the two Draculas separate and distinct in our version of the lore.
As far as his "pretty boy" looks, since our story serves as an origin story, we wanted a young Dracula, a human in his physical prime, young and strong enough to charge out into the battlefield against the invading empire. He is also a prince from an old and wealthy family, so its not a stretch to believe that a young, human Dracula would be handsome looking during his early adulthood.
It seems that my previous concept suggestions have all been ignored here
That is not true, as our Dracula is completely covered in armor. Your suggestions did help guide the design of our Dracula. Want further proof that you aren't being ignored? Look below.
you had every opportunity to portray a Book accurate Dracula but instead you've once again fallen into pop-cultural omasis.
From the very beginning, Carpathian Night was meant to be a tribute to Super Castlevania IV, the classic era of the Castlevania series, and the classic monster films that inspired them. We have never deviated from that, and our current build of the game already includes several monsters from those films including many other references. We never meant to prioritize accuracy of the novel above all else, this game was built on the foundations of the "Monster Mash" trope.
If the project isn't to your liking, all we can say is that we're sorry, but we can't satisfy everyone. I do in fact listen to everyone's suggestions, and they do help guide the design of Carpathian Night, but the team has the final say on which details best fit the vision of the project. Sorry that it's not turning out how you hoped, but we are happy with the choices we have made so far and will continue to interact with the community to help guide us to the conclusion of this project.