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Offline RichterB

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Re: CHRONICLES OF THE WOLF
« Reply #45 on: July 24, 2023, 11:59:14 AM »
0
@Belmontoya

Great to hear. I'm really glad I was able to express to the creative team how impactful these games were, especially Lecarde 2. LC3 definitely sounded like it had an interesting premise, and I am glad to hear you putting everything into CotW. Kind of surprised that this could be the swansong, but you've made your mark as far as I'm concerned. Like I said, excited for this one. Few extra notes I want to add to what I said before:

- The way you made sort of "sequel" songs to some of the Castlevania classics for different times of day, but made them original songs, was so seamless and fun. They are really catchy and atmospherically powerful, like Rise of the Morning Sun and Dimming of the Holy Light...etc. That was something so fun about Lecarde 2, where there were mini dungeons and main areas, and none of them felt like copy-paste in visuals or music. It made the game feel alive. New sights and sounds were always around the corner, and that they could even be interactive, like going into background areas by pushing up or breaking things off the background was great.

- In terms of testing and polish, I feel like CotW has great bones to build on. Lecarde 1 is definitely more rough around the edges/NES hard than Lecarde 2 in things like enemy placement and transitions, and I think more casual gamers would have an easier time getting into Lecarde 2 than 1, but I still love both and they each have different strengths to enjoy. In an alternate reality, a Lecarde Chronicles Collection for Switch would be like the best of all 2D Castlevania worlds. (Still waiting for Konami or someone to build off Castlevania 64 in the 3D space.)

- Aura Blast gameplay was so cool. Especially when it played into the puzzles. And the way the intriguing Von Viltheim family was carried into the second game from the first was genius.

- I think when I first heard about CotW, I was concerned it was just about being chased by a werewolf in the vein of a Resident Evil 3's Nemesis.

- Keep doing your thing! Sounds like you're in the home stretch and really bringing your vision to life! There were times in Lecarde 2 where I sarcastically said, "Stop it! This is too good!" Like when you arrive in the second town and the villagers and world give you so much new information that's so intriguing--the
(click to show/hide)

- Thanks for the like on my art!

@X

I had no trouble getting my Rock Candy off-brand XBox 360 controller, when plugged into the USB drive, work for these games. I didn't need any extra software. Lecarde 1 I had to be extra careful on downloading since it wasn't on Mig's site anymore and it was reported as carrying malware on some other sites. Lecarde 1 also does not have rebindable controls on the controller, so I had to live with the controls however the controller picked them up. Pause button would only work on the keyboard. Everything else worked, though, and I've gotten used to it. For Lecarde 2, I remapped things like this, and it worked great: X-attack, A-jump, Y-Aura Blast (magic), and B-Special. I eventually chose L and R for the Menu and Map because I couldn't remember them on Start and Select. lol. All the same, wish you luck. I waited until this year to play these games. As I said above, though, Lecarde 2 is significantly more polished than Lecarde 1. Lecarde 1 has some of that NES hard quality to it at points. Not saying Lecarde 2 is a pushover, but it's more fair and balanced.
« Last Edit: July 24, 2023, 12:05:46 PM by RichterB »

Offline X

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Re: CHRONICLES OF THE WOLF
« Reply #46 on: July 24, 2023, 06:24:45 PM »
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I have an XBOX One controller for my PC. Not sure if it will do the trick though I should give it a try. As for LC1 I downloaded it a while ago (like when it was originally released) so that's all good. LC2 is still going through some improvements so I can snag that when it's finalized. I'll also want to check out CotW once it becomes available on the market  ;D
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Offline RichterB

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Re: CHRONICLES OF THE WOLF
« Reply #47 on: September 04, 2023, 11:20:44 AM »
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What is the general gap of time expected from when this game launches on Steam to when it could launch on Switch? I'm excited to jump back into a Migavania, and I'm more of a console person than PC person. All the same, continued luck. Know that your work is anticipated and appreciated!

Offline slograa

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Re: CHRONICLES OF THE WOLF
« Reply #48 on: September 20, 2023, 10:28:22 AM »
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Offline Migami Games

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Re: CHRONICLES OF THE WOLF
« Reply #49 on: September 21, 2023, 06:52:22 AM »
+1
What is the general gap of time expected from when this game launches on Steam to when it could launch on Switch? I'm excited to jump back into a Migavania, and I'm more of a console person than PC person. All the same, continued luck. Know that your work is anticipated and appreciated!

It's hard to say exactly what the gaps will be, but they shouldn't be nearly as long as was the case with Wallachia. Right now here is what we are looking at for platforms and estimated costs.

Steam
Nintendo Switch w/physicals
PS4/5 w/physicals
Xbox (digital only but Gamepass is being considered)

Chronicles of the Wolf will likely be sold for around $19.99 digitally with a planned Migami Monsterverse bundle that will include Wallachia: Reign of Dracula and Chronicles of the Wolf for $24.99 digitally.

The game is very large and most people will get a lot of gameplay out of it.

For the soundtrack it has been determined that it would be impossible to fit it all on vinyl without it costing a fortune and being at minimum 4 discs, so for COTW compact disc will be the only physical for the OST. We will be much faster with getting it onto Spotify this time though!

We are hoping to still make the last quarter of 23 but it's possible we could run a little behind. We both have been struck with some very difficult real life stuff which is making our home stretch of development very arduous.

But just know that the game has been testing very well! It will be worth the time! 🙂

Thanks!

Offline Migami Games

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Re: CHRONICLES OF THE WOLF
« Reply #50 on: October 13, 2023, 12:56:40 PM »
+1
We invite you to try a little demo of our upcoming game Chronicles of the Wolf on steam! Please try it and wishlist! Thank you so much! 🐺♥️

Download here:
bit.ly/46PGlcD

We really appreciate it!

Offline RichterB

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Re: CHRONICLES OF THE WOLF
« Reply #51 on: October 15, 2023, 09:05:38 AM »
0
We invite you to try a little demo of our upcoming game Chronicles of the Wolf on steam! Please try it and wishlist! Thank you so much! 🐺♥️

Download here:
bit.ly/46PGlcD

We really appreciate it!

YES! Migami Team, I saw this reposted on Twitter/X. Thank you! I put it on my wishlist, too, even though I really want it more for Switch than Steam overall. You are knocking it out of the park. I don't know that there's a game on the market that's quite like this, and I hope you get the accolades you deserve after your amazing Castlevania fan games.

As promised, it is definitely, uncompromisingly a successor to the Lecarde games. I am sort of struggling right now in terms of how much I play of the demo versus waiting for the full game, because it is sucking me in just like your Castlevania games. You do integrated world-building so well. I honestly soured on Metroidvanias by 2007-ish, but you just do something different that makes it work. I think it's that you totally respect the idea of a tough "action-platformer" within the exploration and RPG elements, your map layouts have variety with verticality and angles to them, and you make the world feel natural and alive. (In some ways, you fully realize the promise of Simon's Quest or a 2D version of Castlevania 64, both of which I was a fan of.) There aren't a lot of games where I so naturally link with the flow of the gameplay loop without getting tired of it. It feels like a living storybook. All this to say, I'm falling in love with your work on this; it's what I want out of gaming. Here are my reactions so far, with spoiler tags. In terms of progress,
(click to show/hide)
...

PROS:

(click to show/hide)

CONCERNS/GETTING USED TO:

(click to show/hide)

All this said, thank you, thank you, thank you...and merci, merci, merci, for all the work you've put into this. It's going to be such a joy to experience.

And I did get your previous message about the port timing. Thank you. I'm someone who will either for sure get a digital or physical copy for Switch. It just depends on the wait time. Like 100%, you've already got my money on this game in some form! :D I won't rule out a Steam purchase, either, but I'd just really like to be able to play this on the go and Switch is sort of where I try to curate my favorite games.

I must say, your note of a Wallachia combo pack was interesting. I don't see Wallachia on the eshop anymore, and I was coming around to giving it a try. I liked the aesthetic of that game, I just never jumped on it because I couldn't quite make out what kind of game it was and wasn't sure if it was for me. For some reason, I took it as an arcade shooter/beat'em-up, and it sort of is, but it's really just more of a blend of home-console Contra and classic Castlevania...sort of almost in the vein of Ghosts 'n Goblins in a way. Anyway, I'm considering giving it a chance, but Chronicles of the Wolf is the first priority and my number one most anticipated game.

EDIT: Okay, beat the demo. Such a great place to end the demo! Totally sells it. Excellent boss design all the way around with the fight that ends the demo. My previous questioning about its art versus Lecarde 2 has largely been quashed with the latter parts of the demo. I think whatever the difference is, it's just a slight stylistic tweak, but it's still very detailed and atmospheric and later areas may prove to me it's all just a matter of perception, like an optical illusion. Great stuff. The music, too, I've heard more of those creepy interludes just where they should be! Love it! I tested out the jump slash hitch a bit more. It seems to only happen occasionally if you try to slash twice in the air, or downward slash. It's barely noticeable, though. Wishing you all the best!
« Last Edit: October 15, 2023, 12:01:02 PM by RichterB »

Offline Migami Games

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Re: CHRONICLES OF THE WOLF
« Reply #52 on: October 16, 2023, 03:28:42 PM »
+1
 :P@RichterB

Thank you so much for your thoughtful response! We've taken note of your concerns! We were already aware of some, and the others like "up to go in other areas" do get used later, so don't worry.

We wanted to make LC3. That wasn't possible, so all of our heart and energy that would have gone into that is now the next chapter of our own Migami Monsterverse, Chronicles of the Wolf.

While we are aware that LC2 was a little bit of lighting in a bottle, we can assure you that COTW is easily our biggest, most refined, and best game.

We've put all our heart and all we have to give into this game and we can't wait to finally share it with you all!

And don't worry the game definitely gets much darker and more intense as you go!

Wallachia is due to be back up some time this month on the eShop! We will notify everyone when it is back! We're really relieved it's finally being restored. Thanks!
« Last Edit: October 16, 2023, 05:49:24 PM by Migami Games »

Offline slograa

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Re: CHRONICLES OF THE WOLF
« Reply #53 on: October 17, 2023, 06:12:48 AM »
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Great demo, COTW is my most anticipated game, now the only small issues I've got are :

(click to show/hide)

Offline RichterB

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Re: CHRONICLES OF THE WOLF
« Reply #54 on: October 19, 2023, 03:34:15 PM »
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I replayed the demo...

(click to show/hide)
« Last Edit: October 19, 2023, 05:47:54 PM by RichterB »

Offline Migami Games

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Re: CHRONICLES OF THE WOLF
« Reply #55 on: November 07, 2023, 03:32:44 PM »
+2
Thanks so much for playing the demo!

Check out a medley of the music from The Taxidermy Gallery!

There is a lot of music in this game. A lot.

Thanks everyone!

https://youtu.be/X7-7e95dPnw?si=C8PFd9ek6UiHOlSg

Offline Migami Games

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Re: CHRONICLES OF THE WOLF
« Reply #56 on: November 09, 2023, 03:21:40 PM »
+2
We are happy to announce that Kira Buckland has joined the cast this time to lend her voice to this lovely young lady! Kira voiced Elcin in Wallachia: Reign of Dracula and Christine in Castlevania The Lecarde Chronicles 2. We are thrilled to have her back! 🙂🐺

Offline RichterB

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Re: CHRONICLES OF THE WOLF
« Reply #57 on: November 12, 2023, 04:53:18 PM »
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Thanks so much for playing the demo!

Check out a medley of the music from The Taxidermy Gallery!

There is a lot of music in this game. A lot.

Thanks everyone!

https://youtu.be/X7-7e95dPnw?si=C8PFd9ek6UiHOlSg

That medley has it all! The creepy buildup, the moody but adventurous melody, and then the ominous boss theme (preceded by one more spooky ambient piece). I was so happy to hear the boss music included. I was going to see if I could find it to listen to because I didn't realize this was a medley at first. I REALLY like that boss tune. It has weight and momentum to it. One of the things that was so cool about Lecarde 2 was how many music change-ups there were (including individual boss themes!) and how they played to the scenes at hand so immersively. I think it's part of what makes Migami's work so organic-feeling.

I've been hyping up your past and current work to a friend, and I hope there's enough of those crazy, unique moments similar to Lecarde 2 like the time-altering puppet show, so that this friend can see how amazing and creative your game design is.

Also great to hear Kira is back. She was Jolyne Cujoh in JoJo's Bizarre Adventure, too! Still have to get to Wallachia. It's on my list, but don't want to force it in the middle of some other titles I'm playing right now. I want to be able to appreciate it. I'm curious how much it connects to Chronicles of the Wolf. You mention elsewhere it's a prequel in the universe, but as I understand it Wallachia is more reality-based--i.e. no zombies, etc. Also, you mentioned some kind of combo pack of the two games before. Is that a digital thing? Physical? Just trying to figure that out too.

Good luck with everything. Excited about every little announcement. The music is not to be underestimated on this.

Offline RichterB

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Re: CHRONICLES OF THE WOLF
« Reply #58 on: November 23, 2023, 05:26:53 PM »
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Picked up Wallachia: Reign of Dracula as I wait. The game in motion on the Switch looks much better than it does in videos. The sprite work is really incredible. I really appreciate how big the sprites are, too. It's a very well made game that is as advertised. It sort of reminds me of a beefed up version of a game I'd find in an arcade in the 90s. I think the variety of scenarios is nice.

I've made it to Level 6, but then I had to call it a day. (Been a while since I played a game where you have to start over from scratch--which produced a bit of anxiety--but I know that it wouldn't really make sense to have a save system in a game like this. Well, maybe a temporary save like in Harmony of Dissonance would have been nice, but I can respect the vision. And with what I've learned, I know I can get back to where I was quicker. This is like my Contra III and Super Ghouls N Ghosts days.) [EDIT: There is a difficulty-based Stage Select after you've beaten levels. Problem solved. This will be great for working on Trophies, too.] I like how there are bonus modes and trophies to keep some replay value on a game that, by design, will not be too long.

The voices and sound design are really good, and the music is fitting. I don't know if a specific song has totally grabbed my attention yet (maybe Stage 1 a bit), but I can see them growing on me. I think the special helper characters' powers are sort of more limited than I would like because you have to have so many gems to use any of them. Getting to Power Level 2 especially on any regular basis seems out of the question. I'm still getting the hang of switching between arrows in spots and understanding their properties. The addition of a sword is cool, and I like how there are some strategy elements in terms of the keys in the levels and such. (I'm always wondering about the rewards of saving a prisoner versus opening a chest.) The Tower Boss and the War Dragon were very clever, and Dragomir takes the award for coolest design in a game with great art direction. I love how the stages evolve in terms of day and night or weather, or how you go into a well in one of the stages. It's kind of fun to see Migami's take on a more straightforward action game. It has hints of your work on the Lecarde games, but is in a different context.

For some reason the resolution on the title screen and opening cinema seem less than the actual game, but it's not a big deal. The story is well directed and told for what it is.

Anyway, the game deserves a lot of credit. I don't know how it ended up doing, but in terms of quality, it's easily in the conversation with the best indies and deserved credit. It is honestly a much better game than I expected when I first saw the screenshots and trailers. So that's my misjudgment for having certain expectations. I think for me, personally, I would have liked to have seen more supernatural elements, but I know that this was intended to be more of a historical fiction take on the whole Dracula story. That said, I wonder how this ties into Chronicles of the Wolf. Maybe Christian starts the Rose Cross Knights or something? It feels like a separate universe so far. Maybe Elcin's wolf helper is connected somehow, too. All that said, solid, fun, polished game you should definitely be proud of. Do not doubt that you know what you're doing in terms of game design. This is good stuff, even in a different genre. Congrats on getting to flex your creativity on an original IP like this and sticking to your vision for it before Chronicles of the Wolf.
« Last Edit: November 24, 2023, 06:42:08 AM by RichterB »

Offline Migami Games

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Re: CHRONICLES OF THE WOLF
« Reply #59 on: November 24, 2023, 08:47:41 AM »
+1
Picked up Wallachia: Reign of Dracula as I wait. The game in motion on the Switch looks much better than it does in videos. The sprite work is really incredible. I really appreciate how big the sprites are, too. It's a very well made game that is as advertised. It sort of reminds me of a beefed up version of a game I'd find in an arcade in the 90s. I think the variety of scenarios is nice.

I've made it to Level 6, but then I had to call it a day. (Been a while since I played a game where you have to start over from scratch--which produced a bit of anxiety--but I know that it wouldn't really make sense to have a save system in a game like this. Well, maybe a temporary save like in Harmony of Dissonance would have been nice, but I can respect the vision. And with what I've learned, I know I can get back to where I was quicker. This is like my Contra III and Super Ghouls N Ghosts days.) [EDIT: There is a difficulty-based Stage Select after you've beaten levels. Problem solved. This will be great for working on Trophies, too.] I like how there are bonus modes and trophies to keep some replay value on a game that, by design, will not be too long.

The voices and sound design are really good, and the music is fitting. I don't know if a specific song has totally grabbed my attention yet (maybe Stage 1 a bit), but I can see them growing on me. I think the special helper characters' powers are sort of more limited than I would like because you have to have so many gems to use any of them. Getting to Power Level 2 especially on any regular basis seems out of the question. I'm still getting the hang of switching between arrows in spots and understanding their properties. The addition of a sword is cool, and I like how there are some strategy elements in terms of the keys in the levels and such. (I'm always wondering about the rewards of saving a prisoner versus opening a chest.) The Tower Boss and the War Dragon were very clever, and Dragomir takes the award for coolest design in a game with great art direction. I love how the stages evolve in terms of day and night or weather, or how you go into a well in one of the stages. It's kind of fun to see Migami's take on a more straightforward action game. It has hints of your work on the Lecarde games, but is in a different context.

For some reason the resolution on the title screen and opening cinema seem less than the actual game, but it's not a big deal. The story is well directed and told for what it is.

Anyway, the game deserves a lot of credit. I don't know how it ended up doing, but in terms of quality, it's easily in the conversation with the best indies and deserved credit. It is honestly a much better game than I expected when I first saw the screenshots and trailers. So that's my misjudgment for having certain expectations. I think for me, personally, I would have liked to have seen more supernatural elements, but I know that this was intended to be more of a historical fiction take on the whole Dracula story. That said, I wonder how this ties into Chronicles of the Wolf. Maybe Christian starts the Rose Cross Knights or something? It feels like a separate universe so far. Maybe Elcin's wolf helper is connected somehow, too. All that said, solid, fun, polished game you should definitely be proud of. Do not doubt that you know what you're doing in terms of game design. This is good stuff, even in a different genre. Congrats on getting to flex your creativity on an original IP like this and sticking to your vision for it before Chronicles of the Wolf.

Thanks so much for checking out Wallachia!

As you discovered, you can re-visit any stage you've reached anytime later by the stage selector in the top right of the tutorial screen. It's not in the best spot and we apologize for that. But glad to see that you figured it out!

Because it was our first commercial game, the goal with Wallachia was to do a fun, more simple action game that would honor the great the 16 bit era Castlevania and Contra games (Sonia Belmont at the same time), and present Dracula in a different way than you would expect in his more historically aligned origin era. We wanted to honor those games, without merely cloning them.

While Wallachia stays pretty close to history for its duration, it does, like a prelude,  introduce supernatural elements and has hints of possibilities that could come.

Chronicles of the Wolf is a few hundred years later, where the events of Wallachia are legend, and the supernatural has become apparent reality.

Thanks so much for your feedback!






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