*************************************************************************** * Castlevania: Symphony of the Night Walkthrough/FAQ * * Version 5.0 - Last Updated 11 December 2002 * * By: Zach Keene (zjkeene@bellsouth.net) * *************************************************************************** Table of Contents . . . . . . [TOC] 1) Introduction . . . . . . [INT] 2) What's New? . . . . . . . [NEW] 3) Legal Crap . . . . . . . [LGL] 4) Frequently Asked Questions . . . . . [FAQ] Part I: Alucard 5) Introduction to Alucard . . . . . [ALC] 6) Alucard's Special Weapons . . . . . [SUB] 7) Alucard's Special Moves . . . . . [SPL] 8) Alucard's Familiars . . . . . . [FAM] 9) Walkthrough - First Castle . . . . . [WL1] 10) Walkthrough - Second Castle . . . . . [WL2] 11) Why Don't I Have 200.6%? . . . . . [200] 12) Miscellaneous Alucard Tips . . . . . [MSC] Part II: Richter Belmont 13) Introduction to Richter Belmont . . . . [RIC] 14) Richter's Special Weapons . . . . . [RSB] 15) Richter's Special Moves . . . . . [RMV] 16) Richter Tips . . . . . . [RTP] Part III: Maria ** SATURN VERSION ONLY ** 17) Introduction to Maria Renard. . . . . [MAR] 18) Maria's Special Weapons . . . . . [MSB] 19) Maria's Methods of Unholy Mass Destruction . . . [MMV] 20) Maria Tips . . . . . . [MTP] Part IV: Glitches for Fun and Profit 21) Miscellaneous Glitches . . . . . [GCH] 22) The Great Percentage Race . . . . . [GPR] 23) Hidden Worlds . . . . . . [HDN] Part IV: Mechanics 24) Combat Handbook . . . . . . [MEC] 25) Levels and Experience . . . . . [LVL] Part V: Equipment Lists 26) Equipment - Hands . . . . . . [HND] 27) Equipment - Head . . . . . . [HED] 28) Equipment - Body . . . . . . [BDY] 29) Equipment - Cloak . . . . . . [CLK] 30) Equipment - Accessories . . . . . [ACC] 31) Equipment - Relics . . . . . . [REL] Part VI: Enemy Lists 32) Enemy List . . . . . . . [NME] 33) Enemy Index . . . . . . . [IDX] Part VII: Miscellaneous 34) PSX vs Saturn . . . . . . [PVS] 35) Audio Info . . . . . . . [AUD] 35) Credits . . . . . . . [CRE] 36) The End . . . . . . . [END] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Introduction :::::::::::::::::::::::::::::::::::::::::::::::: [INT] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Oh bloody hell, Konami's screwed up again!" Or so I thought, as I first read about the new Castlevania game. It was supposed to be more Metroid-ish than Castlevania-ish. Now, Metroid is pretty cool and all, but I remembered what happened _last_ time Konami brought one of its classic series to the Playstation, and screwed with its formula. The result can easily be found in the used bins at any EB or Software, Etc. However, the reviews were overwhelmingly positive, so I figured, "what the hell?" I got my copy for Christmas in 1997, and my previous skepticism proved to be completely unfounded. Far from being another Legacy of Bore, this was, and is, probably the best Playstation game ever made. This FAQ was originally written for the North American PSX version. It has since been expanded to cover the Japanese PSX version as well as the Sega Saturn version (which was only released in Japan). However, you may still come across a few items here and there which assume you are using the NA PSX version (like the Audio Info section). This FAQ was originally written using the almighty MS-DOS edit, but since then I have found an even greater power, and henceforth all updates will be conducted using Emacs, The One True Editor. For best results, view with a monospace font, 8 spaces per tab, 76 characters per line. Where to get the latest version of this FAQ ------------------------------------------- http://www.geocities.com/arcanelore2001/faqs/csotnfaq.txt [This version is always current.] GameFaqs - http://www.gamefaqs.com/ The Castlevania Dungeon - /dungeon.htm =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: What's New? ::::::::::::::::::::::::::::::::::::::::::::::::: [NEW] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Version 5.0 - (11 December 2002) - A great number of minor corrections have been made throughout the FAQ. (Spellcheck - what a concept. :) - Some new additions to the Mechanics section as well. - Redesigned the Enemy List (now with even more useless information! :) - Yes, the names of the Japanese-only familiars have been changing with every revision lately. Long story; don't ask. The current names are the "official" US version names. (No, you can't normally get them in the US version, but their names and descriptions were translated before they got disabled.) - New "Glitches for Fun and Profit" section added, with some new and interesting bugs. (I'm not kidding about the "profit" part either.) - Saturn players may now join the percentage glitching party! Check out the new glitching section for details. - Saturn players can also get ATT boosts by equipping jewels along with the Jewel Sword. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Legal Crap :::::::::::::::::::::::::::::::::::::::::::::::::: [LGL] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This Castlevania: Symphony of the Night FAQ is (C) 1998, 1999 Zach Keene. As Grand Poo-bah of Copyrightedness, I grant upon thee the following rights: 1) Thou mayst give this FAQ to whomever you so choose. The key word here is "give". If anybody gets paid for this, it darn well better be me. :) 2) Thou mayst put this FAQ up on thine website, so long as it remains completely intact. And I do mean completely. Castlevania (R), Symphony of the Night (TM) are registered trademarks of Konami Co., Ltd. (C) 1997 Konami Co., Ltd. Now if you'll excuse me, I have to sue myself for copying from my Einhander FAQ. :) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Frequently Asked Questions :::::::::::::::::::::::::::::::::: [FAQ] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here's a quick list of questions that I get asked quite a bit. If your question is listed here please don't e-mail me about it, since I'll probably just tell you to read this section. Q) I'm missing enemy number 61 (the Mudman)! Where is it? A) It is in the Long Library, but the only time you can find one is when you fight the Lesser Demon there as a boss. If you can leave it alive long enough it will periodically summon one of three enemies: a Skeleton, an Ectoplasm, or a Mudman. Unfortunately the Lesser Demons in the inverted castle only replicate themselves and don't summon enemies. Q) I just got hit by a Medusa Head/Stone Rose and I could have sworn I saw Alucard turn into a giant gargoyle statue! Was I hallucinating? A) No. Alucard will randomly be turned into a large gargoyle statue when hit with a petrifying attack. You will not take any damage from enemies in this gargoyle form, but otherwise it is functionally identical to the regular petrified status. Q) What does the Shield Rod's B, F + Attack move do? A) It creates a shield (straight out of the Gradius games, no less) that blocks projectile attacks. Q) What's the best way to power up the Muramasa? A) Equip the Muramasa (of course) and the Blood Cloak, then equip whatever else you can to lower your INT score as much as possible (ideally the Sunglasses, Walk Armor, and two Duplicators, but just do the best you can with what you have.) Grab the Dagger subweapon as well. With all that, head for the room in the Reverse Caverns that is overflowing with Dark Octopi. All you need to do now is throw daggers at one of them (and make sure you're standing in the right spot to absorb the blood). Since your INT score will be low, the daggers will do very little damage, meaning you can get a ton of blood from one Dark Octopus before actually killing it. The beauty of this setup is once you run of hearts, you can just run into a Dark Octopus and let the Blood Cloak restore your hearts. Then once you start throwing daggers again you'll get your HP back from the Muramasa's permanent Dark Metamorphosis. Q) Help! I used a Library Card and now I'm stuck in the first castle!! How do I get back to the second castle? A) The same way you got there in the first place. Head to where you fought Richter, keep heading left, and notice the teleporter at the "dead end" there. Press Up to teleport to the second castle. Q) I can't get any of the spells to work! What's going on? A) When most people have trouble with them, it's usually because they're usually trying to tap out each direction one after another, when the moves should be done in one continuous motion when possible. For example, Alucard's Hellfire move is Up, Down, Down-Forward, Forward + Attack. What you should do is tap up, then quickly press down, down-forward, then forward in one continuous motion and hit the attack button at the same time you reach Forward. (There are some spells, like Tetra Spirit, where you can get away with tapping each individual direction. Generally whenever diagonal directions are involved you should be doing a "rolling" motion as described above.) Q) Where is the Jewel Sword/Beryl Circlet? Q) How do I get to the room to the left of the room with the large rock in the Entrance? A) In the Entrance there is a large room with a rock in the middle (and mermen leaping around below). Break through the rock, then fly through it one way in Bat form and then return in Wolf form. This will open up the bottom left wall, which leads to a small room with the Jewel Sword. You can also get a Jewel Sword as a rare drop from the Discus Lord in the Catacombs. Doing the same rock trick in the inverted castle will get you the Beryl Circlet. Q) Where is the Sword Card? A) I assume you are playing a Western version of the game if you are asking this, since it lying in plain sight in the Japanese versions. :) Anyway, find that large open area in Olrox's Quarters with a fountain at the very bottom, and four exits. The top left heads to Olrox, the top right leads to a Save Point, bottom right leads to some minor treasure, and the bottom left leads to the Royal Chapel? Once you're there, take the bottom left exit, and keep heading left until you come to an area where the bricks change color from dark grey to a more whitish color. This area is about a screen or so wide, and is a sort of "bridge". Once you're here, slash at the ceiling toward the left of this area. Or, just use the Soul Steal spell to find the breakable area. Once you break the hole in the ceiling, fly up the hole. You'll now be in a small room with the Sword Card. Q) Where is the Soul of Bat? A) In the Long Library. You'll first need to have the Leap Stone (found in the Castle Keep) and the Form of Mist (found in the Colosseum). Then, go to the Long Library, and find the large "stairway" that leads down to the Master Librarian's room. As you go down you should be able to see a ledge on the left side of the screen. Double jump to that ledge. It will lead to another section of the Library that contains the Soul of Bat. (The Soul of Bat is tucked away behind a grate, which is why you must have the Form of Mist to get it.) Q) I've been trying to get a Ring of Varda from a Paranthropus but all I'm getting are Gauntlets and Turquoises. Help! A) Short answer: beat Dracula. See the "Getting a Ring of Varda" header under the "Misc. Alucard Tips: section for more details. Q) There's this gate in the Clock Tower. How do I open it? A) Scattered in two rooms of the Clock Tower are four gears. To open the gate, go to a gear and keep hitting it until it makes a "click" sound, instead of the clanking sound it usually makes. Then move on to another gear. Once all four gears are "clicked" into place, the gate will open. For the PSX version, you can use these crude maps to see how many hits each gear needs (G represents the gate): First Castle: Second Castle: | 2|14 | | | G| |8 | 3| |3 | 8| |G | | | 14|2 | For the Saturn version, you'll need to double each of the numbers above: First Castle: Second Castle: | 4|28 | | | G| |16 | 6| |6 | 16| |G | | | 28|4 | Q) How do I get the right statue of the giant clock room in the Marble Gallery to open? A) Use the Stopwatch subweapon. Q) You said that the Ring of Arcana/Dracula Tunic/AxeLord Armor is dropped by the Master Librarian. How? A) See the "Master Librarian Trick" heading under the "Misc. Alucard Tips" section. Q) My familiars aren't gaining any experience! A) Almost all of the time I get an e-mail like this, it's from someone who is using a GameShark. I don't know what codes they were using, and even if I did I couldn't confirm that they were the source of the problem since I don't own a GameShark. But I am unaware of any other reason that would cause the familiars not to gain experience, other than not having one active (duh.) [Note: it has since been suggested to me that people with this problem were probably using a maximum experience code, and that familiars won't gain experience when Alucard is at level 99.] Q) I'm playing the Saturn version and I can't get the wolf to swim! How do I fill in those missing blanks in my map of the Reverse Caverns? A) Yep, for some unknown reason, the powers that be at KCEN removed the wolf's ability to swim. Fortunately, Alucard's super jump is much better at filling in map squares in this area than it was in the PSX version, but there are still a few stubborn squares. The easiest way, albeit a little tricky, to fill in the water areas in the Saturn version is a method I call "turbobombing", and anyone familiar with the Metroid games will probably soon see why. Find the place in the block you need filled in with the highest ceiling, and then position Alucard beneath it. Do a Super Jump, then immediately after you hit the ceiling keep transforming into a wolf and back as quickly as possible. You may be able to gain just enough altitude doing this to fill in the block. (If not, just try again.) Q) What's up with the "Final Stage: Bloodlines" in the intro? A) OK, I'll admit it; very few people have actually asked me this. But I want to rant about this. Kurt Kalata of the Castlevania Dungeon has put up his own explanation of this on his site, and he may be right, but even so I argue that this was incredibly stupid. In the original Japanese version, it read "Final Stage: Chi no Rondo", which makes a heck of a lot more sense. (Chi no Rondo = Rondo of Blood, the PC Engine CD/Turbo Duo game that CSOTN is the sequel to, and that the SNES game Castlevania: Dracula X is loosely based upon.) Seeing as this level was a recreation of the final level of Rondo, what else should the title of this level be? So what possessed the translators to render this "Final Stage: Bloodlines"? I have no clue whatsoever. It's incredibly misleading, since this game has little to do with the Sega Genesis Castlevania game. Maybe the translators didn't want to use "Rondo of Blood", since it was never released in the US and perhaps they felt very few people would be familiar with the title. If that's the case, they probably should have called it "Final Stage: Dracula X", referring (for better or worse :) to the SNES title that did make it over. -----------------------------Part I: Alucard------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Introduction to Alucard ::::::::::::::::::::::::::::::::::::: [ALC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Unlike previous Castlevania games, where you played as a member of clan Belmont, you now play as Dracula's half-human, half-vampire son Alucard. Alucard was previously seen fighting alongside Trever Belmont in Castlevania III. Instead of relying on a whip for the whole game, Alucard can use many different kinds of weapons and armor that can be found or bought during the course of the game. Also, Alucard has all sorts of special moves he can pull off, and he can shapeshift into a mist, bat, or wolf form. Also, Alucard gains experience as he fights enemies, which makes him stronger as the game progresses. [If you want to play the game as Richter Belmont, see the Richter part of the FAQ below.] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Alucard's Special Weapons ::::::::::::::::::::::::::::::::::: [SUB] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Like the Belmonts, Alucard can make use of the traditional Castlevania special weapons. These special weapons are powered by Hearts, which can be collected from defeated enemies or Candles. The maximum number of Hearts Alucard can be increased by gaining levels or collecting Heart Max Up items. 1) Knife: Throws knife straight ahead. Travels quickly, but weak. (1 Heart) 2) Axe: Hurls axe in an arc. Strong, but low range and hard to aim. (4 Hearts.) 3) Holy Water: Lobs in a small arc, which creates a small flame on impact. Good power, but very low range. (3 Hearts) 4) Stopwatch: Freezes on screen enemies for a short period of time. Does not work on most bosses and some enemies. (20 Hearts) 5) Cross: Large crosses rotate around a beam of light, which expands to envelop the whole screen. Does massive damage to all on-screen enemies. (100 hearts) 6) Holy Book: Holy Book revolves around Alucard and does damage to all enemies it contacts. (5 Hearts) 7) Rebound Stone: Alucard throws the stone at an angle and it bounces off everything it hits. (3 Hearts) 8) Agunea: Fires a shot straight ahead. If it hits an enemy, a bolt of lightning is fired directly at it. If you hold down the Attack button, Alucard will continue firing lightning bolts until the target is dead or Alucard drops below 5 Hearts. (5 Hearts per bolt) 9) Bibuti: Throws ashes directly ahead. (3 Hearts) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Alucard's Special Moves ::::::::::::::::::::::::::::::::::::: [SPL] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Alucard also has a number of special moves at his disposal. First, there are the eight "spells" that can be viewed on the "Spells" menu on the status screen. The Master Librarian will sell items that will put these spells on the spell list, but this is not necessary. They will be added as you do them. Also, various weapons or Relics may allow additional special moves. These will be discussed in the Items lists. Key: U = Up D = Down F = Forward B = Back Charge (button) = Hold (button) for two seconds, then do whatever. 1) Dark Metamorphosis: B, UB, U, UF, F + Attack Whenever Alucard attacks an enemy that bleeds and touches the blood, Alucard heals some HP. (10 MP) 2) Hellfire: U, D, DF, F + Attack Just like Dracula. After you teleport out, press left or right to determine where you teleport in. Then, you'll do Dracula's 3-Fireball attack. Or, hold U as you teleport in to do Dracula's large fireball attack. Hold D to cancel the fireball period and just have a teleport. (15 MP) 3) Summon Spirit: B, F, U, D + Attack Summons spirit which homes in on one enemy. (5 MP) 4) Tetra Spirit: Charge U, UF, F, DF, D + Attack Like above, but summons four spirits at once. (20 MP) 5) Soul Steal: B, F, DF, D, BF, B, F + Attack Steals life from enemies and Candles. (50 MP) 6) Wolf Charge: D, DF, F + Attack Swift charge attack. (Must be in wolf form. Requires Skill of Wolf and Soul of Wolf Relics. 10 MP) 7) Wing Smash: Hold X (U, UB, B, DB, D, DF, F) Release X Swift charging attack. (Must be in Bat form. Requires Soul of Bat Relic. 8 MP) 8) Sword Brothers: D, DF, F, UF, Charge U, D + Attack Sword Familiar does an attack which damages all on screen enemies. (Requires Sword Card relic. Sword Familiar must be active as a Familiar. 30 MP) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Alucard's Familiars ::::::::::::::::::::::::::::::::::::::::: [FAM] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As you progress through the game, you will pick up various relics that will summon Familiars. As you fight enemies, Familiars will gain experience independently of Alucard. (Most enemies are only worth 1 point of Familiar experience, but some are worth more.) For every 100 points a familiar gets, it will gain a level. Note that a Familiar has to be active to gain experience. Note also that the Familiar does not have to do the killing to get experience. 1) Faerie Familiar: When she's active, she will administer potions and medicine to Alucard as needed. For example, if you get cursed and have an Uncurse in your inventory, the Faerie will instantly use it. She is the only one who can use the Hammer and Life Apple items. She will also point out breakable walls ("There's something funny about this wall") and give out other tips. 1a) Sprite Familiar (Japanese versions only): Basically identical to the normal Faerie, but in some versions you can get her to sing a song. If you're playing the Saturn or Japanese "PlayStation the Best" version, activate the Sprite and sit in a chair somewhere, and wait a few minutes. (You'll also need the Lyric Card equipped if you're playing the Saturn version.) 2) Demon Familiar: The demon's most practical use is to press the switches in the Abandoned Mine and the Cave. Otherwise it will use different elemental attacks, depending on its level. 2a) Nosedevil Familiar (Japanese versions only): Just a funky looking version of the Demon. 3) Bat Familiar: Occasionally swoops on enemies. At its level rises, so does the damage it causes. Also, if Alucard morphs into a Bat, the familiar will summon other bats to fly alongside Alucard. These extra bats function like Options in Gradius: if you fire, so will they. The number of "Options" you get depends on the level of the Bat Familiar. 4) Ghost Familiar: It homes in on enemies and does a weak attack. When it gets to a high enough level, it will Soul Steal enemies. 5) Sword Familiar: Probably the most powerful Familiar. It will do various swooping and slashing attacks which increase in both frequency and power as the Familiar gains levels. It also allows you to do the Sword Brothers spell. When it gets to level 50, you will have the option of using it as either a sword or a Familiar. The higher the level of the Familiar, the more powerful the sword will be. However, you can not raise the Familiar's levels if you are using it as a sword. Here are some tips for leveling up your familiars. Most of these have been floating around for so long that I'm not even sure who to credit for them anymore, unfortunately. 1) The enemies in the Forbidden Library are almost always worth several points of familiar experience, and are easy to kill. 2) Similarly, the Spectral Sword in the Anti-Chapel. I don't think the individual parts are worth as much as the Forbidden Library enemies, but you can kill a lot of them quickly. 3) If you have a Duplicator, find a spot where you can switch screens quickly to regenerate a lot of enemies (the room in the Reverse Caverns with the four zillion Dark Octopi is good for this, as is the above-mentioned Spectral Sword), and use a weapon like the Pentagram to kill them all. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Walkthrough - First Castle :::::::::::::::::::::::::::::::::: [WL1] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= And now, the part you've all been waiting for: the complete Alucard game walkthrough. First off, I make no claims that the walkthrough below is the fastest, easiest, best, or the only possible way through the game. But, it will get you through the game, so want more do you want? :) If you've already played through the game once and don't have 200.6%, but would like to get there without starting a new game, see the "Why Don't I Have 200.6%?" section for some hints. --------------------------------------------------------------------------- Facts About: Final Stage: Bloodlines Music Track: Prologue Enemies Found: None Bosses Found: Dracula Items Found: Badelaire, Dark Shield, Firebrand, Heart Refresh, Moon Rod, Shield Rod, Sunglasses, Power of Sire --------------------------------------------------------------------------- Journey back to 1792 and the Transylvanian countryside of Romania... When you reach the top of the stairs, whip the entranceway to hit a switch. This switch will lower another stairway that you can go up. This leads to an area where you can pick up various weapons from the "real" game. I'm not sure what effect this has on anything, since they don't carry over into the Alucard game. Continue to the left to encounter Dracula. --------------------------------------------------------------------------- Dracula Tactics Boss Music Track: Dance of Illusions --------------------------------------------------------------------------- The game begins with a flashback to the last battle between Dracula and a Belmont. You play this level as Richter Belmont. Richter has a variety of cool special moves, but the only ones you need to know right now are the Super Jump (D, U + Jump) and the Air Dash (U, D, DF, F + Attack). Why are these necessary? Really, they're not. But, how powerful you are when you start the "real" game depends on your performance here. Generally speaking, the quicker you beat Dracula (and the less hits you take), the higher Alucard's initial stats will be. Alucard's starting MP is affected by which Special Weapon you are holding when Dracula dies. No weapon is worth 20 MP, a Holy Water is worth 25 MP, and a Cross is worth 30 MP. As for the rest of your stats, they seem to mostly be based on how quickly you blow through this battle, although taking damage will lower your stats. Basically, you want to beat Dracula in under a minute with no damage for the best stats, which should be (assuming you didn't get hit:) 80 HP/25 MP/60 Hearts/13 STR/12 CON/13 INT/12 LCK (finish w/ Holy Water) 80 HP/30 MP/60 Hearts/13 STR/12 CON/12 CON/12 LCK (finish w/ Cross) If this is your first time playing, you will not be able to skip the dialogue, and therefore it will take you several minutes, and you won't be able to get the very best stats out of this battle. What you _can_ do, is try not to get hit and grab a Cross to make the best you can out of the situation. (If I'm interpreting Jacka1's data correctly, it seems that you can get a Luck score of 14 if you can beat Dracula perfectly without the aid of a special weapon.) Some other things: if you finish the battle with Dracula with no hearts remaining, Alucard will start with a Heart Refresh. If you collected over 40 Hearts with Richter, Alucard will start with a Neutron Bomb, lose one STR point, and gain one INT point. If you "die", Alucard starts with a Monster Vial of some sort and a High Potion instead of whatever else you otherwise would have got. Here's a strategy that while not necessarily the quickest, allows you to get the overall best outcome relatively easily. When the level starts, grab the Cross and enough hearts to get you to 30. Once the battle starts, grab the Holy Water just before Dracula first teleports in and activate Hydro Storm. If you timed this right, this should defeat his first form (you can help the process by smacking him once or twice yourself. :) Be sure to grab your Cross again to keep it from disappearing. Now, this part may take some practice. Run back to the Holy Water, set off another Hydro Storm, then grab the Cross again. Run back to where Dracula is transforming, then walk to where his legs will be and duck. If you do this right, you should take no damage from the transforming Dracula. Most of that second Hydro Storm will be wasted, but it will get you a few hits in. From underneath Drac's legs, hold the Attack button and wiggle your whip around to damage him. The only way Drac can hit you from this position is when he jumps; you'll need to reposition yourself underneath where he's going to land. Otherwise you can smack him around with impunity. If you want to fight this battle out the hard way, here are some tips: Remember the Air Dash I told you to learn earlier? Here's what you do. Dracula fights using his standard teleport and fireball attack. When he starts to teleport in, get within a few steps of him. When he solidifies, jump up and Air Dash him. After you land, try to whip him before he teleports out. Lather. Rinse. Repeat. However, if he teleports to either edge of the screen, don't try to do this, or you'll get hit. Instead, avoid his attack. How? Just Super Jump repeatedly and stay at the top of the screen until the fireball attack passes. 6 or 7 Air Dash hits will kill his first form. And if you're really smooth, you can Air Dash him twice before he vanishes. Be careful with this, because if Dracula does the meteor attack, a second Air Dash will most likely hurt you. First form? Yep, after you kill his first form, Dracula transforms into a large bluish-green demon. Get just close enough to whip it, and do so repeatedly until you see it's mouth glow, which means it's about to spew fire. When you see the glow, Super Jump repeatedly until it stops. Drop back and whip it a few more times. Better yet, Air Dash it, and attack it from behind while it continues to spew fireballs to the wrong side of the screen. When it jumps, Air Dash (on the ground) to get out of it's way. You'll get a few free licks in as it turns around to face you. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Intermission Music Track: Moonlight Nocturne --------------------------------------------------------------------------- Read the words and enjoy the music. If you've already beaten the game, push start to get on with it. --------------------------------------------------------------------------- Facts About: Entrance Music Track: Dracula's Castle (Alucard, Richter PSX) Vampire Killer (Remix 2) (Maria game, Saturn version only) Bloody Tears Remix ? (Richter game, Saturn version only) Enemies Found: Bat, Blade, Bloody Zombie, Bone Scimitar, Gurkha, Merman, Owl, Owl Knight, Warg, Zombie Bosses Found: Gaibon and Slogra (Optional) Items Found: Cube of Zoe, Heart Max Up x2, Holy Mail, Jewel Sword, Life Apple, Life Max Up x3, Pot Roast, Power of Wolf, Shield Potion, Turkey --------------------------------------------------------------------------- You start out the game pretty well equipped, but you'll soon lose your cool stuff, so enjoy it while it lasts. Your sword comes with a teleport move. Push D, DF, F + Attack to try it out. There is not much you can do outside the castle, so head to the right to enter the castle itself. You'll make short work of the Wargs and Zombies that oppose you. The second room you enter contains a hole in the ceiling and a huge rock formation. You can destroy part of the rock to make a tunnel through it, and find a Pot Roast in the process. You can't do much else with it just yet, though. If you want, you can drop to the lower floor of this room and fight the Merman for a while to gain a few levels. If you get hurt too badly, try out the Dark Metamorphosis spell. Push B, UB, U, UF, F + Attack. If done correctly, you'll hear Alucard shout "Dark Metamorphosis!" and he'll glow red. For a limited time, any enemy you kill that bleeds will give you 8 HP, if you touch the blood. Also, you'll learn one of the basic facts about CSOTN: The higher your level, the less experience points the enemies will give you. After you gain a few levels, the Mermen will only give you about 1 point apiece. When you are ready to move on, climb back up and continue to the right. The third room contains a few more Wargs. Before you leave, though, slash the bottom of the staircase to collect a Turkey. You'll meet Death in the next room. He'll steal your cool equipment and leave. Now what do you do? All you have is a Turkey and a Pot Roast, and they're not going to help you at all. You need to find some weapons, and fast! Continue to the right, and climb up the stairs, and exit left. Notice the crack in the ground here. If you jump down this crack and hold Left, you'll land on a ledge that leads to a Heart Max Up. Once you get it, drop off this ledge back to where you met Death, exit right, climb the stairs again, and continue left this time. You'll soon enter a room with Bone Scimitars. Punch them out and they'll gladly donate a Red Rust and a Short Sword to your cause. Equip the Short Sword. The bottom left exit from this room leads to a wooden barrier with a Heart Max Up behind it. You can't get it now. The middle left exit is a Save Point. Walk in front of the rotating thing and push Up to save. Head to the top, and collect the Cube of Zoe. Now, slashing Candles will earn you minor items such as Hearts or Money Bags. Take the door to the left, which leads to the Alchemy Laboratory. --------------------------------------------------------------------------- Optional Bosses: Gaibon and Slogra --------------------------------------------------------------------------- After you enter the Alchemy Lab, immediately turn around. The room you were in should now be inhabited by Bloody Zombies. Save your game, and backtrack to the room where you met Death. You'll find Gaibon and Slogra waiting for you. Ignore Gaibon, duck and slash Slogra like crazy. When you knock away Slogra's spear, Gaibon will swoop down, pick up Slogra, and fly off. You'll meet them again later, whether or not you fought them here. Return to the Alchemy Lab. --------------------------------------------------------------------------- Facts About: Alchemy Laboratory Music Track: Dance of Gold Enemies Found: Axe Knight, Blood Skeleton, Bloody Zombie, Bone Scimitar, Skeleton, Spittle Bone Bosses Found: Gaibon and Slogra (Not optional, this time) Items Found: Basilard, Bat Card, Cloth Cape, Heart Max Up, Hide Cuirass, Leather Shield, Life Max Up, Potion, Resist Thunder, Skill of Wolf, Sunglasses --------------------------------------------------------------------------- Head to the far left of the room, jump up on the far left pillar, and jump on the switch on the pillar to the right. This lowers the spikes in front of the globe on the far left wall. Slash it for a Hide Cuirass. Continue right on the pillars and jump through the hole in the ceiling. Again, head left, and jump the spikes. The switch will lower them. The burning thingy on the table can be slashed for a Leather Shield. At this point you can either climb up the ledges or backtrack. Backtracking will allow you to map out the room and find a Save Point, but either way you'll end up at the top left door. Near the Save Point you'll find an elevator. There are two ways to use it. First, you can kill one of the Blood Skeletons so that its bones push down the nearby switch, raising the elevator all the way up. Once the Blood Skeleton revives and walks off the switch, the elevator will drop. Quickly jump onto the elevator, and quickly jump from there to the ledge to the right. A slightly easier method is to find an Axe, stand on the elevator, and chuck an Axe at the Blood Skeleton when it walks on the switch. Either way, you'll quickly find a dead end and a Basiliard, which is quite useful at this point in the game. Head back to the room with the elevator and head for the top left door. That door leads to a long vertical corridor. Head for the very bottom and slash out the floor. This leads to a secret passage that contains a Life Max Up at the very bottom. Grab it and return to the first corridor. Then, head to the far left wall and slash it out. Another secret passage! The globe here contains a Heart Max Up. Grab it and return. Climb up the corridor and head to the left. You find yourself in another corridor. Take out the skeleton and grab the Resist Thunder. Climb up and exit stage left. In this room, you can use the two switches on the floor to lower the spikes on either side of a block. Lower both sets, and push the block to the right where the spikes used to be. Then, switch the right set of spikes back on, lifting up the block. You can use this to jump up to the ledge where the Spittle Bone is, and climb up to the right exit. This exit eventually leads to a Cloth Cape. Return to the room with the block and spikes, head to the bottom left of this room and climb up, taking out the Axe Knights on the way up. Exit left. You're now in yet _another_ vertical corridor! Head down, then back up. Take care not to get hit by the Spittle Bones, since they can poison you, and at this point the only way to cure poison is to wait it out. The first exit on the left is a Save Point. Save and continue up. Grab the Axe at the top. Don't bother dropping down to take the top left exit; you won't get far. Take the top right exit instead. And a stone block just closed you in. That's not a good sign. Head right to meet once again with... --------------------------------------------------------------------------- Gaibon and Slogra Tactics Boss Music Track: Festival of Servants --------------------------------------------------------------------------- If you hit Slogra, Gaibon will lift him into the air and try to drop him on you. This is a good time to use that Axe you just picked up. Also, it'll keep Gaibon from blasting fire at you. If he does start blasting fire at you, use the Hellfire spell (U, D, DF, F + Attack) to teleport out of the path of the fireballs. They're not very hard to take out at all, so have fun. After their defeat, grab the Life Max Up they leave behind. --------------------------------------------------------------------------- Continue on to the right until you reach a vertical corridor. Ignore the bottom right exit for now, and climb up and take the middle right exit for a Save Point. Drop down and take the bottom right exit. Continue to the right until you reach the elevator shaft. Step on the switch and take the elevator down. It's first stop takes you to a small room where you find some Sunglasses. Continue the trip down. The next stop leads to a giant cannon and a wooden barrier. Slash the switch to fire the cannon and take out the barrier. Pick up the Basilard on the way out if you didn't get it earlier. Equip it; it's slightly less powerful than your Short Sword, but a lot quicker. Continuing left takes you back to the room where you found the Leather Shield and a Save Point. However, there's no point in continuing here, so turn around, go back up the elevator, and return to the vertical corridor you reached after you fought Gaibon and Slogra. Save again if you like, and take the top right exit. Continue right through a hallway with Bloody Zombies. When you get to a large room, chose to go up or down. It doesn't really matter, but be sure to explore the entire room. The globe at the bottom left contains a Potion. When you're done here, exit to the right. --------------------------------------------------------------------------- Facts About: Marble Gallery Music Track: Marble Gallery Enemies Found: Axe Knight, Ctulhu, Diplocephalus, Flea Man, Marionette, Ouija Table, Plate Lord, Slinger, Skelerang, Skeleton, Stone Rose Bosses Found: None Items Found: Alucart Mail, Alucart Shield, Alucart Sword, Attack Potion, Hammer, Heart Max Up x2, Holy Glasses, Library Card, Life Apple, Life Max Up x2, Potion, Spirit Orb --------------------------------------------------------------------------- Heading to the right past the Axe Knights, you'll soon find a giant gap. Dive down, and on the next screen you'll find stairs that lead back up, an exit to the right, and stairs leading down. Take the right exit for a Save Point, then head down. On the next screen, exit left. In this room, head down past the Slingers and Marionettes. There will be items on high ledges that you can't reach... yet. Ignore them for now. The bottom left corner of this room contains the Spirit Orb. Now you'll be able to see how much damage you're doing to enemies. Exit to the right, jump down to the bottom of the next screen, and exit left. Continue left past the Plate Lord, down past the Skelerangs, right past the Ghosts, and down again. (Saturn players will note the door to the right. It leads to the Cursed Prison, but you won't be able to get very far from this direction. All the same, you may want to stop by, since the Will o' Wisps there are a) regenerating, b) easy to kill, and c) give quite a bit of experience for this point in the game.) Continue left past Ctulhu and take the door. You're now back in the Entrance. Step on the switch to lower the barrier, and collect the Shield Potion. While you're here, drop down to the ledge below, backslide off the ledge, then quickly jump to the right. If done correctly, you'll make it over to the middle right exit and can pick up a Life Max Up. Now, head back to the crossroads area in the Marble Gallery (where you went right for a Save Point, down to the Spirit Orb, or up to the big gap.) This time, head up the stairs to the right. Continue right until you reach the room with the large clock. You'll meet Maria here. After the conversation, continue right. The path onward is pretty straightforward until you reach an area that splits into four directions. You've come from the upper left; the lower left is a dead end. The upper right path leads to a locked door that you can't open yet. So take the lower right path. That path exits to a long corridor. Head right past the Diplocephaluses and Stone Roses. The Roses can petrify you. If they do, simply wiggle the controller to break free. --------------------------------------------------------------------------- Facts about: Outer Wall Music Track: Tower of Mist Enemies Found: Armor Lord, Axe Knight, Bone Archer, Bone Musket, Medusa Head, Skeleton, Skeleton Ape, Spear Guard, Sword Lord Bosses Found: Doppleganger10 Items Found: Garnet, Heart Max Up, Jewel Knuckles, Life Max Up, Mirror Cuirass, Pot Roast, Soul of Wolf, Zircon --------------------------------------------------------------------------- When you first enter the Outer Wall, slash the trophy directly to your right for a Zircon. Then head down, then left to the Armor Lord (big guy with big sword.) Don't bother trying to fight him; Hellfire your way past him and enter the small room on the left. Break the left wall for a Pot Roast. Then, stand in the gap you made by slashing the wall and wait for about 30 seconds. You'll suddenly drop through the floor to the room below. Pick up the Jewel Knuckles and the Mirror Cuirass here. Equip both, then hop back on the elevator and push Up (exiting right will only lead to a grate you cannot yet pass.) Hellfire past the Armor Lord again and head down. Explore the entire room, and exit down. The lower room contains a telescope. You can look through it if you wish, but there's really no point in it. If you leave and come back a few times, you can watch a bird lay eggs and have babies. No point in that either. When you're done here, head up past the door that lead to the Outer Wall in the first place, and continue. The next screen up contains an out of reach trophy. Ignore it for now and head left past the Axe Knights. Continue past a vertical corridor for a Save Point. Then, head up the vertical corridor, exit right, and prepare for a boss battle. --------------------------------------------------------------------------- Doppleganger10 Tactics Boss Music Track: Festival of Servants --------------------------------------------------------------------------- Prepare for battle with... yourself? Yep. The fake Alucard will toss daggers at you, then jump in the air and slash or toss more daggers. The Doppleganger can be afflicted with many status ailments, but the only one you can probably dish out this early in the game is Curse; hit him once with the Red Rust, and he'll be unable to attack. :) (Beware, he can still use his dagger though.) The Stopwatch also works pretty well. Wait until he jumps, then jump up yourself and punch him with your Jewel Knuckles. This will knock him back, so try to land as close as you can to where he lands, duck and punch him again. This knocks him back some more, so quickly jump, land, duck and punch. Repeat until dead. Collect Life Max Up. --------------------------------------------------------------------------- Moving on to the right, the next small room contains a Gladius, your first real sword. It has a relatively long range, but your Knuckles are more powerful. Choose your weapon wisely, then continue right. Jump the gap, slash the Trophy to collect another Life Max Up. Continue upward, ignoring the elevator (for now) and the exit doors on the left. You'll eventually reach a weird contraption with a switch. Slash or punch the switch to activate the elevator. Ignore the trophy for now. Continue upward, ignoring the exit door, until you reach the very top. Exit left for a Save Point. Return to the exit door just below the Sword Lord. This leads to a Portal room, which teleports you to other Portal rooms located throughout the castle. Trick is, you have to find the Portal rooms before you can teleport there. However, this one will take you to the Portal room in the Entrance. Try it out, and exit left. Remember the room with the wooden barrier and the Heart Max Up? Well, collect the Heart Max Up, step on the switch, and take the Portal back to the Outer Wall. Now, enter the elevator shaft and collect the Soul of Wolf. You can now turn into a wolf by pushing R2. Take the elevator down. It will leave you right in front of the exit door to the Long Library. --------------------------------------------------------------------------- Facts About: Long Library Music Track: Wood Carving Partita Enemies Found: Corpseweed, Dhuron, Ectoplasm, Flea Armor, Flea Man, Magic Tome, Mudman, Spellbook, Thornweed Bosses Found: Lesser Demon Items Found: Antivenom, Bronze Cuirass, Faerie Card, Faerie Scroll, Frankfurter, Holy Rod, Jewel of Open, Onyx, Potion, Soul of Bat, Stone Mask, Takemitsu, Topaz Circlet, Uncurse --------------------------------------------------------------------------- Fight your way past the Dhurons to the left. Continue left past the stairway to battle Flea Men and more Dhurons. Go as far left as you can to pick up a Bronze Cuirass. It's no better than the Mirror Cuirass you already have, however. Just notice the hole in the ceiling and remember this room, since there's a trick you can do here later. For now, return to that staircase and head up. Continue right, past the Ectoplasm, then up and to the left. Then you can choose to go either left or up/right. Go up and right. At the end of this section some Magic Tomes are guarding the Faerie Scroll. Collect it, and you'll now see the names of the enemies as you smack them around. Return to the crossroads and head left again. You'll pass some ledges that you can't jump to. Ignore them for now. Exit left to talk to the Master Librarian. After a little chitchat, you can talk to the Librarian to get a menu: 1) Buy Item: You can buy various weapons and items from the Librarian. Before you even look at anything, buy the Jewel of Open for $500, and if you need it, the Castle Map for $103. If this is your first time through the game, the Map is a pretty good buy. [Note: Joesph's Cloak and the Reversible Cloak open up two options on the System menu, but those options only change the color of the cloak you're wearing, and only if you're wearing one of the above.] 2) Sell Gem: You can sell various gems (like the Zircon you got earlier) for some cash. 3) Tactics: For a fee, you can watch demonstrations of how to beat each boss. Thing is, you have to have already faced the boss before you can view its movie. 4) Enemy List: Shows a list of all enemies and their stats. I've reproduced this list in the Enemy List section at the end of this FAQ. 5) Sound Test: If you've beaten the game, this option will appear, and let you listen to all the songs in the game. 6) Exit: Lets you move on. After you get the Jewel of Open and anything else you want (try to pick up an Elven Cloak, if you've got enough money), there's nothing to do here. Exit the Library, take the Elevator back up to the Portal, and return to the Entrance. From there, return to the Alchemy Lab, and head to the vertical corridor that lead to the battle with Gaibon and Slogra. Instead of taking the top right exit, take the top left one instead. (Don't forget to save on your way up!) You can now open the blue door, so do so and continue left. Say hi to Maria again, and continue on to the Royal Chapel. --------------------------------------------------------------------------- Facts About: Royal Chapel Music Track: Requiem for the Gods Enemies Found: Bat, Black Crow, Blue Raven, Bone Halberd, Bone Pillar, Corner Guard, Hunting Girl, Skelerang, Spectral Sword, Winged Guard Bosses Found: Hippogryph Items Found: Ankh of Life, Aquamarine, Boomerang, Cutlass, Goggles, Grape Juice, Life Max Up, Magic Missile, Morningstar, Mystic Pendant, Potion, Shuriken, Silver Plate, Silver Ring, Str. Potion, TNT, Zircon --------------------------------------------------------------------------- The first exit to the left as you enter the Royal Chapel is a Save Point. Save your game and go up. On the next screen, heading left will net you an Aquamarine. Collect it and head right. As you climb the stairs, you'll notices several ledges you can't reach. Make note of them and move on. Toward the top of the stairs, you'll come across a Bone Pillar with a Spiked Ball. For a laugh you can defeat the Bone Pillar to send the ball rolling down the stairs, demolishing anything in its path. But a better use for the ball is that it gives a pretty good amount of experience; equip a Fist weapon like the Jewel Knuckles, walk up behind it, get _very_ close, crouch, and hold the attack button, and wait. You can easily gain 10 or so levels here if you want, but it's not necessary. Continue on until you find the room with the Spectral Sword. Climb the steps on the left wall, and exit left. Jump up on the ledge, and jump to collect the Goggles. Equip them and return to the Spectral Sword room. Take the lower right exit. This leads to the Colosseum, but you won't get far due to a wooden barrier. Collect the Knight Shield here and return to the chapel. Finally, take the upper right exit. Continue right until you reach the Confession Room. You can sit in the chair, and a ghostly figure will hear your confession. If you get the blue-robed figure, it'll sometimes drop some Grape juice when it disappears. If you get the greyish-robed figure that draws the curtains, watch out! It'll send a few spears your way. When you're done there, continue up the bell tower. Be sure to whack the Skelerangs on both sides of the tower, for this will help fill in your map. The first right exit is blocked by a large statue that you can't move from this end, so ignore it for now. Keep climbing until you reach the top left exit. This leads to a room full of spikes. Note its location, and return to climbing. Ignore the top right exit until you've reached the top of the tower and collected the Life Max Up, Str. Potion, and Silver Plate. Equip the plate, then head right, through a narrow corridor. This leads to another bell tower. Climb to the top, grab the Zircon, then exit right. Another narrow corridor, but when you exit this one, you face.. --------------------------------------------------------------------------- Hippogryph Tactics Boss Music Track: Death Ballad --------------------------------------------------------------------------- Switch to your Jewel Knuckles, if you're not wearing them, and wait for it to land. When it does, beat the snot out of it. If you hear an electric sound, jump back before it starts spewing flames. Jump over it if it rushes at you, and you can punch it out of the air when it flies. --------------------------------------------------------------------------- After you fight the Hippogryph, you'll talk to Maria again. After the conversation, continue on your way. Go right until you reach the save point, then climb up the third and final bell tower. Grab the Cutlass and Potion at the top, then exit right. --------------------------------------------------------------------------- Facts About: Castle Keep Music Track: Heavenly Doorway Enemies Found: Axe Knight, Flea Rider Bosses Found: Richter Belmont, Shaft Items Found: Falchion, Fire Mail, Frankfurter, Ghost Card, Heart Max Up x2, Leap Stone, Life Max Up x2, Pot Roast, Power of Mist, Resist Dark, Resist Holy, Resist Stone, Sirloin, Turkey, Turquoise, Tyrfing --------------------------------------------------------------------------- Continue to the right, past the Axe Knights. You'll see the Leap Stone above you, and you'll get it in just a minute. Head right until you get to the elevators and the exit door. Take the door quickly to activate the Portal here, then head up the elevators. Take the right exit to get the Tyrfing, a sword that really sucks. Take the left exit and walk over to the Leap Stone. Now that you can double jump (Jump, then Jump again in mid-air), use your new ability to collect the Turquoise right above the Leap Stone. Once there, break the wall to the left to grab the Turkey. Head back to the large clock in the Marble Gallery where you first met Maria. Now, you'll notice two large statues in the upper corners of the room. Every other minute, the one on the left will slide out, allowing you access to the corner. Double jump to the corner and exit up. This will lead to a Life Max Up and an exit door. It leads to Olrox's Quarters, but don't go there just yet. What about the right statue? It only slides out if you have a Clock. Head to the right of the clock room until you find one in the Candles, then return and use it. Exit up, and you'll find a Heart Max Up and some counterfeit "Alucart" equipment. At first glance all the pieces of Alucart equipment appear to suck, but when you equip them all together, you get a LCK +30 bonus. Not bad at all when you want to hunt for rare items. Now head for Olrox's Quarters. --------------------------------------------------------------------------- Facts About: Olrox's Quarters Music Track: Dance of Pales Enemies Found: Blade, Hammer, Skelerang, Spectral Sword Bosses Found: Olrox (Who were you expecting? Akmodan II?) Items Found: Broadsword, Cheese, Echo of Bat, Estoc, Garnet (NA/EU only), Heart Max Up, Iron Ball, Luck Potion, Manna Prism, Resist Fire, Sprite Card (JP only), Sword Card --------------------------------------------------------------------------- Head up the corridors until you enter the large room with the Spectral Sword. This room has many exits: 1) Lower Right: Dead end? Nope, slash the wall. Enter the room behind it for some Cheese, an Onyx, and a Broadsword. Equip the Broadsword and return to the large room. 2) Upper Right: Heads right past Blade and Hammer, to a Portal. Note the hole in the ceiling just before the Portal, since this leads to Olrox himself. You can't get there now, though. 3) Left: Leads to the Colosseum, your next destination. --------------------------------------------------------------------------- Facts About: Colosseum Music Track: Wandering Ghosts Enemies Found: Armor Lord, Blade Soldier, Blade Master, Bone Musket, Bone Scimitar, Hunting Girl, Owl, Owl Knight, Paranthropus, Plate Lord, Valhalla Knight Bosses Found: Minotaurus and Werewolf Items Found: Blood Cloak, Form of Mist, Green Tea, Heart Max Up, Holy Sword (NA/EU only), Knight Shield, Library Card, Nosedevil Card (JP only), Shield Rod --------------------------------------------------------------------------- As you enter the Colosseum, take the first pit down, and take the first right exit. This leads to a Save Point. Continue down, and take the next right exit. This room contains a Heart Max Up. Head left. You'll soon encounter a Paranthropus. "So what?" I hear you asking. Well, I'll tell you what. These buggers sometimes drop a Ring of Varda when defeated. The Ring of Varda gives massive bonuses to all of your stats, and the only thing in this game sicker than one Ring of Varda is two. However, this probably isn't the best place to pick one up, since later on in the game is an area with more of them in a smaller room, allowing you to kill more of them quickly. The room on the far left contains a Blood Cloak. Pick it up and equip it if you didn't buy the Elven Cloak (or something better) at the Library. Head back to the rightmost corridor and take the passageway to the left of the save point. Pass the elevator, and head left. Get past the next room, which is full of Axe and Valhalla Knights. Don't bother fighting, just jump over them as best you can. Head left, past a vertical corridor and an Armor Lord, until you reach the other Save Point. Then, drop down and take the bottom left exit. Use your stomp attack (Double Jump, then press Down+Jump) to get over the hordes here and make your way to the Shield Rod. Equip it, and a shield if you don't have one equipped, and use it to beat the hell out of those Armor Lords and such that are strong against swords but don't take a good clubbing very well. Also, if you press both attack buttons at once, you'll do a Shield Rod Combo, the effects of which depend on what shield is equipped. (See the Shield list, later in the FAQ, for more details). Save again, if you wish, then head down and all the way to the right, where you'll find some Green Tea. Then, head back to the leftmost vertical corridor, and head all the way up. If you head to the left after the corridor, you can step on a switch that removes the barrier to the Royal Chapel. Do that, then head to the right. When the path splits, take the upper route. When you get to the room with the Blade Masters, you can find a secret passageway in the ceiling. Smash or Soul Steal the ceiling after the second pillar (from the left). However, you can't yet get up there, so move on. If you drop down after this room, you'll see a Relic behind a grate. How do you get it? First, you save your game. Then return to where the path split and take the lower route. You'll find a library card, and then go to the next room to find Richter Belmont. After the conversation, you'll fight... --------------------------------------------------------------------------- Minotaurus and Werewolf Tactics Boss Music Track: Festival of Servants --------------------------------------------------------------------------- When the two of them are alive, watch out for their nasty combo attacks. When the Minotaurus tosses his axe, watch out, since both of them are about to rush you. Jump between them before the Minotaur does his upper cut. Also, watch out for the Werewolf's spinning attacks, and the Minotaurus' jumping Axe attack. --------------------------------------------------------------------------- Head right after the battle, and step on the switch to open the floor. Jump down to the elevator, and bring it back up to get the Form of Mist. Use it to pass the grate. Head back toward Olrox's Quarters, and save the game on your way, if you wish. Head back to the Long Library. On your way, slash the large trophy you couldn't reach earlier for a Garnet. Head toward the Master Librarian, but instead double jump onto the lower of the two ledges you couldn't reach before. Continue left past a Save Point, a room full of Dhurons and Flea Armors, and when you get to the large room, head all the way down, and left to do battle with... --------------------------------------------------------------------------- Lesser Demon Tactics Boss Music Track: Death Ballad --------------------------------------------------------------------------- The Lesser Demon's tricks include launching a blue energy ball at you, and flying up into the air and summoning enemies. If you want a full Enemy List, you'll have to wait until it summons a Mudman before you kill it. No special tactics are required here; just jump up and smack it if it's in the air and kill whatever it summons. --------------------------------------------------------------------------- After you defeat the Lesser Demon, continue to the left, head down and back to the right. Collect the Takemitsu, Onyx, and Frankfurter. Then use your newfound Mist ability to pass through the grate and continue to the right. Collect the Soul of Bat. Then return to the entrance of the large room. However, instead of leaving, double jump to the ledge above. Then, transform into a Bat and fly to either of the ledges above that. The left ledge leads nowhere, while the right ledge leads to a small room. Slash the candle on the table for a Stone Mask. Then push on the bookshelf to find another small room which contains the Topaz Circlet and the Holy Rod. Head back to the main part of the Library (the "yellow" area, if you will.) Transform into a Bat, and fly to the top left hand corner of the Library. You'll find an Antivenom, a Potion, and the Faerie Card. Activate your Faerie Familiar, and leave the Library. Take the nearby Portal to the Olrox's Quarters and head for the Giant Clock (again.) Once there, transform into the Bat and fly straight up the middle of the ceiling. The long hallway you'll reach contains a Potion, Hammer, and Life Apple to the left. To the right you'll find the Gravity boots, which give you the ability to Super Jump (D, U + Jump). Return to Olrox's and head to the Colosseum. Remember the hidden passage in the ceiling you couldn't reach before? Either fly or Super Jump there now to collect a Holy Sword. Depending on your STR you may find this sword weaker than the Shield Rod at this point, but it is quicker. If you are playing the Japanese version, you'll find the Nose Demon here instead. Now to fill in some other holes. Head back to the Portal in Olrox's and return to the Entrance. Now, head to the Alchemy Lab, and fly up the hole in the top left ceiling of the first large room. Head to the right to receive the Skill of Wolf. Then, return to the room where you battled Gaibon and Slogra. Fly up to the top right exit to receive the Bat Card. Return now to the Royal Chapel, and fly up to the Trophies you couldn't reach before. You'll obtain a Mystic Pendant, a Magic Missile, a Shuriken, an Ankh of Life, some TNT, a Boomerang, and a Morningstar. For maximum percentage, be sure to fly into every corner of the room, even if it doesn't have a Trophy. Now head back to the very beginning of the game. Yep, all the way back. However, on your way, stop to pick up a few items. Before you leave the Bloody Zombie room, fly up the right wall to find a room with a Life Max Up if you didn't get it earlier. In the area where you met Death, fly up the left wall to find a room with a Heart Max Up if you didn't get it earlier. When you reach the Merman room with the giant rock, run through the rock one way as the Wolf, and fly through it the other way as the Bat. This will open the bottom left wall, revealing a room containing a Life Apple and a Jewel Sword. Before you leave the room with the rock, fly through the hole in the ceiling. Head left past Gurkha and Blade, to a vertical stairway. The first exit on the left is a Save Point, and the next is a small room with the Holy Mail. Once you finally make it back to where you first started your journey, fly up to find a small area containing a Life Max Up and the Power of Wolf. Now that you've done all that, let's serve Olrox with an eviction notice, shall we? Portal back to Olrox's Quarters. This time, Super Jump up the gap in the ceiling outside the Portal, stopping to collect the Manna Prism, Resist Fire, and Luck Potion in the Trophies on the way up. After the corridor, head left, collect the Estoc in the Trophy, and drop down into the main area of Olrox's Quarters. This main area is very large and has several exits. Stay out of the top left exit for now, since that leads to Olrox himself. Instead, drop to the very bottom, take the lower left exit, and continue left. Grab the Heart Max Up. When you get to a "bridge" of sorts made up of light-colored bricks, slash the ceiling before toward the end of said "bridge". This passage leads up to the Sword Card in the NA/EU versions or the Sprite Card in the Japanese version. Return to the "bridge" and continue left. The door leads back to the large statue in the Royal Chapel. Destroy the little statue to open the way, and return to the main area of Olrox's Quarters. The right wall has two exits. The lower one leads to a Garnet (NA/EU) or the Sword Card (Japanese). The upper is a save point. Before you save, though, transform into a Bat and fly around the center of the area to fill in your map. OK, head for that top left exit. Pick up the Iron Ball on your way to the left, and transform into a Bat to fly through the narrow section of the hallway. The door here leads to... --------------------------------------------------------------------------- Olrox Tactics Boss Music Track: Death Ballad --------------------------------------------------------------------------- Olrox will teleport around the room, summoning Bats and Skulls to attack you. These can be easily defeated. Attack Olrox directly. He'll easily fall. Except he'll then turn into a huge green monster that will shoot lasers from its mouth and spew fire. Get out of the path of the laser and swipe the fireballs. Aim for its head, since that's its weakest point. After you finally kill it, notice the Super Metroid-ish way in which it dies: It's skeleton will still lunge for you, although it won't do any damage. --------------------------------------------------------------------------- Now that you've done Olrox in, take the top left exit from his room to find the Echo of Bat. Our next destination is the Underground Caverns. To get there, head back to the four-way crossing in the Marble Gallery right before the loooong hallway that leads to the Outer Wall. Remember the upper right path that was blocked by a blue door? Go back there now and go past the blue door to find a switch. Step on it, and then take the lower right path. You'll notice a new hole in the floor. Dive in to collect an Attack Potion and a Library Card. Now, take the upper left route until you find a similar hole in the floor. Drop down, and exit right, drop down again, and exit left. --------------------------------------------------------------------------- Facts About: Underground Caverns Music Track: Crystal Teardrop Enemies Found: Bone Archer, Fishhead, Frog, Frozen Shade, Killer Fish, Scylla Wyrm, Skeleton Ape, Spear Guard, Toad Bosses Found: Scylla, Succubus Items Found: $2000, Antivenom, Bandanna, Claymore, Crystal Cloak, Elixir, Gold Ring, Heart Max Up x2, Herald Shield, Holy Symbol, Knuckle Duster, Life Max Up x5, Meal Ticket x4, Merman Statue, Moonstone, Nunchaku, Onyx, Pentagram, Pot Roast, Resist Ice, Scimitar, Secret Boots, Shiitake x4, Toadstool x2, Zircon --------------------------------------------------------------------------- Right off the bat, break the Trophy for a Zircon. Then drop down. You'll soon find exits to the right and left. Take the right for a Save Point. The left exit leads to a Heart Max Up. After you collect it, break the left wall to find another room with a Bandanna. Right before the exit to the Heart Max Up is a gap in the floor. Drop down it, exit right, and continue downward through a different vertical corridor parallel to the one you were just in. Take the left exit, and climb up the stairs to find a Life Max Up. Saturn players will find an exit to the Cursed Prison nearby, and should take the time to explore. PSX players should just skip down a few paragraphs. ------------------------* Begin Saturn Version Only *--------------------- Facts About: Cursed Prison Music Track: Chaconne c.moll Enemies Found: Bone Archer, Gargoyle, Slinger, Spear Guard, Spectre, Will o' Wisp Bosses Found: None Items Found: Astral Dagger, Karma Coin, Rotten Meal --------------------------------------------------------------------------- Another Saturn exclusive area, but just as straightforward as the Underground Garden. Just wind your way down to the bottom of this room. The top left exit is a Save Point. The large vase looking things in this room can be broken for items; from the top down, you'll get a Karma Coin, the Astral Dagger, and a Rotten Meal (yum!). The Astral Dagger is pretty neat; press D, DF, F + Attack and it will home in on an enemy. The second room heads straight to the left, but watch out for the enemies! The Will o' Wisps like to pop out of nowhere and use an electric attack on you. The Spectres absorb or are strong against almost every attack; special weapons will work pretty well against them, fortunately. The left exit takes you to the Marble Gallery. Backtrack to where we left the Underground Caverns for this little excursion. ------------------------* End Saturn Version Only *-------------------------- Head back to the corridor you were in and continue down, picking up the Shiitake. Drop down the gap in the floor, collect the Toadstool, and exit right. Continue right for a Save Point. Leaving the Save Point, you can choose to go up or down. Head back up, which is the original vertical corridor you were in before you went for the Heart Max Up. Take the first exit to the right you come upon. Head right, pick up the Claymore in the Trophy, and head down. Exit right, then down again, picking up the Meal Tickets and the Moonstone which are in the Trophies. Finally, at the bottom of this corridor, are exits to the left and right. The left exit is a Save Point. The right exit is... a pink save point? --------------------------------------------------------------------------- Succubus Tactics Boss Music Track: Enchanted Banquet --------------------------------------------------------------------------- Jump up and smack her. If she duplicates herself, just slash at the duplicates until you find the real one. When she closes her wings, she is about to send some sort of projections out at you, so watch out. --------------------------------------------------------------------------- When you break free of the Nightmare, the Gold Ring will appear in the Fake Save Point room. Grab it and return to the vertical corridor, and drop all the way down. When you get outside of the Save Point at the bottom of the corridor, drop down further and take the right exit. You'll fight a quick battle with a Scylla Wyrm, which is easily taken out by slashing its head. Then continue right. Hop across the pillars here quickly, before the water rises. Exit up, then head right to pick up a Pot Roast. Head left to face Scylla. --------------------------------------------------------------------------- Scylla Tactics Boss Music Track: Festival of Servants --------------------------------------------------------------------------- Hang back a bit and take out the three Scylla Wyrms. Then leap on the left most pillar and slash at Scylla itself. An easy victory shall be yours. --------------------------------------------------------------------------- The room behind Scylla contains a Crystal Cloak. Grab it then return to the room where the water was rising. It's gone now, so head right to find a Scimitar, and on your way out collect the Resist Ice. Exit the room where you fought the first Scylla Wyrm, and note that the floor in the main corridor can be broken. No need to do so just yet, though. Head back up to the Save Point, save if you wish, then head left. Push the block you find over to the left to stop the waterfall and kill a few Spear Guards. Collect the Shiitake up and to the right, then continue left. Stay out of the water for now. Ignore the Life and Heart Max Ups under the wooden bridge, since there's nothing you can do about them yet. Continue left. Eventually you'll get to a giant waterfall. There are four exits out of this area, and you just came from the top right. Fly over to the top left to find a switch. A Skeleton Ape will drop down and destroy the wooden bridge with a barrel. That was a clue, folks. Also, you'll receive the message that "something has appeared near to the wooden bridge." Collect the Herald Shield, then return to the waterfall room and take the bottom left exit, collecting the Shiitake and Toadstool on the way down. Head to the left until you can head either up or left. Go up, collect the Shiitake, and continue left. Take the door back to the Entrance, collect the Life Max Up, step on the switch to open the way back to the Merman room. Saturn players may wish to head on to the Underground Gardens now. -----------------------* Begin Saturn Version Only *----------------------- Facts About: Underground Garden Music Track: Vampire Killer (Remix 1) Enemies Found: Corpseweed, Gardener, Gargoyle, Hitotorusou, Jinnunja, Skeleton Beast, Skeleton Breeder, Slinger, Weed Bosses Found: Skeleton Leader Items Found: Sain Irishitajiki --------------------------------------------------------------------------- To get here, continue through the Castle Entrance waaay back to where you first entered the castle. You'll find an open hatch that leads to the Underground Gardens. (You can enter this area anytime after you enter the Alchemy Laboratory, if you would like to go here earlier.) One of the new areas added to the Saturn version, the Underground Garden is actually a pretty straightforward area. When you first enter, drop down and take the left exit to reach a Portal. Unless you really want to go somewhere else, leave the Portal and continue to the right. You'll probably want to Super Jump or fly to map out the higher elevations of this room; one of the candles up here will give up the Sain Irishitajiki, a completely useless item. At the far right of this room, the lower exit is a Save Point. Take it and move on to the upper exit. The next two rooms are very straightforward; watch out for the dripping pipes, though, as they'll poison you. Finally, you'll reach a small room with... --------------------------------------------------------------------------- Skeleton Leader Tactics Boss Music Track: Bloody Tears (Remix ?) --------------------------------------------------------------------------- This guy can be pretty annoying. Its attacks include rushing at you then jumping backward. Jump over him, but stay low. It also likes to throw various objects at you, and to emit this wide laser from its sword. Duck to dodge that, or better yet get behind it. Oftentimes when you hit it, it will release a volley of various explosives, so be prepared for that. --------------------------------------------------------------------------- After that, you can leave the Gardens and continue on your way back to the Underground Caverns. ------------------------* End Saturn Version Only *------------------------ Back where we left off in the Underground Caverns, head left, and talk to the Ferryman. On your boat trip, a Candle up high contains a $2000 money bag. There is another place in the game with a $2000 bag, so don't bother trying to get this one. When the Ferryman stops, head left to get the Merman Statue. Now return to the place where I said you could break the floor (just outside the room where you fought the Scylla Wyrm.) On your way, jump through the large waterfall for the lower right exit, which leads to a Life Max Up. Also, on your way back up, look out for the Secret Boots on the right wall. Note also the Skeleton Ape that appeared in the room with the wooden bridge. When you finally get to the breakable floor, break it, then drop down and take the Ferry. (If you came here before you found the Merman Statue, the Ferryman wouldn't be here.) When he docks, head right to find the Holy Snorkel... er, Symbol. You can now safely walk in water, so take a swim. Altogether, your scuba expeditions should net you an Elixir, two more Life Max Ups, a Knuckle Duster, Nunchaku, an Antivenom, and a Pentagram. When you're done swimming, enter the room with the wooden bridge from the right side. Walk slowly to the left until you see the Skeleton Ape. Keep as far away from the ape as possible, walk slowly back to the bridge. When you are standing on the bridge, let the Ape close in on you and wait for him to toss his barrel, destroying the bridge. Collect the Heart and Life Max Ups, then drop down. --------------------------------------------------------------------------- Facts About: Abandoned Mine Music Track: Abandoned Pit Enemies Found: Corpseweed, Gremlin, Salem Witch, Thornweed, Venus Weed Bosses Found: Cerberos Items Found: Combat Knife, Demon Card, Karma Coin, Peanuts x4, Power of Sire, Ring of Ares, Shiitake x2, Turkey --------------------------------------------------------------------------- When you first enter the Mine, drop all the way to the bottom and exit right for a Save Point. Then, take the upper exit and prepare to do battle with the dog from hell. --------------------------------------------------------------------------- Cerberos Tactics Boss Music Track: Festival of Servants --------------------------------------------------------------------------- No tactics are really necessary, just walk up to it and slash it. Its attacks include jumping you, shooting rapid-fire fireballs (just jump up onto the pillars or just duck to avoid this) and spewing flame in a diagonal direction, which is easily avoided. --------------------------------------------------------------------------- Continue to the right. Note the switch in the upper right corner of the next screen, and continue downward. When you get to the four-way crossroads, go left for the Demon Card. Go back up to the switch and activate the Devil Familiar to push it. After the block slides out, head right, pass the various Weeds, and drop down to find the Ring of Ares. It gives a massive strength boost, but also gives an equal defense penalty, so be careful when you use it. Slash the left wall for a Turkey and a passageway to a small room with four Peanuts, some Barley Tea and a Power of Sire. Back at the four-way crossroad, the right route leads to a Portal. Ignore it for the time being and continue down. Collect the Shiitakes on your way. At the bottom, there are two exits, to the left and right. Take the left for a Combat Knife and a Karma Coin. Take the right to find... --------------------------------------------------------------------------- Facts About: Catacombs Music Track: Rainbow Cemetery Enemies Found: Bloody Skeleton, Bone Ark, Discus Lord, Grave Keeper, Hellfire Beast, Large Slime, Lossoth, Slime, Thornweed, Wereskeleton Bosses Found: Granfaloon Items Found: Ballroom Mask, Bloodstone, Cat-eye Circlet, Cross Shuriken x2, Heart Max Up x2, Icebrand, Karma Coin x2, Library Card, Life Max Up, Lyric Card (Saturn only), Monster Vial 3 x3, Mormegil, Pork bun, Spike Breaker, Walk Armor ---------------------------------------------------------------------------- Head down, then take the left exit for a Save Point, and head left to find the Bloodstone, then slash the wall for the Cat-eye Circlet. Then head right to the first large room, then take the lower right exit. The second large room (with the slimes) has an upper right exit to a dark room. Watch out! This dark room is full of spikes. How do you get past? Transform into a Bat, and use your radar (push Triangle) to see the spikes. Once you've made it, continue right. Slash the Trophies for two Cross Shurikens and two Karma Coins. Drop down, make a quick right for a Pork Bun, and then head left to find the Spike Breaker armor. Slash the wall behind it for a Library Card. Don the Spike Breaker, and head back to the slime room. Head left until you reach a room full of coffins. Some contain Bloody Skeletons; others contain Monster Vials. Collect them and move on left to find a Heart and Life Max Up. Grab them and continue left until you meet the Discus Lord. Fight him if you want, but fly up the hole in the ceiling, slash the Trophies on the right for a Ballroom Mask and another Heart Max Up. Then, head left, slash the wall to find a small room with the Icebrand. Head back down where the Discus Lord is and continue to the left. Your path soon splits again: up or left. Continue left. The room there contains nothing (unless you're playing the Saturn version, in which case you'll find the Lyric Card), but it adds to your percentage. Go up now, and you can choose left or right. Go right for a Save Point, and continue right for the Walk Armor. It's not so hot right now, but will become the most powerful armor in the game, so keep checking on it as you progress. Head left and continue on to fight... --------------------------------------------------------------------------- Granfaloon Tactics Boss Music Track: Death Ballad --------------------------------------------------------------------------- Swarms of bodies continually fall of the Granfaloon, so take them out quickly before they overwhelm you. Destroy enough of its shell so you can attack its nucleus. Watch out for the lasers its arms will fire after you have uncovered them. Using the Axe or the Cross will help you out. --------------------------------------------------------------------------- After that's done, take the left exit out of Granfaloon's chamber to find the dark sword Mormegil. ========================================================================== Optional: Ending #1 There are four endings to the Alucard game, and now is as good as time as any to see the first one. First, save your game NOW so you don't lose any of your progress after you "beat" the game. Then, take the Portal in the Abandoned Mine to the Castle Keep. Once there, take the elevators up, then fly through the hole in the ceiling. Then, either fly or take the elevator up to the colored carpet. Head left. Look familiar? You've been here before as Richter Belmont. The switch to the secret stairwell is still there, so switch it and head up to grab some items if you wish, but it isn't necessary. Continue left to find Richter Belmont. --------------------------------------------------------------------------- Richter Belmont Tactics Boss Music Track: Blood Relations --------------------------------------------------------------------------- Before the battle, equip yourself with the Holy Mail and the Mormegil. The Ring of Ares will allow you to pound Richter harder, but you'll take more damage yourself. Still, it just might be worth it. Richter fights, well, like a Belmont. He'll whip you, and use the various Special Weapons. You can't avoid his Cross Item Crash, which is why you should equip the Holy Mail. After you do enough damage, he'll start to fight harder and use more Item Crashes. However, with the Mormegil and Ring of Ares, you should make short work of him. --------------------------------------------------------------------------- However, this isn't how the game is supposed to end, so reset back to the Catacombs after viewing the ending. =========================================================================== Head back to the Portal in the Abandoned Mines and teleport back to Olrox's. Make your way back to the spike room in the first bell tower of the Royal Chapel. Once there, make sure you have your Spike Breaker equipped and head to the left. After a chitchat with Maria, continue left to find the Silver Ring. Now, head back to the Giant Clock in the Marble Gallery (for the 1000th time.) Once there, equip both the Gold and Silver Rings to open the floor. Ignore the elevator for now, and take the right exit for a Heart and Life Max Up. Then, take the Left for a Save Point. Now, the elevator down and explore the large room. You'll meet Maria again, and she'll give you the Holy Glasses. ----------------------* Begin Saturn Version Only *---------------------- Maria Renard Tactics Boss Music Track: Guardian ------------------------------------------------------------------------- Unless you're playing the Saturn version, where Maria will fight you for them instead. Equipping the dark sword Mormegil would be a good idea, since Maria is weak against Dark. Try to stay away from her when you aren't attacking; her fireball and flameburst attacks are very powerful and have pretty good range. After you've done enough damage, she'll cast some spell which creates four spinning orbs around her. Soul Steal works very well at this point, as you can recover a ton of HP just from the indestructible orbs. :) Otherwise, the orbs are weak and serve only to make Maria harder to hit. -----------------------* End Saturn Version Only *----------------------- Now, head for the top of the Outer Wall. You can Portal there if you wish, or just walk from the Marble Gallery. At any rate, head for the left exit below the Save Point. If you haven't already gotten the Heart Max Up in the Trophy next to the elevator switch, do so now on the way. --------------------------------------------------------------------------- Facts About: Clock Tower Music Track: The Tragic Prince Enemies Found: Cloaked Knight, Flail Guard, Flea Armor, Harpy, Medusa Head, Phantom Skull, Skull Lord, Sword Lord, Vandal Sword Bosses Found: Karasuman Items Found: Bekatowa, Bwaka Knife, Gold Plate, Fire of Bat, Healing Mail, Heart Max Up, Ice Mail, Life Max Up, Magic Missile, Pentagram, Pot Roast, Rainbow Colored Robe (Saturn only), Shaman Shield, Shuriken, Star Flail, Steel Helm, TNT --------------------------------------------------------------------------- You're immediately given the choice: top left or bottom left. Doesn't matter, since both lead to a huge room that you need to explore completely to fill in your map. In this room, you'll find the Bekatowa, Ice mail, and the Shaman Shield. You'll also find a Pentagram and a Magic Missile. Fly up to the top right exit to find the Fire of Bat. Fly around all the empty space in the huge room to fill in the map, then take the lower left exit. Climb up the corridor and take the left exit (if you completely explored the previous room, you shouldn't need to take the right exit.) Take it and head back down. See those gears in the wall? Smack them and listen to the sounds they make. If they make a deeper clicking sound instead of their normal ka-chink sound, stop smacking them. There's two in this room. After you're done with the gears, take the left exit. There's two more gears in this corridor too, so do the same to them. If you've correctly done all four gears, a lower left exit should open up. Enter it to find a Steel Helm, Gold Plate, and a Star Flail. Climb up the third corridor and slash at the top right wall to open a secret passageway. Completely explore the area for a Heart and Life Max Up. (There's also a Rainbow Colored Robe here if you're playing the Saturn version.) After you're done here, return to the third corridor and head left. In this long hallway, keep on the bottom and head left. When you get to the end (and the Statue pointing to the right), slash the wall to find a room with the Healing Mail. Also, one of the walls in the hallway can be broken to find a Pot Roast. Note also the Vandal Swords that appear when you defeat any of the Sword Lords here. They can drop two weapons: the decent Holy Sword (US and European players can just pick one up later, but this is the only way to get one in the Japanese versions), and the awesome Muramasa. Take the top left exit. In this room, many of the walls can be broken for items. You can collect some TNT, a Bwaka Knife, and a Shuriken. Continue left to fight Karasuman. I'm not going to bother with a tactics section. Just equip anything but the Mormegil and smack him to death. The music track is Festival of Servants. Beat him and move on. Welcome back to the Castle Keep. When you exit the Clock Tower, take the elevator or fly up. Take the right exit for a Save Point, then fly through the hole in the ceiling to find the Falchion. Then head back and take the left exit. You end up in the main area of the Keep. Fly straight up, and take the upper right exit. You'll find two Heart Max Ups and two Life Max Ups, and the Ghost Card in the bottom right corner. For max percentage, be sure to fly up to the ceiling of this room. The carpeted path leads to where you fought Dracula as Richter, but ignore that for now. Instead, fly around the rest of the area to fill in your map. You'll obtain the Power of Mist in the top left corner, and break the wall behind it for a Fire Mail. Once you're done with that, head back up the carpeted path. The switch to the bonus area is still here. Hit it, and go up the stairway to collect the Frankfurter, Pot Roast, Turkey, Sirloin, Resist Stone, Resist Dark, Resist Holy, and the Platinum Mail. Return to the main hall and head left. The Trophy contains a Heart Max Up. =========================================================================== Optional: Ending #2 Save your game. After getting the Holy Glasses from Maria, do not equip them and kill Richter Belmont as described in the Ending #1 section. This still isn't how the game is supposed to end. =========================================================================== When you enter the chamber where Dracula was, Richter Belmont will attack you. Equip the Holy Glasses; you should see a green orb floating around. Equip the Holy Sword (so if you accidentally hit Richter you won't hurt him) and attack the green orb. Destroy it to break Richter free of Shaft's control. --------------------------------------------------------------------------- Intermission Music Track: Metamorphosis 2 --------------------------------------------------------------------------- After the FMV and conversation between Alucard, Richter, and Maria, you'll find yourself in the second castle. The second castle is structurally identical to the first, except for the fact that it's upside down. You can return to the first castle via the Library Card, or returning to where you're standing now and pushing up. The first castle is worth an even 100%, not counting the one little area you get just for having been in the second castle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Walkthrough - Second Castle ::::::::::::::::::::::::::::::::: [WL2] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you've made it here, you're free to roam the castle as you see fit. You can follow the below or not, since it doesn't really matter. Your goals here are to collect the five Vlad relics (the Eye, Heart, Ring, Rib, and Tooth) and take them to the Giant Clock in the Black Marble Gallery. Once there, you'll be able to face Shaft and Dracula to beat the game. Beating it with a percentage of less than 200% will get you the third ending, and having a percentage over 200% will get you the fourth. You'll notice that I have apparently misspelled "reverse" several times for the rest of the FAQ. I've done so intentionally because the game does as well. To see what I mean, go save a game at the "Reverce" Caverns, Keep, or Colosseum, then reset, and check your save game. (I'm told this was corrected in the European version of the game.) --------------------------------------------------------------------------- Facts About: Reverce Keep Music Track: Heavenly Doorway Enemies Found: Skull Lord, Tombstone, Yorick Bosses Found: None Items Found: Bastard Sword, Heart Max Up x3, Garnet, High Potion, Iron Ball, Library Card, Life Max Up x3, Lightning Mail, Resist Fire, Resist Ice, Resist Stone, Resist Thunder, Royal Cloak, Sword of Dawn, Zircon --------------------------------------------------------------------------- Make your way to the left, slashing the Trophy for another Zircon. Drop down the gap in the floor past the staircase to collect a bunch of Life and Heart Max Ups, the Royal Cloak, and the Bastard Sword. Return to the carpeted stairway (which is now a carpeted ceiling of sorts) and drop down. Take the lower left exit to find a variety of medicines. Explore the main room of the Reverce Keep. The bottom right wall can be broken for an Iron Ball, and a Garnet can be found where the Leap Stone was in the first castle. Just below that, you can break the wall to find the Sword of Dawn, an odd two-handed sword that can summon all sorts of odd troops. When you're done there, take the upper left exit. Then, take the left exit for the Lightning Mail. Then, fly up and take the upper left exit door to find a Portal. You can't Portal anywhere yet, so return to the Keep. Drop down, ignore the left exit door and continue down for a Library Card. Then, take the lower left exit for a Save Point. At this point you have two choices. You can either head for the Anti-Chapel or the Clock Towers. The Chapel probably the easier route, but the Clock Tower leads quickly to the inverted Outer Wall and Library, were you can pick up some really sick equipment if you're patient enough. So, for the sake of the walkthrough, let's head for the Clock Tower. First though, take the exit to the right of the Portal for the sake of completing your map. If you want to go for the Anti-Chapel, continue on this way. Otherwise, turn around and take the exit door above the Save Point. --------------------------------------------------------------------------- Facts About: Reverse Clock Tower Music Track: Finale Toccata Enemies Found: Bomb Knight, Cloaked Knight, Medusa Head (yellow only), Valhalla Knight Bosses Found: Darkwing Bat Items Found: Bwaka Knife, Diamond, Dragon Helm, Heart Max Up, Karma Coin, Magic Missile, Life Apple, Life Max Up, Luminus, Moon Rod, Pot Roast, Ring of Vlad, Shuriken, Smart Potion, Str. Potion, Sunstone, TNT --------------------------------------------------------------------------- As you enter the Reverse Clock Tower, the first thing you'll find is the Darkwing Bat. --------------------------------------------------------------------------- Darkwing Bat Tactics Boss Music Track: Festival of Servants --------------------------------------------------------------------------- All it does is fly around, so jump and smack it. It's wing attack will knock you against the edge of the screen if you jump, but it won't do much damage anyway. You'll win the Ring of Vlad after this battle. --------------------------------------------------------------------------- Continue left. In the next room, just like it's right-side-up counterpart, many of the walls can be broken for items. Grab them and go. As you enter the long hallway with the Bomb Knights, take out the upper right wall for a secret room with a Moon Rod. As you make your way to the left, one of the walls can be broken for a Pot Roast. As you enter the first vertical corridor, break the lower left wall. This leads to a secret area containing a Heart and Life Max Up. The Cloaked Knights in this area drop Heaven Swords, which are pretty neat throwing swords, if you want to take the time to get them. Make your way through the vertical corridors just like in the normal Clock Tower. The gears in the walls are still here, and they work just like they do in the first castle. The hidden room here contains a Diamond, a Life Apple and a Sunstone. When you make your way back to the main area of the Clock Tower, take the lower left exit to find the Dragon Helm that Death stole from you back at the beginning of the game. Fly around the main area to find the Luminus, Smart Potion, Str. Potion, Magic Missile and Karma Coin. When you're done, head left to exit to the Reverse Outer Wall. --------------------------------------------------------------------------- Facts About: Reverse Outer Wall Music Track: Finale Toccata Enemies Found: Jack O' Bones, Nova Skeleton, Paranthropus, Stone Skull Bosses Found: The Creature Items Found: Dim Sum Set, Garnet, Hammer, Heart Max Up, High Potion, Life Max Up, Luck Potion, Shield Potion, Shotel, Tooth of Vlad --------------------------------------------------------------------------- Immediately drop down to find a Save Point, then head back up, collecting items. After the exit to the Reverse Clock Tower, the first right exit is a Portal. Go there and return. Continue up. The elevator here doesn't work, so you're going to have to go up manually. The next right exit leads to the Forbidden Library, so ignore it for now. Ignore the next two left exits after that and continue up. Collect the High Potion in the Trophy, and the Luck Potion in the Trophy in the above room. Continue upward. Collect the Life Max Up, and ignore the right exit to the Black Marble Gallery. Now, head up again, then take the lower right exit to find a small room. Break the wall to find a Dim Sum Set. There's no magic elevator here like there was in the first castle, so return to the larger room and mist through the grate to find a Hammer and a Shotel. The Shotel has a neat throwing special move (D, DF, F + Attack). Continue upward to find a Heart Max Up. Head to the room above for a few extra percentage points. Depending on your current level, the Nova Skeletons in here may be worth 1000 exp or more, so hang around and gain a few levels if you wish. Then head back down again, ignoring the Black Marble Gallery exit but taking the one after that. This leads to a chamber with three Paranthropuses. A Paranthropus, if you'll recall from the Colosseum section, sometimes drops a Ring of Varda. This chamber is the best place to get one, but it may take a while. Having a Ring of Arcana and/or a Lapus Lazuli helps, but you likely don't have one either just yet. (WARNING: Using one (or two) Rings of Varda is somewhat akin to cheating, especially if used in conjunction with the Crissaegrim. If you want to retain any challenge in this game whatsoever, you may want to leave the Paranthropi alone.) Continue right for a Save Point, then drop down the corridor, exit left, and prepare for a boss battle. --------------------------------------------------------------------------- The Creature Tactics Boss Music Track: Festival of Servants --------------------------------------------------------------------------- Most of the time all the Creature does is roll around the room, where he is easily jumped over. Do so and slash him from behind. When he stops, he'll try to bop you with his hammer, which is also easily avoided. You'll acquire the Tooth of Vlad for your troubles. --------------------------------------------------------------------------- Now, take the left exit, collect the Shield Potion, and continue on to the Forbidden Library. --------------------------------------------------------------------------- Facts About: Forbidden Library Music Track: Lost Painting Enemies Found: Lion, Scarecrow, Schmoo, Tin Man Bosses Found: None Items Found: Badelaire, Library Card, Neutron Bomb, Opal, Resist Fire, Resist Ice, Resist Stone, Staurolite, Turquoise --------------------------------------------------------------------------- Continue straight to the right as you enter. When you get to the far right room, drop down, collect the items, and continue to the left, and drop down. Head right for a Save Point. Continue right to the large room. Take the lower left exit for a Neutron Bomb, then continue left for a a Badelaire. Go back to the main room, and explore the rest of the room, making sure to grab the Staurolite. Once done, head back to the Save Point and exit left. Continue left until you can drop down, do so, then head right to collect some Resist potions. Head left until you can take a high or low route. Go low for some percentage points, then take the high road. You should end up near the beginning. Now, before you leave, you might want to take the time to hunt down the Schmoos here. Why? Because they rarely drop what is most likely the most powerful sword in the game, the Crissaegrim. Swords with higher attack power than the Crissaegrim can be found, but 'Grim smacks enemies several times with one slash, and it has a long range to boot. However, this weapon falls under the sick category along with the Ring of Varda, since it effectively removes all challenge from the game. At any rate, once you're done here, head into the Black Marble Gallery. --------------------------------------------------------------------------- Facts About: Black Marble Gallery Music Track: Finale Toccata Enemies Found: Blade, Corpseweed, Guardian, Jack O'Bones, Thornweed Bosses Found: Dracula, Shaft Items Found: Antivenom, Heart Max Up, Heart Refresh, Iron Ball, Library Card, Life Max Up, Meal Ticket, Potion, Resist Dark, Resist Fire, Resist Holy, Resist Thunder --------------------------------------------------------------------------- Yes, it's that loooong hallway again. Head right. When you finally get past the hallway, fly up into a hole in the ceiling to get an Iron Ball. Then, continue right. You're now in the reverse version of the four-way crossroads. The top right and lower left directions are dead-ends, but are worth percentage points and a Meal Ticket. When you're done, exit to the lower right. Ignore the hole in the ceiling for now, and continue right. The path to the clock hall is straightforward, and when you get there, look out for the Guardians. These guys are extremely powerful, have a lot of HP, strong against practically everything. For now, you may just want to Mist by them. Later, you'll want to fight them, because they give a lot of experience points. Yep, it's the Giant Clock again. Drop down the center, head left for a Heart Max Up, and right for a Life Max Up. Use a Clock to slide the left statue, then drop down and collect the Resist potions. Wait for the right clock to slide, then head for Death Wing's Lair. --------------------------------------------------------------------------- Facts About: Death Wing's Lair Music Track: Finale Tocatta (again) Enemies Found: Azaghal, Ctulhu, Flying Zombie, Ghost Dancer, Karasuman, Malachi, Medusa Head Bosses Found: Akmodan II Items Found: Alucard Mail, Aquamarine, Heart Max Up, Heart Refresh, High Potion, Life Max Up, Luck Potion, Manna Prism, Opal, Rib of Vlad, Shield Potion, Shuriken, Sword of Hador --------------------------------------------------------------------------- Drop down, then exit right and drop down again for the first large room. Take the upper left route, then smash the wall for a secret area containing a High Potion, Opal and the Sword of Hador. Take the lower left exit, head right until you reach the Portal. Then, drop down the gap, taking the time to collect the Luck and Shield Potions and the Manna Prism. Head to the right, either flying over the spikes or using the Spike Breaker to walk through them. The Trophy to the far right has an Aquamarine. Grab it, then fly through the hole in the ceiling to enter the main chamber of Death Wing's Lair. The Karasumen are no more difficult now than when they were the boss of the Clock Tower. Stay out of the lower right exit for now. The lower left exit is a Save Point. The upper left exit contains the Alucard Mail. The upper right exit leads to a hallway that contains a Life Max Up and eventually leads to the Anti-Chapel. Remember the ceiling you broke in Olrox's Quarters to get the Sword Card? Well, the floor can be broken in the same spot, and it leads to a Heart Refresh. Now, save your game if you wish, and go take the lower right exit of the main chamber. On your way to the right, grab the Shuriken. Enter the door to find the lair of Akmodan II. --------------------------------------------------------------------------- Akmodan II Tactics Boss Music Track: Festival of Servants --------------------------------------------------------------------------- Equip the Holy Sword and the Topaz Circlet before the battle, and you can practically ignore anything Akmodan does. You'll receive the Rib of Vlad after his defeat. --------------------------------------------------------------------------- Head right to find a Heart Max Up, then head for the Anti-Chapel. --------------------------------------------------------------------------- Facts About: Anti-Chapel Music Track: Lost Painting Enemies Found: Archer, Balloon Pod, Black Panther, Imp, Sniper of Goth Bosses Found: Medusa Items Found: Boomerang, Diamond, Fire Boomerang, Heart of Vlad, Heart Max Up x2, Javelin, Life Max Up, Manna Prism, Shuriken, Talwar, TNT, Twilight Cloak, Zircon --------------------------------------------------------------------------- The exit from Death Wing's takes you midway through the first bell tower of the Anti-Chapel. For now, let's head back toward the Reverce Keep. Go down. Before you take the right exit, make sure you're wearing the Spike Breaker armor. Collect the Twilight Cloak, then drop down to the bottom of the bell tower to collect a Smart Potion, a Life Max Up, and a Manna Prism. Take the left exit, and continue through the hallway. When you get to the second bell tower, drop down to collect the Talwar, then continue left. You'll soon run into Medusa. --------------------------------------------------------------------------- Medusa Tactics Boss Music Track: Enchanted Banquet --------------------------------------------------------------------------- Stay close, duck, and slash. If you're close enough, her petrifying gaze won't touch you, but her slash might. It doesn't really matter, since you will be doing more damage than she will. You'll win the Heart of Vlad. --------------------------------------------------------------------------- Continue left. The upper left exit of the third bell tower is a Save Point. Drop down to collect a Magic Missile and a Bwaka Knife. Take the lower left exit back to the Reverce Keep. Then, continue heading left and Portal back to Death Wing's Lair. Head back to the reverse Giant Clock and head left. Continue on your way until you reach the hole in the ceiling. Fly up, and exit left. Head upward, then exit right to reach the Reverce Caverns. --------------------------------------------------------------------------- Facts About: Reverce Caverns Music Track: Lost Painting Enemies Found: Balloon Pod, Blue Venus Weed, Cave Troll, Dark Octopus, Killer Fish, Imp, Jack O'Bones, Nova Skeleton, Rock Knight Bosses Found: Doppleganger40 Items Found: $2000, Alucard Shield, Bat Pentagram, Dark Blade, Diamond, Elixir, Force of Echo, Garnet, Heart Max Up x2, Life Max Up x2, Manna Prism, Meal Ticket x5, Opal, Osafune Katana, Peanuts xInfinity, Potion, Pot Roast, Shiitake x4, Toadstool, Zircon x2 --------------------------------------------------------------------------- When you first enter the Reverce Caverns, break the Trophy for a Zircon. Then climb up. Take the first left exit for a Save Point (ignore the right exits.) Continue up. Take the next left exit. Continue left until you reach the Trophy with the Heart Max Up. Grab it, then climb up and exit left. The Trophies in the next room all contain Meal Tickets. The top right exit is a Save Point and the top left exit is empty save for a Peanut. If you grab it, leave this room, and come back, the Peanut will return. Return to the vertical corridor and fly up. The first left exit is another Save Point. Take it, because the next left exit is a boss... --------------------------------------------------------------------------- Doppleganger40 Tactics Boss Music Track: Festival of Servants --------------------------------------------------------------------------- Equip the Topaz Circlet beforehand, because this fake's slash causes poison damage. And the D40 loves to slash. He jumps around the room slashing, so jump and slash him out of the air. He also throws Rebound Stones 3 at a time, but they cause little damage. He also likes to change into a bat and charge across the room. Like the last Doppelganger, this one is vunerable to the Clock subweapon. It's also vunerable to any status-inflicting weapons you may have picked up, like the Stone Sword, Terminus Est, or the unholy Muramasa. --------------------------------------------------------------------------- Head left. You'll find another Zircon. Pass the hole in the floor and go all the way to the left. There's nothing there, but it's worth some percentage. Head down, and then left for a Pot Roast. Head right to find a small room with the Dark Blade. This "Octopi Room" makes an excellent place to level up your Muramasa if you took the time to get one. Just grab a Dagger special weapon, your Muramasa, a Blood Cloak, and equip whatever you have that will lower (yes, lower) your INT the most. Then just get in some Dark Octopus's face and chuck daggers as fast as you can. If you run out of hearts, just run into an Octopus a few times to reload. Remember the breakable floor in the Underground Caverns? Well, now it's a breakable ceiling, so break it and go up. Head left. For maximum percentage, you're going to have to swim with the wolf. Jump into the water, transform into the wolf, and hold Up and Triangle, and stick to the ceiling. (This doesn't work in the Saturn version. Check the Frequently Asked Questions sections to find out what to do.) On your way to the left, be sure to pick up the Manna Prism, Elixir, and the Force of Echo. Now, head back to the Save Point below the Doppleganger battle room, and go to the right. Collect the Shiitake, and drop down the hole in the floor. Continue down, take the right exit, and go down some more to find an Opal. Saturn players will find the Reverse Cursed Prison nearby, and ought to take a look. -----------------------* Begin Saturn Version Only *----------------------- Facts About: Reverse Cursed Prison Music Track: Chaconne c.moll Enemies Found: Flying Zombie, Gargoyle, Nova Skeleton, Wight, Wraith Bosses Found: None Items Found: Delicious Meal, Meal Ticket, Opal --------------------------------------------------------------------------- Like the Cursed Prison, this place is very straightforward. The Gargoyles at the bottom of the first screen drop the Double Blade Axe, which is a decent but unremarkable weapon. However, it is Saturn exclusive. The Wraiths at the end drop Muramasas, if you haven't picked one up from the Vandal Swords or Scarecrows by now. The exit nearby leads to the Black Marble Gallery, but instead backtrack to the Reverce Caverns. ------------------------* End Saturn Version Only *------------------------ Return to the vertical corridor and continue down and take the right exit. Drop down, and go right. Pick up the Life Max Up, then take down the right wall to find a Diamond. Now head left back to the very first vertical corridor of this area, climb back up to the Save Point, and head right again, this time skipping the hole in the floor. Head right, collecting the Shiitake on the way. Jump up into the first water area you see, and head left to find a Heart Max Up. Continue right. The second water area contains nothing but percentage points. The third contains a Potion and a Life Max Up. The hole in the ceiling of the next screen leads to the Cave, but let's continue exploring the Caverns for now. Continue right, collecting the Bat Pentagram on the way (use the wolf to swim against the current). At the waterfall, walk on right to find a Garnet. Then, fly up, collect the Shiitake and the Toadstool, and take the top left exit. Grab the Osafune Katana, then head right. Take the first hole in the floor, then continue right (grabbing the Shiitake). Take the door to the Reverse Entrance. You'll wind up in the room with the large rock. Open the secret passage by flying through the rock as a bat one way and running through it as a wolf the other way (collecting a Pot Roast in the process.) Take the newly opened top right exit for an Opal, a Zircon, and the Beryl Circlet. Then, return to the Reverce Caverns. From the hole in the floor that lead to the Reverse Entrance, head right. Be sure to use the wolf in all the water areas for maximum percentage. The room at the far right contains the Alucard Shield. Remember the $2000 bag Candle in the Underground Caverns that was a pain to get? Well, over here, it's just off the ground where it can easily be slashed. Leave the room, and it's back again. If you need money, this is the place. Head back to the waterfall, take the lower left exit, and head left until you see the hole in the ceiling. Fly up to reach the Cave. --------------------------------------------------------------------------- Facts About: Cave Music Track: Abandoned Pit Enemies Found: Bat, Corpseweed, Gaibon, Slogra, Thornweed Bosses Found: Death Items Found: Alucard Sword, Eye of Vlad, Green Tea, Life Apple, Power of Sire x2, Shiitake x2 --------------------------------------------------------------------------- Take the topmost exit for a Save Point, then take the middle exit. Head left, and you'll soon run up against... --------------------------------------------------------------------------- Death Tactics Boss Music Track: Death Ballad --------------------------------------------------------------------------- Equip the Holy Sword and you'll probably beat his first form before he does any damage to you. Aim for the head of his second form and you'll probably beat him before he does any damage to you. How's that for tactics? :) You now have the Eye of Vlad. --------------------------------------------------------------------------- =========================================================================== Optional: Ending #3 Save your game here so you can return later. Head back to the Giant Clock in the Black Marble Gallery with the five treasures of Vlad. The ceiling will open, allowing you access to a Save Point, a Heart Refresh and an elevator that leads to the final confrontation with both Shaft and Dracula. I'll write a tactics for them later on, but if you get in trouble just equip the Shield Rod and Alucard Shield, do the Shield Rod Combo and you'll make short work of them. Or, if you got the Crissaegrim and Ring of Varda earlier, you'll not get in trouble in the first place. :) Finally, you'll get a good ending, but there's still one more ending you can receive if you have a percentage greater than or equal to 196%, so play on. =========================================================================== After you beat Death, continue left. Activate your Demon familiar to push the switch, and continue left. Head up the corridor, slash the right wall for some Green Tea, and head right to collect a Power of Sire and a Life Apple. Return to the corridor with the switch and head up. At the four-way crossroad, head right to collect the Alucard Sword. Head left for a Portal, and go up to continue on. On your climb up, pick the Shiitakes. At the top, head right for a Power of Sire and head left to move on to the... --------------------------------------------------------------------------- Facts About: Floating Catacombs Music Track: Curse Zone Enemies Found: Bat, Blood Skeleton, Frozen Half, Salome, Skeleton Bosses Found: Galamoth Items Found: Attack Potion, Buffalo Star, Diamond, Elixir, Gas Cloud, Heart Max Up x2, Karma Coin x2, Library Card, Life Max Up x2, Magic Missile, Necklace of J, Red Bean Bun, Resist Fire, Resist Thunder, Shield Potion --------------------------------------------------------------------------- Head up, then right for a Save Point, then continue right for a Magic Missile. Slash the wall behind it for a Buffalo Star. Head back to the left. The Salome enemies are very annoying. They create magic shields which prevent damage, so what can you do? Use a long range weapon and hit them before they see you is one option. The other is to equip the Cat-Eye Circlet and fight it out. When they throw cats at you, touch one for a large HP boost. When you defeat a Salome and it turns into a cat, touch it for a large HP boost. Continue left until you reach the first large room, then take the upper left exit. This leads into another large room with only one exit. Take it to find a spike room. Don your Spike Breaker and plow on through. Continue to the left to find two Karma Coins, and two Resist potions. Head up, collect the Red Bean Bun to the left, and head right. You'll discover an Elixir, and the wall behind it conceals a Library Card. Return to the second large room and head right. Continue past the Heart and Life Max Ups until you find the hole in the floor. Drop down to collect Attack and Shield Potions, then head right, slash the wall, and continue to collect the Necklace of J. Go back up through the gap and continue right. The far right room has nothing but a fraction of a percent, so double back and drop down the vertical corridor. Take the lower left exit for a Save Point and continue left for a Diamond. Take the lower right exit to fight Galamoth. --------------------------------------------------------------------------- Galamoth Tactics Boss Battle Music: Death Ballad --------------------------------------------------------------------------- Fighting Galamoth with the Beryl Circlet equipped just wouldn't be fair, now would it? Whether you use it or not, those black spheres he sends out still damage, so avoid them as best as possible. Slashing his legs just doesn't have the effect of slashing his head, but that's easier said than done. Unless you do something really drastic (Crissaegrim, Shield Rod), Galamoth will still put up quite a fight even if you've got the Beryl Circlet equipped, so it's not totally cheating. --------------------------------------------------------------------------- After that, take the upper right exit from Galamoth's chamber to find a Heart and Life Max Up. Continue right to find a Ruby Circlet and the Gas Cloud. Now, head back to the Reverse Entrance via the Reverce Caverns. --------------------------------------------------------------------------- Facts About: Reverse Entrance Music Track: Finale Toccata (the official theme song of the second castle, apparently) Enemies Found: Blue Venus Weed, Dodo Bird, Dragon Rider, Fire Warg, Jack O'Bones, Nova Skeleton, Orobourous, Warg Rider Bosses Found: None Items Found: Antivenom, Beryl Circlet, Fire Boomerang, Hammer, Heart Max Up, High Potion, Life Max Up, Opal, Pot Roast, Talisman, Zircon --------------------------------------------------------------------------- You'll exit the Reverce Caverns to the room with the large rock. You've been here before to collect the Beryl Circlet and such. Now head right and take the hole in the floor. Continue far to the right for a Save Point, then drop down the vertical corridor and take the bottom right exit for a Fire Boomerang. Return to the rock room and head right. The Orobourouses in this room rarely drop the Lapus Lazuli, an Accessory that gives a +20 LCK bonus. Having higher luck means that monsters drop rare items more often. For more Orobourous fun, knock the rider off their back and they'll follow you around the rest of this room, and will damage any enemy they touch. The large room at the far right contains a Hammer and an Antivenom. Once you collect these, head back to the left if you are playing the PSX version. Saturn players will want to make a quick trip through the Hell Garden. -----------------------* Begin Saturn Version Only *----------------------- Facts About: Hell Garden Music Track: Begining Remix 1 Enemies Found: Bitterfly, Blue Venus Weed, Cave Troll, Copper Armor, Cloaked Knight, Ifreet, Skeleton Guardian Bosses Found: None Items Found: Alucard Spear --------------------------------------------------------------------------- Not much of interest here. If you need a place to hunt for Heaven Swords, this is probably it. Otherwise, just blow through here, grab the Alucard Spear, then return to the Reverse Entrance. ------------------------* End Saturn Version Only *------------------------ Head back to the large rock and continue left. The room past the Rock room contains a Dodo Bird. They rarely drop the Runesword, which is a really neat throwing weapon. Also, slash the staircase suspended in the air at the far left of the room for a High Potion. At the vertical corridor, drop down and take the middle right exit to find a Life Max Up. Then, continue down, take the left exit, climb back up, exit right, drop down again, and take the lower right exit. When you reach this large room, take the middle left exit for a Talisman, and take the top right exit for a Portal. The middle right exit is a Save Point. Grab the Heart Max Up at the bottom, and take the lower left exit back to the Black Marble Gallery. The route back to the Giant Clock is pretty straightforward, and be sure to pick up the Library Card along the way. Be sure to explore the first large room for a Potion and an Antivenom. Exit to the left, drop down one screen, then take the left exit of the next for a save point. Drop down one more screen, then take the left exit for back toward the Giant Clock. There's no need just yet to actually go back to the Giant Clock itself, so once you've explored the hallway, turn around and head right, all the way to the Necromancy Laboratory. --------------------------------------------------------------------------- Facts About: Necromancy Laboratory Music Track: Finale Toccata (did the music people go on strike during the development of this game?) Enemies Found: Bitterfly, Ctulhu, Fire Demon, Gremlin, Imp, Lesser Demon, Salem Witch Bosses Found: Beezelbub, Lord of the Flies Items Found: Goddess Shield, Heart Max Up, High Potion, Katana, Life Max Up, Manna Prism, Resist Dark, Ring of Arcana, Turquoise --------------------------------------------------------------------------- Circle around the first room you find, collect the Turquoise, and exit left. Continue left until you reach the vertical corridor. The first left exit is a Save Point. Take the top left exit, then fly up and take the middle right exit to find the Goddess Shield. Then, continue up and exit right. Explore the large room you end up in. The top left exit is a Save Point. Take the hole in the bottom right floor, then continue right for a High Potion. Collect the Manna Prism in the top right, then take the hole in the ceiling in the top left corner. Head right to find a Resist Dark, then go to the left. You'll end up back at the Reverce Entrance. Save if you wish, then head back to the first large room. This time, take the bottom right entrance. When you get to the vertical corridor, take out the ceiling for a Katana, and the top right wall for a Heart Max Up. Continue on to the second large room. The bottom left exit leads to a Life Max Up. Grab it, then take the bottom right exit. It leads to another vertical corridor. Take the top right exit for a Save Point, then take the lower left exit to battle Beezelbub. --------------------------------------------------------------------------- Beezelbub Tactics Boss Music Track: Death Ballad --------------------------------------------------------------------------- Beezelbub doesn't attack directly, but some very large insects will be bugging you the whole time. Also, some maggots will be swarming the floors, so equip a Topaz Circlet and you won't have to worry about them. (If you happen to have a Dark Armor, which is dropped by Malachi, equip it and you don't have to worry about anything else either. :) Just keep hacking off Beezelbub's various limbs until dead. You can use an Axe or the Cross to make this a little easier. You won't win the Conch Shell of Vlad, however. --------------------------------------------------------------------------- Take the lower left exit to find the Ring of Arcana, which makes enemies drop rare items more often. The top left exit leads back to where you've already been, so head back to the last vertical corridor and take the bottom right exit to head back to the Anti-Chapel. Grab the Heart Max Up on your way to the Save Point, then drop down. Head right for a Zircon, then continue left. On your way, you can collect a Heart Max Up, a Shuriken, some TNT, a Diamond, a Boomerang, a Javelin, and finally, a Fire Boomerang. In the next room, drop down to the bottom for mapping purposes, then take either exit. Then take the lower left exit of the Spectral Sword room. That leads back to the first bell tower. Take the upper left exit for an extra percentage point, then explore whatever part of the bell tower that wasn't explored when you fought Medusa. That done, return to the Spectral Sword room and take the top left exit, which leads to the Reverce Colosseum. --------------------------------------------------------------------------- Facts About: Reverce Colosseum Music Track: Door of Holy Spirits Enemies Found: Azaghal, Minotaur, Stone Skull, Werewolf, White Dragon Bosses Found: Fake Grant, Fake Sypha, and Fake Trevor Items Found: Aquamarine, Buffalo Star, Fury Plate, Gram, Heart Max Up x2, Life Max Up, Zircon --------------------------------------------------------------------------- Well, there's only about 6 percent of the castle left to go. At your first opportunity, go up and take the first right exit for a save point, then the top right exit for a Zircon. Climb to the top, then head all the way to the left for a Buffalo Star. Walk back to the vertical corridor, drop down a level, then head back to wards the Save Point to add to your map. Then, turn around and go all the way left, collecting the Heart and Life Max Ups on the way to the other Save Point. Then, climb up to the top, and exit left to find an Aquamarine. Head to the right to find Gram. Drop down the elevator shaft, then head left past the grate, and drop down again. On your way to the right, slash the floor near the first pillar to find a secret passage that leads to the Fury Plate. Continue to the right, head up, then take the top left route to encounter... --------------------------------------------------------------------------- Fake Trevor, Grant, and Sypha Tactics Music: Festival of Servants --------------------------------------------------------------------------- Grant crawls on the ceiling tossing daggers downward at you, Trevor tosses Crosses at you Belmont-style, and Sypha casts elemental storms at you. If you hit Grant, he'll fall down, allowing you to hit him a few free times. Watch out also for Trevor's whip. Slash them all to death and move on. --------------------------------------------------------------------------- =========================================================================== Ending #4 Exit left, and continue left straight on to Death Wing's Lair. Head back to the Giant Clock. The ceiling will open, so fly upward. Head left for a Heart Refresh, then right for a Save Point, then take the elevator up. Head upward, then drop into the center room to face... --------------------------------------------------------------------------- Shaft Tactics Boss Music Track: Death Ballad --------------------------------------------------------------------------- Avoid the orbs that Shaft sends flying all over the place. If when you see an elemental attack coming, quickly equip the appropriate Circlet to absorb it. --------------------------------------------------------------------------- Dracula Tactics Boss Music Track: Black Banquet --------------------------------------------------------------------------- When you first meet Dracula, hit him once or twice, then use the Library Card to escape the battle. Why? This allows you to save the last .1% of the game, and to put Dracula in the Master Librarian's Enemy List. Do that, then come back and face Dracula again. Dracula's two giant claws will grab for you from either side, but you should be doing tons more damage to him than he is to you. From time to time, he'll fly off the screen, and cast some sort of spell at you that is easily avoided. Dracula's three heads will also pop out at you. When you see all three pop out, transform into a Mist to avoid the spell they will cast. After Dracula's defeat, you'll see the best ending of the game. --------------------------------------------------------------------------- =========================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Why Don't I Have 200.6%? :::::::::::::::::::::::::::::::::::: [200] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= So you've played through the game and don't have 200.6%, and you don't really want to read through that long walkthrough that I just wrote to find out what you're missing? I don't blame you; so here are a few tips that may help you ferret out those last remaining percentage points. Want to know just how much you're missing? If you hit Start and look in the bottom right corner of the screen, you'll see the "Rooms" counter. It counts the number of little blue squares you have on your map. (Each blue square is roughly equivalent to one screen.) The highest number you can achieve (without the Sword Familiar glitch above) is 1890. An obvious source of missing points are "gaps", or areas of larger rooms that you have been in, but failed to explore each and every corner. These are generally pretty easy to pick out. Also, notice that the entire map should be outlined in white. If you see an area not outlined in white, that an indication of a gap. Still don't have 200.6%? Here is a list of some of the less obvious secret areas. Remember that any secret area that exists in one castle exists in the other as well. [Note: A few people have reported an odd glitch that seems to let them get 200.8% without using the Sword Brothers glitch (or playing the Saturn version). I've gotten a save file from one such person (and they do indeed have 200.8%), but they don't seem to have any obvious extra areas on their map. In any case this is very rare and no one seems to know how to reproduce this. I've never had it actually happen to me.] [Note: Saturn players have a maximum of 1990 rooms for a max percentage of 211.2%. Your save file will have a flashing "ALL" indicator once you reach this percentage. Neither the Cursed Prison nor the Underground Gardens have any secret rooms.] Abandoned Mine/Cave 1) Use the Devil Familiar to push the switch in the wall. 2) In the corridor after the switch, the wall at the bottom left (top right) can be broken for another secret room. Castle Keep/Reverce Keep 1) At the end of the carpeted stairway but before you enter the hallway that leads to Richter, slash the top of the entranceway to uncover the switch that lowers a secret staircase. If you hit the switch in the first castle, the staircase will also be raised in the second castle. Colosseum/Reverce Colosseum 1) The topmost (bottommost) room with the Blade Masters (Azaghals) has a part of the ceiling (floor) that can be destroyed. Clock Tower/Reverse Clock Tower 1) In the vertical towers, there are four gears in the walls which can be hit. Listen carefully to the sound they make when you hit them. If they make a clicking sound, stop hitting it and move on to another one. If done correctly, another secret room will open up. 2) At the bottom left (top right) of the long hallway after the gear towers, slash the wall for another secret room. Entrance/Reverse Entrance 1) Tunnel through the large rock, then fly through it one way as a Bat and run through it the other way as a Wolf. This will open up a secret room at the bottom left (top right) corner of the room. Long Library/Forbidden Library 1) When you enter a room with a bookcase that is apparently blocking your path, keep walking against it to push it out of your way. Marble Gallery/Black Marble Gallery 1) At the Giant Clock, one of the stone statues can only be moved by using a Clock in the room. 2) The switch beyond the Blue Door opens two holes: one leads to the Abandoned Mine, the other leads to a small room. 3) When you get to the fight with Dracula, don't fight him but use a Library Card. This will allow you to save the small room you fight him in. Olrox's Quarters/Death Wing's Lair 1) When you first enter the first large chamber with the Spectral Sword (Azaghal), take out the lower right (upper left) wall to find a secret area. 2) Take the hallway that leads to the Royal Chapel (Anti-Chapel). When you come to an area that's a different color than the rest of the hallway, there's a portion of the ceiling (floor) that can be destroyed. Underground Caverns/Reverce Caverns 1) Go to the left (right) of the room where you fought the Scylla Wyrm (Doppleganger40). Drop down (head up) and take out the floor (ceiling). 2) In the Reverce Caverns, be sure to use the Wolf and stick to the ceiling of the water areas. [Note: The Wolf form is unable to swim in the Saturn version. Saturn players should check the Frequently Asked Questions section to find out how to get around this.] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Miscellaneous Alucard Tips :::::::::::::::::::::::::::::::::: [MSC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Quick Alucard Ending Conditions Recap * Ending #1: Don't get the Holy Glasses and kill Richter. Ending #2: Get the Holy Glasses, kill Richter Ending #3: Beat Dracula with less than 1847 rooms (less than 196.0%). Ending #4: Beat Dracula with 1847 rooms or more (196.0% or higher). As far as I'm aware, the requirements for the Saturn version have not changed. * OK, I've beaten the game. Now what? * Once you've gotten a "Clear" save file by beating Dracula, you'll be able to do all sorts of things. (Contrary to popular belief and earlier versions of this FAQ, percentage is irrelevant to this.) First, the Master Librarian will add the Sound Test to his menu. Also, he'll start selling the Duplicator for the low, low price of $500000. The Time Attack option should show up on your System menu, detailing how long it took you to reach various points in the game. Any new game you start will have all of the above from the start, as long as your memory card has the beaten game still saved on it. Speaking of starting new games, try using the following names: 1) RICHTER - Play the game as Richter Belmont. (see Part II) 2) AXEARMOR - You start the Alucard game with the Axe Lord Armor. 3) X-X!V''Q - Alucard starts with 99 Luck and a Lapus Lazuli, but his other stats are extremely low. * Master Librarian Trick * By doing this trick, you can get the Master Librarian to drop a few items, one of which cannot be obtained anywhere else. You can do this anytime in the game, but since it requires a lot of MP and having a high LCK stat seems to help, I'd recommend waiting until later before trying this. (A Mystic Pendant will help too.) Go to the Long Library, and go to the room just under the Master Librarian (where you found the Bronze Cuirass). Now, Super Jump up the narrow gap. (Keep in mind that the Super Jump can be repeated in mid-air as long as you have the MP to perform the Super Jump.) What you want to do is Super Jump high enough that you lift the Librarian off the ground, but not so high that he hits the ceiling. Having done so, fall down just enough so that the Librarian returns to the ground, but not so far that you fall all the way back down the gap and hit the ground yourself. Then Super Jump again, fall again, etc. You'll get a Life Max Up right off the bat, but it will take many, many more consecutive jumps without Alucard touching the ground to get the other items the Librarian drops: Ring of Arcana, Dracula Tunic, and AxeLord Armor. Contrary to what my FAQ said previously, it is possible to try again if you have screwed up. That said, I find it works best if you get them all in one go. * Get The Silver Ring Without the Spike Breaker * First, go to the spike room in the Royal Chapel, and simply fly in Bat form until you reach the mist grate. Turn into mist and go through, then return to bat form and fly until you reach the door. (If your MP is low you may wish to stop at one of the areas where there are no spikes on the floor and recharge.) Once you are at the door, equip a potion of some sort, then return to Alucard form. Use the potion immediately after getting hit by the spikes, and you should be able to use the resulting window of invincibility to walk up to and through the door. (A variation on this is to get a Life Apple, then lower Alucard's HP so that one spike hit will kill him, then activate the Faerie familiar before doing this. You may need to use up any potions before hand, since the Faerie will tend to use them while you're trying to get a low HP. Anyway, when you get to the door, turn back into Alucard, then press and hold left. You'll die, the Faerie will revive you, and you should be able to make it to the door before you lose your invincibility.) * Rare Items * Most of the enemies in CSOTN can drop two "rare" items, i.e., items other than Hearts or Money Bags. This happens rarely though, so if an enemy drops an item you've really got to have, here are a few ways to make that happen. First, find and equip the Ring of Arcana and/or a Lapus Lazuli. The former increases the appearance of rare items, and the latter increases luck (which has the same effect, in addition to increasing critical hits.) For an extra luck bonus, equip all of the Alucart equipment. This gives you an extra +30 Luck boost. Second, if possible, try to find a place where the target enemy is near a doorway, so you can kill it, leave, come back, kill it again, etc. And to answer the ages-old question: the Ring of Arcana is usually more effective than the +20 LCK boost of the Lapus Lazuli. * 200 Luck * For best results in rare item hunting, you need a large Luck rating. The highest you can theoretically get without a GameShark is 198. Here's how. Start a game with the 99 Luck code. That gives you 99 Luck (duh) and a Lapus Lazuli (Luck +20 = 119). Now collect and use/equip the following: Alucart Mail, Alucart Shield, Alucart Sword (Luck +30 = 149) A extra Lapus Lazuli (Luck +20 = 169) Eye of Vlad (Luck +10 = 179) To get the last 19 points, use a Luck Potion. (Yes, the Luck potion should give you 20 points, but stat bonuses cannot exceed 99.) * Getting a Ring of Varda * I got an E-mail not too long ago from LordHeresy@aol.com, who had claimed to have gotten a Cat-Eye Circlet from a Salem Witch. At first I didn't believe it, until the save game I was playing refused to give me a single Ring of Varda. I was fighting Paranthropuses, and they were giving me Gauntlets by the boatload. They weren't, however, giving me Rings of Varda. Weirder still, they were dropping Turquoises. I didn't have the Jewel Sword equipped, and I have never seen a Paranthropus drop a Turquoise. I tried one of my earlier saves, and I couldn't get the Paranthropuses there to drop a Turquoise (but I got a number of Rings of Varda.) While I'm not sure what happened in the Cat-Eye Circlet case, here is the deal with the Ring of Varda. It has been suggested to me several times that this "bug" was put in the game intentionally, so that you could not get the Ring of Varda without beating the game first. I initially did not believe this, because thought I remembered getting a Ring of Varda without beating the game once before. However, I have since been unable to reproduce this, so apparently I was wrong. Anyway, the point is this: this "bug" seems to only affect saves that are made before you beat the game. "Clear" and "Replay" saves do not seem to be affected, so if you get hit with the bug (and you almost certainly will the very first time you play), just beat Dracula and all should be well. This bug also appears in the Saturn version, which might suggest it was done intentionally. * Which Portal? * You may have noticed that each portal has a different animal in the background directly above the portal itself. You can use these to quickly identify which portal you are at. (If you are wondering, "why don't you just push select?", then you've never had the "pleasure" of using these portals in the Saturn version. Push up, push start, wait 5 seconds for pause menu, push L, see where you are, exit map, exit pause menu, push up, push start, wait 5 seconds for pause menu...) Horse: Entrance/Reverce Entrance Viper: Abandoned Mine/Cave Crab: Outer Wall/Reverce Outer Wall Lion: Castle Keep/Reverce Castle Keep Ram: Olrox's Quarters/Death Wing's Lair Bear: Underground Gardens/Hell Garden (Saturn version only) * Infinite Peanuts * Remember the room in the Underground Caverns with the fake Save Point and the battle with the Succubus? Make your way to the same room in the second castle, and there is a Peanut on the ground, hidden by the floor. However, if you leave and come back, the Peanut will return. You can collect as many as you like! * Healing Tips * Are you running low on HP and there's no Save Point nearby? Don't want to waste those Elixirs? Eaten all your food and still low? Well, if you happen to have some of the various Circlets handy, you can heal up easily. If you have the Topaz Circlet, you can walk into the little thingies that the Balloon Pods release, collecting some HP in the process. Have a Ruby Circlet? Then let some Gremlins fill up the room with flame, then absorb them for 24 HP each. Also, since Stone Skulls are indestructible, you can Soul Steal from them until you run out of MP. * Fight Evasion * Turning into a Mist is a very good defensive strategy, especially if you have the Power of Mist relic. Don't want to fight something? Turn into the Mist and fly by. Need to avoid some boss attack? Turn into a Mist. * Teleport Attacks * Some of Alucard's weapons come with a Teleporting special ability. So what, you might ask? Well, since you're invincible during the teleport, and you can teleport again before you've finished teleporting the first time, this can be quite useful. * Hidden Audio Track * Well, this one's pretty obvious actually, but Justin Sison thought I should mention it in the FAQ. Place your CSOTN CD in a regular CD player, and select track 2. You'll hear Alucard give a little speech, then a neat remix of Castle Dracula will play. * Fifth Ending? * I received an E-mail from Mike Chenoweth, who had found some utility to rip sound files from Playstation CD's, and found several unused pieces of dialogue that seemed to be a fifth ending where Maria turns into a demon. He sent along an MP3 of the dialogue in question, which I shall attempt to transcribe here: 1. Maria: "Wait! Don't hurt Richter any more!" Richter: "Ma.. Maria?" Maria: "Richter!" Richter: "You saved me!" 2. (Male voice, perhaps Shaft?): "If not for you, I would have lost to this fool" Female Demon (Maria?): "EEYAAAHH! Uh! Hahaha! Four Demons I hold you to your oath. Defend your master who commands you!" 3. Female Demon: "Oh! Such power in such a little girl. Hahahaha!" 4. Female Demon: "EEYAAAHHH! It won't end like this! You should be destroyed along with this castle. Hahaha!" 5. Alucard: "It's over, but the sacrifice was great. Maria, Richter... I did not wish for you to die. Such is the fate of mortals. I'm certain that some dark force was behind Maria's transformation, but it doesn't matter now." If you're running Windows, you can listen for yourself by obtaining XAPlay or PSMPlay. See the Audio Info section for more details. Now, the question remains: how do you get it? You don't. If you check the data files on the CSOTN CD, under the various subdirectories of the /ST directory, you can find the scripts for all of the spoken dialogues in the game. In none of them will you find the above scripts for the fifth ending. So, either the fifth ending exists and it does not have a text accompaniment (unlikely), or it was planned but for some reason never implemented. Given that no working method, legit or GameShark, has surfaced to obtain this ending, it most likely cannot be gotten. It's still a neat curiosity though. * Alternate "Game Over" Voices... * This is kind of weird. Occasionally in the Japanese version, when you get killed, instead of the usual "Gaammee Oovverr... mwahahaha!" clip, you'll hear a female voice say something in Japanese. (I don't know what, since I don't speak Japanese.) I was told that this would happen sometimes when you got killed by a Venus Weed, but the only times it has happened to me was when I was fighting Dracula and Galamoth. Also, you can hear yet another clip if you lose to the Succubus. This may also work in the US version, but the one time I tried it didn't. -------------------------Part II: Richter Belmont-------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Introduction to Richter Belmont ::::::::::::::::::::::::::::: [RIC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After you've played through the Alucard game, and you want to play a more traditional Castlevania game, you can choose to play the game as Richter Belmont. To do so, after beating the Alucard game with a percentage around 180 or higher, enter "RICHTER" as your name, and viola. You'll know if you can play as Richter when the message at the top of the File Select screen reads "Input 'RICHTER' to play as Richter Belmont." Also, your Alucard save game will say "Clear". [Note for Saturn players: as you probably have already noticed, you can start a Richter game at any time without having beaten (or even played) the Alucard game.] The Richter game varies significantly from the Alucard game. Richter cannot collect relics or rare items, and he does not gain levels. Richter is armed only with the Vampire Killer, which cannot be powered up. (Two exceptions: the Vampire Killer does twice as much damage in the inverted castle, and doing an Item Crash [see below] with no item causes your whip to become a flame whip.) Richter can only collect up to 99 hearts; the Heart Max Up items award you about 30 hearts, but do not increase your heart maximum. And yes, Richter's max HP _does_ increase when you pick up a Life Max Up. He starts with 50 HP, and gains 10 HP for every Life Max Up he picks up. He should end up with 540 HP (550 if you're playing the Saturn version.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Richter's Special Weapons ::::::::::::::::::::::::::::::::::: [RSB] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As stated above, Richter's main weapon is the Vampire Killer whip. He can't use (or collect) the swords and such that Alucard can use, but Richter wouldn't be much of a Belmont if he couldn't use the ol' Special Weapons that have been around since the first Castlevania game. In addition, pushing Triangle will allow you to do an Item Crash, a special attack that depends on the Special Item Richter has equipped. 1) No Item Use: Nothing (duh) Crash: Turns your whip into a Flame Whip. - Once you've collected a special weapon, you will be unable to use this crash for the remainder of the game. 2) Holy Water Use: Lobs at floor, then creates a flame which travels in the direction you're facing. (1 Heart) Crash: "Hydro Storm" - Creates a rainstorm which does massive damage to all enemies on screen. This attack is incredibly sick. (15 Hearts) 3) Cross Use: Throws straight ahead, then returns. Good power, good range. (1 Heart) Crash: Identical to Alucard's normal use of the Cross. A large cross rotates around a beam of light that expands to take up the whole screen, doing damage to all enemies on screen. (20 Hearts) 4) Clock Use: Freezes all on-screen enemies for 5 seconds. (10 Hearts) Crash: Freezes all on-screen enemies for a longer period of time, then does a Thunder-elemental lightning attack. (20 Hearts.) 5) Axe Use: Identical to Alucard. Hurls a slow, but powerful Axe in an arc. (1 Heart) Crash: Leaps up in the air, and sends out a circle of Axes in all directions. (10 Hearts) 6) Knife Use: Identical to Alucard. Fast, but weak. (1 Heart) Crash: Richter throws an almost endless stream of daggers. (10 Hearts) 7) Holy Book Use: Holy Book revolves around Richter and does damage to any enemy it contacts. You can have two active at once. (5 Hearts) Crash: Fires a large laser blast forward. (15 Hearts) 8) Rebound Stone Use: Throws a stone which bounces off walls. (1 Heart) Crash: Creates a flash of light which damages all on-screen enemies (10 Hearts) 9) Agunea Use: Sends out lightning. If it hits a target, hold Up + Attack to keep the juice flowing. This uses up more hearts, though. (10 Hearts) Crash: Sends lightning out in all directions. (20 Hearts) 10) Bibuti Use: Tosses holy ashes ahead. (1 Heart) Crash: Creates ash storm directly overhead. (10 Hearts) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Richter's Special Moves ::::::::::::::::::::::::::::::::::::: [RMV] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In addition to the above, Richter has a number of special moves. These are important to playing a Richter game, so try to master these. 1) Super Jump: D, U + Jump * LEARN THIS * This is Richter's most important move. Not unlike Alucard with Gravity boots. Also, if you hit an enemy during the jump, you will do more damage to it than a normal whip crack. However, be sure you will kill it, or else you'll take some damage yourself. This move can be repeated indefinitely. 2) Air Dash: U, D, DF, F + Attack * LEARN THIS * This is Richter's second most important move. This also can be repeated indefinitely, or used after the Super Jump. This attack does about double the damage of a normal whip attack. Use this move to pass through larger enemies that don't easily die, since you are invincible during this move. If you do this in mid-air, you can do a mid-air backflip by jamming on the Jump button as this move ends. 3) Dash: F, hold F Runs. Allows for longer regular jumps. 4) Slide: Hold Down and press Jump Slides a la Mega Man. 5) Air Slide: Hold Down and press Jump twice Lifts your slide off the ground. Use this to get past a narrow corridor that leads to Olrox. (Even Alucard has to transform to pass this area.) Richter will backflip off anything he slides into under the following conditions that depend on what version of the game you're playing: PSX: Press and hold the Attack button after the second Jump. Saturn: Press the second Jump quickly and Richter will backflip off anything he hits; holding Jump will make him slide through whatever is in his path. 6) Backflip: Press Jump twice quickly. Jumps backward. 7) Brandish Whip: Hold Attack + any direction Stands in place and swings whip around, a la Simon Belmont in Super Castlevania IV. Unlike Simon's attack, Richter does normal damage with this move. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Richter Tips :::::::::::::::::::::::::::::::::::::::::::::::: [RTP] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Since Richter does not have the shapeshifting abilities that Alucard has, there are several places that Richter cannot go: 1) Grates: Richter can not pass through grates. This closes off a small part of the Library. Exception: The grate in the lower room of the Outer Wall can be circumvented. The room behind the Armor Lord (who is above said grate) has a secret elevator. Enter this room, break open the left wall, and stand in the gap for about a minute. An elevator will appear, allowing you access to the room below. This does not work in the inverted castle, though. 2) Center of Marble Gallery: Richter cannot collect the Gold and Silver Rings. Although he can enter the center of the Black Marble Gallery to fight Shaft, he can't Library Card his way out to save that .1% like Alucard can. 3) Spike Rooms in the Royal and Anti-Chapels: Even if he could survive the spikes, he couldn't pass the grate. However, he can make it _to_ the grate and back to grab an extra .1% per castle. 4) Wall in Underground Caverns: In the bottom right area of the Underground Caverns is a wall that the Ferryman opens in the Alucard game. No such luck here. 5) Water areas in the Reverce Caverns: There are a few points here that Alucard needs to be in Wolf form to reach. Richter can't reach them, no matter how many Super Jumps and Air Dashes you perform. [Note: This isn't true in the Saturn version.] 6) Large Rock in Entrance/Reverse Entrance: Richter can go through the rock well enough, but he can't open up the secret room that Alucard opens by using the Bat and Wolf forms. 7) Switch in Abandoned Mines/Cave: Richter can't trigger this switch, no matter what he hits it with. However, there are a few areas that only Richter can enter. Immediately after starting a new Richter game: 1) Dash to the left. You will fall into a hole (if you get stuck, just wiggle the controller and mash some buttons until you get un-stuck). This hole leads to a small cave with a Save Point. You'll get an extra .3% for this cave. This area is obviously where KCET started to add the Underground Garden but aborted it for some reason. 2) Slide to the left. You'll exit the castle entirely, and can run back to the forest where the Alucard game starts. There's no point to doing this, however, since you can't reenter the castle. [Note: Neither of these tricks work on the Saturn version. This isn't a great loss since you can just enter the Underground Gardens at your leisure anyway. :)] * How to Obtain Maximum Percentage Using Richter * The maximum percentage you can achieve with Richter is 195% (205.6% in the Saturn version.) To get that high, be sure to get the hidden cave at the beginning (see above). You're also going to have to get through those Catacomb spike rooms. Impossible, you say? It's actually quite easy once you get the hang of it. The key is using Item Crashes to gain short windows of invincibility. The Rebound Stone gives you the best bang for your buck. At 10 Hearts a crash, you get 9 shots of invincibility. Conveniently, one is located not too far from the spike rooms themselves. (The Knife and the Bibuti also only crash for 10 Hearts. However, the Knife crash ties you up for too long to be of any use. I've not tried the Bibuti.) Here are some tips from Toykeeper to help you along: " I think I've also figured out some general guidelines for staying invincible, since certain things seem to "void" the protection instantly. - Don't walk off ledges. You'll get hurt. - Instead, jump off them. - Don't try to run. It usually doesn't work. - Jump, slide, or spin-dash instead. - Use the special weapon frequently. You have 9 shots, so use one every time you land on the ground. " Also, when you pass through the spike room, make sure you refill your hearts before you try to return. * Boss Battles, or How to Beat Galamoth Without Getting Your Rear Kicked * Boss fights in the Richter game aren't really difficult. If you get into trouble, just Hydro Storm a few times and the boss will die. It's that easy. However, using Hydro Storm exclusively in boss fights really is not too fun (or fair). Fear not, because the Air Dash will allow you to do massive damage while taking little yourself. Except for Galamoth, that is. Hydro Storm is almost useless; Galamoth simply has too many HP, and you don't have enough Hearts to Storm him to death. Galamoth would probably kick your butt before you could pull off a whole 99 Hearts worth of storms anyway. The Cross isn't much better, and Galamoth is too big for the Air Dash to take you too far out of harm's way. So how are you supposed to beat this guy? It turns out you can cheese the heck out of Galamoth if you have a Knife and 99 hearts handy. Just get up on the top ledge of the right wall, and send Knife crashes Galamoth's way. He won't be able to take much of this. But what if you don't have a Knife handy? Well, on the Saturn version you are pretty much screwed, but on the PSX version there is another method, albeit slower, boring, and probably not too good for your thumb. What you want to do is get up on the top ledge on the right wall of Galamoth's chamber. Super Jump and Air Dash your way there. Then avoid his attacks as best you can until Galamoth is in range of your normal Whip attack. Then, jam on the Attack button like a complete madman. If done correctly, Galamoth's head will snap backward with every hit and he won't be able to do any attacks. Don't bother trying to Hydro Storm or anything fancy, for this will just screw up the rhythm. If your thumb gets tired, and it will, hit Pause and take a breather. ---------------Part III: Maria Renard * Saturn Version Only *-------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Introduction to Maria Renard :::::::::::::::::::::::::::::::: [MAR] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= First off: if right now you're wondering "How do I play as Maria?", then you don't own a version of CSOTN where Maria is playable. :) Maria's game is pretty similar to Richter's, in that Maria cannot collect items (other than Subweapons and hearts), cannot explore some parts of the castle, and does not have any dialogue. The boss fights that are missing from the Richter game are also missing from the Maria game. As I'm told occurred in Rondo of Blood, Maria is far more powerful than Richter. That invincibility spell of hers tends to put an end to boss battles faster than Richter can say "hydro storm." :) She is unable to use item crashes, but it's not like she actually needs them anyway... Maria starts with 200 HP and gains 10 HP from Life Max Ups. Unlike Richter, she can carry up to 999 hearts, and also has a magic bar (like Alucard's) that is depleted whenever she uses any magic abilities, and slowly recharges with time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Maria's Subweapons :::::::::::::::::::::::::::::::::::::::::: [MSB] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Basically like Richter's, but she uses a few things differently: 1) Holy Water Use: Lobs at floor, then creates a flame which travels in the direction you're facing. (1 Heart) 2) Holy Cross Use: Throws straight ahead, then returns. Good power, good range. (1 Heart) 3) Stopwatch Use: Freezes all on-screen enemies for 5 seconds. (10 Hearts) 4) Axe Use: Like Alucard and Richter, except she throws three at once. (4 Hearts) 5) Knife Use: Again, like Alucard and Richter, except she throws three at once. (3 Hearts.) 6) Holy Book Use: Holy Book revolves around Maria and does damage to any enemy it contacts. You can have two active at once. (5 Hearts) 7) Rebound Stone Use: Throws a stone which bounces off walls. (1 Heart) 8) Agunea Use: Sends out lightning. If it hits a target, hold Up + Attack to keep the juice flowing. This uses up more hearts, though. (10 Hearts) 9) Bibuti Use: Tosses holy ashes ahead. (1 Heart) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Maria's Methods of Unholy Mass Destruction :::::::::::::::::: [MMV] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= No, really. I'm serious. (By default, Fire is the A button and Kick is the C button.) 1) Triple Jump: Jump, Jump, Jump Just like the Leap Stone, only better. 2) Leap Stone Stomp: Jump, Jump, Jump, D + Jump Just like the Leap Stone, only better. Is there an echo in here? 3) Super Jump: D, U + Jump (Can be repeated in mid-air) * LEARN THIS * A la Richter; Maria causes damage to any enemy she plows through with this move. (2 MP) 4) Dash: F, F Again, just like Richter. 5) Slide: D + Jump. Nothing to say here... 6) Dash Kick: F, F + Kick Pretty self-explanatory. Press Kick quickly for Maria to flip off anything she hits, or hold Kick to kick through whatever is in her path. 7) Fireball: Fire Launches a fireball. The fireball can be charged to up to four levels (kind of like Mega Man) by holding the Fire button down. Can be done in mid-air. (2 MP/3 MP/8 MP/18 MP) 8) Guardian Knuckle: D, DF, F + Fire Maria does a dashing punch with an electric fist. (12 MP) 9) Flameburst: U, D, DF, F + Fire Maria unleashes a powerful flameburst. (30 MP) 10) Turtle Healing: D, DB, B, UB, U, UF, F, DF, D + Fire Maria will recover some life. (23 MP) 11) Owl Summon: Charge U, UF, F, DF, D + Fire Maria will summon an Owl companion, which acts sort of like Alucard's Bat familiar. (18 MP) 12) Dragon Summon: F, B, DB, D, DF, F, B + Fire Summons a Dragon (looks like it came right out of Salamander :) that you will be in direct control of until the spell expires. (35 MP) 13) Invincibility: U, UF, F, DF, D, DB, B, UB, Charge U, D + Fire Maria will be fully invincible for about 40 seconds or so. In addition, some of her physical attacks will increase in power and become Holy elemental. (43 MP) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Maria Tips :::::::::::::::::::::::::::::::::::::::::::::::::: [MTP] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Well, this was going to be the Maria Tips section, but there's really nothing to say. For a list of places Maria can't go, check the Richter section above. If you're losing a boss battle, cast the invincibility spell. (Or at least the healing spell.) Spike rooms? You guessed it: cast the invincibility spell. Um, not much else to say, so here's Nemo Incognito's Galamoth strategy: "More a war of attrition than a slugfest - Maria can heal herself but cannot do any serious damage to Galamoth. The whole essence of the fight is if Maria can conserve her magic energy. For this I have something I have dubbed (drumroll) the loopholes: a) Galamoth should be on the far right of the area, so that [Galamoth] cannot be seen when the screen is on the far left. Get Galamoth to start the black-energy-balls attack, and when it finishes super-jump onto the ledge above the entrance door. G should now use the big lightning-wave attack, so dodge it by dropping down and standing next to the entrance door. If the conditions are right, G will repeat the black-balls. This can be repeated infinitely and can be used to stall while the magic gauge recharges. b) same position as a), but when the black-balls attack is on walk slowly towards G. The balls will angle down until they stop just above Maria's head. Merely stand in this position to make Galamoth repeat the attack again and again. And when you have a full gauge, just turn invincible and super-jump repeatedly through G, preferably hovering around the head area and jumping again when you reach the body." -------------------Part IV: Glitches for Fun and Profit-------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Miscellaneous Glitches :::::::::::::::::::::::::::::::::::::: [GCH] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Since the last time I updated a number of new bugs have been discovered, prompting me to reserve a whole section for them. Some of these will be familiar, as I've just moved them down from the Miscellaneous Alucard Tips section above. Others will be new; percentage hunters who haven't been following the GameFAQs board will be interested in the new Clock Tower, Wolf, and Double Heart Refresh glitches in the next section. And let's not even mention the infinite money glitch... Unless otherwise noted, these tricks don't work on the Saturn version. * Infinite Money Trick * (Also works on Saturn!) OK, let's mention it after all. :) All good glitches in this game seem to involve the Sword Brothers spell, and this is no exception. Make sure you have at least one jewel of some sort (Diamonds obviously work the best), then head for the Master Librarian's room. Cast the Sword Brothers spell, then talk to the Librarian during the spell's animation. Select the option to sell jewels. If necessary, sell all but one of one kind of jewel. Then, push Start to enter the equipment menu (this doesn't normally work; that's what the SB spell was for.) Equip your remaining jewel, then exit the equipment menu (Saturn players: you MUST use the Start button to exit the pause menu, not the B button.) Choose to sell your last jewel, then exit the Librarian's menus. You will now find that you have 255 of that jewel. I don't think I need to tell you what you can do with 255 diamonds... * Wolf Bounce * (Also works on Saturn!) Here's a neat trick you can use to get to a few areas before you were meant to. When Alucard (in Wolf form) returns to human form in mid-air, pushing D + Jump will allow you to do the Leap Stone Stomp... even if you don't have the Leap Stone! If you bounce off of the candles in the Giant Clock Room, you can get to the Alucart equipment and Olrox's Quarters without having gotten the Leap Stone first. * Keep Your Alucard Equipment * Well, I finally got this to work. Start a game with the 99 Luck code (see above). Then, when you get to the room with the 3 Wargs (before the room with Death), kill them all. Then, unequip everything but the Alucard Sword, the Necklace of J, and the Twilight Cloak, leaving you with a DEF rating of 12. Turn around, exit left, and return to this room. Kill the first Warg, then jump over the second. If you got hit (and you most likely will), use either a Pot Roast or a Turkey to heal so this next part won't kill you. After you jump the second Warg, stand there and let it lunge at you. It should send you flying out of the room and past Death. You will be unable to go to the Menu screen until you save the game, so head to the nearest Save Point and save. Also, if you ever enter the room with Death again, he'll steal your equipment anyway unless you undertake the optional battle with Gaibon and Slogra (see the walkthrough for more details.) * Invisibility * Go to one of the Portals, and use a Library Card. After Alucard does his animation, but before the pillar of light appears, press Up to teleport. When you come out of the teleport, you'll be invisible. After a while, you'll be able to control Alucard, but only his sword and shield will be visible. This will last until you leave the CD hallway adjacent to the Portal. * Outer Wall CD Load Room Glitch * (Sort of works on Saturn) This is kind of tricky to pull off. Enter the CD load hallway connecting the Outer Wall and the Portal there, then turn into a Wolf. Get as close as you possibly can to the right exit without changing screens. Then, jump straight up, and push right at the height of the jump to change screens. Immediately after pushing right, hold down and left. If done correctly, instead of ending up on the platform next to the door that leads to the CD load room, you'll end up on the slope directly underneath the CD load room. (Saturn players will find themselves warped back to the middle of the CD load room.) This also works in the Reverse Outer Wall * The Bat Glitch * (Untested on Saturn) Immediately when collecting a Relic or a Life/Heart Max Up, morph into bat form. Uh... just try this for yourself. When you're done laughing, try this. Walk up to a Relic or Max Up in Wolf form, then turn into Bat form as above. Um... again, just see this for yourself. * The battle will never end! * (Untested on Saturn) Save before you get into the battle with Richter and Shaft. Once there, see how many hits it will take you to defeat Shaft's orb. Then, reload and get into the battle again. This time, knock both Shaft and Richter down until one hit will kill them. Then equip a Bomb-type weapon (a Pentagram will do nicely), then activate it to kill both of them at once. Despite Richter's bloody death, the game will continue normally as if you had simply defeated Shaft. That is, until you decide to re-enter Richter's chamber (coming from the direction of the broken stairway). You'll find Richter waiting for you again! At that point, you can either take out Richter or Shaft (or both). Either way, after you beat them, nothing will happen and you'll be stuck in Richter's room. Use a Library Card to exit. I was told that you need to save after fighting the second Richter battle to clear out this glitch, but I didn't check what exactly happens if you go back to Richter's chamber without saving. I suppose you'd get to fight Richter again, but I'll find out for the next update. * Beat the game with only four Vlad relics? * (Original Japanese PSX only) I have been told that on the original Japanese PSX version, you do not need to collect the Eye of Vlad to get into Dracula's chamber. (You still need to defeat Death, however.) This does not work on any of the later versions. * Extra Life/Heart Max Ups * (Saturn Version Only) Here's a neat trick for Saturn players. Start a Richter or Maria game, and collect the two Life Max Ups in the Entrance (and the Heart Max Up too, if you like.) Then, go to the Alchemy Laboratory, then return to the Entrance to find that all three of the Max Ups have returned! * Muramasa Glitch * Equip the Muramasa, then unequip it using the Empty Hand. You'll still be in permanent Dark Metamorphosis, although you won't be able to get enemies to bleed with your fists. You can use cutting subweapons like the Dagger or the Axe though, and any blood you absorb this way will still count for powering up your Muramasa. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: The Great Percentage Race ::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section is devoted to the amazingly popular pastime of filling up the map screen with white squares. While some of these tricks seem on the surface to be similar to the various "hidden worlds" tricks in the original Metroid, in CSOTN you will very rarely find any actual new areas to explore. But there are a few minor exceptions... Note that these sections are not intended to be the complete guide to percentage glitching. For more information you should visit the following sites (warning: these links may change long before I update the FAQ again, and in fact PaleDim's site was down as this update "went to press.") Machinegun's Glitch Site - http://www.geocities.com/machinegunsg/ PaleDim's Maps and Glitch FAQ - http://home.golden.net/~maggi/map.html Once again, unless otherwise noted, these glitches will only work on PSX versions of the game. * Sword Familiar Glitch * While the Sword Familiar Glitch is probably the least important of the percentage hunting glitches, it is the classic one, and probably a good start for those who have just begun the art of glitching. Head back to the Royal Chapel. At the very bottom of the first bell tower, walk up to the left exit (but don't enter.) Activate the Sword Familiar, and cast the Sword Brothers spell. Any time after the Sword begins its circling animation, you can walk left, and instead of switching screens, you'll simply waltz right out of the castle. (Contrary to previous versions of this FAQ, it is not necessary for you to be in Bat form for this trick to work.) If you did in fact switch screens, either your Sword Familiar's level is too low (it must be 90 or higher), or you walked too soon. Quickly change screens and wait a while longer, then try again. This trick also works at this same spot in the inverted castle. You can get up to 210.2% this way, but that's just where the fun begins. By using the Shield Rod or Mablung Sword along with the Alucard Shield, you can trigger even more rooms on the map. Just about anywhere you're "falling" at the bottom of the screen, or you can gravity jump against the side of the screen, triggering the Shield Rod Combo will give you an extra room. (For more details, check out n3m3s1s's Sword Brothers Glitch FAQ at www.gamefaqs.com; he explains this better than I have.) You can rack up a fair bit more percentage that way, but the fun is still not over. Anyplace you can double jump off the top of the screen, you can trigger the Shield Rod combo for an extra room... but this often requires incredible pixel-perfect timing. You need to hit the combo at the height of Alucard's second Leap Stone jump. If done correctly, Alucard should be completely invisible, but even that doesn't necessarily mean you were high enough. If you have the patience, you can get up to 226.0% this way. Or you can just cheat. The Heart Refresh works as well as the Alucard Shield combo, and with a Duplicator and two of them, you can always get your room. Immediately after the double jump, activate a Heart Refresh. While the first one is going off, press and hold the other attack button. That way, the second one will fire off almost immediately after the first one ends (Alucard will go through a frame of animation in the meantime.) Then, while the second one is going off, press and hold the first attack button. Keep alternating in this way until Alucard slowly begins to come down from the double jump. Since you set of a Heart Refresh at every frame of animation (if you did this right), you will get the room. * The Clock Tower Glitch * Head for the Clock Tower and open the grate there (see the Frequently Asked Questions section if you don't know how to do this.) Then, stand in the area where the grate used to be, then using either the Axe subweapon or a Bomb-type weapon (Power of Sire, etc.) hit the gear above the doorway. This will cause the grate to close again, pushing you through the floor. You can do a similar trick in the Inverted Castle. This time, click all three gears except the one closest to the grate. Now, walk up to the grate and hold right while continuously firing off the Power of Sire (Axe, whatever). If you do this right, you'll enter the next room, but the grate will be closed again when you try to return, and you'll get forced into the ceiling. (You can also do this with Richter.) * The Wolf Glitch * This is an extremely difficult glitch to pull off, so fortunately in most where the Wolf Glitch comes in handy you can use the slower but easier Double Heart Refresh glitch instead. :) Anyway, here's how this works. Any place you can find a stairway, transform into Wolf form, then dash at the stairway. Right before you reach it, tap the jump button and transform back into Alucard. If you timed it right, you'll find yourself stuck under the floor. From here you can use Heart Refreshes to grab some white rooms on your map underneath whatever room you're actually in. This is very difficult to explain, so I recommend checking out Machinegun's website for a better explanation (with pictures! :) What makes the Wolf Glitch somewhat more interesting is that you can use to do some interesting things (like get Alucard into that little space underneath the grate at the beginning of the game, or skip Richter and go directly to the second castle, etc.) I'll explain these in more detail later. * The Double Heart Refresh Glitch * (Also works on Saturn!) While the slowness of this trick makes it almost as annoying to pull off as the extremely difficult to time Wolf Glitch, this one is much easier to do. We've already seen the Double Heart Refresh trick earlier, but here's how to use it as a "replacement" for the Wolf Glitch: First, equip two Heart Refreshes and a Duplicator. Find a doorway, then jump toward it as if you wanted to jump into the next screen. Before you switch screens though, activate a Heart Refresh. While that one is going off, press and hold down the other attack button. When the second Heart Refresh goes off, press and hold down the first attack button. Continue doing this, but be sure you hold the directional pad toward the doorway. You'll notice between Heart Refreshes that Alucard will get in a frame of animation. However, the next screen will never load if you do it right, and once Alucard starts his landing animation he'll continue to sink down into the floor. Once he gets to the bottom of the screen, you can stop Heart Refreshing. This will also if you start using the Heart Refreshes as you're falling off the bottom of the screen. If you do enough, you'll end up at the bottom of the screen below once you stop Heart Refreshing. Use too many and... * The White Waterfall * (Also works on Saturn!) This is usually considered cheating by most percentage glitchers. Start a Double Heart Refresh as described above, but this time keep on using them. For about every 35 or so Heart Refreshes you use before stopping, a new room will get highlighted on the map. Basically, given any room in the castle, you can create a "white waterfall" underneath it all the way down to the bottom of the map if you're persistent enough. * The Elevator Glitch * (Original Japanese Version Only) Equip a weapon like the Estoc that has a dash move (either by default or by a B, F + Attack motion.) Then head for the Outer Wall elevator. Trigger the dash attack so that you'll dash across the elevator, but hold down as you do so. The elevator will head downward, and so will Alucard... but Alucard won't be in the elevator! He'll end up outside the Outer Wall. This won't work on any of the newer versions of the game, but the rooms you can get from this trick can still be obtained via the Wolf Glitch. * The Wolf Dash Trick * (Saturn Version Only) If you compare the map of the Inverted Caverns on the Saturn version to the maps of the PSX version, you'll notice that three rooms are missing in the Saturn version. Two of them are in the long hallway that leads to the Force of Echo. They're easy to pick out on the automap, since they're the two rooms missing on the top row. The other is early on in the hallway with the $2000 bag. (I haven't been able to get the one there, however.) To get them, you'll need to do a wolf super-jump, which works something like this. Find a steep slope (it doesn't need to be large, just fairly steep.) Then, from about half-screen away (it may try some trial and error to find the right spot), do the D, DF, F + Attack Wolf Smash. Jump _just_ before you hit the slope and your Wolf should go flying into the ceiling. :) * The Sword Brothers Save Glitch * This was found on a Japanese site somewhere, and since I can't read Japanese all I have to go on is a Babelfish translation. Apparently the point of this trick was to get an Alucard with exceptionally high stats. However nobody has reported having this happen. What usually _does_ happen is that your map screen will get scrambled (mine was completely scrambled, although partial scrambling seems to be more common), and you can re-explore any "lost" areas to increase your percentage. On occasion, you may also find that any items you've collected will be reset, so you can collect them again. (Note that since you can get practically infinite percentage without actually finding any new rooms using this glitch, it is usually not considered to be a "legitimate" percentage glitch.) Anyway, step one is MAKE A BACKUP OF WHATEVER SAVE YOU ARE GOING TO TRY THIS ON! This trick _is guaranteed_ to make a mess of your save, and there's no guarantee that it will be a good mess. You might want to back up any other saves on the memory card you don't want to lose as well. With that out of the way, it goes something like this: 0) MAKE A BACKUP! (You have been warned!) 1) Head for a save room. 2) Cast the Sword Brothers spell. Like the Infinite Money trick, this allows you to enter the pause menu during times when you normally couldn't. 3) Start a save. 4) While the save is in progress, enter the equipment menu and change your equipment around. (What exactly you're supposed to do here is unclear at the moment. Try switching stuff around, leaving the pause menu entirely, coming back, switching more stuff around, etc.) Equipping the AxeLord Armor somewhere along the way seems to be the best way to get something interesting to happen. 5) When you're tired of fooling with the equipment menu, exit the pause menu and let the save finish. 6) Restart the game, and attempt to reload. While you can do this on the Saturn version, it doesn't actually seem to affect your save in any way. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Hidden Worlds ::::::::::::::::::::::::::::::::::::::::::::::: [HDN] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As I noted earlier there isn't much outside of the castle walls to actually explore like you could in Metroid. And when all is said and done, filling your map with white space nets you only bragging rights and a really powerful Walk Armor. :) With that in mind, here are the few hidden worlds" as well as some of the more bizarre uses of the percentage glitches described above. As usual, assume these do not work on the Saturn version unless otherwise noted. * Corridor to the Underground Gardens * Richter players have long been familiar with this; underneath the slab at the beginning of the game lurks a small two-room vertical cavern and a save point. This is where a corridor to the Underground Gardens was supposed to have been placed, but the Gardens were never finished in the PSX version, and therefore this grate never opens. The Richter section describes how to get there with Richter. Saturn players don't need any special tricks, as the slab opens upon visiting the Alchemy Laboratory. PSX Alucard players, however, have to resort to either the Wolf Glitch or the Double Heart Refresh to get there. Choose your poison, then head for the very first room in the castle itself (the room immediately to the right of the beginning of the game.) Either Wolf Glitch the leftmost slope or Double Heart Refresh the left doorway, then Wing Smash over to the left once you're under the floor. You'll end up under the floor in the beginning of the game, and if you head left enough, you'll be rather suddenly pulled into a glitched Save Point. (Why this Save Point is glitched in the Alucard game and not in the Richter game is one of life's greatest mysteries. :) Not really much to do here though, since, well, it's just a two-room cavern and a Save Point. * Third Outer Wall * In the inverted castle, Double Heart Refresh the doorway that leads left into where the Nightmare room would be in the first castle. (The Peanut room in the Reverse Caverns, in other words.) Once you've gotten underneath the Peanut room, exit left (you'll have to change forms to exit), and you'll find yourself in a CD load room clear across the map. Simply exit to the right to find yourself in... a really glitchy Outer Wall. Yep, for some reason there's a duplicate regular castle Outer Wall in the inverted castle. The two Save Points are functional; if you save and restart the game you'll find that you've saved in a place with no name. (That, and the graphic glitches will clear up.) This Outer Wall overlaps a bit with the Reverse Entrance on the automap, but you'll get white rooms for the places that don't. The doorways exit to where you'd expect them to... sort of. Taking the door to the Long Library will land you in the Forbidden Library instead. * Nightmare * (Untested on Saturn) Normally the only way to get here is the fake Save Point in the Underground Caverns, and you can only do it once. But if you wish to return, well, go back to the doorway that leads to the fake Save Point and Double Heart Refresh to the right. Again, underneath the fake Save Point, head all the way to the right and switch forms to exit. You'll emerge in Nightmare, where the Succubus will be waiting for you again. After defeating her again, you will return to the fake Save Point. There's really not much point in doing this though, since Nightmare isn't on the map and therefore doesn't give you any rooms. ----------------------------Part V: Mechanics------------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Combat Handbook ::::::::::::::::::::::::::::::::::::::::::::: [MEC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This, dear CSOTN fans, is where I shall describe how the CSOTN combat engine determines how much butt you are kicking (or how much of your butt is being kicked) at any given moment. Unlike previous versions of the FAQ, this section is pretty complete now, but there are still a few unanswered questions. Some quick notes about notation (if you're familiar with the works of Ben Siron you can skip this part): (a..b) - This means to pick a random integer between a and b. Therefore, (0..1) means to randomly pick 0 or 1. Flip a coin or something. :) [x] - This means the greatest integer less than or equal to x. For the purposes of this FAQ, that means to truncate the decimal. (Ex: [4.5] = 4, [10.999999] = 10. But: [-1.5] = -2, but this game tends to replace negative numbers with 0 long before you need to worry about the greatest integer function.) * Know Your Stats * A fairly oft asked question: "what does do?" Find out here. STR - This one is pretty straightforward. This affects how much damage you do with physical attacks, special weapon attacks, and some Shield Rod combos. CON - (Which stands for "constitution". Stop asking now please. :) CON's job is mostly to give Alucard a slight DEF boost, which is calculated in a really bizarre fashion. You'll notice, that the CON stat (like any other) is given in a x + y format, where x is your natural CON and y is the bonus given by equipment. However, the x and y CON values have vastly different effects on your DEF: CON bonus = [(x + (8 * y))^(0.5) - 2] In other words, take the y value and multiply it by 8, then add the x value. (If the result of this is negative, replace it with 0.) Take the square root, then subtract 2 and truncate the decimal. The result is the amount of DEF Alucard has due to his CON score. CON also affects the amount of time the Poison and Curse ailments last. The following formulas estimate the time in seconds these ailments last (again, x is natural CON and y is bonus CON.): Poison Duration = 81.92 - (x * 0.32 + y * 2.56) or 5.12, whichever is larger. Curse Duration = 20.48 - (x * 0.08 + y * 0.64) or 1.28, whichever is larger. INT - Affects the damage subweapons, familiars, and some spells do. These calculations will be explained in greater detail later, but they all involve the INT bonus shown below. Like the CON bonus, Alucard's natural and bonus INT affect the INT bonus differently. Given an INT score in the form x + y, where x is Alucard's natural INT and y is the INT bonus given by equipment or potions: INT bonus = [(0.2 * x) + (0.8 * y)] INT also affects the duration of Dark Metamorphosis effects. LCK - Luck affects your chances of doing critical hits (sometimes it even affects the amount of damage the critical hit does) and getting rare drop items from enemies. It also affects the chances of the Talisman preventing damage. ATT - The ATT stats listed on the pause menu detail how much damage Alucard will do with a simple swing of whatever weapon Alucard has equipped. It is calculated as follows. All weapons (including the Dark and Medusa shields, but _not_ including the Sword Familiar, Badelaire, and Muramasa) have a maximum attack stat. These are listed in the equipment listings following the Mechanics section. Given this, your ATT rating will be: ATT = STR + [Max ATT - (STR / 2)] (if STR < Max ATT) ATT = STR + Max ATT (if STR >= Max ATT) The STR above includes your natural STR as well as any bonuses from potions, Rings of Varda, or other items. This ATT may be further augmented by bonuses from a Ring of Varda, Attack potions, etc. Special weapon attacks and some Shield Rod combos work in a similar fashion. Their Max ATT values will be listed in the equipment section; just plug them into whichever formula above applies. The Sword Familiar, Badelaire, and Muramasa work differently. Check the equipment section to determine how their attack values are calculated, then simply add your STR (and Ring of Varda or potion ATT bonuses) to that. DEF - How much damage a target can absorb. Alucard's DEF is equal to: DEF = CON bonus + (Sum of DEF bonuses from armor/items/potions/etc) If the result of this calculation is less than zero, then DEF is set equal to zero. * Dual-Element Attacks * Richter's Vampire Killer and most subweapons are capable of doing two different kinds of elemental damage. (For example, the Vampire Killer can do either Holy or Hit damage, depending on the circumstances.) Here's how this works. The above-mention attacks have two elements: a dominant and recessive element. (For example, the Vampire Killer's dominant element is Holy, and recessive element is Hit.) If the target of the attack has any reaction (weak, strong, immune, absorb) to the dominant element, then the dominant element will be used. (Thus, the Vampire Killer does double damage to any enemy weak vs. Holy, and half damage to any enemy strong vs. Holy, etc.) However, if the enemy has no reaction to the dominant element _and_ is weak vs. the recessive element, then the recessive element will be used. (Try the Vampire Killer against green Axe Knights. They have no reaction to Holy but are weak against Hit; therefore the Vampire Killer will do double damage to the Axe Knight.) Note that if the enemy has no reaction to the dominant element but is strong, immune, or absorbs the recessive one, there will be no change in damage. The dual elements of Alucard's subweapon attacks were listed in the Spells, Subweapons, and Familiars heading further down. I'll eventually stick Richter and Maria's dual element properties into the chart with their other attacks, but for now: - Vampire Killer - Holy/Hit - Flame Whip - still Holy/Hit (Fire/Hit in Japanese PSX the Best re-release.) - Holy Cross - Holy/Hit - All other Subweapons: Same as Alucard's - Axe Crash: Holy/Cut - Agunea Crash: Holy/Hit - Bibuti Crash: Holy/Hit - Dagger Crash: Holy/Cut - Holy Book Crash: Holy/Hit - Holy Cross Crash: Unlike Alucard, both cross and light are Holy/Hit - Hydro Storm: Holy/Hit - Stopwatch Crash: Thunder/Hit (This may be a possible explanation for the Stone Rose's weakness against the Flame Star or any sword weapon that has an elemental property other than Cut. Or it could be that the Stone Rose is just buggy. Since it's the only enemy in the game weak against Cut, it's hard to say for sure.) * Battle Mechanics * Unlike other RPG battle engines that love to include all sorts of random factors, CSOTN's damage formula is pretty straightforward: Damage done = (AM * ATT) - Target's DEF AM is the attack multiplier. This is usually 1, except in the following cases: Attacker is poisoned: AM = 0.5 Target is strong vs. attack: AM = 0.5 Target is strong vs. attack, attacker poisoned: AM = 0.25 Target is weak vs. attack: AM = 2 Target is weak vs. attack, attacker poisoned: AM = 1 Note that weapons can only do one kind of damage at a time. Most swords do Cut damage, but the Terminus Est does Poison (and not Cut) damage. Similarly, most clubs do Hit damage, but the Holy Rod will do Holy (and not Hit) damage. Richter's whip and some subweapons may do different kinds of damage under different circumstances, and this will be explained later. If the attacker is Alucard, see the discussion above about ATT. If the attacker is an enemy, you can look up the ATT value of their attacks in the enemy list. With Richter, use the following values for ATT (double these if you are in the second castle.) For now only dominant elemental attributes are listed for subweapon attacks. - Whip: 32 Holy - Agunea: 20 Holy - Agunea Crash: 80 Holy - Flame Whip: 32 Holy - Axe: 50 Holy - Axe Crash: 50 Holy - Slide: 20 Hit - Bibuti: 40 Holy - Bibuti Crash: 20 Holy - Air Slide: 60 Hit - Dagger: 20 Holy - Dagger Crash: 20 Holy - Air Dash: 80 Hit - Holy Book: 5 Holy - Book Crash: 80 Hit - Super Jump: 80 Hit - Holy Cross: 40 Holy -+Cross Crash: 60/40 Holy - Holy Water*: 5/8 Holy - Hydro Storm: 80 Holy - Rebound Stone: 40 Holy -!Rebound Crash:20/10 Hit - Stopwatch Crash: 15 Thun * - The Holy Water bottle hits for 5 Hit, the flame attack is 8 Holy/Fire. + - The crosses hit for 60 Holy/Hit, the beam of light is 40 Holy/Hit ! - The stones do 20 Hit; the beam does 10 Hit. In the US PSX, European PSX, and Saturn versions, Richter's Flame Whip does absolutely nothing. This is most likely a bug, since in the Japanese "PlayStation the Best" re-release version, the Flame Whip has an ATT of 64 Fire/Hit. (I'd assume the original Japanese PSX is identical to the US PSX, et al, in this regard.) Saturn players playing Maria shall find the following values useful (again, double these in the inverted castle.) Again, the subweapon attacks only have their dominant elemental attribute listed. - Kick: 30 Hit - Agunea: 20 Holy - Guardian Knuckle: 50 Holy - Dash Kick: 45 Hit - Axe 20 Holy - Flameburst: 20 Fire - Slide: 20 Hit - Bibuti 20 Holy - Owl Summon: 30 Holy - Fireball Lv1: 15 Hit - Dagger: 10 Holy - Dragon Summon: 25 Holy - Fireball Lv2: 30 Fire - Holy Book 15 Holy Invincibility - Fireball Lv3: 40 Hit - Holy Cross: 40 Holy - Touch: 20 Holy - Fireball Lv4: 45 Hit - Holy Water*: 5/8 Holy - Dash Kick: 45 Holy - Super Jump: 80 Hit - Rebound Stone: 40 Holy - Super Jump: 160 Hit - Stomp: 30 Hit - Slide: 20 Holy * - Like Richter, the bottle is 5 Hit, the flame is 8 Holy/Fire. Occasionally, you will do a Critical Hit, in which seems to work as follows: If ATT >= LCK, a critical hit will do a random amount of damage between ATT and 2 * ATT. If ATT < LCK, a critical hit will do a random amount of damage between ATT and ATT + LCK. For values of ATT and LCK you're likely to encounter in a real game (i.e., you didn't boost your LCK to something outrageous via a GameShark or save hacking), these "random amounts of damage" tend not to be very random. I've yet to determine if this is the result of a poor random number generator or some other pattern I've not noticed. Enemy's DEF is also pretty self-explanatory. Check the Enemy List section to find the defense rating of a particular enemy. After doing the calculation, truncate any decimals, if any. If the damage calculation results in a number less than one, the damage will be equal to one. If the enemy absorbs the particular attack you are doing, the damage is added to the enemy's HP instead of subtracted. * Spells, Subweapons, and Familiars * I shall start with Spells and Subweapons, since they are a bit simpler. The ATT of a spell or subweapon attack is calculated by: ATT = INT bonus + SP + (0..1) Where SP (Spell/Subweapon Power) is a constant that depends on what you're doing: - Agunea: 10 Holy/Thunder - Axe: 10 Holy/Cut - Bibuti: 8 Holy - Dagger: 5 Holy/Cut - Holy Book: 8 Holy - Holy Cross: 40 Holy/Hit (cross), 5 Holy/Hit (light) - Cross w/ 1 Staurolite: 80 Holy/Hit (cross), 10 Holy/Hit (light) - Cross w/ 2 Staurolites: 120 Holy/Hit (cross), 15 Holy/Hit (light)* - Holy Water: 1 Hit (bottle), 5 Holy/Fire (flame) - Rebound Stone: 8 Holy/Hit - Fire of Bat: 10 Fire - Force of Echo: 10 Hit - Gas Cloud: 20 Poison - Hellfire (either version): 30 Fire - Soul Steal: 15 Hit - Summon Spirit: 15 Hit - Tetra Spirit: 15 Hit - Wing Smash: 50 Hit - Wolf Bite: 10 Cut - Wolf Charge: 30 Cut (without Power of Wolf relic) - Swift Wolf Charge: 50 Hit (with Power of Wolf relic) - AxeLord Armor attack: 30 Cut (Mojo Mail bonus cannot apply, obviously. :) * - This is not possible without resorting to some cheating method (GameShark, save hacking, or save glitching.) Add an additional 10 to the ATT if you are using a subweapon and you have the Brilliant mail equipped. Similarly, if you are using a spell and have the Mojo mail equipped, multiply the ATT by 1.5. Familiar attacks (including the Sword Brothers spell) are a bit more complicated: ATT = [(INT Bonus + FA + (0..1)) * Mojo] * FPWR Where Mojo is 1.5 if the Mojo Mail is equipped, and 1 otherwise. FA is a constant that depends on the particular attack a familiar is doing, and FPWR is the power level of the familiar. This is based on its level as follows: Familiar Level | FPWR ---------------+------ 1-23 | 1 24-47 | 2 48-71 | 3 71-94 | 4 95-99 | 5 The FA values are as follows: - Bat swoop: 5 Hit - Ghost suck: 5 Hit (begins to Soul Steal at level 70) - Demon stab: 5 Cut - Demon swipe: 10 Cut - Demon fire spear: 30 Fire (becomes available at level 20) - Demon ice spear: 30 Ice (becomes available at level 40) - Demon thunder spear: 30 Thunder (becomes available at level 60) - Demon lightning spear: 45 Thunder (becomes available at level 80) - Sword: 5 Cut - Sword homing attack: 10 Cut (after level 70). - Sword Brothers spell: 20 Cut At level 99 the Demon's fire, ice, and thunder attacks occasionally have an FA of 45 instead of 30 (and the lightning spear sometimes has an FA of 30 instead of 45.) I do not know if this can happen before level 99, or if this happens for any reason other than pure chance. * Example Calculations * Here are some example calculations: Let's say Alucard is fighting a Tombstone (def 100, strong vs. cut, weak vs. hit) with a STR of 50. Then: With the Alucart Sword (MAT 2, Cut): - AM = 0.5, because the Tombstone is strong vs. cut. - ATT = 52, Alucard's attack stat with the Alucart sword equipped. - DEF = 100, the Tombstone's DEF rating. - Damage = (.5 * 52) - 100. Since this comes up to be -74, which is less than 1, the damage done will be 1. Let's try a different weapon. :) With the Marsil (MAT 33, Fire): - AM = 1, because the Tombstone has neither weakness nor strength to fire. - ATT = 83, Alucard's attack stat with the Marsil equipped. - DEF = 100, Tombstone's DEF rating. - Damage = (1 * 83) - 100. Since this will be -17, Alucard will still only do 1 damage to the Tombstone. Let's try something else. With the Fist of Tulkas (MAT 36, Hit): - AM = 2, because the Tombstone is weak vs. Hit. - ATT = 86, Alucard's attack stat with the Fist of Tulkas equipped. - DEF still is 100. - Damage = (2 * 86) - 100 = 72. That's much better. With the Bat Pentagram (MAT 99, Hit) - AM = 2, because the Tombstone is weak vs. Hit. - Since Alucard's STR is less than the MAT of the Bat Pentagram, the Bat Pentagram gives a ATT bonus of 99 - [50 / 2] = 74. Alucard's ATT is then equal to 50 + 74 = 124. - DEF is still 100. - Damage = (2 * 124) - 100 = 148. That's even better still. :) With this is mind, one can begin to appreciate the Dragon Helm, which cuts an enemy's DEF in half. This would give Alucard an extra 50 points of damage on the Tombstone in each of these cases. Alucard has a natural INT score of 50 and has equipped two Rings of Varda, a Silver Crown, the Alucard Mail, and has activated the Ring of Vlad, for a total INT score of 50 + 82. He is fighting Zombies (DEF = 0). - INT bonus = [(0.2 * 50) + (0.8 * 82)] = 75 Alucard attacks with a dagger: - SP = 5, the subweapon power of a dagger. - ATT = [INT Bonus + SP + (0..1)] = 80 or 81. - AM = 2, since Zombies are weak vs. Holy. - Damage = (2 * 80) - 0 = 160, or (2 * 81) - 0 = 162. A Level 80 Demon Familiar hits a zombie with his flame spear. - FPWR = 4, the power level of a level 80 familiar. - FA = 30, the attack power of a demon's flame spear. - Mojo = 1, since Alucard is not wearing the Mojo Mail. - ATT = [(INT Bonus + FA + (0..1)) * Mojo] * FPWR = 105 * 4 or 106 * 4 = 420 or 424. - AM = 2, since Zombies are weak vs. Fire - Damage = (2 * 420) - 0 = 840, or (2 * 424) - 0 = 848 * Color by Elemental * Here's a quick way to tell what sort of damage your weapon is doing. Some enemies will flash when you hit them, and what color they flash is determined by what type of damage your weapon does. Here's a quick list, but those of you with Japanese versions (PSX or Saturn) may want to refer to your manual, since the pictures there will no doubt be better than my descriptions here. (For some reason this information was removed from the US manual; probably the fact that the US manual was in black and white had something to do with it. :) Unfortunately some of the elemental attacks cause similarly colored flashes. (I can't tell the difference between Poison and Curse, myself.) Also, some attacks just do not use the right color. (See the Holy Water for a good example... red flash, holy damage. D'oh!) Curse - Green + Purple Holy - Green Cut - Red Ice - Blue Dark - Dark Green Poison - Purple + Green Fire - Orange-Red Stone - Grey Hit - Rainbow Thunder - Yellow * Map Coverage and Percentage * Not really sure where this should go... The percentage reported on the save select screen is equal to the number of rooms you have divided by 9.42, then truncated past the tenths place. For example, if you have 1000 rooms, you will have 1000 / 9.42 = ~106.157112527 = 106.1%. Note that percentage is _not_ affected by things like items found, completion of the enemy list, etc. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Levels and Experience ::::::::::::::::::::::::::::::::::::::: [LVL] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Experience Calculation * You have probably noticed that the EXP value listed for any given enemy bears little resemblance to the amount you get when you actually kill an enemy. You've probably also noticed that as you level up, an enemy that was giving you tons of experience suddenly is not giving you jack. So, shamelessly ripped off from Brian Kern's CSOTN FAQ, here's the deal with gaining experience. If your level is equal to the level of the enemy you just defeated, you will get the experience amount listed in the Master Librarian's list. If your level is one below that of the enemy, you get the listed EXP * 1.25 (truncate decimals, as usual). If you're two levels below the enemy, you get the "one below" EXP * 1.25 (again, truncate any decimals). If you're three below, you get the "two below" EXP * 1.25, and so on. However, the experience you get at five below is the most you can get, so if you are six or more levels below the enemy, you will still only receive the "five below" experience amount. Of course, the flip side of this is that you gain less than the listed amount if your level is above that of an enemy. This works the same way as being below the enemy, with two exceptions. First, the magic number to multiply by in this situation is 2/3 (better still, just divide by 1.5 :). Secondly, the experience can (and will) drop all the way to 1. Annoying, innit? Here's an example. Brian Kern worked out the details for a Guardian, so I'll choose a different enemy. Let's go with Galamoth (LV 50, EXP 9999). The [stuff] notation means to take the greatest integer less than or equal to (stuff)... or in these situations it's safe to say just truncate the decimal from (stuff). Your Level Experience Gained The Math ---------- ----------------- -------- 45 or less 30510 [24408 * 1.25] 46 24408 [19527 * 1.25] 47 19527 [15622 * 1.25] 48 15622 [12498 * 1.25] 49 12498 [9999 * 1.25] 50 9999 This is the listed EXP. 51 6666 [9999 / 1.5] 52 4444 [6666 / 1.5] 53 2962 [4444 / 1.5] 54 1947 [2962 / 1.5] 55 1316 [1947 / 1.5] 56 877 [1316 / 1.5] ... ... ... 70 2 [4 / 1.5] 71 1 [2 / 1.5] 72 or more 1 Awarded EXP cannot be less than 1. For the mathematically minded, a rough estimate of the level at which an enemy will only give 1 experience is... Enemy LV + ( log(2/Listed EXP) / log(2/3) ) ...give or take one level. You may instead wish to look up the new LOW (Level of Worthlessness) stat I added to the Enemy List. :) * Familiar Experience * The amount of experience an active Familiar gains depends on the enemy's listed EXP and the Familiar's current level as per the following formula: Familiar EXP = [log ((2 * Listed EXP)/(Fam. LV)) / log 2] If you don't have a calculator with a log function handy, you can find Familiar EXP as follows. Divide the listed EXP by the Familiar's current level, then repeatedly divide by 2 until you end up with a number less than 1. The number of times you divided by 2 will be the number of experience points your Familiar will receive. * The Art of Leveling Up * Contrary to popular belief, the amount of max HP, and max Hearts you gain per level up is pre-determined. You always gain 2 Hearts per level up. Max MP randomly gains 4 or 5 points per level. HP gains are slightly less predictable, but they are predetermined, and the HP values you gain per level up are listed on the experience chart below. Of more interest is what happens to your four other stats (STR, CON, INT, and LCK) when you level up. Here's the deal: there are 19 possible level-ups you can get, and one is chosen randomly when you level up. The choices are: - Any one stat +1 (4 possibilities) - Any one stat +2 (4 possibilities) - Any two stats +1 (6 possibilities) - Any three stats +1 (4 possibilities) - All four stats +1 (1 possibility) If you save right before you level up, you can "re-roll" if you don't like what you got for a level up. Just reload any try again. (Theoretically, you could go for the all +1 option every level up. However, there's only about a 5.26% chance of this happening. Opting to keep any "three +1's" or better is a more reasonable option, in my opinion.) * Experience/HP Gains Chart * (Note: HP gains from level 69-99 are currently unconfirmed, but I'm fairly certain the listed values are correct. It gets you the right total in the end, at least. :) LV Exp Needed +HP LV Exp Needed +HP -- ---------- --- -- ---------- --- 1 0 * 51 222000 30 2 100 1 52 234000 30 3 250 1 53 246000 30 4 450 1 54 258000 30 5 700 1 55 270000 30 6 1000 1 56 282000 30 7 1350 1 57 294000 30 8 1750 1 58 306000 30 9 2200 1 59 318000 30 10 2700 3 60 330000 40 11 3250 3 61 344000 40 12 3850 3 62 358000 40 13 4500 3 63 372000 40 14 5200 3 64 386000 40 15 5950 3 65 400000 40 16 6750 3 66 414000 40 17 7600 3 67 428000 40 18 8500 3 68 442000 40 19 9450 3 69 456000 40 20 10450 6 70 470000 50 21 11700 6 71 486000 50 22 13200 6 72 502000 50 23 15100 6 73 518000 50 24 17500 6 74 534000 50 25 20400 6 75 550000 50 26 23700 6 76 566000 50 27 27200 6 77 582000 50 28 30900 6 78 598000 50 29 35000 6 79 614000 50 30 39500 10 80 630000 100 31 44500 10 81 648000 100 32 50000 10 82 666000 100 33 56000 10 83 684000 100 34 61500 10 84 702000 100 35 68500 10 85 720000 100 36 76000 10 86 738000 100 37 84000 10 87 756000 100 38 92500 10 88 774000 100 39 101500 10 89 792000 100 40 110000 20 90 810000 200 41 120000 20 91 830000 200 42 130000 20 92 850000 200 43 140000 20 93 870000 200 44 150000 20 94 890000 200 45 160000 20 95 910000 200 46 170000 20 96 930000 200 47 180000 20 97 950000 200 48 190000 20 98 970000 200 49 200000 20 99 999999 200 50 210000 30 * - The HP, MP, and Hearts you start with are determined by your performance in the intro Richter/Dracula battle. See the beginning of the Walkthrough for details. ------------------Part V: Equipment, Item, and Enemy Lists----------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Equipment - Hands ::::::::::::::::::::::::::::::::::::::::::: [HND] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Hand equipment is the largest category of items in the game. It contains such important items as weapons, shields, medicine, and food. Your Hand list will fill up quickly; but there is a sort feature that the manual neglects to mention. When you first enter the Equip screen, highlight either the left or right hand and push Triangle. A list of item types will appear on the right side of the screen. Choose one. Your entire inventory will be sorted by category, and the category you chose will appear first. The MAT stat listed for weapons is that weapon's maximum attack value. Instead of simply adding a constant ATT bonus, most weapons will change their ATT bonuses depending on Alucard's STR stat and the MAT. Consult the Mechanics section for more details. (Note that the ATT bonuses from the Badelaire, Muramasa, and Sword Familiar are handled differently. Look them up below for more information.) Unless otherwise noted, special weapon attacks have the same elemental attribute as their parent weapon. * Bomb * Bombs have a nasty effect on all onscreen enemies. --------------------------------------------------------------------------- Bat Pentagram Type: Bomb STR +0 CON +0 INT +0 LCK +0 MAT 99 Hit DEF +0 Damages all enemies [use] Drop: Ctulhu Find: Reverce Caverns --------------------------------------------------------------------------- Karma Coin Type: Bomb STR +0 CON +0 INT +0 LCK +0 MAT 50 Hit DEF +0 Coin with 2 effects [use] - Heads: Angel appears for a limited time and Soul Steals all on-screen enemies or Candles. - Tails: Lightning blast hits directly where the coin lands. Drop: Fire Warg, Orobourous Find: Catacombs, Floating Catacombs, Reverse Clock Tower --------------------------------------------------------------------------- Neutron Bomb Type: Bomb STR +0 CON +0 INT +0 LCK +0 MAT 30 Hit DEF +0 Damages all enemies [use] Drop: Cave Troll, Plate Lord Find: Forbidden Library --------------------------------------------------------------------------- Pentagram Type: Bomb STR +0 CON +0 INT +0 LCK +0 MAT 50 Hit DEF +0 Damages all enemies [use] Drop: Ctulhu, Diplocephalus, Spellbook, Wraith [Saturn version only] Find: Clock Tower, Underground Caverns --------------------------------------------------------------------------- Power of Sire Type: Bomb STR +0 CON +0 INT +0 LCK +0 MAT 40 Hit DEF +0 Damages all enemies [use] - The picture appears to be of the real Vlad Tepes, upon whom Bram Stoker based his character of Dracula. Find: Abandoned Mine, Cave --------------------------------------------------------------------------- * Club * Clubs are good against enemies that are strong vs. Cut, such as the various Lords. I believe Clubs do Hit type damage. Check out the Shield Rod for some really sick attacks. -------------------------------------------------------------------------- Holy rod Type: Club STR +0 CON +0 INT +0 LCK +0 MAT 12 Holy DEF +0 Anointed rod - B, F + Attack: Does slightly more damage. (MAT 27) Find: Long Library -------------------------------------------------------------------------- Mace Type: Club STR +0 CON +0 INT +0 LCK +0 MAT 9 Hit DEF +0 Iron cudgel Buy: Long Library ($2000) -------------------------------------------------------------------------- Moon rod Type: Club STR +0 CON +0 INT +0 LCK +0 MAT 17 Hit DEF +0 Rod with lunar markings - D, DF, F + Attack: Creates four crescent blades which rush forward. (MAT 35; 4 MP) Find: Reverse Clock Tower -------------------------------------------------------------------------- Morningstar Type: Club STR +0 CON +0 INT +0 LCK +0 MAT 11 Hit DEF +0 Spiked iron club Drop: Flail Guard Find: Royal Chapel -------------------------------------------------------------------------- Shield Rod Type: Club STR +0 CON +0 INT +0 LCK +0 MAT 11 Hit DEF +2 Extra effective with shield. - MAT 16 if shield equipped. - Shields add an extra DEF +2 when Shield Rod is equipped (in addition to the DEF+2 the rod itself gives). - B, F + Attack: Creates shield (from Gradius, no less) that blocks enemy projectiles. - Square + Circle: Does attack based on shield equipped. See Shields for details. Find: Colosseum -------------------------------------------------------------------------- Star Flail Type: Club STR +0 CON +0 INT +0 LCK +0 MAT 15 Hit DEF +0 Flail with spiked balls - B, F + Attack: Does slightly more damage. (MAT 35) Find: Clock Tower -------------------------------------------------------------------------- * Fist * Fists do short-ranged Hit type damage. All fist weapons have the following special attack: - Jump, DB or DF + Attack: Kick (same MAT as equipped weapon) All fist weapons except the Blue knuckles have the following special attack: - Hold Attack: Alucard's elbow will cause rapid, multiple hits to anything at extremely close range. (Note: the Empty Hand will only do two hits in this manner.) (Same MAT as equipped weapon) -------------------------------------------------------------------------- Blue knuckles Type: Fist STR +0 CON +0 INT +0 LCK +0 MAT 8 Hit DEF +0 Knuckles for uppercut-use Drop: Toad -------------------------------------------------------------------------- Empty Hand (unarmed) Type: Fist STR +0 CON +0 INT +0 LCK +0 ATT +0 Hit DEF +0 - Do you have the MAD SKILLZ necessary to beat the game using only this weapon? :) -------------------------------------------------------------------------- Fist of Tulkas Type: Fist STR +0 CON +0 INT +0 LCK +0 MAT 38 Hit DEF +5 Blessed by Tulkas the Valar - D, DF, F + Attack: Fireball (MAT 40 Fire) - B, F + Attack: Punching flurry (MAT 70; can be done in mid-air; push any direction except the direction you are facing to cancel) Drop: Lion -------------------------------------------------------------------------- Iron Fist Type: Fist STR +0 CON +0 INT +0 LCK +0 MAT 26 Hit DEF +0 Owned by Karate master - D, DF, F + Attack: Alucard goes into a punching flurry. (MAT 40) Drop: Werewolf -------------------------------------------------------------------------- Jewel knuckles Type: Fist STR +0 CON +0 INT +0 LCK +0 MAT 21 Hit DEF +0 Jewel reinforced knuckles Drop: Rock Knight Find: Outer Wall -------------------------------------------------------------------------- Knuckle duster Type: Fist STR +0 CON +0 INT +0 LCK +0 MAT 1 Hit DEF +0 Iron studded brass knuckles Drop: Frog Find: Underground Caverns -------------------------------------------------------------------------- * Food * The various Food items restore HP. When you find them, they go into your inventory for later use. Warning: Playing Symphony of the Night for extended periods of time can make one very hungry. I wonder if Konami has the recipe for a Castlevania Pot Roast. :) -------------------------------------------------------------------------- Apple Type: Food Crunchy delicious apple [use] - Heals 9 HP. Drop: Harpy, Jinnunja [Saturn version only] -------------------------------------------------------------------------- Banana Type: Food Best when nearly rotten [use] - Heals 7 HP. Drop: Hitotorisou [Saturn version only], Skeleton Ape -------------------------------------------------------------------------- Barley tea Type: Food Cool barley tea [use] - Heals 15 HP. Drop: Ouija Table Find: Abandoned Mine -------------------------------------------------------------------------- Cheese Type: Food Delicious cheese [use] - Heals 18 HP. Drop: Flea Man Find: Olrox's Quarters -------------------------------------------------------------------------- Cheesecake Type: Food With chocolate chips [use] - Heals 14 HP. Drop: Hunting Girl -------------------------------------------------------------------------- Chinese Bun Type: Food Vegetable steamed bun [use] - Heals 10 HP. Meal ticket only. -------------------------------------------------------------------------- Curry rice Type: Food Cooked with coconut milk [use] - Heals 28 HP. Meal ticket only. -------------------------------------------------------------------------- Delicious Meal Type: Food Full Course (5 [insert Japanese I can't read here]) [use] - Heals 75 HP. Found: Reverse Cursed Prison (Saturn version only) -------------------------------------------------------------------------- Dim Sum set Type: Food 3 Dim Sum dishes [use] - Heals 30 HP. Find: Reverse Outer Wall -------------------------------------------------------------------------- Frankfurter Type: Food Local favorite [use] - Heals 19 HP. Drop: Flying Zombie Find: Castle Keep, Long Library -------------------------------------------------------------------------- Grape juice Type: Food Sparkling juice [use] - Heals 20 HP. Find: Royal Chapel -------------------------------------------------------------------------- Grapes Type: Food Juicy seedless grapes [use] - Heals 5 HP. Drop: Thornweed --------------------------------------------------------------------------- Green tea Type: Food Japanese green tea [use] - Heals 10 HP. Drop: Dark Octopus, Tombstone Find: Cave, Colosseum -------------------------------------------------------------------------- Gyros plate Type: Food With fries [use] - Heals 29 HP. Meal ticket only. -------------------------------------------------------------------------- Ham and eggs Type: Food Increases cholesterol [use] - Heals 22 HP. Drop: Bone Halberd, Flea Rider -------------------------------------------------------------------------- Hamburger Type: Food 100% US Grade A [use] - Heals 20 HP. Meal ticket only. (Of course, since this game takes place in 1796, the US has only existed for 20 years. I don't think the USDA existed in 1796. Oh, never mind.) -------------------------------------------------------------------------- Ice Cream Type: Food 3-layer ice cream [use] - Heals 15 HP. Drop: Frozen Shade -------------------------------------------------------------------------- Lunch A Type: Food Lunch set A [use] - Heals 25 HP. Drop: Tin man -------------------------------------------------------------------------- Lunch B Type: Food Lunch set B [use] - Heals 26 HP. Meal ticket only. -------------------------------------------------------------------------- Meal ticket Type: Food (sorta) Mystery food ticket [use] - Causes a random food item to appear. Some foods only appear by using this. Buy: Long Library ($2000) Drop: Black Panther, Stone Rose Find: Black Marble Gallery, Reverce Caverns, Underground Caverns -------------------------------------------------------------------------- Miso soup Type: Food Japanese miso soup [use] - Heals 20 HP. Drop: Grave Keeper -------------------------------------------------------------------------- Morning set Type: Food Eggs, toast and coffee [use] - Heals 24 HP. Drop: Ouija Table -------------------------------------------------------------------------- Natou Type: Food Smelly fermented soybean [use] - Heals 32 HP. Drop: Grave Keeper -------------------------------------------------------------------------- Omelette Type: Food Western omelette [use] - Heals 23 HP. Meal ticket only. -------------------------------------------------------------------------- Orange Type: Food Japanese tangerine [use] - Heals 6 HP. Meal ticket only in PSX versions. Drop: Gardener [Saturn version only] -------------------------------------------------------------------------- Parfait Type: Food With whipped cream [use] - Heals 16 HP. Meal ticket only. -------------------------------------------------------------------------- Peanuts Type: Food Difficult to eat [use] - Heals 50 HP. When used, peanut is thrown high into air. Get under it and hold Up to eat. (Who says you shouldn't play with your food?) Drop: Gardener [Saturn version only] Find: Abandoned Mine, Reverce Caverns -------------------------------------------------------------------------- Pineapple Type: Food Tart southern fruit [use] - Heals 8 HP. Meal ticket only. -------------------------------------------------------------------------- Pizza Type: Food New York style! [use] - Heals 21 HP. Drop: Frog, Toad -------------------------------------------------------------------------- Pork bun Type: Food Chinese pork bun [use] - Heals 17 HP. Drop: Blue Raven Find: Catacombs -------------------------------------------------------------------------- Pot Roast Type: Food Castlevania pot roast [use] - Heals 50 HP. Drop: Flail Guard Find: Castle Keep, Clock Tower, Entrance, Outer Wall, Reverce Caverns, Reverse Clock Tower, Underground Caverns -------------------------------------------------------------------------- Pudding Type: Food A la mode [use] - Heals 17 HP. Meal ticket only. -------------------------------------------------------------------------- Ramen Type: Food Chinese ramen noodles [use] - Heals 30 HP. Drop: Schmoo -------------------------------------------------------------------------- Red bean bun Type: Food Chinese red bean bun [use] - Heals 12 HP. Drop: Black Crow Find: Floating Catacombs -------------------------------------------------------------------------- Rotten Meal Type: Food - Causes poison. Heals 1 HP if Topaz Circlet equipped. Find: Cursed Prison (Saturn version only) -------------------------------------------------------------------------- Shiitake Type: Food Japanese mushroom [use] - Heals 30 HP Find: Abandoned Mine, Cave, Reverce Caverns, Underground Caverns -------------------------------------------------------------------------- Shortcake Type: Food Strawberry shortcake [use] -Heals 11 HP. Drop: Salem Witch -------------------------------------------------------------------------- Sirloin Type: Food Sirloin steak [use] - Heals 100 HP. Drop: Lossoth, Minotaur Find: Castle Keep -------------------------------------------------------------------------- Spaghetti Type: Food Spaghetti Carbonara [use] - Heals 27 HP. Meal ticket only. -------------------------------------------------------------------------- Strawberry Type: Food Ripe red strawberry [use] - Heals 10 HP. Drop: Thornweed -------------------------------------------------------------------------- Sushi Type: Food Toro, ebi, tamago [use] - Heals 100 HP. Drop: Dark Octopus, Killer Fish -------------------------------------------------------------------------- Tart Type: Food Strawberry tart [use] - Heals 12 HP. Drop: Diplocephalus -------------------------------------------------------------------------- Toadstool Type: Food Poisonous mushroom [use] - Causes Poison. Heals 1 HP if Topaz Circlet equipped. Find: Reverce Caverns, Underground Caverns -------------------------------------------------------------------------- Turkey Type: Food Roast turkey [use] - Heals 80 HP. Drop: Flea Rider Find: Abandoned Mine, Castle Keep, Entrance -------------------------------------------------------------------------- * Medicine * An important type of item in CSOTN. Use medicines when your HP are low, or you've got a nasty status condition, or if you want to increase your attributes. Notice that these are all [use] items, which means you have a limited supply. The effect of stat-boosting and protection-granting potions lasts for about 81.92 seconds. --------------------------------------------------------------------------- Antivenom Type: Medicine Cures poisoning [use] Buy: Long Library ($200) Drop: Bone Pillar, Corpseweed, Ghost, Jinnunja [Saturn version only], Spectre [Saturn version only] Find: Black Marble Gallery, Long Library, Underground Caverns, Reverse Entrance --------------------------------------------------------------------------- Attack potion Type: Medicine Temporarily raises ATT [use] - Gives a ATT +20 bonus. - Use in conjunction with the Strength Potion to get a +40 attacking bonus. Find: Floating Catacombs, Marble Gallery --------------------------------------------------------------------------- Elixir Type: Medicine Restores all HP [use] - Slow. Buy: Long Library ($8000) Find: Floating Catacombs, Reverce Caverns, Underground Caverns --------------------------------------------------------------------------- Hammer Type: Medicine Unpetrify [Familiar use only] - Only the Faerie Familiar can use this. Buy: Long Library ($200) Drop: Gargoyle [Reverse Prison; Saturn version only], Gorgon, Hammer Find: Marble Gallery, Reverse Entrance, Reverse Outer Wall --------------------------------------------------------------------------- Heart Refresh Type: Medicine Restores 500 hearts [use] Drop: Archer, Blue Venus Weed, Venus Weed Find: Black Marble Gallery, Death Wing's Lair --------------------------------------------------------------------------- High potion Type: Medicine Restores about half HP [use] - Heals 100 HP. Slower than food items. Buy: Long Library ($2000) Drop: Flea Armor Find: Death Wing's Lair, Necromancy Laboratory, Reverce Keep, Reverse Entrance, Reverse Outer Wall --------------------------------------------------------------------------- Library Card Type: Medicine (odd, but true) Enchanted library card [use] - These teleport you directly outside of the Master Librarian's room. Use one when you fight Dracula to get an extra .1% Buy: Long Library Find: Black Marble Gallery, Catacombs, Colosseum, Floating Catacombs, Forbidden Library, Marble Gallery, Reverce Keep --------------------------------------------------------------------------- Life apple Type: Medicine Heals [familiar use only] - If Faerie Familiar is active, these revive you if you die. Drop: Harpy Find: Cave, Entrance, Marble Gallery, Reverse Clock Tower --------------------------------------------------------------------------- Luck potion Type: Medicine Temporarily raises LCK [use] - Gives a LCK +20 bonus. Drop: Bitterfly, Imp Find: Death Wing's Lair, Olrox's Quarters, Reverse Outer Wall --------------------------------------------------------------------------- Manna prism Type: Medicine Restores all MP [use] Buy: Long Library ($4000) Drop: Ectoplasm, Salome, Spectre [Saturn version only], Will O' Wisp [Saturn version only] Find: Anti-Chapel, Death Wing's Lair, Necromancy Laboratory, Olrox's Quarters, Reverce Caverns --------------------------------------------------------------------------- Potion Type: Medicine Restores some HP [use] - Restores 50 HP. Slower than Food items, though. Buy: Long Library ($800) Drop: Bat, Corpseweed, Will O'Wisp [Saturn version only] Find: Alchemy Laboratory, Black Marble Gallery, Long Library, Marble Gallery, Reverce Caverns, Royal Chapel --------------------------------------------------------------------------- Resist Dark Type: Medicine Resistance to darkness [use] Drop: Karasuman, Phantom Skull Find: Black Marble Gallery, Castle Keep, Necromancy Laboratory --------------------------------------------------------------------------- Resist fire Type: Medicine Brief resistance to fire [use] Drop: Gremlin Find: Floating Catacombs, Forbidden Library, Olrox's Quarters, Reverce Keep --------------------------------------------------------------------------- Resist holy Type: Medicine Resistance to holy [use] Find: Castle Keep --------------------------------------------------------------------------- Resist ice Type: Medicine Brief resistance to ice [use] Drop: Fishhead Find: Forbidden Library, Reverce Keep, Underground Caverns --------------------------------------------------------------------------- Resist stone Type: Medicine Resistance to stone [use] Drop: Gargoyle [Cursed Prison; Saturn version only], Medusa Head [either color] Find: Castle Keep, Forbidden Library, Reverce Keep --------------------------------------------------------------------------- Resist thunder Type: Medicine Resistance to lightning [use] Find: Alchemy Laboratory, Floating Catacombs, Reverce Keep --------------------------------------------------------------------------- Sain Irishitajiki Type: Medicine STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Getto daze!! - Goofy picture of Alucard that apparently has no use. Quite why this is in the "Medicine" category is anyone's guess... Find: Underground Gardens (Saturn version only) --------------------------------------------------------------------------- Shield potion Type: Medicine Temporarily raises DEF [use] - Gives a DEF +20 bonus. Drop: Skeleton Find: Death Wing's Lair, Floating Catacombs, Reverse Outer Wall --------------------------------------------------------------------------- Smart potion Type: Medicine Temporarily raises INT [use] - Gives a INT +20 bonus. Drop: Marionette Find: Reverse Clock Tower --------------------------------------------------------------------------- Str. potion Type: Medicine Temporarily raises STR [use] - Gives a STR +20 bonus. Drop: Wereskeleton Find: Royal Chapel, Reverse Clock Tower --------------------------------------------------------------------------- Uncurse Type: Medicine Removes curse [use] Buy: Long Library ($200) Drop: Ectoplasm Find: Long Library --------------------------------------------------------------------------- * Shields * Equipping shields can increase your overall defense, and using them can block some attacks. Some shields can be used as weapons, too. When equipped with the Shield Rod, all shields have a combo attack that is activated by pressing both attack buttons at once. The effect that each shield produces is described in the shield list below. Shield Rod Combo effects that affect Alucard somehow (like the stat boosters, protection granters, or the Alucard Shield combo) last for about 81.92 seconds. --------------------------------------------------------------------------- Alucard shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +5 Strong vs. all attacks - Shield Rod Combo: After the "circle of shields" animation, the Alucard Shield gains the ability to damage enemies a la the Dark or Medusa Shield. The difference being that the Alucard Shield will have an ATT of 255 Hit, and hitting an enemy will cause Alucard to gain a heart, soul steal from the enemy (like the Mourneblade), and gain invincibility for 3 seconds. (20 MP) Find: Reverce Caverns --------------------------------------------------------------------------- Alucart shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +0 Resembles family shield - Equip along with the Alucart mail and Alucart sword for a LCK +30 bonus. This also puts you in "alucart" status, which has no effects that I know of. - Shield Rod Combo: Nothing happens? (10 MP) Find: Marble Gallery --------------------------------------------------------------------------- AxeLord Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +3 Favorite shield of Axe Lords - Shield Rod Combo: Summons AxeLord. (MAT 20 Hit; 20 MP) Drop: Axe Knight --------------------------------------------------------------------------- Dark Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 MAT 10 Hit DEF +3 Unholy dark shield - Shield Rod Combo: A Demonic Head appears and the screen darkens. Waves of meteors will start to rise up to damage enemies. When the screen darkens, you are totally invincible, yet free to move after a while. Once the first wave of meteors rise, your invincibility ends. It is hard to gauge when the invincibility will end. (MAT 30 Hit; 30 MP) Drop: Malachi, Wight [Saturn version only] --------------------------------------------------------------------------- Fire Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +4 Fire Shield with fire properties - Grants immunity to Fire attacks. - Shield Rod Combo: Summons Gradius-style Fire Dragons that attack for fire based damage. (MAT 70 Fire; 50 MP) Drop: Fire Demon --------------------------------------------------------------------------- Goddess shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +4 Engraved with goddess image - Shield Rod Combo: Grants protection from Dark. (40 MP) Find: Necromancy Laboratory --------------------------------------------------------------------------- Herald Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +4 Shield with heart crest - Any attack blocked by the Herald Shield gives Alucard 1 heart. - Shield Rod Combo: Grants protection from Fire and Thunder. (10 MP) Find: Underground Caverns --------------------------------------------------------------------------- Iron Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +2 Hard iron shield - Any attack blocked by the Iron Shield gives Alucard about 4 seconds of invincibility. - Shield Rod Combo: Summons two giant swords that attack all onscreen enemies. (MAT 40 Hit; 20 MP) Buy: Long Library ($3980) Drop: Winged Guard --------------------------------------------------------------------------- Knight Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +2 Armored knight's shield - Shield Rod Combo: Gives a temporary ATT +20 bonus. (10 MP) Drop: Shield (Spectral Sword [Anti-Chapel]), Slinger Find: Colosseum --------------------------------------------------------------------------- Leather Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +1 Leather shield - low DEF - Shield Rod Combo: Gives a temporary DEF +20 bonus. (10 MP) Buy: Long Library ($400) Drop: Slinger, Stone Rose Find: Alchemy Laboratory --------------------------------------------------------------------------- Medusa Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 MAT 13 Stone DEF +1 Stone Gorgon headed shield - Shield Rod Combo: Summons Medusa head that fires a homing laser blast. (MAT 0 Hit; 30 MP) Drop: Medusa Head (either color) --------------------------------------------------------------------------- Shaman Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +4 Shield used in magic ritual - Shield Rod Combo: Gives a temporary INT +20 bonus (10 MP) Find: Clock Tower --------------------------------------------------------------------------- Skull Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +4 Shield with Knight's crest - Shield Rod Combo: Evil-looking skull thing fires a laser straight ahead. (MAT 100 Hit; 40 MP) Drop: Bone Ark, Skull Lord, Wight [Saturn version only], Yorick --------------------------------------------------------------------------- Woodland Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +3 - Shield Rod Combo: Vine appears, then homes in and latches on to random target, hitting multiple times and briefly immobilizing target. (MAT 30 Hit; 30 MP) Drop: Hitotorisou (Saturn version only) --------------------------------------------------------------------------- * Short Swords * Short swords are, well, short. They are generally quicker than their larger counterparts. They do short ranged Cut type damage. --------------------------------------------------------------------------- Astral Dagger Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 12 Cut DEF +0 - D, DF, F + Attack: Homes in on random target. (MAT 10) Find: Cursed Prison (Saturn version only) --------------------------------------------------------------------------- Basilard Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 1 Cut DEF +0 Basic short sword - B, F + Attack: Slashes for slightly more damage. Can be done in mid-air (MAT 5) Drop: Bloody Zombie Find: Alchemy Laboratory --------------------------------------------------------------------------- Combat knife Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 24 Cut DEF +0 Flat combat dagger - Attack, Attack: Stab and slash combo - B, F + Attack: Slash attack. (MAT 15) - Use while holding out a shield and the stab and slash combo won't occur. This turns the Combat knife into a more powerful version of the Basilard. Drop: Gurkha Find: Abandoned Mine --------------------------------------------------------------------------- Holbein dagger Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 6 Cut DEF +0 Swift upper diagonal attack - Weak, but equip 2, jam alternatively on both Attack buttons, and you have a short ranged poor man's Crissaegrim. Drop: Lesser Demon --------------------------------------------------------------------------- Jewel Sword Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 15 Cut DEF +0 Transforms enemies into jewels - Well, the game description should be self-explanatory, but it has been suggested that I elaborate, so I will. Using this sword make enemies drop various Jewels, regardless of whether or not they would normally do so. Usually you'll get Zircons, but more valuable jewels can be obtained. Yes, you can even get Diamonds, but that does not happen very often. - D, DF, F + Attack: Creates up to eight $1 coins. - SATURN VERSION ONLY: You can get an additional ATT bonus by equipping jewels as well as the Jewel Sword, as follows: Zircon: ATT +1 Aquamarine: ATT +3 Turquoise: ATT +6 Onyx: ATT +10 Garnet: ATT +16 Opal: ATT +23 Diamond: ATT +32 Drop: Discus Lord Find: Entrance --------------------------------------------------------------------------- Rapier Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 7 Cut DEF +0 Long bladed sword - Actually has good range. - D, DF, F + Attack: Alucard goes into stabbing flurry. Think Charlotte's Splash Fount from Samurai Shodown. (MAT 15) Drop: Armor Lord, Dhuron --------------------------------------------------------------------------- Short Sword Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 2 Cut DEF +0 Common short sword Drop: Bone Scimitar --------------------------------------------------------------------------- Shotel Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 20 Cut DEF +0 Abyssinian curved sword - D, DF, F + Attack: Throws Shotel as if it were a Throw 1 type weapon. (MAT 20) Drop: Blade Master Find: Reverse Outer Wall --------------------------------------------------------------------------- Stone Sword Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT +1 Stone DEF +0 May "petrify" enemies... - If you hit something and it freezes, you've petrified it. Hit it again to destroy it. Drop: Gorgon --------------------------------------------------------------------------- Were Bane Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 18 Cut DEF +0 Effective against werebeasts - D, DF, F + Attack: More Charlottesque swordplay. (MAT 40) Drop: Hunting Girl --------------------------------------------------------------------------- * Swords * One-handed swords (Einhaender? Oops, wrong FAQ...) are your standard weapons in CSOTN. While the two-handed swords are generally more powerful, the regular swords are quicker. Besides, you can use a shield with a sword to help improve defense. Swords are generally medium-to-long ranged, and do Cut type damage. --------------------------------------------------------------------------- Alucard sword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 42 Cut DEF +0 Mother's family heirloom - D, DF, F + Attack - Teleport forward, slash twice, return to original position. (MAT 50; 5 MP) Find: Cave -------------------------------------------------------------------------- Alucart sword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 2 Cut DEF +0 Resembles family sword - Equip along with the Alucart mail and Alucart shield for a LCK +30 bonus. This also puts you in "alucart" status, which has no effects that I know of. Find: Marble Gallery -------------------------------------------------------------------------- Badelaire Type: Sword STR +0 CON +0 INT +0 LCK +0 ATT +Variant Cut DEF +0 Power increases with game play - The Badelaire gives one point of ATT for every full hour you have played the game. Find: Forbidden Library -------------------------------------------------------------------------- Bastard Sword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 20 Cut DEF +0 Standard sword Drop: Spectral Sword [Royal Chapel], Spectral Sword [Olrox's Quarters] Find: Reverce Keep -------------------------------------------------------------------------- Bekatowa Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 14 Cut DEF +0 Plain, easy-to-use war sword Drop: Sword Lord Find: Clock Tower -------------------------------------------------------------------------- Broadsword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 12 Cut DEF +0 Simple mercenary's sword Drop: Spectral Sword [Royal Chapel], Spectral Sword [Olrox's Quarters] Find: Olrox's Quarters -------------------------------------------------------------------------- Crissaegrim Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 36 Cut DEF +1 Countless blades dice enemy - Hits four times with each attack, incredible range, and has no recovery time. Drop: Schmoo -------------------------------------------------------------------------- Cutlass Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 7 Cut DEF +0 Sword of the English Navy Drop: Sword Lord, Corner Guard, Owl Knight Find: Royal Chapel -------------------------------------------------------------------------- Damascus sword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 17 Cut DEF +0 Fine sword honed to razor-edge Buy: Long Library ($4000) Drop: Corner Guard -------------------------------------------------------------------------- Dark Blade Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 35 Cut DEF +2 Sword forged by elves Find: Reverce Caverns -------------------------------------------------------------------------- Falchion Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 10 Cut DEF +0 Norman curved sword Find: Castle Keep -------------------------------------------------------------------------- Firebrand Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 25 Fire DEF +0 - D, DF, F + Attack: Sword gathers fire energy which damages nearby enemies, then slashes for slightly more damage. (MAT 40; 5 MP) Fire sword of Oberon Buy: Long Library ($10000) Drop: Lossoth -------------------------------------------------------------------------- Gladius Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 3 Cut DEF +0 Sword of ancient Rome Find: Outer Wall -------------------------------------------------------------------------- Gram Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 30 Cut DEF +0 The sword named Gram Find: Reverce Colosseum -------------------------------------------------------------------------- Gurthang Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 25 Cut DEF +1 Gets stronger when bloodied - Does double damage when Alucard is in Dark Metamorphosis. - D, DF, F + Attack - A normal slash, except Alucard will be in a temporary state of Dark Metamorphosis for the duration of the slash. The double damage bonus mentioned above does not apply to this special move (MAT 40). Drop: Spectral Sword [Anti-Chapel] -------------------------------------------------------------------------- Harper Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 28 Cut DEF +0 The sword named Harper Buy: Long Library ($12000) -------------------------------------------------------------------------- Holy sword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 26 Holy DEF +0 Cross hilt - strong vs. undead - D, DF, F + Attack: Flashing attack. (MAT 35; 5 MP) Drop: Vandal Sword Find: Colosseum -------------------------------------------------------------------------- Hunter sword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 20 Cut DEF -1 Ivory handled hunting sword Drop: Blade -------------------------------------------------------------------------- Icebrand Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 25 Ice DEF +0 Ice sword of Mim - D, DF, F + Attack: Sword gathers ice energy, then attacks for slightly more damage. (MAT 40; 5 MP) Buy: Long Library ($10000) Drop: Fishhead Find: Catacombs -------------------------------------------------------------------------- Luminus Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 26 Cut DEF +0 Sword forged by elves Find: Reverse Clock Tower -------------------------------------------------------------------------- Mablung Sword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 39 Cut DEF +2 Spirit sword - improves DEF - Circle + Square: Does a Shield Rod Combo. See Shield section for further details. Drop: Spectral Sword [Anti-Chapel] -------------------------------------------------------------------------- Marsil Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 33 Fire DEF +1 Powerful sword of flame - D, DF, F + Attack: Massive fire energy causes damage to nearby enemies, then more powerful slash. (MAT 60; 5 MP) Drop: Fire Demon, Ifreet [Saturn version only] -------------------------------------------------------------------------- Mormegil Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 25 Dark DEF +0 Black sword - strong vs. holy Find: Catacombs -------------------------------------------------------------------------- Mourneblade Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 36 Cut DEF +1 Feeds upon enemy's souls - Soul Steals on contact with enemies or candles. Drop: Azaghal -------------------------------------------------------------------------- Saber Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 9 Cut DEF +0 Light cavalry sword Buy: Long Library ($1500) Drop: Armor Lord, Magic Tome -------------------------------------------------------------------------- Scimitar Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 5 Cut DEF +0 Drop: Skull Lord Find: Underground Caverns -------------------------------------------------------------------------- Sword Familiar Type: Sword STR +0 CON +0 INT +0 LCK +0 ATT +Variant Cut DEF +0 Sentient sword familiar - Attack bonus equal to current level of Sword Familiar. Find: Olrox's Quarters; Sword Familiar becomes usable as weapon at level 50. -------------------------------------------------------------------------- Sword of Hador STR +0 CON +0 INT +0 LCK +0 MAT 24 Cut DEF +0 House of Hador heirloom Find: Death Wing's Lair -------------------------------------------------------------------------- Talwar Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 22 Cut DEF +0 Curved Indian sword Find: Anti-Chapel -------------------------------------------------------------------------- Terminus Est Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 32 Poison DEF +2 Poisoned executioner's sword - Name means "It is finished" in Latin. Drop: Nova Skeleton -------------------------------------------------------------------------- Thunderbrand Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT +25 Thunder DEF +0 Lightning sword of Indra - D, DF, F + Attack: Thunderbrand gathers Lightning energy and slashes for slightly more damage. (MAT 40; 5 MP) Buy: Long Library ($10000) -------------------------------------------------------------------------- Tyrfing Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT -30 Null DEF +0 Cursed dark sword - This sword is strange. It seems to do no elemental damage whatsoever, although it causes the green flash animation of a Dark elemental weapon. (Saturn players will notice that the Spectres will absorb hits from the Tyrfing. Spectres absorb Hit, Cut, Dark and Curse elemental attacks. However, using the Tyrfing against other enemies with weaknesses or strengths against these attacks will show that it does none of these kinds of damages. Stranger and stranger...) Find: Castle Keep -------------------------------------------------------------------------- Vorpal blade Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 25 Cut DEF +0 Slices cleanly through enemies - Similiar to the Crissaegrim, only weaker and hits only once per attack. Drop: Archer -------------------------------------------------------------------------- * Throw 1 * The Throw 1 category contain long-ranged weapons that can be used over and over again. These are some pretty cool weapons, so try to pick them up if you can (and are patient enough.) -------------------------------------------------------------------------- Chakram Type: Throw 1 STR +0 CON +0 INT +0 LCK +0 MAT 15 Cut DEF +0 Sikh steel throwing ring - Can throw two at a time. - Hold F and press Attack: Chakram travels farther. Drop: Discus Lord --------------------------------------------------------------------------- Heaven sword Type: Throw 1 STR +0 CON +0 INT +0 LCK +0 MAT 21 Cut DEF -2 Enchanted throwing sword - Hold F and press Attack: Heaven sword travels farther. - Equip two Heaven swords, then press Circle + Square: Creates semi-circle of swords, which rush forward. It is not necessary to duck while using this move (as was previously reported), but it is much easier to do that way. (5 MP; MAT 50) Drop: Cloaked Knight -------------------------------------------------------------------------- Runesword Type: Throw 1 STR +0 CON +0 INT +0 LCK +0 MAT 40 Cut DEF -4 Flying rune-inscribed sword. - When used, the sword leaves a trail in which the word "verboten" is inscribed. This means "forbidden" in German. Drop: Dodo Bird -------------------------------------------------------------------------- * Throw 2 * Throw 2 weapons are generally very powerful, but can only be used once, unless you have the Duplicator. --------------------------------------------------------------------------- Boomerang Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 30 Hit DEF +0 Anti-aerial weapon [use] Buy: Long Library ($500) Drop: Skelerang Find: Anti-Chapel, Royal Chapel --------------------------------------------------------------------------- Buffalo Star Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 90 Cut DEF +0 Razor-sharp master star [use] Buy: Long Library ($8000) Drop: Ghost Dancer Find: Floating Catacombs, Reverce Colosseum --------------------------------------------------------------------------- Bwaka Knife Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 30 Cut DEF +0 Bwaka throwing knife [use] Buy: Long Library ($400) Drop: Poltergeist (Spectral Sword [Olrox's Quarters]) Find: Anti-Chapel, Clock Tower, Reverse Clock Tower --------------------------------------------------------------------------- Cross shuriken Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 70 Cut DEF +0 Powerful throwing star [use] Buy: Long Library ($5000) Drop: Blade Master Find: Catacombs --------------------------------------------------------------------------- Dynamite Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 100 Fire DEF +0 Powerful! Be careful... [use] - On occasion you'll throw a dud that does a whopping 1 damage if it manages to hit something. Drop: Bomb Knight --------------------------------------------------------------------------- Fire Boomerang Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 50 Fire DEF +0 Flaming boomerang [use] Buy: Long Library ($1000) Drop: Skelerang Find: Anti-Chapel, Reverse Entrance --------------------------------------------------------------------------- Flame Star Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 100 Fire DEF +0 Flaming throwing star [use] Buy: Long Library ($15000) Drop: Jack O'Bones --------------------------------------------------------------------------- Iron Ball Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 60 Hit DEF +0 Plate Lord's iron ball [use] Drop: Plate Lord, Skull (Yorick), Spiked Ball (Bone Pillar) Find: Black Marble Gallery, Olrox's Quarters, Reverce Keep --------------------------------------------------------------------------- Javelin Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 50 Cut DEF +0 Throwing spear [use] Buy: Long Library ($800) Drop: Bone Halberd, Scarecrow, Spear (Spectral Sword [Anti-Chapel]), Spear Guard, Winged Guard Find: Anti-Chapel --------------------------------------------------------------------------- Magic Missile Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 30 Cut DEF +0 Shoots a magic arrow [use] Buy: Long Library ($300) Drop: Bone Archer, Bone Musket, Sniper of Goth Find: Anti-Chapel, Clock Tower, Floating Catacombs, Reverse Clock Tower, Royal Chapel --------------------------------------------------------------------------- Monster vial 1 Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 40 Hit DEF +0 Summons merman ally [use] Drop: Merman --------------------------------------------------------------------------- Monster vial 2 Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 25 Hit DEF +0 Summons bat ally [use] Drop: Bat --------------------------------------------------------------------------- Monster vial 3 Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 30 Hit DEF +0 Summons skeleton ally [use] Drop: Bone Ark, Nova Skeleton, Skeleton, Yorick Find: Catacombs --------------------------------------------------------------------------- Shuriken Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 50 Cut DEF +0 Japanese throwing star [use] Buy: Long Library ($2400) Drop: Flying Zombie, Jack O'Bones Find: Anti-Chapel, Clock Tower, Death Wing's Lair, Royal Chapel, Reverse Clock Tower --------------------------------------------------------------------------- TNT Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 60 Fire DEF +0 Creates pillar of flame [use] Drop: Bomb Knight, Skeleton Ape Find: Anti-Chapel, Clock Tower, Royal Chapel, Reverse Clock Tower --------------------------------------------------------------------------- * Two-handed * Two-handed equipment are generally slower than their one-handed counterparts. Also, you can't use a shield when using a two-handed weapon, so your defense won't be quite as good. --------------------------------------------------------------------------- Alucard Spear Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 28 Cut DEF +0 - B, F + Attack: Dashing attack. Can be done in mid-air. (MAT 50; 7 MP) - D, DF, F + Attack: Short range flurry of spear thrusts. (MAT 20; 7 MP) Find: Hell Garden (Saturn version only) --------------------------------------------------------------------------- Claymore Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 26 Cut DEF +0 Scotch two-handed sword - B, F + Attack: Dash Attack. Can be done in mid-air. (MAT 44; 5 MP) Drop: Valhalla Knight Find: Underground Caverns --------------------------------------------------------------------------- Double Blade Axe Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 42 Cut DEF +0 Drop: Gargoyle [Reverse Cursed Prison] (Saturn version only) --------------------------------------------------------------------------- Estoc Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 39 Cut DEF +0 German thrust sword [2 hand] - Always does dash attack; cannot attack low. Drop: Valhalla Knight Find: Olrox's Quarters --------------------------------------------------------------------------- Flamberge Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 31 Cut DEF +0 Flame-edged sword [2 hand] - B, F + Attack: Dash Attack. Can be done in mid-air. (MAT 56; 5 MP) Drop: Cloaked Knight --------------------------------------------------------------------------- Great Sword Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 65 Cut DEF +0 Greatsword of Aubec [2] Drop: Guardian --------------------------------------------------------------------------- Katana Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 32 Cut DEF +0 Unsigned katana [2 hand] - D, DF, F + Attack: Does rapid short-ranged slashes not unlike the Holbein Dagger. Finish the move with DF + Attack instead to aim the slashes downward. (MAT 50) Drop: Tombstone Find: Necromancy Laboratory --------------------------------------------------------------------------- Masamune Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 90 Cut DEF -30 Legendary Masamune katana [2] - D, DF, F + Attack: Extremely powerful teleport attack. (MAT 200) Drop: Black Panther --------------------------------------------------------------------------- Muramasa Type: Two-hand STR +0 CON +0 INT +0 LCK +0 ATT +/-Variant Curse DEF -4 Bloodthirsty sword [2 hand] - Puts Alucard into a permanent state of Dark Metamorphosis. - Attack power increases as Alucard absorbs blood with Muramasa equipped. I'm not sure of the exact formula for how the Muramasa's ATT increases, but I do know that as its ATT increases, the number of absorptions necessary to further strengthen the Muramasa increases. I believe the formula is (2*Muramasa's current ATT) + 12. - In other words, absorb twice for an ATT of -4, four additional times for -3, six additional times for -2, etc. - Animation and range change when Muramasa can do more than 30 damage (taking into account its natural power as well as STR and ATT bonuses from potions, Rings of Varda, or other similar accessories). - On rare occasions, the Muramasa will hit with Alucard's unarmed ATT. - Glitch? At high ATT values, the Muramasa seems not to gain a point of attack power when it should, and instead gets a +2 bonus down the road. Drop: Scarecrow, Vandal Sword, Wraith [Saturn version only] --------------------------------------------------------------------------- Nakamura Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT -5 Curse DEF +0 Poorly made sword [2 hand] Drop: Blade Soldier --------------------------------------------------------------------------- Nunchaku Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 10 Hit DEF +0 Strikes enemy twice [2 hand] Find: Underground Caverns --------------------------------------------------------------------------- Obsidian sword Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 42 Cut DEF +0 Two-handed obsidian sword - B, F + Attack: Dash attack. Can be done in mid-air. (MAT 68; 5 MP) Drop: Lesser Demon --------------------------------------------------------------------------- Osafune katana Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 50 Cut DEF -10 Osafune-made katana - B, F + Attack: Short-ranged rapid slashes not unlike the Holbein dagger. Can be done in mid-air. (MAT 100) - D, DF, F + Attack: Teleport forward and does above. (MAT 130) Find: Reverce Caverns --------------------------------------------------------------------------- Red Rust Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT -2 Curse DEF +0 Rusty red sword [2 hand] - Occasionally "jams", as if Alucard is cursed. Drop: Bone Scimitar --------------------------------------------------------------------------- Sword of Dawn Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 27 Cut DEF +0 Summons Dawn Warriors [2] - D, DF, F + Attack: Summons one of the following randomly (5 MP): 1) Knight: Walks for wards and attacks with long spear. 2) Armored Knight: Above with shield as well. 3) Magician: Creates meteoric fireball not unlike Dracula's. 4) Bone Magician: Hovers; creates arrows from thin air and launches them. 5) Bone Archer: Launches arrows high. 6) Bone Archer: Launches arrows low. 7) All of the above: Creates an entire legion of the above troops. Find: Reverce Keep --------------------------------------------------------------------------- Takemitsu Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 1 Hit DEF +0 Bamboo sword [2 hand] Drop: Flea Man, Puppet Sword (Spectral Sword [chapel]) Find: Long Library --------------------------------------------------------------------------- Yasutsuna Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 60 Cut DEF -20 Yasutsuna-made katana [2 hand] - Slashes rapidly Drop: Werewolf --------------------------------------------------------------------------- Zwei hander Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 38 Cut DEF +0 German two-handed sword - B, F + Attack: Dash Attack. Can be done in mid-air. (MAT 60; 5 MP) Drop: Blue Venus Weed --------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Equipment - Head :::::::::::::::::::::::::::::::::::::::::::: [HED] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Head category contains helmets, hats, circlets, and so on. These usually improve intelligence, and add a little defense. Try to collect as many of the circlets as possible, since many of them absorb damage of various types. --------------------------------------------------------------------------- Ballroom mask Type: Head STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +2 Mask used at a ball Drop: Bone Pillar Find: Catacombs --------------------------------------------------------------------------- Bandanna Type: Head STR +0 CON +0 INT +1 LCK +0 ATT +0 DEF +2 Protects sensitive head parts Find: Underground Caverns --------------------------------------------------------------------------- Beryl circlet Type: Head STR +0 CON +0 INT +10 LCK +0 ATT +0 DEF +0 Thunder Heals HP by lightning damage Find: Reverse Entrance --------------------------------------------------------------------------- Cat-eye circlet Type: Head STR +0 CON +0 INT +8 LCK +0 ATT +0 DEF +0 Big HP restore by cat damage. Find: Catacombs --------------------------------------------------------------------------- Circlet Type: Head STR +0 CON +0 INT +5 LCK +0 ATT +0 DEF +0 Circlet Buy: Long Library ($4000) Drop: Marionette --------------------------------------------------------------------------- Coral circlet Type: Head STR +0 CON +0 INT +7 LCK +0 ATT +0 DEF +0 Immune to curses Drop: Venus Weed --------------------------------------------------------------------------- Dragon helm Type: Head STR +4 CON +0 INT +0 LCK +0 ATT +4 DEF +3 Frightens enemy, lowers DEF - Halves enemy's defense rating. Find: Reverse Clock Tower --------------------------------------------------------------------------- Felt hat Type: Head STR +0 CON +0 INT +1 LCK +0 ATT +0 DEF +1 Felt hat Drop: Phantom Skull --------------------------------------------------------------------------- Goggles Type: Head STR +0 CON +0 INT +4 LCK +0 ATT +0 DEF +1 Comfortable eye protection Find: Royal Chapel --------------------------------------------------------------------------- Gold circlet Type: Head STR +0 CON +0 INT +6 LCK +0 ATT +0 DEF +0 Restores HP by holy damage Drop: Salem Witch --------------------------------------------------------------------------- Holy glasses Type: Head STR +0 CON +0 INT +5 LCK +0 ATT +0 DEF +1 Sees beyond magical curses Find: Marble Gallery --------------------------------------------------------------------------- Leather hat Type: Head STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +2 Tanned leather hat Buy: Long Library ($1000) --------------------------------------------------------------------------- Opal circlet Type: Head STR +0 CON +0 INT +10 LCK +0 ATT +0 DEF +0 Ice Restores HP by ice damage Drop: Frozen Half --------------------------------------------------------------------------- Ruby circlet Type: Head STR +0 CON +0 INT +10 LCK +0 ATT +0 DEF +0 Fire Restores HP by fire damage Find: Floating Catacombs --------------------------------------------------------------------------- Silver crown Type: Head STR +0 CON +0 INT +12 LCK +0 ATT +0 DEF +0 Increases intelligence Buy: Long Library ($12000) --------------------------------------------------------------------------- Steel helm Type: Head STR +0 CON +0 INT +1 LCK +0 ATT +0 DEF +3 Standard adventurer's helm Find: Clock Tower --------------------------------------------------------------------------- Stone mask Type: Head STR +0 CON +0 INT +4 LCK +0 ATT +0 DEF +2 Ancient ceremonial stone mask Drop: Ghost Dancer Find: Long Library --------------------------------------------------------------------------- Sunglasses Type: Head STR +0 CON +0 INT -1 LCK +0 ATT +0 DEF +1 Cool looking sunglasses Find: Alchemy Laboratory --------------------------------------------------------------------------- Topaz circlet Type: Head STR +0 CON +0 INT +10 LCK +0 ATT +0 DEF +0 Poison Restores HP by poison damage Find: Long Library --------------------------------------------------------------------------- Velvet Hat Type: Head STR +0 CON +0 INT +2 LCK +0 ATT +0 DEF +1 Velvet Hat Buy: Long Library ($400) --------------------------------------------------------------------------- Wizard Hat Type: Head STR +1 CON +1 INT +7 LCK +0 ATT +1 DEF +5 Wide-brimmed for protection Drop: Salome =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Equipment - Body :::::::::::::::::::::::::::::::::::::::::::: [BDY] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Armor is your main defense in this game. What more needs to be said? --------------------------------------------------------------------------- Alucard mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +20 Fire, Thunder, Ice Resists fire, lightning, ice Find: Death Wing's Lair --------------------------------------------------------------------------- Alucart mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +2 Resists fire, lightning, ice? - I doubt it. - Equip along with the Alucart sword and Alucart shield for a LCK +30 bonus. This also puts you in "alucart" status, which has no effects that I know of. Find: Marble Gallery --------------------------------------------------------------------------- Axe Lord Armor Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +2 DEF +15 Wearer becomes an Axe Knight - This armor is good for a laugh, but not much else. Alucard cannot jump very high in this Armor, and cannot transform or use spells. Attacks made while Axe Lord Armor is equipped are considered magic attacks. Drop: Master Librarian, Spiked Ball (Bone Pillar) --------------------------------------------------------------------------- Brilliant mail Type: Body STR +0 CON +0 INT +1 LCK +0 ATT +0 DEF +12 Increases sub-weapon strength - +10 to subweapon ATT value. See Mechanics section for more details. Drop: Sniper of Goth --------------------------------------------------------------------------- Bronze cuirass Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +3 Bronze cuirass Drop: Axe Knight [Alchemy Laboratory] Find: Long Library --------------------------------------------------------------------------- Cloth Tunic Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +1 Simple cloth tunic Drop: Bloody Zombie, Zombie --------------------------------------------------------------------------- Dark armor Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +8 Dark Impervious to evil attacks Drop: Malachi --------------------------------------------------------------------------- Diamond plate Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +15 Diamond breastplate Buy: Long Library ($12000) --------------------------------------------------------------------------- Dracula Tunic Type: Body STR +1 CON +1 INT +1 LCK +0 ATT +2 DEF +14 Embroidered nobleman's tunic Drop: Master Librarian --------------------------------------------------------------------------- Fire mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +4 Fire Strong vs. fire-based attacks Drop: Gremlin, Hellfire Beast, Ifreet [Saturn version only] Find: Castle Keep --------------------------------------------------------------------------- Fury Plate Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +1 DEF +13 DEF goes up when damage taken - Gives temporary DEF +20 bonus when damage is taken. Drop: Minotaur Find: Reverce Colosseum --------------------------------------------------------------------------- God's Garb Type: Body STR +0 CON +2 INT +0 LCK +0 ATT +0 DEF +25 Strongest of all armor Drop: Guardian --------------------------------------------------------------------------- Gold plate Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +8 Gold breastplate Drop: Blade, Gurkha, Hammer Find: Clock Tower --------------------------------------------------------------------------- Healing mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +4 Restores HP while walking - Restores 1 HP every three seconds, as long as you are walking. Find: Clock Tower --------------------------------------------------------------------------- Hide cuirass Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +2 Tanned leather cuirass Drop: Dhuron Find: Alchemy Laboratory --------------------------------------------------------------------------- Holy mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +11 Holy Strong vs. holy attacks Find: Entrance --------------------------------------------------------------------------- Ice mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +8 Ice Strong vs. ice-based attacks Drop: Frozen Shade Find: Clock Tower --------------------------------------------------------------------------- Iron cuirass Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +4 Iron cuirass Buy: Long Library ($1500) Drop: Flea Armor, Spear Guard --------------------------------------------------------------------------- Lightning mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +8 Thunder Strong vs. Lightning attacks Drop: Hellfire Beast Find: Reverce Keep --------------------------------------------------------------------------- Mirror cuirass Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +3 Stone Polished to resist stoning Find: Outer Wall --------------------------------------------------------------------------- Mojo mail Type: Body STR +0 CON +0 INT +1 LCK +0 ATT +0 DEF +15 Increases magic attack power - Multiplies spell and familiar ATT by 1.5. See Mechanics section for more details. Drop: Tin man --------------------------------------------------------------------------- Platinum mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +10 Platinum breastplate Drop: Rock Knight Find: Castle Keep --------------------------------------------------------------------------- Silver plate Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +6 Silver breastplate Find: Royal Chapel --------------------------------------------------------------------------- Spike Breaker Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +12 Spike-breaking armor Find: Catacombs --------------------------------------------------------------------------- Steel cuirass Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +5 Steel cuirass Buy: Long Library ($4000) --------------------------------------------------------------------------- Walk Armor Type: Body STR +0 CON +0 INT -5 LCK +0 ATT +0 DEF +Variant DEF increases with map coverage - DEF increases by 1 for every 60 rooms (roughly 6.369%) you cover on your map. At 200.6% this armor will have a DEF rating of 31. Find: Catacombs =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Equipment - Cloaks :::::::::::::::::::::::::::::::::::::::::: [CLK] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cloaks add to constitution, and are there to generally look cool. Cloaks do not give direct DEF bonuses; the defense increases you get from cloaks are the result of the way CON bonuses affect DEF. See the mechanics section for more details. -------------------------------------------------------------------------- Blood Cloak Type: Cloak STR +0 CON +4 INT +0 LCK -1 ATT +0 DEF +0 Converts damage to hearts - Specifically, when you take damage, you restore a number of hearts equal to the damage you just took (10 damage gives 10 hearts, for example.) Yes, you still take the damage, and obviously you cannot end up with more hearts than your Max Hearts stat. Find: Colosseum -------------------------------------------------------------------------- Cloth Cape Type: Cloak STR +0 CON +1 INT +0 LCK +0 ATT +0 DEF +0 Well-made but shabby looking Find: Alchemy Laboratory --------------------------------------------------------------------------- Crystal Cloak Type: Cloak STR +0 CON +6 INT +0 LCK +0 ATT +0 DEF +0 Enchanted semi-invisible cape Find: Underground Caverns -------------------------------------------------------------------------- Elven Cloak Type: Cloak STR +0 CON +5 INT +0 LCK +0 ATT +0 DEF +0 Perfect for forest camouflage Buy: Long Library ($3000) -------------------------------------------------------------------------- Joesph's Cloak Type: Cloak STR +0 CON +9 INT +0 LCK +0 ATT +0 DEF +0 Select color [System Menu] - Unlocks "Cloak color" option under the System Menu. Buy: Long Library ($30000) -------------------------------------------------------------------------- Rainbow Colored Robe STR +0 CON +7 INT +0 LCK +0 ATT +0 DEF +0 - Randomly changes color. Find: Clock Tower (Saturn version only) -------------------------------------------------------------------------- Reverse Cloak Type: Cloak STR +0 CON +3 INT +0 LCK +0 ATT +0 DEF +0 Dual colored reversible cape. - Unlocks "Cloak lining" option under the System Menu Buy: Long Library ($2000) -------------------------------------------------------------------------- Royal Cloak Type: Cloak STR +0 CON +8 INT +0 LCK +0 ATT +0 DEF +0 Gorgeous blue cape Find: Reverce Keep -------------------------------------------------------------------------- Twilight Cloak Type: Cloak STR +0 CON +10 INT +0 LCK +0 ATT +0 DEF +0 Black cape for vampires Find: Anti-Chapel -------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Equipment - Accessories ::::::::::::::::::::::::::::::::::::: [ACC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Accessories have a variety of effects, like the relics in Final Fantasy 6. You can have two equipped. -------------------------------------------------------------------------- Ankh of Life Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Improves heal item power - Increases effectiveness of healing items by a factor of 1.5. Apparently only works with the Potion and High Potion, though. Equipping a second Ankh has no additional effect (and is not possible anyway without resorting to GameSharking, save hacking, or save glitching.) Find: Royal Chapel -------------------------------------------------------------------------- Aquamarine Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Fairly Valuable ring [salable] Drop: Black Crow, Killer Fish Find: Death Wing's Lair, Reverce Colosseum, Royal Chapel Sell: Long Library ($800) -------------------------------------------------------------------------- Bloodstone Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Improves blood-healing ability - Absorbing blood while in Dark Metamorphosis restores 16 HP instead of 8 while this is equipped. Find: Catacombs -------------------------------------------------------------------------- Covenant stone Type: Accessory STR +15 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Gemstone buckle STR+15 Drop: Azaghal --------------------------------------------------------------------------- Diamond Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Highly valuable ring [salable] Find: Anti-Chapel, Floating Catacombs, Reverce Caverns, Reverse Clock Tower Sell: Long Library ($20000) --------------------------------------------------------------------------- Duplicator Type: Accessory STR +0 CON -10 INT -10 LCK -10 ATT +0 DEF -20 Duplicates [use] items - Allows infinite use of throw-away items. You must have a save game marked "Clear" before the Master Librarian will sell you this. Buy: Long Library ($500000) -------------------------------------------------------------------------- Garnet Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Valuable ring [salable] Drop: Wereskeleton Find: Olrox's Quarters, Outer Wall, Reverce Caverns, Reverce Keep, Reverse Outer Wall Sell: Long Library ($5000) -------------------------------------------------------------------------- Gauntlet Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +5 DEF +0 ATT+5 Buy: Long Library ($8000) Drop: Paranthropus, Lion -------------------------------------------------------------------------- Gold Ring STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Inscription "Wear...Clock..." - Equip with Silver Ring at the big clock in the center of the Marble Gallery. After the clock strikes 13, floor opens up. Find: Underground Caverns -------------------------------------------------------------------------- Heart Broach Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Reduces heart consumption - Subweapons use 1/2 the normal heart usage if 1 Heart Broach is equipped, or 1/3 normal usage if 2 are equipped. Drop: Dodo Bird -------------------------------------------------------------------------- King's stone Type: Accessory STR +10 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Gemstone buckle STR+10 Drop: Imp -------------------------------------------------------------------------- Lapus Lazuli Type: Accessory STR +0 CON +0 INT +0 LCK +20 ATT +0 DEF +0 Jewel which brings luck Drop: Orobourous -------------------------------------------------------------------------- Lyric Card Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 - Equip this, activate the Sprite familiar, then sit in a chair. After some time the Sprite will sing "Nocturne", a song which was unused in most PSX versions. (The Sprite can do this in the Japanese "Playstation the Best" re-release, even though the Lyric Card item does not exist in that version.) Find: Catacombs (Saturn version only) -------------------------------------------------------------------------- Medal Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +1 DEF +1 DEF+1 ATT+1 Buy: Long Library ($3000) Drop: Owl Knight -------------------------------------------------------------------------- Moonstone Type: Accessory STR +5 CON +5 INT +5 LCK +5 ATT +0 DEF +0 Improves status after sunset. - Only gives bonus from 6 PM to 6 AM. (For Saturn players, this will be based upon your system clock setting. For PSX players, this will be based upon your total playing time. In any case, the Moonstone improves stats from 0:00:00 to 5:59:59, from 18:00:00 to 29:59:59, etc.) Find: Underground Caverns -------------------------------------------------------------------------- Mystic pendant Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Increases MP restoration rate - Doubles MP restoration rate. Equipping two has no additional effect. Drop: Bitterfly Find: Royal Chapel -------------------------------------------------------------------------- Nauglamir Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +15 Dwarf en necklace DEF+15 Drop: Cave Troll -------------------------------------------------------------------------- Necklace of J Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +5 DEF+5 Drop: Frozen Half Find: Floating Catacombs -------------------------------------------------------------------------- Onyx Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Valuable ring [salable] Find: Long Library, Olrox's Quarters, Underground Caverns Sell: Long Library ($3000) -------------------------------------------------------------------------- Opal Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Valuable ring [salable] Find: Death Wing's Lair, Forbidden Library, Reverce Caverns, Reverse Entrance Sell: Long Library ($8000) -------------------------------------------------------------------------- Ring of Arcana Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Increases rare item appearance Drop: Master Librarian Find: Necromancy Laboratory -------------------------------------------------------------------------- Ring of Ares Type: Accessory STR +24 CON +0 INT +0 LCK +0 ATT +0 DEF -24 Confers strength of 24 men Find: Abandoned Mine -------------------------------------------------------------------------- Ring of Feanor Type: Accessory STR +7 CON +7 INT +7 LCK +2 ATT +1 DEF +1 Increases overall strength Drop: Karasuman -------------------------------------------------------------------------- Ring of Pales Type: Accessory STR +1 CON +1 INT +1 LCK +1 ATT +0 DEF +0 Ring with holy powers Buy: Long Library ($4000) -------------------------------------------------------------------------- Ring of Varda Type: Accessory STR +30 CON +10 INT +30 LCK +5 ATT +10 DEF +10 Golden ring to rule over all! - This ring is sick. Two of these plus the Crissaegrim and... - Apparently only obtainable on "Clear" and "Replay" saves. See the "Getting a Ring of Varda" heading under the "Misc. Alucard Tips" section for more details. Drop: Paranthropus -------------------------------------------------------------------------- Secret Boots Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Discreetly increases height! - Actually does increase Alucard's height slightly, but all this really does is make him a larger target. Find: Underground Caverns -------------------------------------------------------------------------- Silver Ring Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Inscription "...in... Tower" - Equip with Gold Ring at the big clock in the center of the Marble Gallery. After the clock strikes 13, floor opens up. Find: Royal Chapel -------------------------------------------------------------------------- Staurolite Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Strengthens power of cross - Increases attack power of the cross subweapon as follows: +40 for the actual crosses, +5 for the beam of light. Equipping a second Staurolite does grant an additional bonus, but getting a second Staurolite is not possible without GameSharking, save hacking, or save glitching. Find: Forbidden Library -------------------------------------------------------------------------- Sunstone Type: Accessory STR +5 CON +5 INT +5 LCK +5 ATT +0 DEF +0 Improves status after sunrise - Only gives bonus from 6 AM to 6 PM. (For Saturn players, this will be based upon your system clock setting. For PSX players, this will be based upon your total playing time. In any case, the Moonstone improves stats from 6:00:00 to 17:59:59, from 30:00:00 to 41:59:59, etc.) Find: Reverse Clock Tower -------------------------------------------------------------------------- Talisman Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 May absorb damage taken Drop: Bone Musket Find: Reverse Entrance -------------------------------------------------------------------------- Turquoise Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Fairly Valuable ring [salable] Drop: Fire Warg, Skull (Yorick) - If a Paranthropus drops one, good luck getting a Ring of Varda... See the "Getting a Ring of Varda" heading under the "Misc. Alucard Tips" section for more details. Find: Castle Keep, Forbidden Library Sell: Long Library ($1500) -------------------------------------------------------------------------- Zircon Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Sparkling ring [salable] Drop: Blue Raven, Gargoyle [Underground Gardens; Saturn version only], Merman Find: Anti-Chapel, Outer Wall, Reverce Caverns, Reverce Colosseum, Reverce Keep, Reverse Entrance, Royal Chapel, Underground Caverns Sell: Long Library ($150) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Equipment - Relics :::::::::::::::::::::::::::::::::::::::::: [REL] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= These Relics give Alucard special powers, such as shapeshifting abilities, summoning Familiars, and others. -------------------------------------------------------------------------- Bat Card Type: Relic Summons "Bat" Familiar - Bat Familiar occasionally does swooping attacks. When you shapeshift into a bat form, the Bat Familiar will summon additional Bats. How many depends on the level of the Bat Familiar. The additional Bats will follow you and shoot fire when you do. Think "Options" from Gradius. Find: Alchemy Laboratory -------------------------------------------------------------------------- Cube of Zoe Type: Relic Causes items to materialize - Otherwise candles and such give no items. Find: Entrance -------------------------------------------------------------------------- Echo of Bat Type: Relic Use radar as Bat Find: Olrox's Quarters -------------------------------------------------------------------------- Demon Card Type: Relic Summons "Devil" Familiar - The Devil Familiar's main use is to press the button in the Abandoned Mine and Cave. Otherwise, it does various elemental attacks as it gains levels. Find: Abandoned Mine -------------------------------------------------------------------------- Eye of Vlad Type: Relic 1 of 5 Treasures. LCK +10 - Find this and the Heart, Rib, Ring, and Tooth of Vlad. Bring them to the huge clock in the center of the Black Marble Gallery. After the clock strikes 13, the ceiling will open, leading to the final battle. Find: Cave -------------------------------------------------------------------------- Faerie Card Type: Relic Summons "Faerie" Familiar - The Faerie Familiar will administer medicines to Alucard as needed. For example, if you get poisoned, she will use an Antivenom, if you have one. If your HP gets low, she will use a Potion. Also, she will point out secret passageways ("There's something funny about this wall...") Find: Long Library -------------------------------------------------------------------------- Faerie Scroll Type: Relic Displays enemy's name Find: Long Library -------------------------------------------------------------------------- Fire of Bat Type: Relic Shoot fireballs as Bat Find: Clock Tower -------------------------------------------------------------------------- Force of Echo Type: Relic Attack with radar waves Find: Reverce Caverns -------------------------------------------------------------------------- Form of Mist Type: Relic Transform into Mist Find: Colosseum -------------------------------------------------------------------------- Gas Cloud Type: Relic Transform into poisonous cloud - When in Mist form, Alucard does Poison type damage. This damage is a magic attack with a spell power of 20. Find: Floating Catacombs -------------------------------------------------------------------------- Godspeed Boots Type: Relic - F, F: Dash like Richter. Find: Castle Keep (Saturn version only) -------------------------------------------------------------------------- Ghost Card Type: Relic Summons "Ghost" Familiar - Soul Steals at level 70 or above. - Ghost Familiar becomes confused and vanishes if you transform into a Bat. He'll return as soon as you return to normal. Find: Castle Keep -------------------------------------------------------------------------- Heart of Vlad Type: Relic 1 of 5 Treasures. Avoid Curse. - Find this and the Eye, Rib, Ring, and Tooth of Vlad. Bring them to the huge clock in the center of the Black Marble Gallery. After the clock strikes 13, the ceiling will open, leading to the final battle. Find: Anti-Chapel -------------------------------------------------------------------------- Gravity Boots Type: Relic Wearer can jump high - D, U + Jump: Super Jump. Can be repeated in mid-air. (4 MP) - Replace U with UL or UR for a diagonal Super Jump. These apparently can only be performed after a double jump. Find: Marble Gallery -------------------------------------------------------------------------- Holy Symbol Type: Relic Protection while underwater - Jokingly referred to as the "Holy Snorkel". Find: Underground Caverns -------------------------------------------------------------------------- Jewel of Open Type: Relic Can open locked blue doors Buy: Long Library ($500) -------------------------------------------------------------------------- Leap Stone Type: Relic Wearer can do double jump - Jump, Jump: Double Jump - Jump, Jump, D + Jump: Stomp Attack. If it connects with enemy or Candle, repeat D + Jump to stomp again. (Note that you can replace D with DF or DB to do a more diagonal Stomp.) The stomp attack has an attack power equal to your unarmed attack power. Find: Castle Keep -------------------------------------------------------------------------- Merman Statue Type: Relic Summons the oarsman Find: Underground Caverns -------------------------------------------------------------------------- Nosedevil Card Type: Relic - Japanese Version Only. The Nosedevil Familiar is apparently functionally identical to the regular Demon Familiar. Find: Colosseum (Japanese versions only) -------------------------------------------------------------------------- Power of Mist Type: Relic Extends Mist transform time Find: Castle Keep -------------------------------------------------------------------------- Power of Wolf Type: Relic Run Swiftly as Wolf - F, hold F: Run quickly (must be in wolf form) Find: Entrance -------------------------------------------------------------------------- Rib of Vlad Type: Relic 1 of 5 Treasures. CON +10 - Find this and the Eye, Heart, Ring, and Tooth of Vlad. Bring them to the huge clock in the center of the Black Marble Gallery. After the clock strikes 13, the ceiling will open, leading to the final battle. Find: Death Wing's Lair -------------------------------------------------------------------------- Ring of Vlad Type: Relic 1 of 5 Treasures. INT +10 - Find this and the Eye, Heart, Rib, and Tooth of Vlad. Bring them to the huge clock in the center of the Black Marble Gallery. After the clock strikes 13, the ceiling will open, leading to the final battle. Find: Reverse Clock Tower -------------------------------------------------------------------------- Skill of Wolf Type: Relic Special move as Wolf - D, DF, F + Attack: Charge attack (must be in wolf form). Hold F to continue charging. - Triangle: Swim (must be in water in wolf form, PSX versions only) Find: Alchemy Laboratory -------------------------------------------------------------------------- Spirit Orb Type: Relic Shows enemy damage Find: Marble Gallery -------------------------------------------------------------------------- Sprite Card Type: Relic - Apparently functionally identical to the normal Faerie Familiar. - Equip the Lyric Card (Saturn Only), activate the Sprite, and sit down in one of the many chairs throughout the castle. After some time the Sprite will sing "Nocturne", a song included on the CD of the PSX versions but never actually used. - This trick will also work on the Japanese "PlayStation the Best" re-release, even though the Lyric Card is not available in this version. Find: Olrox's Quarters (Japanese versions only) --------------------------------------------------------------------------- Soul of Bat Type: Relic Transform into Bat Find: Long Library -------------------------------------------------------------------------- Soul of Wolf Type: Relic Transform into Wolf Find: Outer Wall -------------------------------------------------------------------------- Sword Card Type: Relic Summons "Sword" Familiar - D, DF, F, UF, Charge U, D + Attack: Sword Familiar does attack that damages all on-screen enemies. (30 MP) - Sword Familiar does various slashing attacks that increase in power and frequency as its level increases. At level 50, you will have the option to use it as either a Familiar or a Weapon. The higher the level of the Familiar, the higher the power of the weapon. Find: Olrox's Quarters -------------------------------------------------------------------------- Tooth of Vlad Type: Relic 1 of 5 Treasures. STR +10 - Find this and the Eye, Heart, Rib, and Ring of Vlad. Bring them to the huge clock in the center of the Black Marble Gallery. After the clock strikes 13, the ceiling will open, leading to the final battle. Find: Reverse Outer Wall ---------------------------Part VI: Enemy Lists---------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Enemy List :::::::::::::::::::::::::::::::::::::::::::::::::: [NME] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As you encounter enemies during the game, they'll be added to the Master Librarian's enemy list. Here, for your perusing pleasure, is that enemy list. Well, sort of, since the Master Librarian's list contains a goodly number of errors and omissions which will not (hopefully) be reproduced here. Since I've listed them in the same order as the Librarian's list (ie, more or less in order of level), I'll include an index with the enemies listed alphabetically. The Saturn-only enemies are listed separately, since the Saturn version enemy list is ordered differently than the US PSX version. ---------------------------------------------------------------------------- Name No. 001 LV: ?? HP: ??? EXP: DEF: LOW: Part 1 Def: Part 2 Def: Strong VS: Immune: Weak VS: Absorb: Drop: Drop: Found: Stopwatch Effect: Attack Data: Touch: Attack1: Attack2: Attack 3: Attack4: Attack5: Description ---------------------------------------------------------------------------- Name - Name of creature. No. - Enemy's number in the Master Librarian's List in the NA/EU PSX versions. (Except for the Saturn only listing, where obviously the number is taken from the Saturn Librarian list.) Lv - Creature's level. HP - Creature's hit points Exp - Listed Exp for given creature. The actual amount you receive is dependent on your level as well as this number. (See Experience section for details.) Def - Enemy's defense rating. LOW - Level Of Worthlessness. When you reach this level, the enemy will only give 1 experience point. Part x Def: Some enemies (usually bosses) may have several parts or forms with different defense ratings. In this case, they will be listed separately like this. Strong Vs. xxx - Creature takes reduced damage from xxx attack. Weak Vs. xxx - Creature takes increased damage from xxx attack. Immune xxx - Creature takes no damage from xxx attack. Absorb xxx - Creature is healed by xxx attack. Drop - Rare items dropped by creature after its defeat. Stopwatch Effect - Whether the enemy is stunned, slowed, or has no reaction to the Stopwatch subweapon. If two entries are given, the first refers to the enemy itself and the second refers to any projectiles, spells, etc. the enemy may use. Found - Where the enemy can be found. Attack Data - A listing of the attacks the enemy can perform and their ATT. Description - Description of creature. Note that the first item an enemy can drop (assuming it can drop items to begin with) will be shown in the Librarian's enemy list whether you have actually earned the drop or not. ---------------------------------------------------------------------------- Dracula No. 001 LV: ?? HP: 600 EXP: 0 (1st form) LOW: N/A LV: ?? HP: 1200 EXP: 0 (2nd form) First Form Defense: ?? Second Form Defense: ?? Strong VS: None Immune: None Weak VS: None Absorb: None Drop: None Found: Final Stage: Bloodlines Stopwatch Effect: None (not possible without GameShark anyway. :) Attack Data (First Form) Touch: ?? Fireball: ?? Meteor: ?? Attack Data (Second Form) Touch: ?? Fireball: ?? Destroyed by Richter in 1792. (5 years ago) ---------------------------------------------------------------------------- Blood Skeleton No. 002 Lv: 0 HP: 9 Exp: 0 Def: 0 LOW: N/A Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: None Found: Alchemy Laboratory, Catacombs, Floating Catacombs Stopwatch Effect: Stop Attack Data: Touch: 8 Revives due to blood soaked bones. --------------------------------------------------------------------------- Bat No. 003 Lv: 1 HP: 1 Exp: 10 Def: 0 LOW: 5 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Potion Drop: Monster vial 2 Found: Cave, Entrance, Floating Catacombs, Royal Chapel, Underground Caverns Stopwatch Effect: Stop Attack Data: Touch: 16 Vampire bats. Feared as servants of evil. --------------------------------------------------------------------------- Stone Skull No. 004 Lv: 1 HP: ???? Exp: 0 Def: N/A LOW: N/A Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: None Found: Black Marble Gallery, Reverse Colosseum, Reverse Outer Wall Stopwatch Effect: None Attack Data: Touch: 60 Indestructible spinning skull. --------------------------------------------------------------------------- Zombie No. 005 Lv: 1 HP: 1 Exp: 5 Def: 0 LOW: 4 Strong Vs.: None Immune: None Weak Vs.: Holy, Fire Absorb: None Drop: $100 Drop: Cloth Tunic Found: Entrance Stopwatch Effect: Stop Attack Data: Touch: 14 Fresh corpses. Magically animated. --------------------------------------------------------------------------- Merman No. 006 Lv: 2 HP: 10 Exp: 12 Def: 0 LOW: 7 Strong Vs.: Water Immune: None Weak Vs.: Fire, Thunder Absorb: None Drop: Zircon Drop: Monster vial 1 Found: Entrance Stopwatch Effect: Stop Attack Data: Touch: 13 Fireball: 20 Fire Legendary "creature". Attacks all invaders. --------------------------------------------------------------------------- Skeleton No. 007 Lv: 2 HP: 9 Exp: 10 Def: 0 LOW: 6 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Shield Potion Drop: Monster vial 3 Found: Alchemy Laboratory, Floating Catacombs, Marble Gallery, Outer Wall Stopwatch Effect: Stop Attack Data: Touch: 2 Bone: 8 Magically animated skeleton --------------------------------------------------------------------------- Warg No. 008 Lv: 2 HP: 32 Exp: 10 Def: 0 LOW: 6 Strong Vs.: None Immune: None Weak Vs.: Fire Absorb: None Drop: None Found: Entrance (only before entering Alchemy Laboratory) Stopwatch Data: Stop Attack Data: Touch: 20 Charge: 28 Wolves which guard castle entrance. --------------------------------------------------------------------------- Bone Scimitar No. 009 Lv: 3 HP: 18 Exp: 15 Def: 2 LOW: 8 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Short sword Drop: Red Rust Found: Alchemy Laboratory, Colosseum, Entrance (only before visiting Alchemy Laboratory) Stopwatch Effect: Stop Attack Data: Touch: 5 Sword: 5 Ferocious skeleton swordsman. --------------------------------------------------------------------------- Merman No. 010 Lv: 3 HP: 10 Exp: 12 Def: 0 LOW: 8 Strong Vs.: Water Immune: None Weak Vs.: Fire, Thunder Absorb: None Drop: Zircon Drop: Monster vial 1 Found: Entrance Stopwatch Effect: Stop Attack Data: Touch: 14 Fireball: 24 Fire Fireball-spitting Merman. Largest of merman kind. --------------------------------------------------------------------------- Spittle Bone No. 011 Lv: 3 HP: 18 Exp: 20 Def: 3 LOW: 9 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: None Found: Alchemy Laboratory Stopwatch Effect: Stop/None Attack Data: Touch: 7 Drip: 5 Poison 4-legged skeleton. Drips poison. --------------------------------------------------------------------------- Axe Knight No. 012 Lv: 4 HP: 32 Exp: 10 Def: 3 LOW: 8 Strong Vs.: None Immune: None Weak Vs.: Hit Absorb: None Drop: Axe Drop: Bronze cuirass Found: Alchemy Laboratory, Marble Gallery Stopwatch Effect: Stop Attack Data: Touch: 6 Axe: 8 Low level axe knight. --------------------------------------------------------------------------- Bloody Zombie No. 013 Lv: 4 HP: 24 Exp: 15 Def: 3 LOW: 9 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Cloth tunic Drop: Basilard Found: Alchemy Laboratory, Entrance, Olrox's Quarters Stopwatch Effect: Stop Attack Data: Touch: 10 Knife: 10 Eastern Church soldiers dispatched 300 years ago. --------------------------------------------------------------------------- Slinger No. 014 Lv: 4 HP: 12 Exp: 10 Def: 0 LOW: 8 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Leather Shield Drop: Knight Shield Found: Marble Gallery Stopwatch Effect: Stop Attack Data: Touch: 5 Bone: 8 Bone-hurling skeleton. --------------------------------------------------------------------------- Ouija Table No. 015 Lv: 5 HP: 20 Exp: 20 Def: 0 LOW: 11 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Barley Tea Drop: Morning Set Found: Marble Gallery Stopwatch Effect: Stop Attack Data: Touch: 4 Vase: 5 Possessed Ouija table. --------------------------------------------------------------------------- Skelerang No. 016 Lv: 5 HP: 18 Exp: 15 Def: 0 LOW: 10 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Boomerang Drop: Fire Boomerang Found: Marble Gallery, Olrox's Quarters, Royal Chapel Stopwatch Effect: Stop Attack Data: Touch: 12 Boomerang: 18 Boomerang wielding skeleton. --------------------------------------------------------------------------- Thornweed No. 017 Lv: 5 HP: 12 Exp: 20 Def: 0 LOW: 11 Strong Vs.: Hit Immune: None Weak Vs.: Fire Absorb: None Drop: Grapes Drop: Strawberry Found: Abandoned Mine, Black Marble Gallery, Catacombs, Long Library Stopwatch Effect: Stop Attack Data: Touch: 10 Plant with razor-sharp leaves. --------------------------------------------------------------------------- Gaibon No. 018 Lv: 6 HP: 200 Exp: 200 Def: 0 LOW: 17 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: None Found: Alchemy Laboratory, Cave, Entrance (after visiting Alchemy Laboratory, before defeating Gaibon and Slogra there) Stopwatch Effect: Slowdown/Stop Attack Data: Touch: 7 Fire: 8 Fire Large Fire: 12 Fire Fire-breathing flying demon. --------------------------------------------------------------------------- Ghost No. 019 Lv: 6 HP: 11 Exp: 10 Def: 0 LOW: 10 Strong Vs.: Dark Immune: None Weak Vs.: Holy Absorb: None Drop: $400 Drop: Antivenom Found: Marble Gallery Stopwatch Effect: Stop Attack Data: Touch: 5 Low level flaming ghosts. --------------------------------------------------------------------------- Marionette No. 020 Lv: 6 HP: 20 Exp: 30 Def: 2 LOW: 13 Strong Vs.: None Immune: None Weak Vs.: Fire Absorb: None Drop: Smart Potion Drop: Circlet Found: Marble Gallery Stopwatch Effect: Stop Attack Data: Touch: 8 Demonic puppet from Hell. --------------------------------------------------------------------------- Slogra No. 021 Lv: 6 HP: 200 Exp: 200 Def: 0 LOW: 17 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: None Found: Alchemy Laboratory, Cave, Entrance (after visiting Alchemy Laboratory, before defeating Slogra and Gaibon there.) Stopwatch Effect: Slowdown/Stop Attack Data: Touch: 6 Beak: 6 Spear: 9 Magic: 10 Demon with enchanted spear. --------------------------------------------------------------------------- Diplocephalus No. 022 Lv: 7 HP: 80 Exp: 50 Def: 0 LOW: 15 Strong Vs.: Water Immune: None Weak Vs.: Holy, Fire Absorb: None Drop: Pentagram Drop: Tart Found: Marble Gallery Stopwatch Effect: Stop Attack Data: Touch: 6 Fire: 12 Fire Nauseating two-headed beast. Which is the head? --------------------------------------------------------------------------- Flea Man No. 023 Lv: 7 HP: 11 Exp: 17 Def: 0 LOW: 12 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Takemitsu Drop: Cheese Found: Marble Gallery Stopwatch Effect: Stop Attack Data: Touch: 9 Strange human-like creature. --------------------------------------------------------------------------- Medusa Head No. 024 Lv: 7 HP: 12 Exp: 20 Def: 0 LOW: 13 Strong Vs.: None Immune: Stone Weak Vs.: None Absorb: None Drop: Resist stone Drop: Medusa shield Found: Black Marble Gallery, Clock Tower, Death Wing's Lair, Outer Wall Stopwatch Effect: Stop Attack Data: Touch: 12 From Medusa's hair. --------------------------------------------------------------------------- Blade Soldier No. 025 Lv: 8 HP: 16 Exp: 20 Def: 4 LOW: 14 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: $400 Drop: Nakamura Found: Colosseum Stopwatch Effect: Stop Attack Data: Touch: 15 Sword: 20 Novice of twin-bladed combat. --------------------------------------------------------------------------- Bone Musket No. 026 Lv: 8 HP: 24 Exp: 20 Def: 5 LOW: 14 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Magic Missile Drop: Talisman Found: Colosseum, Outer Wall Stopwatch Effect: Slowdown/None Attack Data: Touch: 12 Shot: 45 Skeletons equipped with rifles. --------------------------------------------------------------------------- Medusa Head No. 027 Lv: 8 HP: 12 Exp: 30 Def: 0 LOW: 15 Strong Vs.: None Immune: None Weak Vs.: None Absorb: Stone Drop: Resist stone Drop: Medusa shield Found: Black Marble Gallery, Clock Tower, Death Wing's Lair, Reverse Clock Tower, Outer Wall Stopwatch Effect: Stop Attack Data: Touch: 7 Stone From Medusa's hair. Can petrify. --------------------------------------------------------------------------- Plate Lord No. 028 Lv: 8 HP: 90 Exp: 90 Def: 6 LOW: 17 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Iron Ball Drop: Neutron Bomb Find: Colosseum, Marble Gallery Stopwatch Effect: None Attack Data: Touch: 18 Ground Ball: 1 Air Ball: 18 Ball Attack: 35 Heavily armored knight with iron ball. --------------------------------------------------------------------------- Stone Rose No. 029 Lv: 8 HP: 60 Exp: 60 Def: 0 LOW: 16 Strong Vs.: Water Immune: None Weak Vs.: Cut Absorb: Dark Drop: Leather Shield Drop: Meal Ticket Found: Marble Gallery Stopwatch Effect: Slowdown Attack Data: Touch: 12 Seed: 6 Seed: 5 Stone Mutated plant. Seeds petrify. - The Stone Rose is inexplicably week against any sword or Flame Star attack, regardless of the weapon's elemental properties. --------------------------------------------------------------------------- Axe Knight No. 030 Lv: 9 HP: 42 Exp: 50 Def: 6 LOW: 17 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Axe Drop: AxeLord Shield Found: Castle Keep, Colosseum, Outer Wall Stopwatch Effect: Stop Attack Data: Touch: 10 Axe: 14 Well armored axe knight. --------------------------------------------------------------------------- Ctulhu No. 031 Lv: 9 HP: 200 Exp: 100 Def: 2 LOW: 19 Strong Vs.: Dark Immune: None Weak Vs.: Holy Absorb: None Drop: Pentagram Drop: Bat Pentagram Found: Death Wing's Lair, Marble Gallery, Necromancy Laboratory Stopwatch Effect: Stop Attack Data: Touch: 24 Fire: 38 Fire Wave: 48 Ice Fire and ice demon. Seems reluctant to fight. --------------------------------------------------------------------------- Bone Archer No. 032 Lv: 10 HP: 10 Exp: 50 Def: 4 LOW: 18 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: $400 Drop: Magic Missile Found: Outer Wall, Underground Caverns Stopwatch Effect: Stop Attack Data: Touch: 12 Arrow: 20 Skeleton archer equipped with bow. --------------------------------------------------------------------------- Bone Pillar No. 033 Lv: 10 HP: 64 Exp: 30 Def: 2 LOW: 17 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Antivenom Drop: Ballroom mask Found: Royal Chapel Stopwatch Effect: Stop Attack Data: Touch: 12 Fire: 23 Fire Cannon built of white dragon skulls. Spiked Ball Lv: 40 HP: 500 Exp: 100 Def: 28 LOW: 54 Drop: Iron Ball Drop: Axe Lord Armor Stopwatch Effect: None Attack Data: Touch: 59 --------------------------------------------------------------------------- Doppleganger10 No. 034 Lv: 10 HP: 120 Exp: 500 Def: 5 LOW: 24 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: None Found: Outer Wall Stopwatch Effect: Stop Attack Data: Touch: 7 Knife: 6 Sword: 9 Wing Smash: 15/7 Shape-shifting demon. --------------------------------------------------------------------------- Owl No. 035 Lv: 10 HP: 26 Exp: 30 Def: 0 LOW: 17 Strong Vs.: None Immune: None Weak Vs.: Fire Absorb: None Drop: $400 Drop: Meal Ticket Found: Colosseum, Entrance Stopwatch Effect: Stop Attack Data: Touch: 20 Local barnyard owl Mutated by castle's influence. --------------------------------------------------------------------------- Phantom Skull No. 036 Lv: 10 HP: 15 Exp: 30 Def: 0 LOW: 17 Strong Vs.: Dark Immune: None Weak Vs.: Holy Absorb: None Drop: Felt hat Drop: Resist Dark Found: Clock Tower Stopwatch Effect: Stop Attack Data: Touch: 14 Executed soldier's head. Hunting for vengeance. --------------------------------------------------------------------------- Scylla Wyrm No. 037 Lv: 10 HP: 130 Exp: 100 Def: 3 LOW: 20 Strong Vs.: None Immune: Water Weak Vs.: Thunder Absorb: None Drop: None Found: Underground Caverns Stopwatch Data: Slowdown Attack Data: Touch: 14 Snake living off Scylla. --------------------------------------------------------------------------- Skeleton Ape No. 038 Lv: 10 HP: 10 Exp: 30 Def: 2 LOW: 17 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Banana Drop: TNT Found: Outer Wall, Underground Caverns Stopwatch Effect: Stop Attack Data: Touch: 10 Grab: 12 Barrel: 20 Fire Animated ape skeleton. Hurls wooden barrels. --------------------------------------------------------------------------- Spear Guard No. 039 Lv: 10 HP: 20 Exp: 70 Def: 4 LOW: 19 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Javelin Drop: Iron cuirass Found: Outer Wall, Underground Caverns Stopwatch Effect: Stop Attack Data: Touch: 12 Spear Stab: 14 Spear Swipe: 16 Armored warrior with naginata. --------------------------------------------------------------------------- Spellbook No. 040 Lv: 10 HP: 26 Exp: 30 Def: 0 LOW: 17 Strong Vs.: Hit Immune: None Weak Vs.: Fire Absorb: None Drop: $1000 Drop: Pentagram Found: Long Library Stopwatch Effect: Stop Attack Data: Touch: 7 Skull: 14 Book of beginner's spells. --------------------------------------------------------------------------- Winged Guard No. 041 Lv: 10 HP: 15 Exp: 30 Def: 0 LOW: 17 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Iron Shield Drop: Javelin Found: Royal Chapel Stopwatch Effect: Stop Attack Data: Touch: 12 Slow-flying skeleton warrior. --------------------------------------------------------------------------- Ectoplasm No. 042 Lv: 11 HP: 18 Exp: 70 Def: 0 LOW: 20 Strong Vs.: Cut Immune: None Weak Vs.: Holy, Fire Absorb: None Drop: Uncurse Drop: Manna Prism Found: Long Library Stopwatch Effect: Stop Attack Data: Touch: 6 Curse Physical manifestations of bodiless tormented souls. --------------------------------------------------------------------------- Sword Lord No. 043 Lv: 11 HP: 61 Exp: 80 Def: 8 LOW: 20 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Cutlass Drop: Bekatowa Found: Clock Tower, Outer Wall Stopwatch Effect: Stop Attack Data: Touch: 12 Sword: 23 Knight armed with Greatsword. --------------------------------------------------------------------------- Toad No. 044 Lv: 11 HP: 10 Exp: 20 Def: 4 LOW: 17 Strong Vs.: Water Immune: None Weak Vs.: Fire, Thunder Absorb: None Drop: Blue knuckles Drop: Pizza Found: Underground Caverns Stopwatch Effect: Stop Attack Data: Touch: 14 Tongue: 14 Toad magically enlarged by demonic baptism. --------------------------------------------------------------------------- Armor Lord No. 045 Lv: 12 HP: 84 Exp: 100 Def: 6 LOW: 22 Strong Vs.: Cut Immune: None Weak Vs.: None Absorb: None Drop: Rapier Drop: Saber Found: Colosseum, Outer Wall Stopwatch Effect: None Attack Data: Touch: 18 Sword: 24 Shield: 24 Flame: 30 Fire Heavily armored undead warrior. --------------------------------------------------------------------------- Corner Guard No. 046 Lv: 12 HP: 48 Exp: 30 Def: 3 LOW: 19 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Cutlass Drop: Damascus sword Found: Royal Chapel Stopwatch Effect: Stop Attack Data: Touch: 13 Sword: 16 Armored guard. Strong in perilous areas. --------------------------------------------------------------------------- Dhuron No. 047 Lv: 12 HP: 32 Exp: 50 Def: 3 LOW: 20 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Hide cuirass Drop: Rapier Found: Long Library Stopwatch Effect: Stop Attack Data: Touch: 7 Sword: 15 Thunder Sword: 30 Thunder Headless skeleton. Wields a rapier. --------------------------------------------------------------------------- Frog No. 048 Lv: 12 HP: 2 Exp: 20 Def: 1 LOW: 18 Strong Vs.: Water Immune: None Weak Vs.: Fire, Thunder Absorb: None Drop: Knuckle duster Drop: Pizza Found: Underground Caverns Stopwatch Effect: Stop Attack Data: Touch: 13 Tongue: 13 Cave-dwelling frog. --------------------------------------------------------------------------- Frozen Shade No. 049 Lv: 12 HP: 16 Exp: 40 Def: 0 LOW: 19 Strong Vs.: None Immune: Water Weak Vs.: Fire Absorb: Ice Drop: Ice mail Drop: Ice Cream Found: Underground Caverns Stopwatch Effect: Stop Attack Data: Touch: 16 Spear: 18 Ice Magic: 23 Ice Ice-wielding female spirit. --------------------------------------------------------------------------- Magic Tome No. 050 Lv: 12 HP: 22 Exp: 35 Def: 2 LOW: 19 Strong Vs.: Hit Immune: None Weak Vs.: Fire Absorb: None Drop: $2000 Drop: Saber Found: Long Library Stopwatch Effect: Stop Attack Data: Touch: 12 Swords: 20 Book of ancient weapons. --------------------------------------------------------------------------- Skull Lord No. 051 Lv: 12 HP: 80 Exp: 50 Def: 4 LOW: 20 Strong Vs.: Dark Immune: None Weak Vs.: Holy Absorb: None Drop: Scimitar Drop: Skull shield Found: Clock Tower, Reverse Keep Stopwatch Effect: Stop Attack Data: Touch: 25 Giant skull spirit. --------------------------------------------------------------------------- Black Crow No. 052 Lv: 13 HP: 15 Exp: 50 Def: 0 LOW: 21 Strong Vs.: Thunder Immune: None Weak Vs.: None Absorb: None Drop: Aquamarine Drop: Red bean bun Found: Royal Chapel Stopwatch Effect: Stop Attack Data: Touch: 10 Flesh-eating raven. --------------------------------------------------------------------------- Blue Raven No. 053 Lv: 13 HP: 15 Exp: 50 Def: 0 LOW: 21 Strong Vs.: Thunder Immune: None Weak Vs.: None Absorb: None Drop: Zircon Drop: Pork bun Found: Royal Chapel Stopwatch Effect: Stop Attack Data: Touch: 10 Spirit of long-dead blue raven. --------------------------------------------------------------------------- Corpseweed No. 054 Lv: 13 HP: 18 Exp: 100 Def: 0 LOW: 23 Strong Vs.: Hit Immune: None Weak Vs.: Fire Absorb: None Drop: Antivenom Drop: Potion Found: Abandoned Mine, Black Marble Gallery, Cave, Long Library Stopwatch Effect: Stop Attack Data: Touch (Leaves): 10 Touch (Head): 20 Spit: 28 Poison Plant with razor-sharp leaves. --------------------------------------------------------------------------- Flail Guard No. 055 Lv: 13 HP: 36 Exp: 50 Def: 2 LOW: 21 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Morningstar Drop: Pot Roast Found: Clock Tower Stopwatch Effect: Stop Attack Data: Touch: 14 Flail: 24 Skeleton equipped with spiked iron flail. --------------------------------------------------------------------------- Flea Rider No. 056 Lv: 13 HP: 17 Exp: 50 Def: 0 LOW: 21 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Turkey Drop: Ham and eggs Found: Castle Keep Stopwatch Effect: Stop Attack Data: Touch: 18 Flea Man riding on specially trained war-goose. -------------------------------------------------------------------------- Spectral Sword [Olrox's Quarters] No. 057 Lv: 13 HP: 90 Exp: 80 Def: 4 LOW: 22 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Broadsword Drop: Bastard sword Found: Olrox's Quarters Stopwatch Effect: Slowdown Attack Data: Touch: 25 Evil demon-sword. Causes poltergeist phenomena. Poltergeist Lv: 8 HP: 30 Exp: 10 Def: 2 LOW: 12 Drop: Bwaka Knife Drop: $400 Stopwatch Effect: Slowdown Attack Data: Touch: 20 --------------------------------------------------------------------------- Bone Halberd No. 058 Lv: 14 HP: 30 Exp: 40 Def: 2 LOW: 21 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Javelin Drop: Ham and Eggs Found: Royal Chapel Stopwatch Effect: Stop Attack Data: Touch: 12 Halberd: 25 Naginata-wielding skeleton. --------------------------------------------------------------------------- Scylla No. 059 Lv: 14 HP: 200 Exp: 500 Def: 0 LOW: 28 Strong Vs.: None Immune: None Weak Vs.: Thunder Absorb: Water Drop: None Found: Underground Caverns Stopwatch Effect: Slowdown Attack Data: Touch: 18 Drops: 8 Frisbee: 20 Rock: 12 Wolf Spit: 18 Wyrm: 14 Mythological sea monster. --------------------------------------------------------------------------- Hunting Girl No. 060 Lv: 15 HP: 88 Exp: 70 Def: 0 LOW: 24 Strong Vs.: Holy, Hit Immune: None Weak Vs.: None Absorb: None Drop: Were Bane Drop: Cheesecake Found: Colosseum, Royal Chapel Stopwatch Effect: Stop Attack Data: Touch: 18 Sword: 18 Invisible huntress spirit. --------------------------------------------------------------------------- Mudman No. 061 Lv: 15 HP: 15 Exp: 50 Def: 0 LOW: 23 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: None Found: Long Library (see note below) Stopwatch Effect: None Attack Data: Touch: 20 Tongue: 30 Animated mud golem. - These only appear during the boss fight with a Lesser Demon in the Long Library. --------------------------------------------------------------------------- Owl Knight No. 062 Lv: 15 HP: 180 Exp: 50 Def: 2 LOW: 23 Strong Vs.: Cut Immune: None Weak Vs.: None Absorb: None Drop: Cutlass Drop: Medal Found: Colosseum, Entrance Stopwatch Effect: Stop Attack Data: Touch: 17 Sword: 25 Heavily armored knight. Attacks with trained owl. --------------------------------------------------------------------------- Spectral Sword [chapel] No. 063 Lv: 15 HP: 100 Exp: 100 Def: 6 LOW: 25 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Broadsword Drop: Bastard sword Evil demon-sword. Causes poltergeist phenomena. Found: Royal Chapel Stopwatch Effect: Slowdown Attack Data: Touch: 25 Puppet Sword Lv: 10 HP: 20 Exp: 10 Def: 4 LOW: 14 Drop: Takemitsu Drop: $400 Stopwatch Effect: Slowdown Attack Data: Touch: 15 --------------------------------------------------------------------------- Vandal Sword No. 064 Lv: 15 HP: 32 Exp: 100 Def: 3 LOW: 25 Strong Vs.: Hit Immune: None Weak Vs.: None Absorb: None Drop: Holy Sword Drop: Muramasa Found: Clock Tower Stopwatch Effect: Stop Attack Data: Touch: 30 Sword Lord wields sword even when banished. --------------------------------------------------------------------------- Flea Armor No. 065 Lv: 16 HP: 18 Exp: 40 Def: 0 LOW: 23 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: High potion Drop: Iron Cuirass Found: Clock Tower, Long Library Stopwatch Effect: Stop Attack Data: Touch: 17 Axe: 25 Flea Man armed with axe and shield. --------------------------------------------------------------------------- Hippogryph No. 066 Lv: 16 HP: 800 Exp: 800 Def: 0 LOW: 31 Strong Vs.: Thunder Immune: None Weak Vs.: None Absorb: None Drop: None Found: Royal Chapel Stopwatch Effect: None/Slowdown Attack Data: Touch: 18 Egg: 10 Breath: 28 Fire Part horse, lion, and eagle. --------------------------------------------------------------------------- Paranthropus No. 067 Lv: 16 HP: 100 Exp: 50 Def: 0 LOW: 24 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Gauntlet Drop: Ring of Varda Found: Colosseum, Reverse Outer Wall Stopwatch Effect: Stop Attack Data: Touch (Body): 24 Touch (Bone): 30 Jump: 24 Bone Smash: 30 Bone Toss: 24 Giant skeleton. --------------------------------------------------------------------------- Slime No. 068 Lv: 16 HP: 32 Exp: 50 Def: 10 LOW: 24 Strong Vs.: None Immune: Cut Weak Vs.: Fire Absorb: None Drop: None Found: Catacombs Stopwatch Effect: None Attack Data: Touch: 16 Monster made from gel. --------------------------------------------------------------------------- Blade Master No. 069 Lv: 17 HP: 65 Exp: 80 Def: 4 LOW: 26 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Shotel Drop: Cross shuriken Found: Colosseum Stopwatch Effect: Stop Attack Data: Touch: 20 Sword: 25 Master of twin-bladed combat. --------------------------------------------------------------------------- Wereskeleton No. 070 Lv: 17 HP: 33 Exp: 50 Def: 4 LOW: 25 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Str. potion Drop: Garnet Found: Catacombs Stopwatch Effect: Stop Attack Data: Touch: 20 Bone: 28 Head: 1 Were panther skeleton. --------------------------------------------------------------------------- Grave keeper No. 071 Lv: 18 HP: 123 Exp: 60 Def: 0 LOW: 26 Strong Vs.: None Immune: None Weak Vs.: Fire, Thunder, Ice Absorb: None Drop: Miso soup Drop: Natou Found: Catacombs, Colosseum Stopwatch Effect: Slowdown Attack Data: Touch: 20 Attack: 25 Grave keeper. Master of unarmed combat. --------------------------------------------------------------------------- Gremlin No. 072 Lv: 18 HP: 100 Exp: 60 Def: 0 LOW: 26 Strong Vs.: Fire Immune: None Weak Vs.: Ice Absorb: None Drop: Resist fire Drop: Fire mail Found: Abandoned Mine, Catacombs, Necromancy Laboratory Stopwatch Effect: Stop Attack Data: Touch: 20 Fire: 24 Fire Pyromaniacal gremlin. --------------------------------------------------------------------------- Harpy No. 073 Lv: 18 HP: 26 Exp: 70 Def: 0 LOW: 27 Strong Vs.: Thunder Immune: None Weak Vs.: None Absorb: None Drop: Apple Drop: Life Apple Found: Clock Tower Stopwatch Effect: Stop Attack Data: Touch: 18 Kick: 24 Knife: 26 Magic: 20 Creature with head of woman and body of bird. --------------------------------------------------------------------------- Minotaurus No. 074 Lv: 18 HP: 300 Exp: 400 Def: 3 LOW: 31 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: None Found: Colosseum Stopwatch Effect: None/Slowdown Attack Data: Touch: 20 Axe: 35 Breath: 15 Poison Uppercut: 40 Charge: 20 Bull-headed monster. --------------------------------------------------------------------------- Werewolf No. 075 Lv: 18 HP: 260 Exp: 300 Def: 1 LOW: 30 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: None Found: Colosseum Stopwatch Effect: None/Slowdown Attack Data: Touch: 20 Punch: 28 Drop: 40 Fire Frisbee: 30 Roll: 40 Roll: 15 Poison Charge: 20 Slide: 20 Shape-shifting lycanthrope. --------------------------------------------------------------------------- Bone Ark No. 076 Lv: 19 HP: 250 Exp: 40 Def: 4 LOW: 26 Strong Vs.: None Immune: None Weak Vs.: Holy, Fire Absorb: None Drop: Monster Vial 3 Drop: Skull Shield Found: Catacombs Stopwatch Effect: None Attack Data: Touch: 20 Magic: 49 Portable skull shrine carried by skeleton priests. Bone Ark [Priest] Lv: 19 HP: 140 Exp: 30 Def: 2 LOW: 26 Drop: Monster Vial 3 Drop: $400 Found: Catacombs Stopwatch Effect: None Attack Data: Touch: 20 --------------------------------------------------------------------------- Valhalla Knight No. 077 Lv: 19 HP: 161 Exp: 100 Def: 0 LOW: 29 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Estoc Drop: Claymore Found: Colosseum, Olrox's Quarters, Reverse Clock Tower Stopwatch Effect: None Attack Data: Touch: 16 Horse: 21 Lance: 38 Bloodthirsty undead knight who eternally seeks combat. --------------------------------------------------------------------------- Cloaked Knight No. 078 Lv: 20 HP: 65 Exp: 80 Def: 3 LOW: 29 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Flamberge Drop: Heaven sword Found: Clock Tower, Hell Garden (Saturn Version Only), Reverse Clock Tower Stopwatch Effect: Stop Attack Data: Touch: 20 Sword: 30 Mysterious cloaked swordsman. --------------------------------------------------------------------------- Fishhead No. 079 Lv: 20 HP: 70 Exp: 50 Def: 2 LOW: 28 Strong Vs.: Fire Immune: None Weak Vs.: Holy Absorb: None Drop: Resist ice Drop: Icebrand Found: Underground Caverns Stopwatch Effect: Stop Attack Data: Touch: 15 Fire1: 32 Fire Fire2: 37 Fire Fish head guardian. --------------------------------------------------------------------------- Lesser Demon No. 080 Lv: 20 HP: 400 Exp: 100 Def: 5 LOW: 30 Strong Vs.: None Immune: Dark Weak Vs.: Holy Absorb: None Drop: Obsidian sword Drop: Holbein dagger Found: Long Library (once), Necromancy Laboratory Stopwatch Effect: Slowdown/None Attack Data: Touch: 20 Punch: 24 Beam: 44 Spit: 36 Short magic-wielding demon. Summons demonic allies. - Strangely, summoned Lesser Demons do not bleed. --------------------------------------------------------------------------- Lossoth No. 081 Lv: 20 HP: 99 Exp: 50 Def: 0 LOW: 28 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Sirloin Drop: Firebrand Found: Catacombs Stopwatch Effect: Stop Attack Data: Touch: 18 Fire: 29 Fire Searches among graves and knows much wise lore. --------------------------------------------------------------------------- Salem Witch No. 082 Lv: 20 HP: 180 Exp: 80 Def: 0 LOW: 28 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Gold Circlet Drop: Shortcake Found: Abandoned Mine, Necromancy Laboratory Stopwatch Effect: Stop/Slowdown Attack Data: Touch: 20 Magic1: 35 Magic2: 25 Curse Ghost witches from Salem. --------------------------------------------------------------------------- Blade No. 083 Lv: 21 HP: 380 Exp: 100 Def: 0 LOW: 31 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Hunter Sword Drop: Gold Plate Found: Black Marble Gallery, Entrance, Olrox's Quarters Stopwatch Effect: Slowdown Attack Data: Touch: 24 Sword: 25 Kick: 28 Eldest Giant brother. Wields two huge daggers. --------------------------------------------------------------------------- Gurkha No. 084 Lv: 21 HP: 420 Exp: 120 Def: 0 LOW: 31 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Combat knife Drop: Gold plate Found: Black Marble Gallery, Entrance Stopwatch Effect: Slowdown Attack Data: Touch: 24 Knife: 30 Giant brother. Wields a gurkha knife. --------------------------------------------------------------------------- Hammer No. 085 Lv: 21 HP: 250 Exp: 110 Def: 0 LOW: 31 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Hammer Drop: Gold plate Found: Olrox's Quarters Stopwatch Effect: Slowdown Attack Data: Touch: 20 Hammer: 40 Giant brother. Uses huge steel hammer. --------------------------------------------------------------------------- Discus Lord No. 086 Lv: 22 HP: 450 Exp: 140 Def: 10 LOW: 33 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Chakram Drop: Jewel Sword Found: Catacombs Stopwatch Effect: Slowdown Attack Data: Touch: 29 Discus: 32 Discus-wielding armored knight. --------------------------------------------------------------------------- Karasuman No. 087 Lv: 22 HP: 500 Exp: 1000 Def: 10 LOW: 37 Strong Vs.: Dark Immune: None Weak Vs.: None Absorb: None Drop: Resist Dark Drop: Ring of Feanor Found: Clock Tower, Death Wing's Lair Stopwatch Effect: None Attack Data: Touch: 20 Beam: 24 Raven: 32 Magic: 28 Demon Lord of Ravens. --------------------------------------------------------------------------- Large Slime No. 088 Lv: 22 HP: 64 Exp: 100 Def: 10 LOW: 32 Strong Vs.: None Immune: Cut Weak Vs.: Fire Absorb: None Drop: None Found: Catacombs Stopwatch Effect: None Attack Data: Touch: 32 Monster created from slimy gel substance. --------------------------------------------------------------------------- Hellfire Beast No. 089 Lv: 23 HP: 380 Exp: 150 Def: 8 LOW: 34 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Lightning mail Drop: Fire Mail Found: Catacombs Stopwatch Effect: None Attack Data: Touch: 17 Punch: 25 Flame: 28 Fire Lightning: 30 Thunder Thunder-wielding demon. Called "Musician from Hell". --------------------------------------------------------------------------- Cerberos No. 090 Lv: 24 HP: 800 Exp: 1500 Def: 0 LOW: 40 Strong Vs.: None Immune: None Weak Vs.: Ice Absorb: Fire Drop: None Found: Abandoned Mine Stopwatch Effect: None/Slowdown Attack Data: Touch: 20 Fire: 35 Fire Firestream: 40 Fire Watchdog of Hell. --------------------------------------------------------------------------- Killer Fish No. 091 Lv: 25 HP: 120 Exp: 100 Def: 4 LOW: 35 Strong Vs.: Fire, Water Immune: None Weak Vs.: Thunder Absorb: None Drop: Aquamarine Drop: Sushi Found: Reverse Caverns, Underground Caverns Stopwatch Effect: Stop Attack Data: Touch: 50 Master Fish-head. --------------------------------------------------------------------------- Olrox No. 092 Lv: 25 HP: 666 Exp: 500 Def: 8 LOW: 39 Strong Vs.: Dark Immune: None Weak Vs.: None Absorb: None Drop: None Found: Olrox's Quarters Stopwatch Effect: None/Slowdown Attack Data: Touch: 20 Skull: 23 Bat: 21 Skull Magic: 31 Beam: 43 Olrox (2nd Form) LV: 26 HP: 800 Exp: 2000 LOW: 43 Head Def: 4 Legs Def: 20 Strong Vs.: None Immune: None Weak Vs.: Holy (Head only) Absorb: None Drop: None Stopwatch Effect: None Attack Data: Touch: 15 Fire: 20 Fire Laser: 35 Fire Grab: 23 Magic wielding vampire. Rules upper part of castle. --------------------------------------------------------------------------- Succubus No. 093 Lv: 25 HP: 666 Exp: 2000 Def: 0 LOW: 42 Strong Vs.: Dark Immune: None Weak Vs.: None Absorb: None Drop: None Found: Nightmare (Underground Caverns) Stopwatch Effect: None/Slowdown Attack Data: Touch: 25 Magic: 25 Wing: 30 Spore: 17 Curse Suck: 35 Female demon. Invades men's dreams. --------------------------------------------------------------------------- Tombstone No. 094 Lv: 25 HP: 5 Exp: 88 Def: 100 LOW: 35 Strong Vs.: Cut Immune: Stone Weak Vs.: Hit Absorb: None Drop: Katana Drop: Green tea Found: Reverse Keep Stopwatch Effect: Stop Attack Data: Touch: 40 Curse Gravestones possessed by evil spirits of dead. --------------------------------------------------------------------------- Venus Weed No. 095 Lv: 25 HP: 500 Exp: 150 Def: 0 LOW: 36 Strong Vs.: Hit Immune: None Weak Vs.: Fire Absorb: None Drop: Coral circlet Drop: Heart Refresh Found: Abandoned Mine Stopwatch Effect: None/Slowdown Attack Data: Touch: 28 Vine: 36 Rose: 40 Watered with human blood. - Her petals will eventually turn red if you get hit enough times by her vines (but not the roses she throws at you.) --------------------------------------------------------------------------- Lion No. 096 Lv: 27 HP: 150 Exp: 1000 Def: 25 LOW: 42 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Gauntlet Drop: Fist of Tulkas Found: Forbidden Library Stopwatch Effect: Stop Attack Data: Touch: 37 Claw: 77 The cowardly lion. --------------------------------------------------------------------------- Scarecrow No. 097 Lv: 27 HP: 120 Exp: 1000 Def: 6 LOW: 42 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Javelin Drop: Muramasa Found: Forbidden Library Stopwatch Effect: None Attack Data: Touch: 40 Impaled man looking for brain. --------------------------------------------------------------------------- Granfaloon [Core] No. 098 Lv: 28 HP: 400 Exp: 3000 Def: 0 LOW: 46 Strong Vs.: Dark Immune: None Weak Vs.: Holy Absorb: None Drop: None Found: Catacombs Stopwatch Effect: None/Slowdown Attack Data: Touch: 30 People: 20 Laser: 55 Granfaloon [Shell] Lv: ?? HP: 400 Exp: 0 Def: 10 LOW: N/A Strong Vs.: Dark Immune: None Weak Vs.: None Absorb: None Drop: None Attack Data: Touch: 28 Nightmarish creature. Composed of many. --------------------------------------------------------------------------- Schmoo No. 099 Lv: 28 HP: 50 Exp: 1000 Def: 0 LOW: 43 Strong Vs.: None Immune: None Weak Vs.: Holy, Fire Absorb: None Drop: Ramen Drop: Crissaegrim Found: Forbidden Library Stopwatch Effect: None Attack Data: Touch: 40 Dark Monster nicknamed "schmoo". --------------------------------------------------------------------------- Tin man No. 100 Lv: 28 HP: 48 Exp: 1000 Def: 36 LOW: 43 Strong Vs.: Cut Immune: None Weak Vs.: None Absorb: None Drop: Lunch A Drop: Mojo mail Found: Forbidden Library Stopwatch Effect: Stop/Slowdown Attack Data: Touch: 32 Axe: 55 Shot: 33 Heartless tin man. --------------------------------------------------------------------------- Balloon pod No. 101 Lv: 29 HP: 3 Exp: 88 Def: 0 LOW: 38 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: $400 Drop: Meal Ticket Found: Anti-Chapel, Reverse Caverns Stopwatch Effect: Stop Attack Data: Touch: 55 Spore: 2 Poison Holds countless poison seeds. --------------------------------------------------------------------------- Yorick No. 102 Lv: 29 HP: 10 Exp: 300 Def: 2 LOW: 41 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Monster vial 3 Drop: Skull Shield Skeleton eternally chasing his own skull. Found: Reverse Keep Stopwatch Effect: Stop Attack Data: Touch: 20 Skull LV: ?? HP: 2 Exp: 0 Def: 0 Drop: Iron Ball Drop: Turquoise Stopwatch Effect: Stop --------------------------------------------------------------------------- Bomb Knight No. 103 Lv: 30 HP: 46 Exp: 140 Def: 20 LOW: 41 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: TNT Drop: Dynamite Found: Reverse Clock Tower Stopwatch Effect: Stop Attack Data: Touch: 37 Bomb: 70 Fire Bomb-tossing armored knight. - Bombs can be hit back at the Bomb Knight, and will do 50 damage (70 ATT - 20 DEF) --------------------------------------------------------------------------- Flying Zombie No. 104 Lv: 32 HP: 190 Exp: 50 Def: 10 LOW: 40 Strong Vs.: None Immune: None Weak Vs.: Holy, Fire Absorb: None Drop: Shuriken Drop: Frankfurter Found: Death Wing's Lair, Reverse Cursed Prison [Saturn Version only] Stopwatch Effect: Stop Attack Data: Touch: 37 Zombies which attack even when cut in half. --------------------------------------------------------------------------- Bitterfly No. 105 Lv: 33 HP: 4 Exp: 128 Def: 0 LOW: 43 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Luck potion Drop: Mystic pendant Found: Hell Garden [Saturn version only], Necromancy Laboratory Stopwatch Effect: Stop Attack Data: Touch: 55 Dark Mutated insect. Visible only to magicians. --------------------------------------------------------------------------- Jack O'Bones No. 106 Lv: 33 HP: 20 Exp: 150 Def: 4 LOW: 44 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Shuriken Drop: Flame star Found: Black Marble Gallery, Reverse Caverns, Reverse Entrance, Reverse Outer Wall Stopwatch Effect: Stop/Slowdown Attack Data: Touch: 40 Bone: 30 Expert at throwing weapons. --------------------------------------------------------------------------- Archer No. 107 Lv: 34 HP: 300 Exp: 140 Def: 8 LOW: 45 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Heart Refresh Drop: Vorpal Blade Found: Anti-Chapel Stopwatch Effect: None Attack Data: Touch: 40 Arrow: 55 Fiendishly accurate archer. --------------------------------------------------------------------------- Werewolf No. 108 Lv: 34 HP: 280 Exp: 200 Def: 1 LOW: 45 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Iron Fist Drop: Yasutsuna Found: Reverse Colosseum Stopwatch Effect: None/Slowdown Attack Data: Touch: 40 Charge/Roll: 40 Punch: 45 Slide: 45 Magic: 72 Half-man, half-wolf. --------------------------------------------------------------------------- Black Panther No. 109 Lv: 35 HP: 35 Exp: 600 Def: 0 LOW: 49 Strong Vs.: None Immune: None Weak Vs.: Fire Absorb: None Drop: Meal Ticket Drop: Masamune Found: Anti-Chapel Stopwatch Effect: None Attack Data: Touch: 45 Liquid Creature. Takes black panther shape. --------------------------------------------------------------------------- Darkwing Bat No. 110 Lv: 35 HP: 600 Exp: 1200 Def: 0 LOW: 51 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: None Found: Reverse Clock Tower Stopwatch Effect: None Attack Data: Touch: 35 Suck: 45 Storm: 27/13 Screw: 65 Giant vampire bat. --------------------------------------------------------------------------- Dragon Rider No. 111 Lv: 35 HP: 120 Exp: 150 Def: 4 LOW: 46 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: $400 Drop: Meal Ticket Found: Reverse Entrance Stopwatch Effect: Slowdown White dragon ridden by Flea Man. - Drops are extremely rare and not noted on the Librarian's list. --------------------------------------------------------------------------- Minotaur No. 112 Lv: 35 HP: 320 Exp: 250 Def: 4 LOW: 47 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Sirloin Drop: Fury plate Found: Reverse Colosseum Stopwatch Effect: None/Slowdown Attack Data: Touch: 45 Axe: 65 Breath: 5 Poison Half-man, half-bull. --------------------------------------------------------------------------- Nova Skeleton No. 113 Lv: 35 HP: 20 Exp: 444 Def: 4 LOW: 48 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Monster vial 3 Drop: Terminus Est Found: Black Marble Gallery, Reverse Caverns, Reverse Entrance, Reverse Outer Wall Stopwatch Effect: None Attack Data: Touch: 20 Beam: 150 Wields fearsome beam weapon. --------------------------------------------------------------------------- Orobourous No. 114 Lv: 35 HP: 200 Exp: 150 Def: 4 LOW: 46 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Karma Coin Drop: Lapus Lazuli Found: Reverse Entrance Stopwatch Effect: None Attack Data: Touch: 47 Wyrm controlled by Flea Man. Oruburous Rider Lv: 35 HP: 100 Exp: 150 Def: 0 LOW: 46 Drop: None Stopwatch Effect: None Attack Data: Touch: 31 --------------------------------------------------------------------------- White Dragon No. 115 Lv: 35 HP: 260 Exp: 150 Def: 2 LOW: 46 Strong Vs.: Fire Immune: None Weak Vs.: Holy Absorb: None Drop: None Found: Reverse Colosseum Stopwatch Effect: Slowdown Attack Data: Touch: 1 Charge: 8 Breath: 67 Fire Animated skeleton of huge dragon. --------------------------------------------------------------------------- Fire Warg No. 116 Lv: 36 HP: 200 Exp: 160 Def: 0 LOW: 47 Strong Vs.: None Immune: Fire Weak Vs.: Ice Absorb: None Drop: Turquoise Drop: Karma Coin Found: Reverse Caverns Stopwatch Effect: Stop Attack Data: Touch: 36 Charge: 48 Fire: 60 Fire Fireball-spitting wolf. --------------------------------------------------------------------------- Rock Knight No. 117 Lv: 36 HP: 160 Exp: 250 Def: 20 LOW: 48 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Jewel knuckles Drop: Platinum mail Found: Reverse Caverns Stopwatch Effect: Stop Attack Data: Touch (Knight): 50 Touch (Rock): 37 Rock Throw: 100 Rock-tossing armored knight. --------------------------------------------------------------------------- Sniper of Goth No. 118 Lv: 36 HP: 50 Exp: 200 Def: 10 LOW: 47 Strong Vs.: Holy Immune: None Weak Vs.: Dark Absorb: None Drop: Magic Missile Drop: Brilliant mail Found: Anti-Chapel Stopwatch Effect: Stop/None Attack Data: Touch: 40 Arrow: 65 Arrow Scatter: 55 Angel Archer. Slew Amalaric of the Goths. --------------------------------------------------------------------------- Spectral Sword No. 119 Lv: 36 HP: 540 Exp: 400 Def: 4 LOW: 49 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Gurthang Drop: Mablung Sword Found: Anti-Chapel Stopwatch Effect: Slowdown Attack Data: Touch: 55 Evil demon-sword. Causes poltergeist phenomena. Shield Lv: 20 HP: 120 Exp: 200 Def: 40 LOW: 31 Drop: Knight Shield Drop: $400 Stopwatch Effect: Slowdown Attack Data: Touch: 20 Spear Lv: 20 HP: 10 Exp: 300 Def: 2 LOW: 32 Drop: Javelin Drop: $400 Stopwatch Effect: Slowdown Attack Data: Touch: 65 --------------------------------------------------------------------------- Ghost Dancer No. 120 Lv: 37 HP: 30 Exp: 160 Def: 0 LOW: 48 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Buffalo star Drop: Stone mask Found: Death Wing's Lair Stopwatch Effect: Stop Attack Data: Touch: 56 Skeleton with leaping attack. --------------------------------------------------------------------------- Warg Rider No. 121 Lv: 37 HP: 120 Exp: 160 Def: 3 LOW: 48 Strong Vs.: Cut Immune: Fire Weak Vs.: Ice Absorb: None Drop: None Found: Reverse Entrance Stopwatch Effect: Stop Attack Data: Touch: 41 Spear: 55 Skeleton mounted on Warg. --------------------------------------------------------------------------- Cave Troll No. 122 Lv: 38 HP: 88 Exp: 333 Def: 5 LOW: 51 Strong Vs.: Water Immune: None Weak Vs.: Fire Absorb: None Drop: Neutron Bomb Drop: Nauglamir Found: Hell Garden [Saturn Version only], Reverse Caverns Stopwatch Effect: None Attack Data: Touch: 35 Tongue: 50 Magic: 50 Pre-intelligent bloodsucker with long tongue for sucking. --------------------------------------------------------------------------- Dark Octopus No. 123 Lv: 38 HP: 280 Exp: 120 Def: 2 LOW: 48 Strong Vs.: Water Immune: None Weak Vs.: Fire, Thunder Absorb: None Drop: Sushi Drop: Green tea Found: Reverse Caverns Stopwatch Effect: Stop/Slowdown Attack Data: Touch: 45 Ink: 52 Evil mutated octopus. --------------------------------------------------------------------------- Fire Demon No. 124 Lv: 38 HP: 320 Exp: 666 Def: 15 LOW: 52 Strong Vs.: None Immune: Fire Weak Vs.: None Absorb: None Drop: Fire shield Drop: Marsil Found: Necromancy Laboratory Stopwatch Effect: None Attack Data: Touch: 45 Fire: 70 Fire Flame demon. --------------------------------------------------------------------------- Gorgon No. 125 Lv: 38 HP: 240 Exp: 555 LOW: 52 Head Def: 2 Body Def: 40 Strong Vs.: Fire, Stone, Cut, Hit Immune: None Weak Vs.: None Absorb: None Drop: Hammer Drop: Stone sword Found: Black Marble Gallery Stopwatch Effect: None Attack Data: Touch (Head): 55 Touch (Body): 35 Breath: 27 Stone Armor plated war-beast. - The Gorgon's head does not share the elemental resistances of its body. --------------------------------------------------------------------------- Malachi No. 126 Lv: 39 HP: 450 Exp: 666 Def: 20 LOW: 53 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: Dark Drop: Dark Shield Drop: Dark armor Found: Death Wing's Lair Stopwatch Effect: None Attack Data: Touch: 52 Magic: 65 Dark Grab: 85 Poison Gruesome Demon from Hell. --------------------------------------------------------------------------- Akmodan II No. 127 Lv: 40 HP: 1200 Exp: 2500 Def: 0 LOW: 58 Strong Vs.: None Immune: Stone, Poison, Curse Weak Vs.: Holy, Fire Absorb: Dark Drop: None Found: Death Wing's Lair Stopwatch Effect: None/Slowdown Attack Data: Touch: 40 Whirl: 35 x 5 Punch: 66 Cloud: 1 Poison Ancient egyptian mummy. --------------------------------------------------------------------------- Blue Venus Weed No. 128 Lv: 40 HP: 550 Exp: 1000 Def: 1 LOW: 55 Strong Vs.: Hit Immune: None Weak Vs.: Fire Absorb: None Drop: Zweihander Drop: Heart Refresh Found: Reverse Caverns, Reverse Entrance Stopwatch Effect: None Attack Data: Touch: 45 Vine: 50 Rose: 70 Advanced Venus Weed. Fed with demon blood. - Like the Venus Weed, you can turn her petals red by allowing yourself to get hit by the vines. It takes more "feedings" for the Blue Venus Weed than the regular one, however. --------------------------------------------------------------------------- Doppleganger40 No. 129 Lv: 40 HP: 777 Exp: 2001 Def: 16 LOW: 57 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: None Found: Reverse Caverns Stopwatch Effect: Stop Attack Data: Touch: 35 Wing Smash: 55/27 Terminus Est: 35 Poison Stone Sword: 5 Stone Rebound Stone: 12 Holy Shape-shifting demon. --------------------------------------------------------------------------- Medusa No. 130 Lv: 40 HP: 1100 Exp: 2500 Def: 8 LOW: 58 Strong Vs.: Hit Immune: None Weak Vs.: None Absorb: Stone Drop: None Found: Anti-Chapel Stopwatch Effect: None Attack Data: Touch: 35 Flash: 50 Sword: 45 Gaze: 13 Stone Snake-headed demoness with gaze of stone. --------------------------------------------------------------------------- The Creature No. 131 Lv: 40 HP: 1100 Exp: 2500 Def: 15 LOW: 58 Strong Vs.: None Immune: Thunder Weak Vs.: None Absorb: None Drop: None Found: Reverse Outer Wall Stopwatch Effect: None Attack Data: Touch: 30 Hammer: 55 Roll: 55 Made from the body parts of powerful warriors. --------------------------------------------------------------------------- Fake Grant No. 132 Lv: 41 HP: 800 Exp: 1200 Def: 4 LOW: 57 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: None Found: Reverse Colosseum Stopwatch Effect: None Attack Data: Touch: 38 Dagger: 33 Drop Slash: 58 Zombie impersonating Grant. --------------------------------------------------------------------------- Fake Trevor No. 133 Lv: 41 HP: 1200 Exp: 1000 Def: 8 LOW: 56 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: None Found: Reverse Colosseum Stopwatch Effect: None Attack Data: Touch: 38 Cross: 38 Dark Whip: 43 Dagger: 37 Large Cross: 58 Dark Holy Water: 18 Holy Knife Crash: 37 Zombie impersonating Trevor. --------------------------------------------------------------------------- Imp No. 134 Lv: 41 HP: 43 Exp: 66 Def: 0 LOW: 50 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Luck Potion Drop: King's stone Found: Anti-Chapel, Necromancy Laboratory, Reverse Caverns Stopwatch Effect: Stop Attack Data: Touch: 10 Mischievous little demon. --------------------------------------------------------------------------- Fake Sypha No. 135 Lv: 42 HP: 1000 Exp: 1500 Def: 2 LOW: 58 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: None Found: Reverse Colosseum Stopwatch Data: None/Slowdown Attack Data: Touch: 9 Ice: 35 Ice Fire: 60 Fire Zombie: 40 Curse ???: 45 Holy Zombie impersonating Sypha. --------------------------------------------------------------------------- Beezelbub No. 136 Lv: 44 HP: 2000 Exp: 4444 Def: 13 LOW: 63 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: Dark Drop: None Found: Necromancy Laboratory Stopwatch Data: None/Slowdown Attack Data: Touch: 60 Dark Fly: 66 Dark Maggot: 5 Poison Beelzebub Lord of Flies. --------------------------------------------------------------------------- Azaghal No. 137 Lv: 45 HP: 330 Exp: 700 Def: 22 LOW: 59 Strong Vs.: Dark, Hit Immune: None Weak Vs.: None Absorb: None Drop: Covenant stone Drop: Mourneblade Found: Reverse Colosseum Stopwatch Data: Slowdown Attack Data: Touch: 80 Sword: 80 Executioner of Hell. --------------------------------------------------------------------------- Frozen Half No. 138 Lv: 45 HP: 118 Exp: 600 Def: 2 LOW: 59 Strong Vs.: Water Immune: None Weak Vs.: Fire Absorb: Ice Drop: Necklace of J Drop: Opal circlet Found: Floating Catacombs Stopwatch Effect: Stop Attack Data: Touch: 35 Ice Orb: 60 Ice Magic: 75 Ice Hail: 65 Ice New-half ice spirit. Servant of Galamoth. --------------------------------------------------------------------------- Salome No. 139 Lv: 45 HP: 210 Exp: 450 Def: 2 LOW: 58 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Wizard hat Drop: Manna prism Found: Floating Catacombs Stopwatch Effect: Stop Attack Data: Touch: 50 Magic: 60 Cat: 60 Cat :) Skull: 65 Young female witch. --------------------------------------------------------------------------- Richter Belmont No. 140 Lv: 48 HP: 400 Exp: 0 Def: 10 LOW: N/A Strong Vs.: None Immune: Holy, Stone Weak Vs.: None Absorb: None Drop: None Found: Castle Keep Stopwatch Effect: None Attack Data: Touch: 25 Axe: 40 Holy Holy Cross Crash: 40/30 Holy Holy Cross: 35 Holy Slide: 35 Whip: 35 Holy Holy Water: 30 Holy Holy Water: 35 Fire Hydro Storm: 35 Holy/Fire Slide Jump: 35 Axe Crash: 40 Holy Flame Whip: 60 Holy/Fire Air Dash: 55/27 Agunea Crash: 40 Holy Holy Book Crash: 70 Holy Master Vampire hunter. --------------------------------------------------------------------------- Dodo Bird No. 141 Lv: 49 HP: 2 Exp: 111 Def: 0 LOW: 59 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Heart Broach Drop: Runesword Found: Reverse Entrance Stopwatch Effect: None Attack Data: Touch: 1 Rare bird. Runs when sees people. --------------------------------------------------------------------------- Galamoth No. 142 Lv: 50 HP: 12000 Exp: 9999 LOW: 71 Head Def: 0 Rest of Body Def: 56 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: None Found: Floating Catacombs Stopwatch Effect: None Attack Data: Touch: 50 Touch (Leg): 56 Staff: 50 Kick: 85 Lightning: 98 Thunder Magic: 92 Magical being with plan to rule the netherworld. --------------------------------------------------------------------------- Guardian No. 143 Lv: 60 HP: 500 Exp: 1500 Def: 34 LOW: 76 Strong Vs.: Cut Immune: Fire, Thunder, Ice Weak Vs.: None Absorb: Dark Drop: Great Sword Drop: God's Garb Found: Black Marble Gallery Stopwatch Effect: None Attack Data: Touch: 50 Sword: 120 Shield: 120 Flame: 90 Fire High level Armor Lord --------------------------------------------------------------------------- Death No. 144 Lv: 66 HP: 888 Exp: 4444 Def: 17 LOW: 85 Lv: 66 HP: 1200 Exp: 1000 Def: 14 LOW: 81 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: Dark Drop: None Found: Cave Stopwatch Effect: None/Slowdown Attack Data (1st form): Touch: 0 Sickle: 55 Magic: 60 Skull: 70 Bone: 80 Attack Data (2nd form): Touch: 40 Sickle: 75 Slash: 75 Dracula's close friend. --------------------------------------------------------------------------- Shaft No. 145 Lv: 88 HP: 1300 Exp: 0 Def: 30 LOW: N/A Strong Vs.: Poison Immune: None Weak Vs.: None Absorb: None Drop: None Found: Black Marble Gallery Stopwatch Effect: None Attack Data: Touch: 40 Orb: 64 Lightning: 43 Thunder Fire: 42 Fire Dark Priest of Dracula. --------------------------------------------------------------------------- Dracula No. 146 Lv: 98 HP: 10000 Exp: 0 Def: 18 LOW: N/A Strong Vs.: Fire, Thunder Immune: Poison Weak Vs.: None Absorb: Dark Drop: None Found: Black Marble Gallery Stopwatch Effect: None Attack Data: Touch: 70 Head: 85 Triangle: 95 Magic: 140 Lord of Wallachia. Father of Alucard. --------------------------------------------------------------------------- * Saturn Version Only * --------------------------------------------------------------------------- Water Leaper No. 010 Lv: 3 HP: 10 Exp: 12 Def: 0 LOW: 8 Strong Vs.: Water Immune: None Weak Vs.: Fire, Poison Absorb: None Drop: None Found: Underground Gardens Stopwatch Effect: Stop Attack Data: Touch: 14 --------------------------------------------------------------------------- Skeleton Beast No. 011 Lv: 3 HP: 6 Exp: 8 Def: 0 LOW: 7 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: None Found: Underground Gardens Stopwatch Effect: None Attack Data: Touch: 3 Dash: 3 --------------------------------------------------------------------------- Skeleton Breeder No. 015 Lv: 4 HP: 12 Exp: 10 Def: 0 LOW: 9 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: None Found: Underground Gardens Stopwatch Effect: None Attack Data: Touch: 5 Whip: 10 --------------------------------------------------------------------------- Gargoyle No. 065 Lv: 15 HP: 50 Exp: 50 Def: 0 LOW: 23 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: $400 Drop: Zircon Found: Underground Gardens Stopwatch Effect: None Attack Data: Touch: 20 Dark Claw: 20 Dark --------------------------------------------------------------------------- Gardener No. 083 Lv: 20 HP: 130 Exp: 120 Def: 10 LOW: 30 Strong Vs.: None Immune: None Weak Vs.: Fire Absorb: None Drop: Orange Drop: Peanuts Found: Underground Gardens Stopwatch Effect: None Attack Data: Touch: 20 Dash: 24 Shears: 30 --------------------------------------------------------------------------- Hitotorisou No. 084 Lv: 20 HP: 128 Exp: 100 Def: 5 LOW: 30 Strong Vs.: None Immune: None Weak Vs.: Fire Absorb: None Drop: Banana Drop: Woodland Shield Found: Underground Gardens Stopwatch Effect: None Attack Data: Touch: 20 Trap: 48 --------------------------------------------------------------------------- Jinnunja No. 090 Lv: 21 HP: 250 Exp: 125 Def: 11 LOW: 31 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: Dark Drop: Apple Drop: Antivenom Found: Underground Gardens Stopwatch Effect: None Attack Data: Fruit: 25 --------------------------------------------------------------------------- Will O'Wisp No. 097 Lv: 23 HP: 4 Exp: 90 Def: 0 LOW: 32 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Potion Drop: Manna Prism Found: Cursed Prison Stopwatch Effect: None Attack Data: Touch: 8 Dark Lightning: 16 Fire --------------------------------------------------------------------------- Gargoyle No. 101 Lv: 25 HP: 80 Exp: 150 Def: 0 LOW: 36 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: $400 Drop: Resist stone Found: Cursed Prison Stopwatch Effect: None Attack Data: Touch: 30 Dark Claw: 30 Dark --------------------------------------------------------------------------- Spectre No. 103 Lv: 25 HP: 20 Exp: 120 Def: 0 LOW: 35 Strong Vs.: Fire, Thunder, Ice, Poison Immune: None Weak Vs.: Holy Absorb: Dark, Curse, Cut, Hit Drop: Antivenom Drop: Manna prism Found: Cursed Prison Stopwatch Effect: None Attack Data: Touch: 10 Dark --------------------------------------------------------------------------- Copper Armor No. 113 Lv: 30 HP: 230 Exp: 300 Def: 10 LOW: 42 Strong Vs.: Cut Immune: None Weak Vs.: None Absorb: None Drop: None Found: Hell Garden Stopwatch Effect: None Attack Data: Touch: 45 Slash: 55 --------------------------------------------------------------------------- Wraith No. 116 Lv: 32 HP: 300 Exp: 200 Def: 5 LOW: 43 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Pentagram Drop: Muramasa Found: Reverse Cursed Prison Stopwatch Effect: None Attack Data: Touch: 33 Grab: 35 --------------------------------------------------------------------------- Wight No. 121 Lv: 34 HP: 280 Exp: 210 Def: 10 LOW: 46 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: Dark Shield Drop: Skull shield Found: Reverse Cursed Prison Stopwatch Effect: None Attack Data: Touch: 20 Sword: 40 --------------------------------------------------------------------------- Gargoyle No. 122 Lv: 35 HP: 110 Exp: 250 Def: 10 LOW: 47 Strong Vs.: None Immune: None Weak Vs.: None Absorb: None Drop: Hammer Drop: Double Blade Axe Found: Reverse Cursed Prison Stopwatch Effect: None Attack Data: Touch: 40 Dark Claw: 40 Dark --------------------------------------------------------------------------- Skeleton Leader No. 131 Lv: 36 HP: 444 Exp: 250 Def: 20 LOW: 48 Explosive: 25 Fire Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: None Found: Underground Gardens Stopwatch Effect: None Attack Data: Touch: 34 Star: 30 Dash: 60 Poison Laser: 43 --------------------------------------------------------------------------- Skeleton Guardian No. 135 Lv: 37 HP: 320 Exp: 500 Def: 0 LOW: 51 Strong Vs.: None Immune: None Weak Vs.: Holy Absorb: None Drop: None Found: Hell Garden Stopwatch Effect: None Attack Data: Touch: 35 Spear: 40 --------------------------------------------------------------------------- Ifreet No. 156 Lv: 46 HP: 330 Exp: 700 Def: 15 LOW: 60 Strong Vs.: None Immune: Fire Weak Vs.: Ice Absorb: None Drop: Fire mail Drop: Marsil Found: Hell Garden Stopwatch Effect: None Attack Data: Touch: 35 Fire Flame: 67 Fire Energy: 134 Fire --------------------------------------------------------------------------- Maria Renard No. 157 Lv: 48 HP: 400 Exp: 0 Def: 15 LOW: N/A Strong Vs.: None Immune: Holy, Stone Weak Vs.: Dark Absorb: None Drop: None Found: Marble Gallery Stopwatch Effect: ? Attack Data: Touch: 40 Fireball: 60 Fire Knife: 50 Jump Kick: 45 Dash Kick: 50 Flameburst: 70 Fire Ground Slide: 40 Jump Kick: 45 Red Orb: 25 Fire Blue Orb: 25 Ice Green Orb: 25 Holy Yellow Orb: 25 Thunder Guardian Knuckle: 80 Rays: 65 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Enemy Index ::::::::::::::::::::::::::::::::::::::::::::::::: [IDX] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here is the alphabetical listing of the enemies with their numbers. (Note: these numbers are taken from the US PSX version. The Japanese PSX version has the enemies in a different order. The Saturn version basically retains the ordering of the Japanese PSX, except it has inserted in the new enemies at various places, which throws the numbering off. I may include the enemy numbers for all three versions in a future update, but it seems to me this will just confuse the issue. For now, any enemy with a "---/xxx" listing is a Saturn exclusive enemy, and should be looked up in the separate Saturn listing of the Enemy List section above.) Akmodan II 127 Imp 134 Archer 107 Jack O'Bones 106 Armor Lord 045 Jinnunja ---/090 Axe Knight [green] 012 Karasuman 087 Axe Knight [blue] 030 Killer Fish 091 Azaghal 137 Large Slime 088 Balloon Pod 101 Lesser Demon 080 Bat 003 Lion 096 Beezelbub 136 Lossoth 081 Bitterfly 105 Magic Tome 050 Black Crow 052 Malachi 126 Black Panther 109 Maria Renard ---/157 Blade 083 Marionette 020 Blade Master 069 Medusa 130 Blade Soldier 025 Medusa Head [blue] 024 Blood Skeleton 002 Medusa Head [yellow] 027 Bloody Zombie 013 Merman 006 Blue Raven 053 Merman 010 Blue Venus Weed 128 Minotaur 112 Bomb Knight 103 Minotaurus 074 Bone Archer 032 Mudman 061 Bone Ark 076 Nova Skeleton 113 Bone Halberd 058 Olrox 092 Bone Musket 026 Orobourous 114 Bone Pillar 033 Ouija Table 015 Bone Scimitar 009 Owl 035 Cave Troll 122 Owl Knight 062 Cerberos 090 Paranthropus 067 Cloaked Knight 078 Phantom Skull 036 Copper Armor ---/113 Plate Lord 028 Corner Guard 046 Richter Belmont 140 Corpseweed 054 Rock Knight 117 Creature, The 131 Salem Witch 082 Ctulhu 031 Salome 139 Dark Octopus 123 Scarecrow 097 Darkwing Bat 110 Schmoo 099 Death 144 Scylla 059 Dhuron 047 Scylla Wyrm 037 Diplocephalus 022 Shaft 145 Discus Lord 086 Skelerang 016 Dodo Bird 141 Skeleton 007 Doppleganger10 034 Skeleton Ape 038 Doppleganger40 129 Skeleton Beast ---/011 Dracula [FS: Bldlines] 001 Skeleton Breeder ---/015 Dracula [Blk Mrbl Glry] 146 Skeleton Guardian ---/135 Dragon Rider 111 Skeleton Leader ---/131 Ectoplasm 042 Skull Lord 051 Fake Grant 132 Slime 068 Fake Sypha 135 Slinger 014 Fake Trevor 133 Slogra 021 Fire Demon 124 Sniper of Goth 118 Fire Warg 116 Spear Guard 039 Fishhead 079 Spectral Sword [Olrox] 057 Flail Guard 055 Spectral Sword [RChpl] 063 Flea Armor 065 Spectral Sword [AChpl] 119 Flea Man 023 Spectre ---/103 Flea Rider 056 Spellbook 040 Flying Zombie 104 Spittle Bone 011 Frog 048 Stone Rose 029 Frozen Half 138 Stone Skull 004 Frozen Shade 049 Succubus 093 Gaibon 018 Sword Lord 043 Galamoth 142 Thornweed 017 Gardener ---/083 Tin Man 100 Gargoyle [UGarden] ---/065 Toad 044 Gargoyle [CPrison] ---/101 Tombstone 094 Gargoyle [RPrison] ---/122 Valhalla Knight 077 Ghost 019 Vandal Sword 064 Ghost Dancer 120 Venus Weed 095 Gorgon 125 Warg 008 Granfaloon 098 Warg Rider 121 Grave Keeper 071 Water Leaper ---/011 Gremlin 072 Wereskeleton 070 Guardian 143 Werewolf [Colosseum] 075 Gurkha 084 Werewolf [RColosseum] 108 Hammer 085 White Dragon 115 Harpy 073 Wight ---/121 Hellfire Beast 089 Will O'Wisp ---/097 Hippogryph 066 Winged Guard 041 Hitotorisou ---/084 Wraith ---/116 Hunting Girl 060 Yorick 102 Ifreet ---/156 Zombie 005 --------------------------Part VII: Miscellaneous-------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: PSX vs Saturn ::::::::::::::::::::::::::::::::::::::::::::::: [PVS] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Well, most of the major differences between the PSX and Saturn version probably have been covered fairly well by now, but here's a quick rundown (plus a few minor differences that weren't worth mentioning elsewhere...) The Good: - 2 new areas (Cursed Prison, Underground Gardens) - 16 new enemies and 2 new bosses (well, 14 more enemies really; there are 3 varieties of Gargoyle...) - Several new weapons and items added (Alucard Spear, Delicious Meal, Double Blade Axe, Godspeed Boots, Lyric Card, Rainbow Robe, Rotten Meal, Sain Irishitajiki, and Woodland Shield.) - Several new music tracks; most are remixes of classic Castlevania tunes such as Vampire Killer, Begining, and Bloody Tears. - Maria is playable! - Alucard, Richter, and Maria are all playable from the start. (No beating the game or name codes are necessary.) - A Sound Test is provided from the start. After beating the game, an additional voice test option is provided on the sound test screen. - The CD itself contains some Ayami Kojima artwork you can view on a computer. - Alucard has a "third hand" that you can use to equip Food or Medicine type items, and use them at any time by pushing L. - Alucard (and Richter) are better able to use Super Jumps to get at those Reverse Caverns rooms that required a wolf transformation to get in the PSX version. - Holding Up when choosing Richter will give him an alternate costume. - The Wing Smash now does not end until Alucard either runs out of MP or hits a wall. - Equipping the Jewel Sword along with a jewel (or two) grants Alucard some ATT bonuses. The Bad: Unfortunately, despite all the neat additions, the Saturn port really was not done very well at all. This is a shame, since the Saturn is more than capable of handling this game. - Slowdown. Sure, the PSX version would bog down sometimes when a lot was going on, but the Saturn version seems to be even worse. - Load times. They're not too bad, but compared to the almost nonexistent load times on the PSX version, this game takes an eternity to load. Why does it take 5 seconds to load the pause menu? (This screen comes up instantly on the PSX.) - More load times. Some levels don't even load all the way, meaning you'll hit a "Now Loading" screen as you try to switch to the waterfall screen in the Underground Caverns or as you approach Dracula's chamber in the Castle Keep. - Still more load times. You have to enter the pause menu in order to check the automap. (See note about 5 second loading time to enter pause menu above.) - What happened to the forest background of the Royal Chapel? - Alucard's wolf form is no longer able to swim. (Fortunately the Super Jump works a lot better in getting those hard-to-reach Reverse Caverns rooms. Unfortunately, it still won't get them all. See the Frequently Asked Questions section for more details.) - The Saturn has no hardware support for transparencies (and it is probably for the best that KCEN didn't try for software transparencies. :) At any rate, any graphics effects that required transparencies in the PSX version were replaced. (Alucard's Mist form looks really stupid in this version, IMHO...) - You can no longer view boss tactic demos from the Master Librarian. The Nitpicky: - The Sword Brothers glitch that has provided so much entertainment on the GameFAQs boards of late has been removed from this version. However, the Double Heart Refresh still works, so Saturn players can still join in the glitching fun. - The "Keep your Alucard equipment" trick no longer works, either. - The whiplash method for beating Galamoth with Richter no longer works. You'll just have to resort to the Knife crash method. :) - Vandal Swords are sucked towards you when you hit them, instead of being knocked back as in the PSX version. - Library cards take you directly to the Librarian's room instead of just outside it. - The Darkwing Bat wasn't exactly the most difficult boss in the PSX version, but it is even easier here. In the PSX version it will usually do its flapping attack toward the opposite side of the screen (where it is more likely to hit you). Here, it tends to flap toward the same side of the screen it is on, leaving itself wide open. - Several enemies (Marionettes come quickly to mind) have different death animations. - Many weapons that had flashy animations in the PSX version (like most Katanas) have different animations here. Worse, I'm fairly sure the range on some of them has changed. The Muramasa in particular seems to have a longer reach (that seems good, but this makes absorbing blood more awkward.) - Once you clicked a Clock Tower gear into place in the PSX version, after 16 more hits it would be clicked in again. This is useful to know if you hit it one time too many; just hit it 15 more times and there you go. For no apparent reason, the magic number seems to have been changed to 31 in the Saturn version. - In the PSX version, anything that relies on time (like the Marble Gallery clock, or the Moonstone/Sunstone) was based on your total playing time. In the Saturn version, these are actually based on the Saturn's system clock. - Oddly enough, the percentage scale was not adjusted in the Saturn version to reflect the 100 new rooms added. (I guess that's not technically a difference then. :) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Audio Info :::::::::::::::::::::::::::::::::::::::::::::::::: [AUD] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= So, you want to listen to the music and voices from the game, huh? Here's what to do if you're running a Windows machine. Go to www.zophar.net, go to the PSX Utilities section, and download XAPlay. Once you've got it running, place your CSOTN CD in your CD-ROM drive, and open the file Xa_Str1 in the SD directory. The sound data is divided into 8 channels, which can be selected from XAPlay's "Channel" pull-down menu. Each channel is 17 minutes 30 seconds long. Actually, for some reason XAPlay cuts it off at 17.30, but the actual channels are longer. If you want to hear the full channels, you'll need to download the "XA2WAV" utility and use it to convert the .XA channels into .wav files. You can also try PSMPlay, a utility that's a bit easier to use, but I can't get it to work well with CSOTN for some reason. It starts skipping like a broken record after it plays the first song/voice clip on any channel when I try to use it, but maybe it will work for you. Anyway, here's the index for the NA version of CSOTN. I'd imagine that the other versions would mostly be the same, except the Japanese versions probably don't have the English voices, for obvious reasons. (The Master Librarian theme for some reason was stored as an .SEQ file, which as I understand it is a MIDI type file. At any rate, that's why you will not find it in the indices below.) * Music * Channel 0: 0.00 - 2.20 Lost Painting 2.21 - 5.40 Curse Zone 5.41 - 9.37 Requiem for the Gods 9.38 - 14.34 Rainbow Cemetery 14.35 - 19.35 Wood Carving Partita Channel 1: 0.00 - 5.19 Crystal Teardrop 5.20 - 7.48 Marble Gallery 7.49 - 10.55 Castle Dracula 10.56 - 18.14 The Tragic Prince Channel 2: 0.00 - 5.05 Tower of Mist 5.06 - 6.48 Door of Holy Spirits 6.49 - 11.23 Dance of Pales 11.24 - 11.48 Abandoned Pit 11.49 - 20.08 Heavenly Doorway Channel 3: 0.00 - 2.25 Festival of Servants 2.26 - 5.34 Dance of Illusions 5.35 - 7.20 Prologue 7.21 - 11.34 Wandering Ghosts 11.35 - 15.05 Door to the Abyss 15.06 - 16.08 Metamorphosis 1 16.09 - 16.45 Metamorphosis 2 16.46 - 17.30 Metamorphosis 3 Channel 4: 0.00 - 4.00 (Wind noise from beginning of Alucard game, before Castle Dracula kicks in.) 4.01 - 7.24 Dance of Gold 7.25 - 11.16 Enchanted Banquet 11.17 - 13.11 Prayer 13.12 - 17.36 Death Ballad Channel 5: 0.00 - 2.51 Blood Relations 2.52 - 11.21 Finale Toccata 11.22 - 15.25 Black Banquet 15.26 - 20.05 I am the Wind Channel 6: 0.00 - 0.16 Silence (Unused?) 0.17 - 0.33 Land of Benediction 0.34 - 2.51 Nocturne [This track is not used in the game itself. Bloody shame, that...] 2.52 - 4.37 Moonlight Nocturne * Voices * Channel 6: 4.38 - 7.32 Various Japanese voices 7.33 - 7.38 "Konami" sound test. :) 7.39 - 8.16 Dialogue: Richter vs. Dracula flashback 8.17 - 8.25 Dracula: "No! This cannot be! AAAAA!" 8.26 - 8.47 Dialogue: Alucard's first meeting with Death. 8.48 - 9.13 Dialogue: Alucard's first meeting with Maria (Marble Gallery) 9.14 - 9.35 Dialogue: Alucard + Maria (Alchemy Laboratory) 9.36 - 10.03 Dialogue: Alucard + Maria (Royal Chapel after Hippogryph battle) 10.04 - 10.25 Dialogue: Alucard + Maria (Royal Chapel spike room) 10.26 - 11.45 Dialogue: Alucard + Lisa/Succubus before battle (Nightmare) 11.46 - 12.07 Dialogue: Alucard + Succubus after battle (Nightmare) 12.08 - 12.15 Succubus: "Now you'll be my own personal slave." (Unused?) 12.16 - 12.30 Dialogue: Alucard + Richter (Colosseum) take 1 12.31 - 12.46 Dialogue: Alucard + Richter (Colosseum) take 2 12.47 - 12.51 Monologue: Alucard after Minotaurus and Werewolf battle. 12.52 - 13.10 Dialogue: Alucard + Death before battle (Cave) 13.11 - 13.51 Various voices and dialogues: Alucard + Master Librarian. 13.52 - 14.07 Various Japanese voices 14.08 - 14.13 Librarian: "Oh, Alucard! What can I do for you?" 14.14 - 14.36 Dialogue: Alucard + Maria in center of Marble Gallery. 14.37 - 14.56 Japanese Maria + Alucard. 14.57 - 15.10 Dialogue: Maria gives Alucard the Holy Glasses take 1. 15.11 - 15.28 Japanese Maria + Alucard. 15.29 - 15.54 Dialogue: Maria gives Alucard the Holy Glasses take 2. 15.55 - 16.02 Dialogue: Alucard + Richter take 1 16.03 - 16.23 Dialogue: Alucard + Richter take 2 16.24 - 16.59 Various mostly, if not completely, unused taunts from Richter. 17.00 - 17.12 Various Japanese voices 17.13 - 17.17 Richter: "Magnificent! But now feel my unbridled wrath!" 17.18 - 17.30 Dialogue: Maria + Richter's unused "Fifth Ending" dialogue. 17.31 - 17.41 Female Demon Fifth Ending Dialogue (unused) 17.41 - 17.47 Female Demon: "Such power in such a little girl!" (unused) 17.48 - 18.06 Dialogue: Alucard defeats Richter 18.07 - 18.15 Female Demon: "It won't end like this!!" etc. (unused) 18.16 - 18.30 Shaft after the Alucard vs. Richter battle 18.31 - 18.58 Dialogue: Richter, Maria, and Alucard after Richter battle 18.59 - 19.09 Dialogue: Richter, Maria and Alucard take 2 (unused) Channel 7 0.00 - 0.12 Unused Richter and Maria voices. 0.13 - 3.02 Various Alucard and Shaft dialogues in both English and Japanese. 3.03 - 3.49 Dialogue: Alucard + Dracula before battle. 3.50 - 4.50 Dialogue: Alucard + Dracula after battle. 4.51 - 5.14 Ending #1 5.14 - 5.43 Ending #2 5.44 - 6.05 Ending #5 (unused) 6.06 - 6.53 Various Japanese voices 6.54 - 7.11 Maria + Richter from Ending #3 7.12 - 7.21 Alucard from endings 3 and 4. 7.22 - 7.30 Various Japanese voices. 7.31 - 8.25 Alucard, Richter and Maria from endings 3 and 4. 8.26 - 9.52 Various Japanese voices. 9.53 - 9.58 Faerie Familiar: "Thank you for giving me life! Your word is my command!" 9.59 - 10.06 Japanese voices 10.07 Faerie Familiar: "Let's go!" 10.08 - 10.13 Japanese voices 10.14 - 10.16 Faerie Familiar: "I'll follow you anywhere!" 10.17 - 10.20 Faerie Familiar: "There is something funny about this wall." 10.21 - 10.54 Japanese voices 10.55 - 10.58 Faerie Familiar: "This is really suspicious looking." 10.59 - 11.05 Japanese voices 11.06 - 11.09 Faerie Familiar: "If only you could transform into mist!" 11.10 - 11.23 Japanese voices 11.24 - 11.28 Faerie Familiar: "Don't forget that some animals can live in complete darkness." 11.29 - 15.13 Japanese voices 15.14 - 15.22 Priest: "Rest here. In the name of the Father, the Son, and the Holy Spirit. Amen." (unused) 15.23 - 15.25 Demon Familiar: "Command me my lord and master!" 15.26 - 15.37 Japanese voices 15.38 - 15.40 Demon Familiar: "I'm ready to serve, master!" 15.41 - 15.45 Demon Familiar: "Hmmm... A switch! Why don't I press it and see..." 15.46 - 15.50 Demon Familiar: "Hmmm... This switch hasn't been pressed yet!" 15.51 - 16.15 Japanese voices 16.16 - 16.18 Sword Familiar: "Have you power enough to wield me?" 16.19 - 16.22 Sword Familiar: "I won't let you get in the way!" 16.23 - 16.27 Sword Familiar: "You have grown mighty, my master. I grant you my power. It's my pleasure." 16.28 - 16.39 Japanese voices 16.40 - 16.45 Ferryman: "I'll take you to a place that might be interesting to you." 16.46 - 16.49 Ferryman: "I'll guide you to meet your destiny!" 16.50 - 18.51 Japanese voices (various dying sounds, for the most part) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Credits ::::::::::::::::::::::::::::::::::::::::::::::::::::: [CRE] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thanks to (in alphabetical order): Alex - HUGE thanks to Alex, who has determined how weapon ATT is calculated, how familiar attacks work, and provided me with a list of enemy ATT values (which are now cluttering up the Enemy List. :), found a number of errors in the Librarian's enemy list, and tons of other stuff. Daniel Amado - Sent me a method to glitch the Richter/Shaft battle, as well as a way to get the Silver Ring without getting the Spike Breaker first. Amuro2nd@aol.com - Info about the Yasutsuna oddity and other weapon abilities. AnotherGamer - Some corrections and suggested some item ability clarifications. An unthinkable DAIS - Pointed out screw-ups, well, pretty much everywhere... John Arnone - Pointed out I had forgotten to mention the bonus artwork on the Saturn version CD. Pamient Ash - Was the first to suggest why GameShark users might not be able to get their familiars to level up (they were using a Level 99 code.) Azusa - Corrected a name mix-up. Jeremy Beaver - Got me to look into a way to solve the Clock Tower gear puzzle without having to listen for the clicks. Blair - Described all of the possible ways your stats can be affected by leveling up. Robert Braddock - Told me about the Alucart equipment luck bonus, and gave me a few teleporting weapon tips. Camo - For the extra Saturn rooms and the Saturn Life Max Up glitch. The Cardinal - Told me about the alternative "Game Over" sound clips. The Castlevania Dungeon [/dungeon.htm] - Where I found out what the Runesword "says." cb520 - For the Moon Rod Invisiblity trick. John Chambers - Pointed out a section that was not written clearly. Mike Chenoweth - Sent me info about the possible fifth ending. Dave Connoy - Told me about the Throw 2 weapon weirdness, as well as some other tips, Familiar leveling strategies, and other goofups. (And was the only person three years ago who thought my writing this FAQ wouldn't be a complete waste of my time. :) Ben Darlow - Was the first to suggest to me that beating Dracula would clear up the Rare Item "Bug". Diceberry - Gave some tips for the initial Dracula battle. diehard@euronet.nl - Told me about the trick to go over 200.6% ~dust - Told me about the Red Rust's tendency to jam. Fett1099@aol.com - Info about the Heaven Sword special move. gargoyle sox - Lots of tips and corrections, including the infinite peanuts trick. General MX - Told me how to get the large fireballs with Alucard's Hellfire. the guy - Pointed out some spelling errors, straightened out my left from my right, and many other tips. Haoumaru Haoumaru - Noted that I had misspelled the Castlevania Dungeon's URL. hiro1112 - For the Bat glitch, noting that Richter's whip dash isn't actually a real special move, and a number of other corrections and suggestions. Shawn K. - Was the first to point out that you can use the elevator in the Alchemy Laboratory to get the Basiliard before fighting Gaibon and Slogra. Brian Kern - His FAQ describes how experience is determined. Nolan Irving - The Library Card Invisibility trick and some other tips. Jacka1 - Figured out once and for all how the Drac vs Richter battle affects Alucard's beginning stats. Stephen Judkins - Gave me a working version of the trick to keep Alucard's initial equipment, and some info on how to get higher stats. Joshua Kaufman - Reminded me that you needed a Lv. 99 Sword Familiar to escape the castle. (It turns out it only needs to be 90, but thanks to Joshua anyway. :) Lord Genji - Pointed out that my walkthrough still said that the Alucart stuff is useless. Fernando Lee - Noticed that the Stone Rose has a few unexpected reactions to sword attacks, gave me some Doppleganger strategies, and told me about a glitch in the original Japanese version that allows you to get to Dracula without getting the Eye of Vlad. LionSunZ - Found that the in the Saturn version, the you can get ATT boosts by equipping jewels as well as the Jewel Sword. Saverio M. - Pointed out a missing pork bun in the Catacombs. Machinegun - Found an extension to hiro1112's bat glitch, among other things. mech gouki - A number of corrections, and some better item ability and Shield Rod Combo descriptions (namely the Dark Shield and Gurthang.) Morgoth Galaxius - Finder of many glitches (namely the Double Heart Refresh glitch) and sent many more my way. n3m3s1s - Pointed out my Clock Tower enemy list had a few omissions. (And a few other mistakes.) Nemo Incognito - Helped me clarify the Master Librarian trick, as well as giving me some great Maria vs. Galamoth tips I'll have to use if I ever make a FAQ for the Saturn version. Nightman - A few tips, such as canceling the Hellfire's fireball and Medusa Shield abilities. Nop - Noted that my list of places you can't get to with Richter was missing an area in the Abandoned Mine/Cave. P-Chan - Insight on how to affect Alucard's beginning stats. quest64freak - Discovered the trick to squeeze more percentage out of the Sword Brothers glitch by using the Alucard Shield combo. rec.games.video.sony - Where do you think I learned most of the stuff in the first place? Richard Perrin - Pointed out evidence against the fifth ending, as well as how to get around XAPlay's 17:30 time limit. Rimage - Also helped to straighten out my left and right. Ryu - For finding that the value of critical hits depends on your LCK score as well. Sanosuke21@aol.com - Pointed out that I was missing the Sword of Dawn. Setzer The Gambler - For telling me that they put "Nocturne" back into the "PlayStation the Best" Japanese re-release version. Dean Siron - For a Combat Knife tip. Skiewolf - Pointed out an inaccuracy in my description of the Clock Special Weapon. smelliton - For revealing the Muramasa's true awesome powers. T0037 - For telling the GameFAQs board about the infinite money trick. THOTH - For pointing out the Tyrfing's elemental oddities. TorgVega Q - How not to get the Fifth Alucard ending. Toto - Told me how to get the Grape juice in the Royal Chapel. Toykeeper - Some tips on how to take Richter through the Catacomb Spike Rooms. verysmartguy - Discovered the Wolf Glitch. Joe Wisley - Sent me a revised .XA file index after using XA2WAV to circumvent XAPlay's 17:30 limit. Nick Zitzmann - Lots of various info. Thanks to the five billion people who wrote in to tell me I had neglected to add Richter's Brandish Whip move: Rainard Belmont, Lurk, and Robby Stone. (I think there were a few more, but that's all I could find at the moment.) Thanks also to ArdenLyn, Blair, HolyLancer9, Machinegun, and PaleDim, for either discovering new rooms with quest64freak's new Sword Brothers glitch extension or helping me actually get them. :) Thanks also go to Pijaibros' Castlevania Page and Darkhugh's Den. I used neither directly in the making of this FAQ, but some of the stuff here I originally learned from either source. (Yes, I really did hunt down every blasted enemy and drop item myself, which is what added an extra week on to the production of this FAQ.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: The End ::::::::::::::::::::::::::::::::::::::::::::::::::::: [END] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= For those of you who were wondering, yes, I did have a little too much free time several years ago. But if I didn't, then you wouldn't be reading this FAQ, would you? :) Zach Keene 11 December 2002 --------------------------------------------- Other FAQs I've written: alt.games.video.shooters FAQ Einhander Final Fantasy G. Darius Gradius III (SNES) Mortal Kombat II http://www.geocities.com/arcanelore2001/ ---------------------------------------------