PRIMARY WEAPONS
YOUR HERO'S MAIN WEAPONS
Alcarde Spear
The Alcarde Spear is the primary weapon used by Eric Lecarde in Castlevania: Bloodlines. It can extends either left or right, plus upward or diagonaly upward. It starts off as a normal spear, but it soon upgraded into a trident, and then a axe-like head that opens up when fully extended to destroy enemies from the insides. The spear can also be used to pole vault horizontaly upward. It can be upgraded to have flames coming out of the tip of the spear.
Ball of Destruction
The fireball is shot out of the cape of Alucard. Its range is almost half the length of the screen, but isn't quite as powerful as a Chain Whip. When powered up once, two fireballs are fired at the same time, one heading straight, the other upward at an angle. When powered up again, three fireballs are fired: straight, diagonal up and diagonal down.
Chain Whip
This whip usually comes just before the Vampire Killer in many of the CastleVania games. It's a relatively strong whip, and comes in handy. The Chain Whip has a striking distance similar to the Leather and Thorn Whips. It serves up a pretty good whippin'.
Doves
Maria's main weapon in Dracula X Duo. the birds cover roughly the same distance as Richter's whip, but two can be thrown consecutively before they return...so rapid attacks can yield more damages. The fact that they loop back like a boomerang also does extra damage.
Flame Whip
This whip is similar to the Vampire Killer. It's the strongest whip you can find in some CastleVania games. The Flame Whip has the longest striking distance, and the only real difference between it and the Vampire Killer Whip lies in where it draws it's power. The Flame Whip is backed by fire magic, which allows it to either become engulfed in flame (like in CV2) or release fireballs (like in CVA). Dracula X allows you to perform a "fire whip" in which the whip extends half the length of the screen and sets all in the way on fire. Symphony of the Night allows you to power up Richter so that his whip is consumed in fire for a short period of time, instead of just for one burst. In CastleVania 2, you first aquire the Morning Star Whip and can have it magically enhanced to become the Flame Whip.
Leather Whip
This is the whip you start off with in many of the CastleVania games. It's a basic whip, and not too powerfull. The Leather Whip also tends to lack in striking distance. It serves better than being empty handed.
Morning Star Whip
This whip comes in just before the Flame Whip in terms of power. It's a relatively strong whip, and is good to have. The Morning Star Whip has a striking distance longer than the Chain Whip. It's the third best whip.
Staff
The staff is an extremely weak weapon used by Sypha. It's about as powerful as a Leather Whip, but without the long reach. Really only useful for breaking enemies that have been frozen.
Thorn Whip
This whip comes in just after the Leather Whip in terms of power. It's an average whip, but you'd be better off looking for another upgrade. The Thorn Whip has the same striking distance as the Leather Whip. It's better than having no upgrade.
Vampire Killer Whip
The Vampire Killer Whip is strongest whip found in some of the CastleVania games. It is equal in power and length to the Flame Whip. The only real difference between it and the Flame Whip lies in where it draws it's power. The Vampire Killer Whip is backed by the Soul Energy flowing in the blood of the Belmont family of Vampire Hunters. This allows it to decimate the undead, right up to the Count himself.

Standard in all games is to whip snap, in which the whip is brought behind the back and thrust forward at the enemy. Castlevania 4 also lets you whip around in any direction, creating the effect of true whip slinging. Castlevania 4 and Bloodlines also allow your character to use their whip to swing over chasms. In practically all Castlevania games, the backward snap of whip when your character does a normal attack can also damage enemies.