Man you guys are some fuckers! All you bitch about is how CV needs to change the old metroidvania style is old and lame and itll never be as good as SoTN and then we find out were gettin a game takin CV in a completely new direction, not just look but also genre, and all you do is bitch some more.
While I'd rather this be a beatem-up than a fighter...
I don't think this is what people were looking for with a "new direction". Because this has little to do with Castlevania other than the characters and some of the settings themselves. But where the characters are concerned they didn't even take the original designs into consideration. Those hardly look a THING like our beloved cast. Simon's the only decent one.
This will play nothing like Castlevania, as well. No platforming, likely no plot (this would entirly screw with the timeline)... probably no jumping either. At least you have sub-weapons...
Anyway, I'm glad their tryin somethin new and on a good console for such experiments. I think it looks cool so far and very much like Soul Calibur. And lets face it if there was a fighter CV should be like its that one.
If it plays anything like Soul Calibur it could be the best thing to happen to the series since SoTN. It might just be the kick in the ass the series needs to get back up there with the likes of MGS Halo and DMC etc.
Yes,
Soul Calibur would be a nice template to work from, but Konami doesn't have the same kind of experience under its belt that Namco does where 3D fighters are concerned. It is highly unlikely it will reach anywhere close to the polish that SC recieves, based on this. You can't teach 13 years of experience in a measely year or two afterall.
It's possible it will be more akin to the boss fights of the 3D CV games. (Where you can run and jump, dodge and toss subs), but this would be very hard to emulate for 2 player purposes due to a need for a blanced camera and attacks that could connect from far away.
In other words, it might be more like a
Power Stone type... or to a lesser degree
Smash Bros. I would rather it be so, actually. This way you could also have some platforming in the form of obstacles to jump on.
Bonus that the monsters interfere, but I'm still gonna hold off hope for this until we get more info. As of now I am still in shock and disbelief and notvery confident that IGA can really pull this off right.
I don't think I'll ever be happy with the new character design direction.