I've been playing a lot of the GBA LOTR: Return of The King lately, and that got me thinking, how cool would SotN and the other similar Castlevania games be if they incorporated the item/weapon system of games like Diablo?
If you're not familiar, it works like this: The enemies in such games are always dropping random weapons/armor when killed (rather than specific ones like in Castlevania), but the kicker is that the attibutes are random. Let's, say, using Castlevania as an example, you killed a skeleton and it dropped a leather whip item. The whip has the attributes 3 damage, + 1 to agility. Now, say, you kill another skeleton, and it drops the same whip, but, lo, the attributes are different, this one does 2 damage, but does +4 damage to zombies. Basically, it would add a whole new level to the games, without altering the core gameplay mechanics much. And, it would give you all new incentive to beat on monsters, beyond the experience points.