e...this is quite embarrassing.
Tonyjih and Punkemnx are still working hard on it, fixing bugs, adding new features...
The rom was actually updated on Punkemnx's website
Julius's speed was improved. Some bugs fixed...but it's just a test version, so I did not post the updated info here.
When it's finally done, I'll put it here
(I also got problems with my girlfriend...That's why I did come recently...crappy
)
the only sprite that you don't have is the big head Medusa.
i been trying to make one myself but its not coming out to good.lol
the rest are in dracula x mummy/franky/the big bat/dracula
death from super castlevania 4 would be the best to use imo.
but i'd love to see it if it can happen:)
thanks and let us know if theres any hope and thank him for his great hack btw.
he truly is a bad ass programmer;)
o..since he is currently not only fixing this version bt also making the hod with sotn's sprites, it's hard to do more projects
While playing some more I got to another bug. If J's too long in his dive kick animation he'll eventually change into standing sprite. You need a long vertical shaft to notice that, for example the one behind the Talos boss. On that topic, would it be possible to also give him a dive kick down sprites like in aos, so he wouldn't have to use dive kick forward when he's just going down?
Oh yeah, also I was wondering would it be possible to use Jorge's midi remixes to replace some music with them if he's ok with that. That and use something better for the boss tracks, separate death battle music and a new track for the cave, as the originals are terrible.
About dive kick, I say it's possible, and it really makes Julius so cool. let me ask him:)
Ye, the original track
...
Just remember he mentioned that Midi could not be used directly into GBA roms
But, he also said it's possible to change all tracks in hod completely.
He is just the kind of people trying to make a perfect hod