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Offline Dark Nemesis

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Adagio of Decay
« on: February 03, 2012, 05:17:44 AM »
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Did anyone knew about this one? It's looking awesome!!!

Adagio of Decay-Atlantis Trailer
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Offline Inccubus

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Re: Adagio of Decay
« Reply #1 on: February 04, 2012, 03:38:38 AM »
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Some of the enemy animations look really choppy, but it is looking pretty good. Kinda feels like a sequel to Dracula X.
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Re: Adagio of Decay
« Reply #2 on: February 04, 2012, 02:58:55 PM »
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I might be wrong, but wasn't this Dracula9's game?
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Re: Adagio of Decay
« Reply #3 on: February 04, 2012, 04:51:42 PM »
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the youtube account says dracula9. it looks really awesome, wonder if it's still in production?

Offline Dark Nemesis

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Re: Adagio of Decay
« Reply #4 on: February 05, 2012, 08:39:55 AM »
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Yes it is Dracula9's game and it's still in production!!!
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Re: Adagio of Decay
« Reply #5 on: February 07, 2012, 09:49:40 AM »
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It may lack polish but overall it looks pretty solid. The character movement looks fairly accurate to the older games like dracula x or rondo.
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Offline Dark Nemesis

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Re: Adagio of Decay
« Reply #6 on: February 07, 2012, 11:05:19 AM »
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For a better judge of the game, here is another video!!!

Adagio of Decay-Trailer 1
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Offline X

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Re: Adagio of Decay
« Reply #7 on: February 07, 2012, 05:55:01 PM »
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I don't know why CV fan makers now are so obsessed with having a time limit on their whip power-ups. Why couldn't it be like Castlevania: The Adventure, Castlevania 2: Belmont's Revenge and Castlevania: Bloodlines, where the power-up was lost if you took a hit? That imo is a far better system then a time limit. By having a power-up that you would lose upon being hit, it forced you to be a better and more thought-out player, because you would strive to keep your power-up for as long as you could. It made you want to dodge enemies and traps in preparation to use your power against the boss at the end of the stage. This was something I always looked forward to while playing bloodlines or the two Gameboy titles.
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Offline Dark Nemesis

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Re: Adagio of Decay
« Reply #8 on: February 08, 2012, 02:23:40 AM »
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I don't know why CV fan makers now are so obsessed with having a time limit on their whip power-ups. Why couldn't it be like Castlevania: The Adventure, Castlevania 2: Belmont's Revenge and Castlevania: Bloodlines, where the power-up was lost if you took a hit? That imo is a far better system then a time limit. By having a power-up that you would lose upon being hit, it forced you to be a better and more thought-out player, because you would strive to keep your power-up for as long as you could. It made you want to dodge enemies and traps in preparation to use your power against the boss at the end of the stage. This was something I always looked forward to while playing bloodlines or the two Gameboy titles.

I agree with you on that and that's something, i didn't like on Castlevania Rebirth!!!
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Re: Adagio of Decay
« Reply #9 on: February 08, 2012, 04:57:53 AM »
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Well I admit when I read the title of the game I was expecting another Sotn wannabe 'cause it seems everyone copies that type of names since this game came out instead of picking a more badass name but it's looking good, I'm getting annoyed by the Medusa's heads just by watching this video, good music, it would be nice if they speed up Richter a bit.

Offline Dracula9

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Re: Adagio of Decay
« Reply #10 on: February 10, 2012, 03:35:10 PM »
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I don't know why CV fan makers now are so obsessed with having a time limit on their whip power-ups. Why couldn't it be like Castlevania: The Adventure, Castlevania 2: Belmont's Revenge and Castlevania: Bloodlines, where the power-up was lost if you took a hit? That imo is a far better system then a time limit. By having a power-up that you would lose upon being hit, it forced you to be a better and more thought-out player, because you would strive to keep your power-up for as long as you could. It made you want to dodge enemies and traps in preparation to use your power against the boss at the end of the stage. This was something I always looked forward to while playing bloodlines or the two Gameboy titles.

It's not an obsession with me so much as laziness. I'm in my senior year of high school and there's a lot, I mean a LOT, of shit that I have to do. And that's not even counting scholarship stuff for college and job-hunting. Time limits on the flame whip are because I don't have a lot of time to program in a variable that would coincide with the enemy parent and the whip parent. While I know how to do it, I haven't had a lot of time to work on the game. Notice that I rarely get on here anymore? And how I haven't updated the game's videos in almost a year? I've been busy. Once summer hits, assuming I don't get a job, I'll have more time to do stuff. I've planned on having the whip be BR style, but lack of time has effectively prevented me from implementing it.

Also, could someone here please clarify what "polished" means? I keep hearing that words thrown around, but the varying contexts are confusing as to whether they're referring to gameplay, graphics, I don't know what. Someone help lest I drown in the unknown.

Well I admit when I read the title of the game I was expecting another Sotn wannabe 'cause it seems everyone copies that type of names since this game came out instead of picking a more badass name but it's looking good, I'm getting annoyed by the Medusa's heads just by watching this video, good music, it would be nice if they speed up Richter a bit.
They were pretty cheap. I adjusted their speed and spawn rate based on difficulty level and tweaked the movement arcs a bit. The character's a bit quicker, too.

It may lack polish but overall it looks pretty solid. The character movement looks fairly accurate to the older games like dracula x or rondo.
Hee hee. Yep. Them's the physics I was aiming for.


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Re: Adagio of Decay
« Reply #11 on: February 10, 2012, 05:51:59 PM »
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Hey Dracula9, had no idea you were even on here. Hope my post wasn't too harsh and sorry if it was. anyhoo you were wondering about this?
                                \/

Quote
Also, could someone here please clarify what "polished" means? I keep hearing that words thrown around, but the varying contexts are confusing as to whether they're referring to gameplay, graphics, I don't know what. Someone help lest I drown in the unknown.

When someone refers to the term 'polished' they mean a game that has been tested and tested over again to get all the bugs out so the game itself is almost flawless when running. No glitches, graphical errors, etc. A game where everything is almost perfect if not perfect.
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Re: Adagio of Decay
« Reply #12 on: February 11, 2012, 04:18:17 AM »
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Wow, when i was making that thread, i din't knew that you were a member here Dracula9!!! :o
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Offline darkmanx_429

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Re: Adagio of Decay
« Reply #13 on: February 11, 2012, 07:39:08 AM »
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For a better judge of the game, here is another video!!!

Adagio of Decay-Trailer 1
Looks impressive what is it being programmed with?

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Offline Dracula9

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Re: Adagio of Decay
« Reply #14 on: February 11, 2012, 01:44:55 PM »
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Looks impressive what is it being programmed with?

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Wow, when i was making that thread, i din't knew that you were a member here Dracula9!!! :o

Yep. I made a thread for the game myself as a development topic a while ago. It got swallowed by the other topics. Glad to see someone's keeping an eye on my progress without me mentioning it.  :)

Hey Dracula9, had no idea you were even on here. Hope my post wasn't too harsh and sorry if it was. anyhoo you were wondering about this?
                                \/

When someone refers to the term 'polished' they mean a game that has been tested and tested over again to get all the bugs out so the game itself is almost flawless when running. No glitches, graphical errors, etc. A game where everything is almost perfect if not perfect.

Don't worry about it. I got what you meant, no worries.

Ah, good to know. The game gets tested every time a new object or enemy is made, but actual beginning-to-end tests aren't happening too often since the level takes a chunk of time to complete. And I'm lazy. :-X


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