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Offline Marto

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Kojima's Dawn of Sorrow concept art
« on: October 20, 2007, 11:16:41 AM »
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Alright, I am sure I recall seeing art by her for Dawn of Sorrow, where she made concept sketches, etc, but I can't recall where I saw them.

Can anyone link me to them if you have a clue as to what I'm talking about?

^^ Thank you very much!

Offline Long John Silver

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Re: Kojima's Dawn of Sorrow concept art
« Reply #1 on: October 20, 2007, 11:23:20 AM »
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You sure? As far as I remember the only stuff Kojima did for dos was the posters with soma and the J mode stuff for the soundtrack, which are somewhere on the dungeon.

Offline Marto

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Re: Kojima's Dawn of Sorrow concept art
« Reply #2 on: October 20, 2007, 11:58:44 AM »
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In Reply To #2

Strange, I looked around after reading this, but I can't find it. Perhaps I'm just search-handicapped.

^^ Thank you none-the-less serio.

Offline angevil

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Re: Kojima's Dawn of Sorrow concept art
« Reply #3 on: October 20, 2007, 12:29:55 PM »
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Here:
http://castlevania.classicgaming.gamespy.com/Images/Scans/DoS/dos-kojima1.jpg
http://castlevania.classicgaming.gamespy.com/Images/Scans/DoS/dos-kojima2.jpg

I really want this poster! Please, can someone confirm if this is available inside every Aria/Dawn soundtrack? I would get it in that case. I hope it wasn`t some limited preorder bonus or anything similar.

Offline Marto

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Re: Kojima's Dawn of Sorrow concept art
« Reply #4 on: October 20, 2007, 12:41:50 PM »
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In Reply To #4

I'd get it as well, despite disliking quite a bit of Dawn of Sorrow's music. It just grated on my ears...

Offline crisis

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Re: Kojima's Dawn of Sorrow concept art
« Reply #5 on: October 20, 2007, 03:33:38 PM »
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Julius is looking badass in that pic.

If you take half of Genya's nose you can form the triforce!  :D

Offline Marto

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Re: Kojima's Dawn of Sorrow concept art
« Reply #6 on: October 20, 2007, 09:46:56 PM »
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In Reply To #6

O___o...... U___U .... o.O' OH! I see it!

You're right, you can make the triforce.

Umm, am I correct in assuming that that's Celia in the middle of the pic. I know some might argue it's Yoko, but Yoko would never sport that look. Not only, but the coat and overall expression looks too malicious for her to be Ms.B.

I love the way Genya looks. He's kickass!

Offline angevil

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Re: Kojima's Dawn of Sorrow concept art
« Reply #7 on: October 21, 2007, 12:28:01 AM »
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How big is this poster of Soma? And will it be inside the soundtrack of AoS/DoS if I buy it now?

It`s Yoko on the back side of the poster, not Celia.

Offline Clara E. Leet

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Re: Kojima's Dawn of Sorrow concept art
« Reply #8 on: October 21, 2007, 12:29:11 AM »
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In Reply To #7

The point was to make her look like Sypha. The character exchange is similar to that of CV3 only with more than one spirit companion.
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Offline DragonSlayr81

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Re: Kojima's Dawn of Sorrow concept art
« Reply #9 on: October 21, 2007, 01:44:31 AM »
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Clara is right. It's Yoko, dressed in a similar fashion as Sypha.

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Re: Kojima's Dawn of Sorrow concept art
« Reply #10 on: October 21, 2007, 03:04:47 AM »
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Yoko and Arikado are sporting cold weather gear because Dawn was set in a snowy region.  And because Kojima is a much smarter character designer than the hack they hired to do her job for Dawn.

Offline crisis

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Re: Kojima's Dawn of Sorrow concept art
« Reply #11 on: October 21, 2007, 12:00:37 PM »
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I wish Genya's playable sprite represented his artwork..  :-\

Offline Marto

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Re: Kojima's Dawn of Sorrow concept art
« Reply #12 on: October 21, 2007, 01:01:21 PM »
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In Reply To #12

Playable? More like 'teaser'. I would KILL to be able to play as Genya...

And his sprite in Aria was kickass, the one in Dawn was its retard brother... the LEGS!!! what the hell was up with THE LEGS!!!!

I'm not kidding: Just turn the game on, and go fight the final boss and look at Genya while he's kneeling. Makes you want to run over to Japan and bash the DS into the designers' heads till either the DS or their skulls crack!  >:( >:(


As for Yoko, I can see what you mean.

As for Kojima being a smarter designer than the morons for the rest of Dawn's art, that's a definate. Kojima's always been a fantastic designer, with not only actual ARTISTIC ABILITY ( God forbid there be talent included for the official ART! >:( ), but is also thoughtful on the outfits' purpose instead of just the pretty factor.
« Last Edit: October 21, 2007, 01:04:13 PM by Marto »

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Re: Kojima's Dawn of Sorrow concept art
« Reply #13 on: October 21, 2007, 01:25:25 PM »
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Those scans are f'ing good.

Offline Marto

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Re: Kojima's Dawn of Sorrow concept art
« Reply #14 on: October 21, 2007, 05:09:44 PM »
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In Reply To #14

I would have been happy if those two images were the only official art rather than the shitty ONE SINGLE anime drawing that they used instead. Hell, her rough-drafts would have sufficed for better game art than the finals that were used.

Compare her roughs for CoD: http://castlevania.armster.org/cd/cod2.jpg
http://castlevania.armster.org/cd/cod1.jpg

The the shit finals for DoS:
http://castlevania.armster.org/portrait/artbook27.jpg
http://castlevania.classicgaming.gamespy.com/Images/Scans/DoS/dos-soma2.jpg

Now I just DARE anyone to argue that the DoS art is better than even Kojima's freaking ROUGH DRAFTS. Please, humor me and try to do so.  >:(

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