Hey dudes
Its been a minute since my last update, work has been crazy busy and i have a 5 and 7 year old that get slammed with homework
daily lol so i've been pretty slammed as of late. But i've still crammed as much time into the game as possible
i hooked my bud Darkman up with the beta and he was able to provide me with some fixes that i didnt have happen to me when i played it, but then again after testing it TO DEATH myself i tend to get used to how it controls lol.
Here's some of what he mentioned/encountered:
Stairs - Got hung up in a freeze several times when trying to get on stairs.
FIXED!
Stairs - When using the magic attack, the player will levitate
FIXED!
Pain system - player wouldn't be hurt while on stairs, only after coming off of stairs
FIXED!
There's more suggestions as well and i am working on them right now.
There were a few myself that i wanted to implement or just overlooked since i hadn't took more than a day break from it in about a month lol:
Stairs - Add direction whip attacks and subweapon attacks
DONE!
The biggest single fix i've made since the beta have been completely revamping the stair system in general and THUS FAR i havent been able to find any bugs what so ever
I also added an evade for Trevor as well, this game definitely kicks your ass lol, so you need a means of escape from time to time
Now that i have fixed all of the major issues that Darkman found, i am going through each section and adding my new coding/sprites and really fine tuning the 1st level. I am about ready to pass out haha, busy ass work, heineken and kids can do that to ya!
So i had a good stopping point at block 1-5 (of 1-8). Hopefully by tomorrow, but at the VERY LEAST this weekend i should have all the major fixes taken care of, i'll be sending out another beta and if all is well then the demo will follow shortly after
oh, btw forgot to mention this, for player controls i didn't want to just have a "Controls" txt file to pop up when needing reference, so i made an individual exe that is linked internally that when pressing either F12 or going to the "Controls" option, the game will pause and a new window pops up with all the keys described and you actually control the character while learning, very similar to how the new Devil May Cry system works when you test drive new abilities. And Kaonstantine, just like every other piece, you continue to impress and i wouldn't be able to complete this project without you! Friggin gnarly job mane!
I actually took a break from the coding today to add Sypha's idle animation to her set that you have hooked me up with so far. I'll give you the exclusive beta when she's ready since you've hooked me up
I'll make sure to get back at you guys ASAP with the beta details and i want to say thank you all, if it wasn't for your guys continued interest and anticipation/patience for this project i wouldn't be able to complete it
- BMC