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Offline KaZudra

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Re: Metroid: Dread
« Reply #15 on: October 09, 2021, 06:10:04 PM »
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Metroid Dread is the worst good Metroid.
(click to show/hide)

Honestly, Fusion did 90% of this game's execution way better with vastly inferior hardware.

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Offline X

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Re: Metroid: Dread
« Reply #16 on: October 09, 2021, 11:11:51 PM »
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That's all very disheartening... I'm not liking what I've just read. I hope -like Other M before it- that people will chime in and inform Nintendo about these questionable choices MercurySteam is making. I do NOT want QTEs in a Metroid game amongst the other aforementioned. That's not how Metroid is.
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Offline zangetsu468

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Re: Metroid: Dread
« Reply #17 on: October 10, 2021, 01:01:12 AM »
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That's all very disheartening... I'm not liking what I've just read. I hope -like Other M before it- that people will chime in and inform Nintendo about these questionable choices MercurySteam is making. I do NOT want QTEs in a Metroid game amongst the other aforementioned. That's not how Metroid is.


Although I’m refraining from any types of reviews (even the spoiler-free kind) I’m not clear on why Nintendo even needed MS to make this game.. Remember when Nintendo Licensed titles were actually made by… Well, Nintendo??? Hashtag Mindblown….  :o
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Offline Bloo

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Re: Metroid: Dread
« Reply #18 on: October 10, 2021, 10:21:29 AM »
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Although I’m refraining from any types of reviews (even the spoiler-free kind) I’m not clear on why Nintendo even needed MS to make this game.. Remember when Nintendo Licensed titles were actually made by… Well, Nintendo??? Hashtag Mindblown….  :o

MercurySteam has a specific set of skills that Nintendo seems to really appreciate. I wouldn't be surprised if they're trying to make them a second-party dev like Retro.

I just finally got a playable rom + emu (have bought the game! just lost my switch in the time from preorder til now.) and I've piddled around in the first area. All I have to say so far is that the movement really feels perfect. I've heard that the level design doesn't encourage it anywhere near as much, but freedom to the degree of Super Metroid seems possible.
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Offline Darkmoon

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Re: Metroid: Dread
« Reply #19 on: October 11, 2021, 03:20:12 PM »
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It's best to think of it as a sequel to Samus Returns, the remake. If that game thrills you, this one will provide more, and bigger, of the same. But anyone hoping for something more like Super Metroid, well, you needed Nintendo to work with a different studio on this one.

Offline Highwind Dragoon

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Re: Metroid: Dread
« Reply #20 on: October 11, 2021, 07:51:01 PM »
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Not really impressed with this.

Sure, it's better than Samus Returns, but Axiom Verge 1 & 2 are not only WAY BETTER, but better priced, as well. ($19.99 each)

Offline KaZudra

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Re: Metroid: Dread
« Reply #21 on: October 12, 2021, 10:57:39 AM »
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Metroid Dread.

The game you're casually presented to is not what represents this game.



Oh I really hate to do this but I gotta give this game it's justice now.

If you hate or find this game disappointing or mediocre, you're not alone. You're simply playing the game wrong and you're not alone.

Metroid Dread is a Masterpiece that has hidden itself in plain sight and if you find it and do the challenge to get to it early (HINT HINT).
The game wants you to break the rules, get stuff early, try everything on bosses, that platforming challenge that looks hard, go for it now not later.
I went for early Gravity Suit and it completely altered the second half of the game, the route was so much better and the pacing... top shelf.

Seriously, play the game again; looks up Early item guides, do the challenges to get them and you'll see it too. It really as if this game is really two games and how you're willing to play is which one you'll be playing.

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Offline Highwind Dragoon

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Re: Metroid: Dread
« Reply #22 on: October 12, 2021, 08:30:04 PM »
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You can sequence break almost any metroidvania, though. (Hollow knight, Axiom Verge 1 & 2, Bloodstained: Ritual of the Night and  Record of Lodoss War: Deedlit in Wonder Labyrinth are just several examples.)

All of the games that I listed are not only cheaper, with a lower return on investment (and more enjoyable, IMO) than dread, they have several levels of difficulty for different playstyles. 

Also, Crowsworn is coming (eventually):

https://store.steampowered.com/app/1614330/Crowsworn/
« Last Edit: October 13, 2021, 05:41:51 AM by Highwind Dragoon »

Offline X

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Re: Metroid: Dread
« Reply #23 on: October 12, 2021, 10:54:02 PM »
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I just picked up Dread earlier on today.

They did it again. -_-;

MercurySteam doesn't know when to leave the analogue stick alone for 2.5D games. To add insult to injury we can't set the controls. Just like before. Fortunately however, using the stick on the Switch compared to the 3DS is far more forgiving. I've gotten rather comfortable with it and haven't been suffering too much. But I'd still rather use the D-pad for these types of games as that's what it's for.

The interview from Nintendo stated that they wanted to give the players a feeling of suspense with these EMMI robots. However that's not what's happening with me. All they're doing is annoying the piss outta me. Fusion did a better job of this and it wasn't nearly as irritating. At the very least, once they've been dealt with I don't have to worry about them anymore. This is probably where the game's difficulty is coming from; dealing with these f@#king EMMI bots. I've destroyed three so far and have defeated two bosses. I'll pick up my save file tomorrow and see what else awaits me.

Overall the game's not bad. It's shaping up to be better then Samus Returns, but it could've been better in some areas.
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Offline zangetsu468

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Re: Metroid: Dread
« Reply #24 on: October 13, 2021, 06:20:28 PM »
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The reality is that there’s not been a “Super-openworld-Metroid” for years… SR doesn’t count, ZM and Fusion weren’t that game, Other M wasn’t even close(Bottleship coupled with restrictive movement and invisible barriers everywhere), Prime 3 could’ve been but it was too segmented.. I would go so far to say that aside from Super Metroid,  Prime 2 felt like the most vast and expansive title to date.

I get why Dread wouldn’t be everyone’s cup-o-tea, given it borrows heavily from SR, however, being the same dev’s, the way the trailers looked, the gameplay sections seen in the trailer, please do not tell me anyone expected SM.
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