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Offline zangetsu468

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Re: Castlevania level 1 made in unreal
« Reply #15 on: April 12, 2016, 11:17:24 PM »
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Someone forgot his comb this morning..
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Offline X

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Re: Castlevania level 1 made in unreal
« Reply #16 on: April 13, 2016, 09:30:22 AM »
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Quote
new ghoul model creation video  :)

Nice! Although I wouldn't count them as ghouls since they act like zombies and probably are.
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Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #17 on: April 13, 2016, 10:04:04 AM »
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hmmh, well i always called them ghosts.

Offline Jorge D. Fuentes

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Re: Castlevania level 1 made in unreal
« Reply #18 on: April 15, 2016, 03:29:11 PM »
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In Super CV4, they're called "Cruela", but later in Symphony of the Night they became a type of "Zombie".
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Offline MooMilk

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Re: Castlevania level 1 made in unreal
« Reply #19 on: April 16, 2016, 10:38:14 AM »
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Would it be possible to get a youtube video, for those of us that don't wanna install unreal?

Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #20 on: April 16, 2016, 11:18:11 AM »
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Would it be possible to get a youtube video, for those of us that don't wanna install unreal?

already did.

Offline Jorge D. Fuentes

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Re: Castlevania level 1 made in unreal
« Reply #21 on: April 16, 2016, 11:29:49 AM »
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And I've edited his post so that the video plays properly (it was embedded weird due to the youtube tag doing shenanigans).
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Offline yamabigdog

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Re: Castlevania level 1 made in unreal
« Reply #22 on: April 26, 2016, 12:02:33 AM »
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This project looks amazing.  Quite spectacular, actually.  I need to learn some coding.  It must feel pretty bad ass to create this.
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Offline MooMilk

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Re: Castlevania level 1 made in unreal
« Reply #23 on: April 26, 2016, 07:32:28 PM »
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That looks really good. I hope we get level 2 before this gets C & D'd

Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #24 on: April 29, 2016, 07:23:49 AM »
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minor update. i've mostly been trying to wrap my head around the unreal animation system, and found a lot of pitfalls. 
got the whip to work mostly flawlessly, although there's a bug where it will stop whipping, seemingly randomly.

also been toying with the post effects, and found some pretty neat effects.
i increased the strength of the ambient occlusion, and it gives a nice contrast to things.
seems like the ghouls are more "grounded" as well because of this.
also mucked around with Scene colours. i added some fringe intensity to give it a slight kung fury look, and also added some slight vignetting.
looking at those curtains, they got to go. ugly as fuck.

Offline zangetsu468

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Re: Castlevania level 1 made in unreal
« Reply #25 on: April 29, 2016, 08:44:26 AM »
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I don't think the curtains look bad, but they should probably be on fire.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
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                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
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                                                                         BE>*  
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RE=Richter Ending

Offline X

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Re: Castlevania level 1 made in unreal
« Reply #26 on: April 29, 2016, 09:21:20 AM »
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If you're intent on replicating CV1's first stage accurately then the curtains need to remain. Perhaps you can alter them to look better so that they aren't 'ugly as f@#k' lol. Other then that good job.  ;)

Quote
I hope we get level 2 before this gets C & D'd

Hopefully that won't happen as I want to see this finished too. But to receive a C&D from Konami at this point would be more a kin to a bad joke with the way they currently are.
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Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #27 on: April 29, 2016, 03:21:42 PM »
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peh, if they DMCA i'll make a parody called metalvania, where everyone is dressed in black leather and headbanging, heavy metal music is blaring in the background, and thunder is cracking constantly.

Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #28 on: April 30, 2016, 03:31:05 AM »
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fixed the shadows from the lights. turns out it was just the shadow bias of the lights being too large.

Offline KaZudra

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Re: Castlevania level 1 made in unreal
« Reply #29 on: April 30, 2016, 06:11:56 AM »
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Looks good, personally it could tone down the post-processing effects but that's..... Just an Opinion.

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