minor update. i've mostly been trying to wrap my head around the unreal animation system, and found a lot of pitfalls.
got the whip to work mostly flawlessly, although there's a bug where it will stop whipping, seemingly randomly.
also been toying with the post effects, and found some pretty neat effects.
i increased the strength of the ambient occlusion, and it gives a nice contrast to things.
seems like the ghouls are more "grounded" as well because of this.
also mucked around with Scene colours. i added some fringe intensity to give it a slight kung fury look, and also added some slight vignetting.
looking at those curtains, they got to go. ugly as fuck.