Poll

Vamprotector Powerups Poll: Who shall get first place?

1st Place: Jop
2 (33.3%)
1st Place: VladCT
4 (66.7%)

Total Members Voted: 6

Voting closed: January 31, 2015, 04:37:04 AM

Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: January 2015 Castlevania Dungeon Sprite Contest- Vamprotector Powerups  (Read 6532 times)

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Offline darkmanx_429

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Re: January 2015 Castlevania Dungeon Sprite Contest- Vamprotector Powerups
« Reply #15 on: January 20, 2015, 05:49:17 AM »
0
EDIT: So the poll will be the 3rd Judge.

7 more days for entries guys, step up!
« Last Edit: January 22, 2015, 11:42:55 AM by darkmanx_429 »

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Offline VladCT

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Re: January 2015 Castlevania Dungeon Sprite Contest- Vamprotector Powerups
« Reply #16 on: January 25, 2015, 06:23:41 PM »
0
So I thought I'd try making another powerup based on your TBA ones.

Wind Charm: Grants an aura drawn from the winds and enhances your jump height.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline darkmanx_429

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Re: January 2015 Castlevania Dungeon Sprite Contest- Vamprotector Powerups
« Reply #17 on: January 26, 2015, 04:38:56 AM »
0
Unless I get a later entry, I went ahead and put up the poll that will act as the 3rd judge.

Be sure to judge!

The poll will go till Jan. 31st.
« Last Edit: January 26, 2015, 04:41:49 AM by darkmanx_429 »

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Offline Jop

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Re: January 2015 Castlevania Dungeon Sprite Contest- Vamprotector Powerups
« Reply #18 on: January 28, 2015, 12:58:45 AM »
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mmm well here is the last:

Death Power or Scythe Power:
(click to show/hide)

nobody else will participate?  :(

Offline darkmanx_429

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Re: January 2015 Castlevania Dungeon Sprite Contest- Vamprotector Powerups
« Reply #19 on: January 28, 2015, 08:26:23 AM »
0
mmm well here is the last:

Death Power or Scythe Power:
(click to show/hide)

nobody else will participate?  :(

People are scared bro! lol

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Offline Bloo

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Re: January 2015 Castlevania Dungeon Sprite Contest- Vamprotector Powerups
« Reply #20 on: January 28, 2015, 01:49:08 PM »
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People are scared bro! lol

Is there any way i could change my vote? :P
bloo

Offline darkmanx_429

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Re: January 2015 Castlevania Dungeon Sprite Contest- Vamprotector Powerups
« Reply #21 on: January 28, 2015, 06:54:18 PM »
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Is there any way i could change my vote? :P

Nope. If it makes you feel better the first choice is usually the right one.. ;D

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Offline Shiroi Koumori

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Re: January 2015 Castlevania Dungeon Sprite Contest- Vamprotector Powerups
« Reply #22 on: January 28, 2015, 09:54:37 PM »
0
If it makes you feel better the first choice is usually the right one.. ;D

Yup. Those things work in tests too.

Offline darkmanx_429

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Re: January 2015 Castlevania Dungeon Sprite Contest- RESULTS
« Reply #23 on: January 31, 2015, 07:55:38 PM »
0
Theme: Create original Castlevania x Contra fused powerups;

Thread: http://castlevaniadungeon.net/forums/index.php/topic,7741.0.html

Final Scores: VladCT = 12 points  (1st-Place)
                       Jop    7.5 points =  (2nd Place)


Darkman:
1st Place: VladCT- 4 Points
**This was a very difficult contest this month so I applaud both participants efforts creating custom powerups for Vamprotector and because of this I have decided that regardless of the outcome of this contest all of these powerups will make it into the final cut of my game!
I must applaud these powerups. The shading is vibrant and colorful. For being a novice animator the animation loops well and this is an excellent example of less is more. The subtle color hue shift adds to a simple yet effective animation. You took my advice and used the PDF I provided to fit the theme of my game. You are also free to develop more power ups if you wish. I won’t guarantee all of them will make it in my game,but the option is there if you wish to use it. I am particularly attracted to the slight wave effects in the Wind Charm especially at 1x. That simple effect holds up really well.



2nd Place: Jop - 3.5 Points
**This was a very difficult contest this month so I applaud both participants efforts creating custom powerups for Vamprotector and because of this I have decided that regardless of the outcome of this contest all of these powerups will make it into the final cut of my game
While in my opinion VladCT had superior looking powerups, you had superior looking gun and whip effects. Very very awesome animation particularly with the Feather Power. You had very original power up ideas and it reminded me of Maria’s skillsets from Rondo of Blood which is very cool.Quite frankly the only thing that hampered you from getting 1st place was the quality of shading in the actual powerups themselves. I believe you could have went a tad bigger and you would of been able to add a few more vibrant colors to theme. (My favorite is Fur Power) Design wise the concepts are solid and well executed. You are becoming a good sprite artist and waay more confident in your abilities than a few months ago. Now it is time for you to become more technical in your work and start fine-tuning areas that you tend to be weaker in. However, you are more than heading in the right direction. Keep entering the contests every month!


The Android:
1st Place: VladCT
Great job with both of your entries!  Both of them are simple, but the simplicity is what makes them so great!  The small touch of animation adds a lot to them as well, without affecting their simplicity. The perfect mesh of their animation, colors, and simplicity earn you first place from me!  I can easily imagine these in a video game, especially one like Vamprotector, or even Contra!  Well done!


2nd Place: Jop
I really love the direction you took with your entries!  I would have thought a representation of Maria wouldn’t work well in a Contra-style game, but I think you’ve translated them well and proven me wrong!  All of your entries look great (though I think Death and Turtle are my favorites), and the example in-game use is over the top.  I do agree with Dark, who has well said that the size/shading of your entries is the only thing that held you back.  Actually, I think making them a smidge larger would make the biggest difference. (*ahem* Sorry...no pun intended!)  Nonetheless, you have shown that you’re quite the skillful artist, so keep up the great work!

3rd Judge: Poll
1st Place: VladCT = 4 Votes
2nd Place: Jop = 2 Votes

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Offline Jop

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Re: January 2015 Castlevania Dungeon Sprite Contest- Vamprotector Powerups
« Reply #24 on: February 01, 2015, 05:46:24 AM »
0
Congratulation to VladCT, too bad that where no more participating this but its was very fun, hope to keep doing more sprites and fun which is one of the most important things for me at least.

Offline VladCT

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Re: January 2015 Castlevania Dungeon Sprite Contest- Vamprotector Powerups
« Reply #25 on: February 01, 2015, 06:30:48 AM »
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Thanks, I'm sure you'll get better if you keep going at it.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline darkmanx_429

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Re: January 2015 Castlevania Dungeon Sprite Contest- Vamprotector Powerups
« Reply #26 on: February 01, 2015, 02:40:21 PM »
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Solid entries from both of you guys.
Be sure to enter February's Contest!

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