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Offline Lumi Kløvstad

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Re: The first sign rises with the full moon.
« Reply #2955 on: June 09, 2017, 12:14:59 PM »
0
Pause at 0:14 and see the portrait to the left........

...OH MY GOD
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline Long John Silver

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Re: The first sign rises with the full moon.
« Reply #2956 on: June 09, 2017, 01:26:10 PM »
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gameplay itself.

Offline Dremn

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Re: The first sign rises with the full moon.
« Reply #2957 on: June 09, 2017, 07:48:13 PM »
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Hmmm the pace of the gameplay looks very slow and floaty, for 3D the visuals look quite bland too. I don't think it's going to end up looking any better either lol


Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #2958 on: June 10, 2017, 03:01:27 AM »
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Didn't expect such a deep voice for Miriam, I love it.

That voice is not from Miriam. The boss was the one who said the lines "Blood Steal" and "Blood Rain" which coincides with the actions on screen.

Edit: wait, if you're talking about the grunts...hmmm, yeah.
« Last Edit: June 10, 2017, 03:03:00 AM by Shiroi Koumori »

Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2959 on: June 10, 2017, 03:11:46 AM »
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I don't have an issue with the gameplay whatsoever (it looks like it will feel faster when you're playing it, if that makes sense - this could be related to frame rate).

My issue is only with the graphics. They don't look inherently bad, the colours just look slightly muddy and a little bit washed out. Enemies don't really stand out from the environments. The part where the bell lands on the rubble, that effect of the wall crumbling looks terrible. Enemies look okay,

The pluses: music and the voices are fine, Miriam's voice sounds great actually. Graphically I'm most impressed by 00:35 where Miriam walks around a 3D object which can be seen through (This may be the issue with creating a 2.5d game rather than creating something Sprite-based. Purely 2d games often explore more conceptual elements with platforming, due in part to all things background existing on a single plane. One eg: SOTN's entry to the clock tower has purely mountains in the background even though there's a floor, a ceiling and walls, which is a concept that wouldn't work in 2.5D being more "architectural") and I think the game needs more of these interesting spaces.

I'm not as impressed as I was with last year's e3 trailer.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline The Puritan

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Re: The first sign rises with the full moon.
« Reply #2960 on: June 10, 2017, 03:38:35 AM »
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Getting new shards sounds really painful. Like the game wants you to contemplate the price of power or something.

Offline VladCT

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Re: The first sign rises with the full moon.
« Reply #2961 on: June 10, 2017, 04:39:19 AM »
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Getting new shards sounds really painful.
Well how would you feel when a big-ass crystal shard impales you through the chest? :V
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Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #2962 on: June 10, 2017, 06:00:11 AM »
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Well how would you feel when a big-ass crystal shard impales you through the chest? :V

argh... don't remind me of something impaling a character's chest. It brings back sad memories....

Anyway, what's that pale blue goldfish familiar thingy's name? I find it cute.

Offline Asgardwolf

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Re: The first sign rises with the full moon.
« Reply #2963 on: June 10, 2017, 06:15:53 AM »
+1
Anyway, what's that pale blue goldfish familiar thingy's name? I find it cute.

I think is Dullahammer Head.

Btw. After i saw that game play, i´m not really impressed. i don´t know if is cause the game´s still far from been finish or the lack of music, but that castle feels empty to me and the background gets repetitive and boring. IMO, the game feels less lively than other Igavanias in the past. A boss fight and no dialogs or any other interaction than the fight?... Zzzzzzzz.
« Last Edit: June 10, 2017, 06:18:21 AM by Asgardwolf »

Offline Zargon

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Re: The first sign rises with the full moon.
« Reply #2964 on: June 10, 2017, 06:45:06 AM »
+1
First off, I do think that the textures and the colors for this area are at least a bit off. There are some things I like, and i think people are mostly focusing at the negatives, but I won't argue too hard there. Enemy animations also need work, but I will comment that I like how detailed all the models look.

What I don't agree with is people's complaints about the gameplay being slow and floaty.... like, have you played an Igavania? Have you played Symphony of the Night? Others have said it, but please take your nostalgia goggles off. In terms of it being empty, first off, I don't think the fact that this had no music was helping one bit. Second, this game is only 20% complete. Let the game be fleshed out, this is not the final product. I say that in terms of everything, but mainly I say it here because this is likely not how the final level will be, layout wise. We should not treat this like it is set in stone. That goes for stuff like pre-fight dialogue as well.

Also, it seemed like everyone was super happy with the ship level, on multiple levels. So even if this isn't as impressive as that, I still think we have enough proof that this has potential. One area should not kill that. And what exactly changed in peoples minds between then and now in terms of the general look and feel of the gameplay? A lot of backers (myself included) had the opportunity to actually PLAY the game via the pc demo, and impressions were largely positive! This game feels good, and it moves and feels like (Iga) Castlevania.
« Last Edit: June 10, 2017, 06:54:56 AM by Zargon »

Offline Dark Nemesis

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Re: The first sign rises with the full moon.
« Reply #2965 on: June 10, 2017, 07:31:52 AM »
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Yes, the game has many flaws, but don't forget it only started getting building into something massive and that we have, what? a year more until it's ready for release? I will say it as i have did in the past, i will only secure my opinion, when it comes out and play it. Before that, everything is but a miserable little pile of secrets :P
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Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #2966 on: June 10, 2017, 08:42:54 AM »
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HERE IS GOOD STUFF VERY GOOD!

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Bloodstained: Ritual of the Night E3 2017 Trailer, Gameplay & Screens

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Bloodstained: Ritual of the Night - More gameplay footage, storyline details:
http://gonintendo.com/stories/282166-bloodstained-ritual-of-the-night-more-gameplay-footage-storyl


JUST BIG WOW I have Sotn feeling for sure but will it me a function to turn off the blood? just asking....


« Last Edit: June 10, 2017, 09:04:12 AM by Castle34hk »

Offline Zargon

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Re: The first sign rises with the full moon.
« Reply #2967 on: June 10, 2017, 09:34:12 AM »
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Ooooh, this vid has some areas the other one didn't. (still no music though)

https://www.youtube.com/watch?v=m6QzFQf-vMM
« Last Edit: June 10, 2017, 09:35:51 AM by Zargon »

Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #2968 on: June 10, 2017, 06:49:08 PM »
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I hope da demo comes out on steam...:excite:

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Offline KaZudra

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Re: The first sign rises with the full moon.
« Reply #2969 on: June 10, 2017, 07:34:58 PM »
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This is literally SOTN2/Sorrow3. I love it.

I've been reading a lot of outside hate towards this game, concerning the graphics and how it's going to be the Next Yooka-Laylee/MN9, "a 5.5 mil game should look better", It just goes to show how ignorant the gaming community can be when they are spoiled by AAA publishing and works from an already established source.

In reality 5.5Mil isn't alot considering that everything has to be established, almost everyhing is from scratch, and not to mention this is going to be a behemoth of a game on... on 5 platforms, and the costs of development/porting is way more expensive than one thinks (hell, the PC version alone is basically making 10 ports due to hardware combos).

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