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Offline Donvermicelli

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Vampire Blood Chronicles is a 3d CV homebrew. It's heavily inspired on the SOTN/DracX storyline and the N64 concepts.

The Castledesign is a mix of DracX and N64, the music is completly new, the bosses are regulars and some guests and the standard enemies are our favorites(skeletons,zombies,knights)

So far the team has grown pretty large so we hope to get progress real fast in this period.

Please leave comments,suggestions,idea's and ctritism.

 

PS: can someone tell me the spoilertagline for this forum? would make this thread much more browsable
« Last Edit: September 14, 2007, 11:10:15 PM by Donvermicelli »

Offline Think Tank

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #1 on: September 17, 2007, 12:57:40 AM »
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This puppy looks sweet. How long till a playable demo comes out?

Offline lovecastlevania

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #2 on: September 17, 2007, 06:19:27 AM »
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In Reply To #1

Awesome!Actually, it's even better than original N64 version.

« Last Edit: September 17, 2007, 06:56:47 PM by lovecastlevania »

Offline Aridale

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #3 on: September 17, 2007, 10:12:10 AM »
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My question is how is it gonna be playable for others or how are you gonna distribute it? Is anyone that wants to play gonna have to have the starwars game its made with installed or what?

Offline Donvermicelli

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #4 on: September 17, 2007, 11:41:06 AM »
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As an answer to the how are we going to distribute it question: We are gonna distribute it in 2 ways and in 2 waves.
First wave will be the singleplayer version as a mod for the game and as a standalone game using the now released quake3 source.

The second wave will feature the same thing only with the multiplayer mode included allouwing players to cooperate in the singeplayermode
(no limit to ppl yet succesfull test with 25 persons) and also versus mode that allouws players to duel it out in area's of the castle to see who is the fastest/strongest/smartest.

All summed up something to look foreward to  ;)

And as an answer as to when a playab.e demo will come out; I am working on it when I can (almost fulltime in my freetime)
 I am still having some issues I cannot solve but, I hope to solve those with trial and error. If you want an estimation as to how
 far I am in creating this demo: about 75% (still need to configure the menu and insert the cutscenes. I also need to build 1 more stage)

I hope this feeds you enough information and I also hope you will stay with us for support ;D

Offline lovecastlevania

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #5 on: September 17, 2007, 07:06:34 PM »
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Online function?
God, this is something great!
It means this will be the first castlevania online game(forget POR WIFI

mgfcortez

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #6 on: September 18, 2007, 04:46:38 AM »
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online play cool!
with so many ppl playing i'm sure you'll make alot of other castlevania belmonts right?
maybe alucard it be cool to see him in 3d:)
maybe have him as a playable in the story after ppl beat the game,that'll make ppl want to play it over:)
i know i would love it,just geting all worked up abut it.lol
hope you'll think about it tho,it be hard to play with 25 richters running around even if they had there on colors blue/red/yellow/green/ you still have hell with so many ppl being the same ppl.lol
unless ppl can play as the bad guys.lol
oh well good luck!!
and can't wait to play this keep up the great work!!!!!!!!!

Offline Omegasigma

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #7 on: September 21, 2007, 07:10:26 PM »
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altho Don handles most of things, I do know its not currently on our todo list but we may use the character creator, so you could "create a hunter" or belmont, multiplayer so far tested will work in campagine mode its got a few instances of crashing but it should work

PS; i had to remake my account "sometimes new isnlt always good"
Currently Involved in: Vampire blood Chronicals, Project Goldeneye

mgfcortez

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #8 on: September 22, 2007, 06:39:20 AM »
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altho Don handles most of things, I do know its not currently on our todo list but we may use the character creator, so you could "create a hunter" or belmont, multiplayer so far tested will work in campagine mode its got a few instances of crashing but it should work

PS; i had to remake my account "sometimes new isnlt always good"

cool i hope its kinda like mka for ps2 i made conan on it.lol
but i hope they be a few kinda of players like a whip/sword/magic/etc
where not everybody will fight the same.
but its not the bigst part i'm looking foward to;)
the main game is what i can't wait for.
keep up the great work!

Offline lovecastlevania

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #9 on: September 22, 2007, 07:49:23 AM »
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I am quite looking forward to the online function. :P
That'll have so much fun if 10+ players play together.
Will monsters drop rare items?

Offline Omegasigma

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #10 on: September 22, 2007, 08:17:16 AM »
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to awnser that i think some will drop more less sub weapons, altho this time around you'll be abble to carry more then one type of weapon, but this won't make this game to easy either, we're still working alot of things out as we go
Currently Involved in: Vampire blood Chronicals, Project Goldeneye

Offline lovecastlevania

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Re: Castlevania Homebrew: Vampire Blood Chronicles(former CV:Resurrection)
« Reply #11 on: September 23, 2007, 10:38:17 AM »
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to awnser that i think some will drop more less sub weapons, altho this time around you'll be abble to carry more then one type of weapon, but this won't make this game to easy either, we're still working alot of things out as we go
Sounds Dracula will have a hard time ;D
Imagine players stay together and throw axes, holy water and crosees to him.
I know it's quite hard, but it would have great fun if players can collect rare and powerful weapons and other items from keeping beating monsters.
Can not wait for its release...

Offline Omegasigma

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Re: Castlevania Homebrew: Vampire Blood Chronicles(former CV:Resurrection)
« Reply #12 on: September 25, 2007, 02:27:55 PM »
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Sounds Dracula will have a hard time ;D
Imagine players stay together and throw axes, holy water and crosees to him.

Sadly Dracula this time around is harder then any Konami version, due to his speed mainly, and the ever so strong second form
Currently Involved in: Vampire blood Chronicals, Project Goldeneye

Offline crisis

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #13 on: September 25, 2007, 02:36:59 PM »
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In Reply To #13
I hope you are correct sir.. I hope you are correct.

mgfcortez

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Re: Castlevania Homebrew: Vampire Blood Chronicles (former CV:Resurrection)
« Reply #14 on: September 27, 2007, 12:23:55 PM »
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on the other boards you said you needed Textures heres some castlevania 64 legacy of darkness someone riped

http://spriters-resource.com/other/konami/castlevania/legacyofdark/

hope it helps:)

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