Simon's speed is rather on the slow side
Sorry, but the speed will be as it is. I want to make the gameplay little slower, but accurate. Jumping is 1.5x faster compared to walking, but also more dangerous, 'cause jumps are almost uncontrollable in the mid-air. Castlevania - Dracula X on the SNES have exactly the same speed, I guess.
Try using a more saturated color scheme for Simon
I'll think about it when there will be more levels. I'm planning to make them a bit (sometimes a lot) darker, then saturated version may will be out of place.
So I applaud you for it
Oh, you're making me blush. But yes, I'm trying to teach player something, before he can use it at full potential. There will be some things, that didn't even appear in the Castlevania games...
I was wondering why the icons were on the far left side of the menu box.
And that's how you should think about it! Just look at the last screenshot in my first post, you can see some surprise there.
The menu box itself isn't the best, but not the worst either. If some more people will complain about it, I'll try to change it to be more appealing.
Before releasing the demo I'm need to finish the second zone - the forest. It's about 50% done, I think. I'm just need to add some new rooms, fill them with enemies and make one boss at the end. Not so hard, but takes some time.