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Offline zangetsu468

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Re: Castlevania level 1 made in unreal
« Reply #45 on: May 15, 2016, 08:38:20 AM »
0
thanks. this guy:


Haha that's awesome.. :)
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
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                                 ^      l   v  ^    +<<<<<<<BE
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                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
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            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
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                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #46 on: May 15, 2016, 10:57:42 AM »
+1
castle entrance is much improved now.
but maybe i should tone down the moonbeams.
« Last Edit: May 15, 2016, 12:37:27 PM by dejawolf »

Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #47 on: October 02, 2016, 03:29:55 PM »
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some more work on the remake:

death animations for enemies
https://www.youtube.com/watch?v=tPY5x42bn98
and early level 2 preview
https://www.youtube.com/watch?v=9ZLLZwHfsng

Offline MooMilk

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Re: Castlevania level 1 made in unreal
« Reply #48 on: October 02, 2016, 08:12:37 PM »
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Stage 2 is looking pretty good.

Offline X

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Re: Castlevania level 1 made in unreal
« Reply #49 on: October 03, 2016, 09:36:27 AM »
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I personally think the whip is a little too short. I could have more range as does it's NES counterpart. While stage 2 is still very early in development as indicated by the vid, I think it's a little too dark in some spots. I noticed in the vid that the one platform you almost can't see because it's too dark. Other then that it looks awesome! Don't give up on this.
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Offline Chernabogue

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Re: Castlevania level 1 made in unreal
« Reply #50 on: October 03, 2016, 10:10:51 AM »
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Man, this looks gorgeous and awesome. Would love to play a real HD remake of CV1 like this!

Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #51 on: October 04, 2016, 10:56:57 AM »
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I personally think the whip is a little too short. I could have more range as does it's NES counterpart. While stage 2 is still very early in development as indicated by the vid, I think it's a little too dark in some spots. I noticed in the vid that the one platform you almost can't see because it's too dark. Other then that it looks awesome! Don't give up on this.

i'm not giving up on it, it just takes a lot of time to work on it because it's 3d, and i'm only 1 person.
a single enemy character can be 2-3 full days of work to get into the game, and since i'm mostly working weekends on it.. well.

Offline piscesdreams

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Re: Castlevania level 1 made in unreal
« Reply #52 on: October 04, 2016, 04:00:08 PM »
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I feel your pain and I'm not even modeling everything from the ground up like you are.  What is your workflow for texturing?

Offline X

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Re: Castlevania level 1 made in unreal
« Reply #53 on: October 04, 2016, 07:35:28 PM »
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Quote
i'm not giving up on it, it just takes a lot of time to work on it because it's 3d, and i'm only 1 person.
a single enemy character can be 2-3 full days of work to get into the game, and since i'm mostly working weekends on it.. well.

I hear ya. No-doubt working on a limited schedule like yours would slow things down but good. Just do what you can and it'll be finished before you known it.
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Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #54 on: October 05, 2016, 05:10:51 AM »
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I feel your pain and I'm not even modeling everything from the ground up like you are.  What is your workflow for texturing?

texturing depends on what i'm doing. but i'm trying various things to see what is faster.
for the ghoul, process was photoshop texturing. for the bridge pieces, and some other parts of level 2 i tried polypaint in zbrush.
it's usually a combination of hand-painting and phototextures.

Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #55 on: October 07, 2016, 03:39:31 PM »
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I hear ya. No-doubt working on a limited schedule like yours would slow things down but good. Just do what you can and it'll be finished before you known it.

heh, current estimate, finished game will have an ETA of 3-4 years, if i rush things.

Offline X

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Re: Castlevania level 1 made in unreal
« Reply #56 on: October 07, 2016, 05:34:33 PM »
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Quote
heh, current estimate, finished game will have an ETA of 3-4 years, if i rush things.

I know about this well. Although not for game-making. It took me 9 years to write out my first novel, lol.
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Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #57 on: October 09, 2016, 09:51:41 PM »
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progress on level 2. worked pretty much non-stop for 3 days, morning to evening over the weekend:

https://www.youtube.com/watch?v=lh1zFWugllY&feature=youtu.be

Offline dejawolf

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Re: Castlevania level 1 made in unreal
« Reply #58 on: October 11, 2016, 09:50:07 AM »
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Offline VladCT

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Re: Castlevania level 1 made in unreal
« Reply #59 on: October 11, 2016, 10:41:29 AM »
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made a kickstarter:

https://www.kickstarter.com/projects/103682474/castlevania-1-remake
Woah there buddy, crowdfunding a derivative work isn't exactly a good idea. I've seen quite a handful of those shut down due to legal problems.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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