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Offline AxeLord

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Re: The first sign rises with the full moon.
« Reply #2190 on: July 01, 2015, 06:20:57 PM »
+2
Quote
duel wielding whips... O_o

WHY HAS NO ONE THOUGHT OF THIS BEFORE!?
Roses are red,
violets are blue,
but enough talk -
have at you!

Offline CastleDan

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Re: The first sign rises with the full moon.
« Reply #2191 on: July 01, 2015, 06:22:18 PM »
+1
Apparently, they thought of it!

Offline Maedhros

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Re: The first sign rises with the full moon.
« Reply #2192 on: July 01, 2015, 08:10:03 PM »
0
Sure about that? I was asked by MN9 ages ago which platform I wanted to choose.
Late but that was just a survey to see which platform you want to play the game.

They are sending the platform choice this week.

Offline BLOOD MONKEY

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Re: The first sign rises with the full moon.
« Reply #2193 on: July 01, 2015, 08:40:10 PM »
0
WHY HAS NO ONE THOUGHT OF THIS BEFORE!?

I have but I never told anyone because it's a dum idea. :P
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Offline Darth Cariss

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Re: The first sign rises with the full moon.
« Reply #2194 on: July 01, 2015, 10:28:17 PM »
0
the ad lib system is awesome, it's not flawless, but it kept the players in character using the character voices,
and had its uses which a lot of groups benefitted from.  eventually, players understood the scenarios enough
that communication really isn't required to succeed. 

Outbreak was ahead of its time (HDD made loading 100% faster)
if those games released on PS3 or especially PS4, there would be a huge fanbase and demand for its own series.
not sure but don't think even capcom unity was around when Outbreak released, most people just had REfan
to talk about it, so it only reached cult classic status.

 Also Outbreak did support keyboard for the lobbies, I used usb keyboard for the lobby text chat window, so people
can actually plan things beforehand and let teammates know what they will do in the session (this did make things
like Decisions, Decisions more organized.)

lol "another typical entry into Resident Evil franchise" my arse.   it just goes to show how clueless industry analysts out there really are.   Just as Phantasy Star Online revolutionized Phantasy Star and console ORPGs, Resident Evil Outbreak revolutionized survival horror and RE games in the best ways. 

Way more hardcore, more variety, more depth, and simulates zombie outbreak much more than action hero the direction RE4 went.    And Outbreak 2 introduced move and aim/shoot to the series long before Operation Raccoon City and RE6 did.

I'm also a huge Resident Evil fan, and I think a large part of what killed Outbreak for me was that it was a PS2 exclusive, and it wasn't advertised all that well. I remember at the time I saw like one article on IGN about Outbreak. I clicked on it to check it out, and they pretty much just bashed the game, so I wrote it off as another Dead Aim-like spinoff that nobody cared about. Plus I didn't own a PS2, so that kinda killed it for me too. GameCube was the Resident Evil console, so I just never bothered. To this day I have never played Outbreak, and hardly ever heard anyone even talk about it. Maybe once cell phones can run a PS2 emulator I'll check it out, assuming the game even works in single player.

Offline X

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Re: The first sign rises with the full moon.
« Reply #2195 on: July 01, 2015, 10:50:12 PM »
0
Quote
WHY HAS NO ONE THOUGHT OF THIS BEFORE!?

I did. But granted that was with Shanoa and only if IGA had put in whip glyphs for OoE.
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Offline AxeLord

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Re: The first sign rises with the full moon.
« Reply #2196 on: July 01, 2015, 11:17:41 PM »
0
I really do wonder why there aren't any whip glyphs. It seemed like a no-brainer to me.
Roses are red,
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but enough talk -
have at you!

Offline beingthehero

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Re: The first sign rises with the full moon.
« Reply #2197 on: July 02, 2015, 04:55:36 AM »
0
There should've been an Aeon mode in OoE, where you used a rope of sausages as a whip.

Offline Dremn

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Re: The first sign rises with the full moon.
« Reply #2198 on: July 02, 2015, 04:16:08 PM »
0
New official artwork courtesy of Destructoid who has an exclusive interview with IGA in their first issue -



Yup, that's duel wielding whips... O_o
I'm gonna make sweet love to this game.


Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #2199 on: July 02, 2015, 06:33:40 PM »
0
There's also been an update to the KS...we should be getting some info soon :D

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Offline Oniros

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Re: The first sign rises with the full moon.
« Reply #2200 on: July 03, 2015, 12:10:07 AM »
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There's also been an update to the KS...we should be getting some info soon :D
Hopefully they keep up the monthly updates leading up to release. That would be really cool.
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Offline Gaawa-chan

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Re: The first sign rises with the full moon.
« Reply #2201 on: July 03, 2015, 12:22:37 AM »
0
WHY HAS NO ONE THOUGHT OF THIS BEFORE!?
http://bayonetta.wikia.com/wiki/Alruna
One of the many, many reasons why I love Bayonetta.

Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #2202 on: July 03, 2015, 01:15:49 AM »
0
There's also been an update to the KS...we should be getting some info soon :D

Yup. Like backer surveys and the launching of the official Bloodstained site.   :D

Offline DragonSlayr81

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Re: The first sign rises with the full moon.
« Reply #2203 on: July 10, 2015, 02:00:43 PM »
0
Read the update! The castle's going to have 1600 rooms! WTF?!!!!!!! :o

I think my knees just got weak!
« Last Edit: July 10, 2015, 02:04:50 PM by DragonSlayr81 »

Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #2204 on: July 10, 2015, 02:01:47 PM »
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