Just some updates. I currently made a new DEBUG room for the game and have begun the arduous journey of fixing the character issues and implementing special attacks, item upgrades etc. I have changed my character's code so that things work better and made it easier for the whips to be upgraded, fixed the sticky walls issue. etc. The game is coming along nicely, should have a new video up soon.
Phase 1: Environments - Designing all the stages and importing them in engine 80%
2nd Pass - Polish stages, imputing all the effects, traps, etc. 10%
3rd Pass - Choose Your Destiny, make sure map screen works correctly, implement stage selection 10%
Phase 2: Characters - Richter and Helsing. Fix all the animation issues. Implement all the regular stuff. 8 direction firing and whips. Specials and Item Crashes. Add item usage and weapon upgrades. 41%
Phase 3: Lifebar - Overhaul of lifebar for Gun and Whip Modes. Implement weapon and Item fusion system. Make sure the lifebar corresponds correctly to all weapon/special/item usage. 20%
Phase 4: Enemies - Add enemy types to all the stages and make sure they spawn/work correctly. 0%
2nd Pass - Bosses. Code all the Bosses. *Implement Boss Rush Mode which is separate from main game. 0%
3rd Pass - 2 player simultaneous mode coding
Phase 5: Design all endings and final credits. *Thinking about making an internal clock that depending on how quickly you can beat the game determines the ending that you will receive. 0%
Phase 6: Hidden Stages. 0%
Phase 7: Hidden Bosses. 0%
THE END