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Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #45 on: September 10, 2015, 07:13:30 AM »
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Thanks zangetsu468  ;D

@Lelygax
thank you , Both of the backgrounds were just edited by us,  they aren't our art , they were taken from internet

Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #46 on: September 10, 2015, 07:55:32 AM »
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Hello guys
the development of Spirit of Lords is going smoothly  8)
we updated our Forest stage , added save and load system

and we are working on story right now , yes we haven't planned our story yet :P
thanks to theplottwist for helping us in our story
In our story we are appearing the Lords of shadows from LoS1 but not as LoS's Story , they have no relation from LoS they are like separate new characters , Carmilla and Cornell are confirmed and still plaining for a new one   

you can see the Screenshots
(click to show/hide)
« Last Edit: September 11, 2015, 03:37:03 AM by AurA TEam »

Offline ProjectDread

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Re: Castlevania : Spirit of Lords
« Reply #47 on: September 11, 2015, 02:48:23 AM »
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The screenshots don't appear to be loading for me.

Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #48 on: September 11, 2015, 03:38:28 AM »
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The screenshots don't appear to be loading for me.

Let me know if they are still not appearing , we updated the link

Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #49 on: October 21, 2015, 01:18:01 AM »
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Hi everyone,

we are going in a good speed , here we are confused in Spell System.
We are in favor to make "Spell Tree" system but would it be great?
we want your suggestion

Offline VladCT

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Re: Castlevania : Spirit of Lords
« Reply #50 on: October 21, 2015, 03:38:37 AM »
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Depends on how well you think you can execute it. I mean, it's great that you want to do things a little differently, but first ask yourself "can I do it justice?"
« Last Edit: October 21, 2015, 03:41:51 AM by VladCT »
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #51 on: October 21, 2015, 04:18:11 AM »
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Depends on how well you think you can execute it. I mean, it's great that you want to do things a little differently, but first ask yourself "can I do it justice?"

yea of-course we can, and we want to make something new. we asked this one a long time ago people are in favor of this idea , now we can make it.
we are just gathering some suggestions for it , now we think it would be good idea , by the way thanks for the comment

Offline Jop

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Re: Castlevania : Spirit of Lords
« Reply #52 on: October 21, 2015, 10:08:17 AM »
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Yes please YES!!!!! If its a big spell tree better XD!!!

Offline AuraTeam

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Re: Castlevania : Spirit of Lords(Updated 10/29/2015)
« Reply #53 on: November 02, 2015, 08:24:08 AM »
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New Quest system implemented!! to make the game little more explorable
You can obtain quests from Non-Playable Characters there is no separate NCP from whom you can get quests , you can obtain quests from anyone

Some Screenshots
(click to show/hide)

Good News!
We got a music composer for our project he is quite good , he made an Ost for our project check this out
Cold Violence
Let us know how is it guys

Offline eryson

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Re: Castlevania : Spirit of Lords(Updated 10/29/2015)
« Reply #54 on: November 02, 2015, 09:27:13 AM »
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This quest system can make the things more "interesting"  ;D
Anyway, this music is composed using MIDI samples?

Offline AuraTeam

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Re: Castlevania : Spirit of Lords(Updated 10/29/2015)
« Reply #55 on: November 02, 2015, 09:37:54 AM »
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@eryson no the music is not composed using any MIDI sample by the way thanks 

Offline ProjectDread

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Re: Castlevania : Spirit of Lords(Updated 10/29/2015)
« Reply #56 on: November 02, 2015, 02:37:04 PM »
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Are those screenshots upscaled? Is it possible you can post a screenshot at the games default resolution for a comparison?

Offline AuraTeam

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Re: Castlevania : Spirit of Lords(Updated 10/29/2015)
« Reply #57 on: November 02, 2015, 08:59:42 PM »
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Are those screenshots upscaled? Is it possible you can post a screenshot at the games default resolution for a comparison?

No ProjectDread , screenshots are not upscaled The game is upscaled itself but only gamplay. All added assets like Quest popup, TextBox, Inventory Menu etc they are designed according to 1280*720 resolution , the game is half HD and half double scaled xD

Offline Donoffrio

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Re: Castlevania : Spirit of Lords(Updated 10/29/2015)
« Reply #58 on: November 02, 2015, 09:31:32 PM »
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Interesting, ever thought of adding more characters besides Alucard and Soma?

Offline AuraTeam

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Re: Castlevania : Spirit of Lords(Updated 10/29/2015)
« Reply #59 on: November 03, 2015, 12:56:39 AM »
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Interesting, ever thought of adding more characters besides Alucard and Soma?

You are talking about playable characters i guess , but the main and only playable character is Alucard not even Soma is playable and we might add Soma in future. we never thought about anyone else just because Alucard and Soma have special power and varieties of weapons xD

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