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Whether Death or not, it certainly follows the standard Konami writing style to introduce supposed allies, like Seward, and then rug pull to reveal that Seward is in service of Dracula's cult while Hermina was actually working with Soma to prevent him transforming into the beast. Order of Ecclesia had a similar plot structure (minus Soma, of course).
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If it actually helps to complete the game and get us the whole story of that game, that wouldn't be bad. It would just be nice to see if Hermina was actually a villain or not. I suspect not.

Yeah, I suspect Death is pulling strings, trying to get his Best Friend back and seeing her as an accessory to that effect.
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If it actually helps to complete the game and get us the whole story of that game, that wouldn't be bad. It would just be nice to see if Hermina was actually a villain or not. I suspect not.
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I mean, ideally, I'm hoping the delay is because they're taking the time to also come up with an Act 6.
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since they recently had a Halloween event, i’d like to think they’re still actively involved with the game and we will be seeing further updates.
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Seems logical. Unfortunately, given that this is Konami, the "team" they have handling this is probably like 6 guys who don't even have backgrounds in game development and were simply assigned the  job because they pissed someone off higher up the chain.

Not so, actually: https://toucharcade.com/2021/10/05/an-interview-with-castlevania-grimoire-of-souls-director-yota-tsutsumizaki/

https://www.mobygames.com/developer/sheet/view/developerId,156850/

The credits are also available to view in the menu, there's quite a few people.
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BUT THE CHARACTER INTERACTIONS ARE SO DAMN WONDERFUL

I WILL BE TAUNTED BY THIS AND YOU CANNOT STOP ME

BE TAUNTED, BROTHER!!

NEVER!!!

lol, this is fun  ;D
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They aren't "ignoring" the updates so much as they are starting over. They reworked a lot of things, so it makes sense to me that they would begin with the initial version and add the chapters over time, just like with the soft launch.

Seems logical. Unfortunately, given that this is Konami, the "team" they have handling this is probably like 6 guys who don't even have backgrounds in game development and were simply assigned the  job because they pissed someone off higher up the chain. So I'm not gonna hold my breath waiting. Oh well. At least I have Trials and Orders to grind and gear to upgrade whilst I wait.

Fight it Lumi, fight it! This does not taunt me!  >:(  Nothing from Konami will ever taunt me unless it's a true CV game in the works.

BUT THE CHARACTER INTERACTIONS ARE SO DAMN WONDERFUL

I WILL BE TAUNTED BY THIS AND YOU CANNOT STOP ME

BE TAUNTED, BROTHER!!
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Fan Stuff / Re: Castlevania: Battle of Old Castle
« Last post by Darkmoon on December 02, 2021, 03:06:06 PM »
Sounds good. I'll have it up on my next update (should be tomorrow).
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General Castlevania Discussion / Re: Castlevania Bloodlines 0.5 Prototype ROM released!
« Last post by X on December 02, 2021, 09:49:52 AM »
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You make it sound like IGA wrote all these games by himself

Hardly. I never said such a thing as I know better. Ya might wanna read my posts again if that was the conclusion you got. Legends, CotM and the two CV64 titles were handled by other directors. IGA didn't like those titles because a) he didn't make them himself and b) they don't fit into his story chronology which he was working on at the time. If anything he saw them as a hindrance to his work and thus retconned them. This doesn't include the mobile CV game which he helped oversee of course. That was not intended to be part of his timeline either even though he was involved with it.

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I think it's pretty clear people at Konami never had the intention to make Belmonts the only ones who can kill Dracula also I'm pretty sure IGA based his work on the already existing lore from his team at Konami and it's pretty faithful work.

It's mentioned in the Bloodlines instruction manual that Eric Lecarde is in pursuit of Countess Bartly due to the fact that she turned his beloved into a vampire that he was force to slay. Eric's goal wasn't Dracula. I would say that he assisted John Morris in helping to fight Dracula but was not the one to deal the final blow. Story-wise mind you, story-wise. Gameplay is different.

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I say it's for the best that there are other powerful non Belmonts out there because it wouldn't make sense that they are the only ones that can fight creatures of the night.

There are other creatures of darkness out there that other heroes could tackle. Absolutely. It'd be a somewhat lacking world if otherwise. But Dracula is the one being who no-one else but a Belmont could ever hope to best. That was pretty much established since Castlevania's inception. Otherwise past games that were made before IGA came along would have featured non-Belmont heroes.

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Sometimes the Belmonts may produce a weak heir, does that mean the End of the World?

No Belmont has ever produced a weak heir. In fact I've never heard of this before till you brought it up just now. The magical properties of the Belmont family blood are not dictated by genetics. It's magic after all; God's blessing (I believe it is anyways as it makes sense). This magic ensures that if one member of the family is not available to counter Dracula, then another member will step up to plate and take him down. All Belmont descendants have this magic flowing through their veins regardless of what family name they carry. As long as they are tied to House Belmont by blood decent they will have the ability to counter Dracula. But again, IGA wanted to tell his own stories and brought in several non-Belmont characters to be the heroes whom defeated Dracula. I just don't agree with that part is all.

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I agree on the Japanese complaint but the European setting has been capped because I don't think Dracula would be cool in 2000 onward so Aria of Sorrow was a good idea by IGA

I don't believe there would be any issues for Dracula not to be cool in the 2000s and beyond. Dracula is one of the most popular villains in Castlevania (if not THE most popular) and I seriously doubt that that's ever going to change. I actually have no real issues with the Soma Cruz character. I fact, for many years, I had wondered what it would be like to play as the infamous Count. But there is much about AoS that is Japanese-themed, and as a European-themed game it does skew things a bit in terms of the game's identity. This is Castlevania here, not Getsu Fūma Den.
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anything