What I would censor every time is games that promote crime, like GTA. Fantasy violence is one thing, that doesn't bother me a lot, though sometimes it's borderline with bad taste or even exceeds that line. But real violence is really disturbing, and letting it in the hands of younger gamers is not a good idea. They should grow up playing Mario, not GTA (in my opinion).
Yeah but what a kid grows up seeing is up to the parents, it's their responsibility to monitor what their kids see. It
has to be. Can you imagine what chaos would reign if just the strong believers of different religions tried to decide what all children should be taught and exposed to? It's the parents responsibility, to this end we have the ESRB to quickly and easily give shopping parents an idea of what is in the game and if it is appropriate for their kids. Though a game like "Grand Theft Auto", which is
named after a felony, should speak for itself anyway. The argument of it's interactivity being more dangerous is not new, when film first came out similar arguments were made for it's censorship just because photo realism in motion wasn't like anything that had been seen before and that scared some people.
But there haven't been any studies, at least not reliable, objectively funded ones I've heard of, that show a positive link in video games and an increased tendency to violence. All that has been shown is a short burst of increased aggression, which is probably brought about primarily by the competitive nature of the game (the strive to win that's as much a part of
Tetris as
Call of Duty) rather than any violence within it.
As for whether impressionable or mentally unstable kids should consume violent media, of course they shouldn't. But again that's the responsibility of the parents. Should we ban all over the counter sugar sales so the parents of kids with diabetes don't have to watch what snacks they get ahold of as much?
So I dunno. I know it's a tired discussion, but I don't think violence in media affects or influences people in the real world. Some may add, "Unless they're mentally ill, that is." Well, not even... Sometimes you just have sociopaths who just don't give a fudge about their fellow human beings, but it's not as if a video game filled with sunshine and rainbows is gonna make such a person any less of a scumbag. One need look no further than Chris-chan for an example.
I dunno how bad a person Chris-Chan is, he's certainly a very troubled individual with mental health issues raised by very backward people. But because of those preconditions I'm not sure I would call him a "scumbag". But I would agree that video games certainly don't seem to have caused his problems, and I don't think it's very likely he would have wound up much different without them.