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Offline theANdROId

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Re: The first sign rises with the full moon.
« Reply #2595 on: June 15, 2016, 04:19:27 PM »
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I still haven't seen any signs of the demo...I can wait though.

This isn't a limited time thing though, is it?  Does anybody know?  Didn't seem like it would be, but...I'm going out of town for the weekend, and I really don't wanna miss it!

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Re: The first sign rises with the full moon.
« Reply #2596 on: June 15, 2016, 04:26:48 PM »
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I've been fixing up people's Youtube Link posts.

Guys, just put the TAG of the video (that's the code in the URL next to 'watch?v=' or 'v=') in between the {youtube}{/youtube} bbcode (which uses squarebrackets instead of curlybrackets here at the boards).
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Offline Claimh Solais

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Re: The first sign rises with the full moon.
« Reply #2597 on: June 15, 2016, 05:05:27 PM »
+1
Guys, just put the TAG of the video (that's the code in the URL next to 'watch?v=' or 'v=') in between the {youtube}{/youtube} bbcode (which uses squarebrackets instead of curlybrackets here at the boards).

Ohhhhhh, that's how it works. My bad, lol. I completely misunderstood the last time you said it. I get it now.
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Re: The first sign rises with the full moon.
« Reply #2598 on: June 15, 2016, 06:04:47 PM »
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Quote
I love that Miriam's sword slash animation is almost exactly the same as Alucard's in Symphony.

I'm still waiting to see the whip in action...if the is any. It'll be a bit of a disappointment if the is none.
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Offline Lumi Kløvstad

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Re: The first sign rises with the full moon.
« Reply #2599 on: June 15, 2016, 06:38:04 PM »
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I'm still waiting to see the whip in action...if the is any. It'll be a bit of a disappointment if the is none.

I want the Vine Whip to make a return from Portrait of Ruin.

It seems like a weapon Miriam might use, especially if they deck it out with a stained glass rose motif.
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Offline affinity

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Re: The first sign rises with the full moon.
« Reply #2600 on: June 15, 2016, 07:44:34 PM »
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yes the slash range, timing, speed, even diagonal versions it has that IGAvania feel to it, the spells included, which have a OoE feel to obtaining them from killing enemies and having a kind of RNG drop to them (or first kill of that enemy type is 100% drop?)


Sword? Whip?  or Feet?      I'm impressed with the kicking moveset too.   Yes they should show whips and just as there is multiple types of swords, I think there could be a leather whip and chain whip somewhere.   they should make sure to make whips as common as swords, because it's already annoying that Dark Souls makes swords common and useful while whips are uncommon and lower in the tier list.   Whips should be just as common and viable and player should have freedom from the start with whip style.    the demo seems to have a sword first, but maybe in the full version there could be starting Whip too, or maybe in the beginning of the castle.   :)

but yes that status screen is incredible, it makes SOTN menu screen look like it was made on a 16 bit console.   Bloodstained ROTN keeps getting greater. 


Offline KaZudra

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Re: The first sign rises with the full moon.
« Reply #2601 on: June 15, 2016, 08:47:40 PM »
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yes the slash range, timing, speed, even diagonal versions it has that IGAvania feel to it, the spells included, which have a OoE feel to obtaining them from killing enemies and having a kind of RNG drop to them (or first kill of that enemy type is 100% drop?)


Sword? Whip?  or Feet?      I'm impressed with the kicking moveset too.   Yes they should show whips and just as there is multiple types of swords, I think there could be a leather whip and chain whip somewhere.   they should make sure to make whips as common as swords, because it's already annoying that Dark Souls makes swords common and useful while whips are uncommon and lower in the tier list.   Whips should be just as common and viable and player should have freedom from the start with whip style.    the demo seems to have a sword first, but maybe in the full version there could be starting Whip too, or maybe in the beginning of the castle.   :)

but yes that status screen is incredible, it makes SOTN menu screen look like it was made on a 16 bit console.   Bloodstained ROTN keeps getting greater.

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Re: The first sign rises with the full moon.
« Reply #2602 on: June 16, 2016, 02:09:53 AM »
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Thought I might fill y'all in. A direct quote from Steven Campos in the comments on the Kickstarter page.

Quote
Hey folks! We have not begun distributing the Steam Demo to eligible backers just yet. The Steam Demo codes will likely be emailed sometime shortly after E3, however we currently don’t have a specific time-frame available just yet.
Also please keep in mind that we will post a Kickstarter update before we begin emailing out any Demo codes (so no Demo codes will be sent out until after the next update).

Looks like we'll be waiting until sometime late Thursday or Friday to be getting our demo codes.
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Re: The first sign rises with the full moon.
« Reply #2603 on: June 16, 2016, 03:30:16 AM »
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Nice boss jiggle mechanics!  :P
Hahahaha.

I want to play this game already.

Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #2604 on: June 16, 2016, 04:54:09 AM »
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Our last day at E3. The Bloodstained station will still be at the Microsoft booth tomorrow so please check it out.

https://twitter.com/swordorwhip

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Re: The first sign rises with the full moon.
« Reply #2605 on: June 16, 2016, 06:02:54 AM »
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Dem boobies

I do agree with Jorge-sama that the music is a little bland, though. Oh well.

Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2606 on: June 16, 2016, 07:10:26 AM »
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Nice boss jiggle mechanics!  :P
Hahahaha.

I want to play this game already.

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LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
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Offline Claimh Solais

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Re: The first sign rises with the full moon.
« Reply #2607 on: June 16, 2016, 08:26:32 AM »
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Is it bad that I've been purposely avoiding their stream as a way to hype myself up for the demo?
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Offline X

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Re: The first sign rises with the full moon.
« Reply #2608 on: June 16, 2016, 09:11:38 AM »
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I'm avoiding the demo all-together in favor of playing the entire game. And on a console no-less.
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Re: The first sign rises with the full moon.
« Reply #2609 on: June 16, 2016, 11:05:38 AM »
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So am I the only one convinced by the demo that the floating platforms won't be a problem? They all seem well thought out, not just random floating slabs.
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