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Of course not. Go ahead.
Not exactly "my" spritework, because I obviously didn't make Richter. I used him, however, to test how would a more logical approach to the whip attack work for a Belmont-like character:
So I took in all the feedback I got and redid the entire thing from scratch. I decided to start out by sketching the entire thing by handand then converting it to digital.Feedback greatly appreciated. (yes I know there is no cloak yet, was working on the walk cycle first)
I have a lot to say about this. I'll ask you to please not take it personally. I'll be separating all critique in bullet points:As the character walks, he bounces a lot. As ProjectDread mentioned, it looks like he's walking on the moon. When making the character bounce due to walking, in such a small scale and space, you will want to make him bounce two pixels MAX. For Castlevania-styled sprites, 1 pixel works just fine.His torso is twisting too much to the sides as he walks. Not only that, but it twists to one side only and then goes back to facing foward instead of twisting to the other side. If you're going to make it twist, make it twist VERY little to BOTH sides, and place all the movement in the arm instead. He seems to be walking pretty casually, so no need for so much twisting.The feet are going too high when leaving the floor. You'll want to leave only two pixels TOPS between the foot and the floor. Due to this, the character's lower-legs are moving pretty haphazardly, changing sizes and snapping into places that make it look awkward.The fartest arm seems to be much shorter than the arm next to the camera. The arm next to the camera seems to get shorter as it moves backwards. This is due to the forearm's golden detail not being shortened to give us the impression of perspective correctly, or the shoulder not being in position to show us how he's lifting the entire arm to get it to that position.That's mostly it. Fixing these issues, everything else will fall in place accordingly, I believe.
Is this an improvement? I changed his orientation a little, made the legs longer, decreased the bounce in his step and redesigned his coat a little.Any feedback on how to further improve it is welcome.(Note that I some of the shading near the back of the jacket might be off, I figured I shouldn't spend too much time on it since that part will most likely be covered by his cloak soon anyways)