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Offline Maedhros

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2820 on: June 12, 2012, 06:38:33 AM »
-1
Something different? You mean the graphics?It's a demo and a game in-development yet some hate it like it have the worst graphic ever in a 3DS game.Graphic hounds oh my god.
LoS final build wasn't that different from the final product at all. Also people have different expectations, meaning different feedback will be heard.

Offline Ahasverus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2821 on: June 12, 2012, 08:42:21 AM »
0
LoS final build wasn't that different from the final product at all. Also people have different expectations, meaning different feedback will be heard.
Demo was released 2 weeks before release

:sigh:

Everything comes full circle

Offline Maedhros

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2822 on: June 12, 2012, 09:28:15 AM »
-2
Demo was released 2 weeks before release

:sigh:
Yeah, for people to download on their homes... but it was available before that in events/conferences for much longer than that.

Offline Ahasverus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2823 on: June 12, 2012, 11:37:15 AM »
+1
Yeah, for people to download on their homes... but it was available before that in events/conferences for much longer than that.
And it was very different





« Last Edit: June 12, 2012, 11:38:47 AM by Ahasverus »

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Offline Kingshango

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2824 on: June 12, 2012, 01:40:43 PM »
0
New spanish article here give more details
http://www.revogamers.net/articulos/bajamos-al-infierno-castlevania-mirror-of-fate-1032/1.html

Not much new regarding what's already been known but here's some interesting tidbits

Mirror of Fate is not a spinoff but the second game in the trilogy
two years in development, 40 people on the team
Around 12 hours of playtime without looking for secrets and %100
Four playable characters with different abilities
The game takes place entirely in the castle
The touchscreen is used for selecting the inventory, beastiary, map etc.
The game's story can be played in chronological order
Game uses spotpass but nothing was explained
The final playable character is
(click to show/hide)
« Last Edit: June 12, 2012, 01:56:01 PM by Kingshango »

Offline crisis

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2825 on: June 12, 2012, 01:56:20 PM »
0
Prunyuu. The interview says a lot of what we already know (the difficulties of translating the LoS-world onto the 3DS, combat, "metroidvania" elements, comparisons to CVIII, etc.). Scenario lasts about 12 hours. With magic, Trevor uses both light & shadow, while Gabriel only uses the latter. Simon invokes spirits (ala Maria). Alucard's abilities aren't mentioned. You can play with the characters "according to the moment in history in which you are, but in turn, is not necessary that you play to the history in chronological order." Also, there will be "SpotPass," although they wouldn't elaborate further.


Now for the most important part, music:

Oscar Araujo says that "Classical music of the saga did not hit with the epic twist that gave Mercury Steam and chose to give a different touch and redo it."
Oscar, with a cinematic past, explained it thus: the activity of the player causes the problem of de-sync with action. The music has to convey the emotion that requires depending on the time that the player takes to solve the problems.

The games seeks background music, in the Mercury Steam Castlevania opted for melodic music. Enric Álvarez explained it thus: "we wanted the player to think in the character and how it feels, not in the environment in which it moves." That the music spoke of character and mood. "We told Oscar and he composed this extraordinary music that gets exactly that."

So.. expect more of the same Hollywood-esque style. There might be 1 or 2 classic tunes, maybe 3, but that's it. Blah.

Offline DarkPrinceAlucard

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2826 on: June 12, 2012, 01:56:58 PM »
0
The final playable character is...

(click to show/hide)

Well that is a complete letdown. ???

Nothing against him, but I honestly was hoping to play as a NEW character since

(click to show/hide)


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Offline Chernabogue

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2827 on: June 12, 2012, 02:10:19 PM »
0
Kinda good news in general.

Offline Dremn

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2828 on: June 12, 2012, 02:21:02 PM »
+1
The final playable character was a huge given. I wonder who the true final boss is then.


Offline crisis

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2829 on: June 12, 2012, 02:33:52 PM »
0
Dracolich pt. 2

Offline Munchy

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2830 on: June 12, 2012, 02:45:35 PM »
+1
"we wanted the player to think in the character and how it feels, not in the environment in which it moves."

l:/ We already have the damn story for "knowing how the character feels". Does this mean we're going to get another two hours of the same music looped and reused like in LoS? C'mon guys, at least make the music area specific.

And since I've gotten no answer from Cox regarding constant on-screen tutorials, I'm going to assume it's like the first one and there's no way to turn them off.

Offline Kingshango

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2831 on: June 12, 2012, 02:50:17 PM »
0
The final playable character was a huge given. I wonder who the true final boss is then.

Probably that "Lost soul" creature that's suppose to play a part in the story.

Also it seems that
(click to show/hide)
« Last Edit: June 12, 2012, 03:02:03 PM by Kingshango »

Offline Maedhros

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2832 on: June 12, 2012, 02:57:01 PM »
-3
And it was very different






Yeah, they changed Gabriel's model... that's it.

Offline Akuma

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2833 on: June 12, 2012, 02:57:09 PM »
0
I think you know the answer to that.

Death?

Offline DarkPrinceAlucard

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2834 on: June 12, 2012, 03:01:56 PM »
+1
l:/ We already have the damn story for "knowing how the character feels". Does this mean we're going to get another two hours of the same music looped and reused like in LoS? C'mon guys, at least make the music area specific.

And since I've gotten no answer from Cox regarding constant on-screen tutorials, I'm going to assume it's like the first one and there's no way to turn them off.

I know right. :rollseyes:

Like I said earlier, Cox and his team just so to stuck in their ways to even consider the possibility of making the soundtrack more CV themed and area specific.

I can totally picture Cox and Alvarez hearing fans complaints about the reused music going something like this


Just tune us out MS lol.

But seriously, can someone ask them specifically will there be area specific music?


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