So this is back.
I'm surprised myself to be honest.
And the look of the graphics man there just sooo cool and foreboding, like your really going to fight the worst monsters ever, and in the end you can only rely on yourself total isolation, you've just captured that feeling perfectly.
Thanks! Well, indeed that is what I would like to show.
And its lovely to meet another Silent hill fan , that series really does not get enough love. And its nice to see some of that reflected in your work, really amazing stuff.
Yeah, before I'd started to work on SQ, I was considering making a 2D Silent Hill Demake
So now, I'm doing something in between... kind of. At least that's the plan.
Also HUGELY off topic (sorry for that) but what was your Fav Silent hill Game, again I know its off topic, but I don't meet a lot of Silent hill fans, so its nice to converse with one when I do meet another fan.
Classic answer would be SH2. But I would say now... SH4. I wasn't impressed that much when I played it for the first time, but strange thing is I keep finding something new in it each time I replay it. And I want to replay it again right now.
And sorry to hear about your difficulties, glad things seem to be a bit better.
Much better, actually
. I have the time now to work on the stuff like this remake and play new games. Yay!
I remember follow your work in Deviant but you stoped, good to know you still work and keep doing awesome works!
Thanks. Doing my best!
The shadow border is a neat idea! It'll add to the atmosphere and it isn't obtrusive like in Zelda where it's supposed to hinder you. I say keep it
Yeah, I think the current version of it is more or less OK, but it has one little problem - you'll see
. I'll make some other versions later.
Why not try drawing more natural environments instead of sticking with the traditional block-style layout? I believe you could make more of an impact that way. Whatever you decide, I'm positive the end result will still be beautiful
Thanks! The answer is... nostalgia. I see what you mean and you are probably right... but nostalgia is a strong bitch and I have no choice
I must draw more BLOCKs! (I have 27+ types already)
This art reminds me of the art of Machinarium. It is amazing!
Thanks! Well, both are hand-drawn, but still... my humble self believes Machinarium looks better. I'm somewhat lazy to reach that kind of perfection. Not today
I kinda like the blend of art and blocks.
So am I! Nostalgia!
Love the shadowy border! Definitely a keeper.
Yeah, it works OK. Not perfect yet, but I'm on the way.
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I was planning to upload some bestiary gifs here before uploading the demo, but again - laziness. Some other time...
Demo is ready! I think it's good and I'm so tired of testing it... so now it's your turn if you're interested
Here's the trailer of the demo (if it looks like 90s press "HD" – should look a little bit better.):
Here's the demo itself:
MEGAhttps://mega.nz/#!vZ8X0aoR!EqLeTYpCbcShWh-1CwbEvyPx0kEHw57oBLwR73EeoSYDROPBOXhttps://www.dropbox.com/s/u8o70wtkmeip2an/CasTSOTC_D1FS.zip?dl=0Few words about it:
*Windows only.
*By default it opens in a window-mode and I recommend playing it in a window mode. However, you can press ALT+ENTER to switch to full-screen mode anytime (on some monitors it would look somehow deformed due to the game's square aspect ratio which is close to 3:4).
*Controls:
W-A-S-D: movement
Q, E: sub-weapons (if present)
J, K, L: jump, attack, menu.
ESC: exit the game (enter the menu first)
Also you can play with arrows and Z,X, but I don't recommend it.
In theory you can play it with a gamepad. I don't own a gamepad, so I can't test it myself.
Title screen works a little bit different: use "1-2-3" and "ESC" on your keyboards.
*About the game:
If you see any small crawling enemies on the ground kill them by jumping on them Mario style. Everything else should be self-explanatory. I hope.
That's it! No big changes in my plan. The full version will be released in about 12 months from now on, close to X-mas. Yay!