Also, fuck Cox & MS for all the shiny ledges & shit. Here's the thing. My player character, as is common in most modern platform games, can grab ledges. I can see that shit simply by jumping towards a ledge and seeing what happens. (Although I'm sure you've insisted on interrupting my gaming experience with an inane textual reminder that this is, in fact, the case.) I'm not a moron, and most gamers are relatively cognizant enough to visually identify a ledge or outcropping without having to make them more annoying than the lights on a police cruiser. And, if MS was worried we might get confused with things that look like ledges but aren't then here's an idea for you. DON'T PUT SHIT IN THE BACKGROUND THAT LOOKS LIKE A LEDGE BUT ISN'T ONE!
On a similar not, is it really necessary to make the 3 foot tall lever switch randomly placed in the abandoned wooden house glow with a golden sheen? And, once again, thank you for the texual reminder that I can interact with the plainly obvious prop with the action button. I wasn't entirely sure if the action button in this game was for the same purpose as the action button in EVERY OTHER GAME I EVER PLAYED BEFORE!
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It's not about gamers being idiots. I'd bet they didn't originally have the shiny platform thing, but in alpha or beta testing realized that the direction the player is supposed to go wasn't always terribly obvious. No reason to turn an action game like LoS into a "Where do I go now" type of thing like Simon's Quest.
The problem is that there are a lot of ledges that blend into the background and/or don't look like anything you could potentially grab onto. Unless the camera focuses in on your path (which it didn't always do in LoS), having the shiny platforms is a simple way to highlight the path. I don't see an issue with it, especially since it's not like older games where the objects you have to interact with have a slightly different look than ones that are merely meant to be background.
Same goes for the whip swinging points. Some of them don't look like they'd be things you could swing from. Having the player need to do a lot of aimless jumping and dying just to find out which way you're supposed to go isn't exactly a product of good design either.
I've got a better question. Are you going to wait for the HD version? I think we all know Cox by now and when he says "we want the most people eperience this game" and "the hd version exists" it sounds to me like a tease. We all know he's tight lipped when he wants to.
I would LOVE to be able to play this game, but that said, even if an HD version gets released, isn't it probable that it'll be on another Nintendo system?
I'd love to see a PC-based package of all three LoS games though. That'd be amazing!