Konami shot themselfs in the foot and because of that we are all here Out of all the 3dcv's LoD is the one I have beat the most concept wise everything is there. Cv 64 is like an essay just take your time and something great will come out of it, rush it and it will become lackluster. Just wish the teachers gave the team more time to write their essay. It's sad their web of thoughts were never put in their final draft or the revised one.
A good thesis. So, here's what puzzles me, then. If you, EGM, and a fair amount of people state that the nuts and bolts (and maybe a little more than that) were in place in the N64 versions that came out, why has no one--IGA or Mercury Steam, etc--tried to use their design framework? They had the freedom to do so, but didn't. Is the answer:
A.) They were such alleged commercial failures that it was decided the whole framework-design was unusable.
B.) Castlevania fans at Konami thought they didn't capture "Castlevania" at all, and so were worthless experiments.
C.) It's too much work to make a game with the design of CV64/LoD
D.) The vision of CV64/LoD was so specific to those working on it that future designers didn't know how to return to it.
A few thoughts to these points:
1A: I think it's come out that SotN wasn't exactly a money-making blockbuster, so that shouldn't be the biggest reason, right?
1B: IGA and Mercury Steam seemingly had there own visions of what Castlevania should be, and so perhaps, out of personal pride, didn't bother to take the N64 attempts seriously and just ignored that they existed. (IGA has stated as recently as 2008, I think, that the N64 entries have a very distinctive, unique atmosphere, but that he doesn't really count them as mainstream Castlevania).
1C: Honestly, very few games these days use the 3D philosophy of the N64 days, be it CV64 OR even Mario 64. It might be too many variables of level design and camera for the cost effectiveness of modern games, which like to focus more on being an interactive movie and steering your more overtly with fixed camera angles and such.
1D: Connected to the previous point, the vision of Castlevania 64/LoD was linked to a time period of experimentation with 3D game design. Designers didn't know any better than to try to create the calculated openness of Mario 64, Ocarina of Time, etc. That was usually the expected parameters of the 3D game on the N64 hardware (again, think Bomberman Hero, Glover, Banjo Kazooie, Donkey Kong 64, Star Wars: Shadows of the Empire, etc). As time has gone on, people don't think of that as much. It's usually either fixed cinematic camera, or unwieldy "sandbox" that tries to strip out most of the parameters of 3D design.
So, what's the best answer? Or is there another theory? I'm very curious about this. It seems like you NEVER hear anyone "in charge" of Castlevania give much thought to revamping the N64 style of Castlevania, which really just needed a few technological tweaks to be stellar. There's no need to keep reinventing the wheel, right?
Final note: Graphics, camera, a desire for more enemies on the screen at once, it's not SotN, and Castlevania should always be 2D: these are the most frequent complaints I've heard about CV64/LoD over the years. Graphics and enemies have to do with console limitations and issues of memory. The designers even mentioned they were wrestling with the N64 specs in an IGN interview I've read, and they thought they made some progress with LoD despite this limitation, which they did. But this is EASILY fixed by new technology of modern consoles. Camera controls? They were getting better from CV64 to LoD, and weren't totally broken by any means to begin with (the R button was always there to help, too). A little more dev time, and this can be ironed out. It's not SotN? Well, we've seen that cloning SotN ad nauseum isn't a total solution, nor is its game structure perfect for 3D, as seen in CoD. CV64/LoD keep some of the RPG elements while also keeping the roots of CV and innovating a new format for 3D. What's wrong with that? Castlevania should always be 2D? Variety is the spice of life, and unless you keep trying, you'll never know just how amazing a 3D Castlevania can be in tandem with its 2D brethren. Personally, I think CV64/LoD gave strong hints of that, and I've come to rank them in the top 10 games in the franchise.