sinful, why is something so superficial as a whip so important to you?
Because that's the main thing that separates Castlevania from the other games.
well idk about that since his favorite cv is 3
Mine too! But it doesn't mean I beat the game yet or that I prefer it's difficulty over the others?... But honestly, I think the main reason his games are easier is because I read someone quoting IGA saying something along the lines of; "People like easy and/or beatable games." So he may just be giving people what they want, especially considering how today's generation views classic difficulty. ie. "Classic difficulty?! F that!" (Man, it breaks my hear everytime I read a review that meantion a game could have been better if it weren't so hard... especially when the game really isn't. Just requires you put in some more time to adjust to it's learning curve... But no, games today's must be beat during one playthrough only, otherwise it's a waste of time
)
This was the one thing that would have put Rondo from just "pretty good" to "godly" in my book. It's really a shame there were no difficulty options even in DXC.
AHHHH!!! Tell me about it!!!! And since I'm putting some more time in the PSP version for once instead of the unlocked original (I used I guide to get to ASAP because the 3D was throwing me off
), I'm finding that the the game balancing the 3D games adds is to make the game overall easier still?!
This blows my mind at such a missed opportunity.
I mean, so many Konami games seem to have a hidden difficulty/extra loop that changed/added much more gaming goodness, as if they actually cared for replay & the gamers that stuck with the game. Even though very few would actually experience said extra difficulty, this showed that they really did care for just them very few that would play and love this extra mode... So again, I blame us gamers for getting spoiled by easier games due to silly stuff like being able to whip in every direction.
I mean I'm not hardcore about playing hard games or really that amazing at them, but to me, these are the gamers to be looked up too if you ask me.
Basically, the whole 'IGA hates Belmonts/whips/MEEEEEEEE' is unfiltered dumb filtered through a ton of dumb.
No. I don't think you know what your talking about and that's because you probably prefer the IGA no sword type games too, maybe? Whatever, you can stick by what you like, but to me I don't think this matter is that complicated; Castlevania to many, especially classic vania fans, is mostly about the whip. The whip defines the gameplay (it's extra reach, the wind up delay to take consideration of, etc) for the most part. Take this out of Castlevania, and you now have a game that doesn't play as Castlevania anymore. So you see, it's really that simple (I mean, you don't see a main Mario game without a jump now, do you?).
Man, when I found that whip sword in Aria, I was so happy... then the next weapon upgrade just landed in my lap almost immediately.
(That's another thing, why do games have to have SO MANY DARN WEAPON & EQUIPMENT UPGRADES + SHOWED DOWN YOUR THROAT EVERY FEW MINUTES!! I find this really upsetting.
Create less games, but with good stories that could left a lasting impression, instead of infesting timeline with random characters and plots that would never lead to anything significant.
Quite simple really.
Exactly. Besides, I'd rather they just come up with something simple as "This so and so figured out how to revive Dracula yet again, only earlier." What's wrong with that?... And if you want more story, you can still add it, but just don't mess with series standards so much as that just leads to totally different games.