Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: The Map on Yoko's Room  (Read 13418 times)

0 Members and 1 Guest are viewing this topic.

Offline Lumi Kløvstad

  • Specialist in Revolutions, Smuggling, Gunrunning, Bootlegging, and Orgies
  • Master Hunter
  • *****
  • Posts: 1946
  • Simon's in goddamn Smash
  • Awards Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania 64 (N64)
  • Likes:
Re: The Map on Yoko's Room
« Reply #30 on: May 28, 2017, 03:17:35 AM »
0
Bernhard seems to be German in origin, while

It is indeed, and there's an intentional corollary with Walter's name and the name of "Vlad Tepes" -- the names Vlad and Walter both derive from the same Germanic root "Wald" which means "Ruler". In fact, the name Walter derives from the earlier "Waldihar" which literally means "Ruler of an Army". This name was apparently very deliberately chosen during development, and the desired implication at the time was that Mathias essentially becomes the next "Ruler" by double crossing Walter and using the Crimson Stone and Death's help to steal his power/essence, transforming into "Vlad", a new "Ruler" over Walter's legions, which would have explained how Dracula got his first servants.

Iga later backtracked on that a little bit with his later works. Early on, the idea seemed to be that Walter served as the previous Dark Lord, but this detail in particular seemed to have been retconned later into something more or less ambiguous about Walter's status, with the new stance mostly being that Walter was simply the most powerful vampire in existence at the time (both in terms of personal power and the numbers/capabilities of his servants) but not necessarily the "Dark Lord". Nevertheless, that core essence of that story --that command of the Earthly forces of Evil transferred to Dracula upon his ascension after killing Walter-- is still rooted in Dracula's origins in the current canon.

Crap, we were supposed to be talking about a map, I think.
« Last Edit: May 28, 2017, 03:28:00 AM by The Bloody Aperture »
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline zangetsu468

  • Master Hunter
  • *****
  • Posts: 3128
  • God bless the hustler, curse the first sleeper
    • Awards
  • Favorite Game: Castlevania: Order of Ecclesia (NDS)
  • Likes:
Re: The Map on Yoko's Room
« Reply #31 on: May 28, 2017, 06:06:28 AM »
0
It is indeed, and there's an intentional corollary with Walter's name and the name of "Vlad Tepes" -- the names Vlad and Walter both derive from the same Germanic root "Wald" which means "Ruler". In fact, the name Walter derives from the earlier "Waldihar" which literally means "Ruler of an Army". This name was apparently very deliberately chosen during development, and the desired implication at the time was that Mathias essentially becomes the next "Ruler" by double crossing Walter and using the Crimson Stone and Death's help to steal his power/essence, transforming into "Vlad", a new "Ruler" over Walter's legions, which would have explained how Dracula got his first servants.

Iga later backtracked on that a little bit with his later works. Early on, the idea seemed to be that Walter served as the previous Dark Lord, but this detail in particular seemed to have been retconned later into something more or less ambiguous about Walter's status, with the new stance mostly being that Walter was simply the most powerful vampire in existence at the time (both in terms of personal power and the numbers/capabilities of his servants) but not necessarily the "Dark Lord". Nevertheless, that core essence of that story --that command of the Earthly forces of Evil transferred to Dracula upon his ascension after killing Walter-- is still rooted in Dracula's origins in the current canon.

Crap, we were supposed to be talking about a map, I think.

Interesting info.

If I had to take a stab at why Walter wasn't the Dark Lord, perhaps it was to do with ownership of the Crimson Stone. It also feels better left ambiguous so that Dracula isn't simply "filling a role" ie there needn't necessarily have to be a Dark Lord, which would explain and account for the time lapses between Dracula's resurrections.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Guy Belmont

  • Vampire Hunter
  • ***
  • Posts: 281
  • Gender: Male
  • Master Vampire Hunter
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: The Map on Yoko's Room
« Reply #32 on: May 31, 2017, 04:00:39 PM »
0
Gandolfi seems to be Italian in origin

yeah Gandolfi What ever happen to his line,
 he just got dropped, I mean he helped make the vampire Killer, the vampire killer, !!!!!  the most powerful weapon in the canon.  aside from Giovanni (and he's not really canon)

It be nice have one set like in the 80s and a Gandolfi could help them out then.
Oh man that be so cool, like going to a club that's doing a black mass rave, (like in devil man) but this mass is to call power to Dracula. Oh man that be soooo cool, I can just see it, bored 80s kids &  yuppie trying to get a thrill. Oh and then the user of the whip could come down from the rafters and take them down. Ahhhh A CV set in the 80s, maybe in the cold war...
COME KONAMI.


But yeah i'd have loved to see more of his line, I think its a shame and missed opportunity. I mean they could have slipped him in even in if it was just in passing.

Like  In my work I always had it that  leonardo da vinci was of the Gandolfi  line, and helped power the whip up even more by adding more parts to it.

Oh come on Konami, I need a new CV set of games, come on guys really I'll buy em  :'(   
some that really focus on the Belmont's and evolve there game play, sort of like LOS MoF, but better
I mean just look what Capcom, Nintendo  And square enix are doing with there old IPs,
 
making them work in todays gaming market by reworking them, but keeping there core. And you could do the same to, You guys should be ashamed of yourselves .
« Last Edit: May 31, 2017, 04:03:23 PM by Guy Belmont »
Last son of family Belmont.

https://thebelmonthold.home.blog/

Offline Dracula9

  • That One Guy
  • Master Hunter
  • *****
  • Posts: 2417
  • Gender: Male
  • Blargh
  • Awards 2015-01-Music Contest Gold Prize 2014-12-Music Contest Gold Prize 2014-11-November FinalBoss Sprite Contest 2nd Place Winner A great musician and composer of various melodies both original and game-based. 2018-06 Sprite Contest First Place
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: The Map on Yoko's Room
« Reply #33 on: June 02, 2017, 11:29:40 AM »
0
I love this fanbase's ability to turn literally any discussion over any subject even remotely relating to anything Castlevania into a "Konami sucks because they're not making CV games" bashing session.

Just kidding it's actually really annoying that it comes up it seems just about every other thread these days.  :P

Especially when they're being compared to other corporations as if those other corporations are without sin or guilt. Not one of those three are "good" examples, with the exception of Ninty putting out Mario Maker being arguably one of the best things they've ever released.

-If Konami's guilty of ignoring/mistreating their "biggest" IP, then so's Capcom since they've done roughly the same kind of thing to wee Mega.

-Ninty smothered AM2R in its crib as soon as it got home from the maternity ward, and thought Federation Force was a good idea. Not really "keeping the core" when you botch your official stuff and kill the fan stuff that does it better than you.

-Squeenix? Keeping the "core" of its franchises? Ha. I'm sure all the oldschool FF players would agree with you there. Make everyone stupidly pretty, make everything all shiny and wow and keep the same kind of combat system they've been regurgitating since Crisis Core but with one slight difference this time? I don't think so, though this is subjective as hell as to what "core" means. Same deal here--some fans went to do a better CT remake than Squeenix did, Squeenix killed it before it even left the womb. But they know how to "rework" their stuff and retain the "core" of what made us love it? Sure doesn't seem that way.

Not every thread is a "Konami sucks" soapbox.

Perhaps we should just start a general Konami complaint thread to corral it all into one place, rather than having it bog up every other thread like it has been for ages now?


Trøllabundin eri eg, inn í hjartarót.

Offline Shiroi Koumori

  • Guardian of the Night
  • Global Moderator
  • Master Hunter
  • *****
  • Posts: 4667
  • Gender: Female
  • Birth, Death and Rebirth... Everything is a cycle.
  • Awards 2018-06 Sprite Contest Runner-Up 2015-04- Sprite Contest Silver Permanent Resident: Seems to always be around to post/reply. The Unfazed: Never loses his/her calm, even in the most heated arguments.
    • My DeviantArt Page
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: The Map on Yoko's Room
« Reply #34 on: June 02, 2017, 10:58:53 PM »
0
If I am not mistaken, there was a Konami sucks thread before.
But technically all video game companies have their bad days, some just have way more of those than others.

Offline redrum

  • Master Hunter
  • *****
  • Posts: 2224
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon.
    • Awards
  • Likes:
Re: The Map on Yoko's Room
« Reply #35 on: June 04, 2017, 06:49:42 PM »
0
wow, good eye.  the cv3 map would've done nicely in this place as well

Offline DragonSlayr81

  • The Beast Inside
  • Master Hunter
  • *****
  • Posts: 1966
  • Awards The Unfazed: Never loses his/her calm, even in the most heated arguments. Master Debater: Gracefully argues 'til the cows come home about topics. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: The Map on Yoko's Room
« Reply #36 on: June 07, 2017, 10:43:15 AM »
0
Maybe the castle ruins under Celia's replica actually belong to Walter's  Castle.
I always held on to this theory, even back when DoS was released. I saw a lot of the areas within Celia's castle to be modern versions of the areas in Walter's Castle (House of Sacred Remains -> Dark Chapel, Anti-Soul Mysteries Lab -> Wizardry Lab, Ghostly Theater -> Demon Guest House, Dark Palace of Waterfalls -> Subterranean Hell, and Garden Forgotten by Time -> Garden of Madness). The Lost Village was built in an area that was formerly the Forest of Eternal Night (over 1000 prior, thus without the veil and threat of monsters, people built a town within that grew to a nice size). I'd think Subterranean Hell is the 1000 year old ruins of what is left of Dark Palace of Waterfalls after Walter's Castle crumbled (hence a lot of it is submerged and structures have been water-worn for a millennium). I also think the Condemned Tower was built over where the Prison of Eternal Torture once was, and the Mines of Judgement were an extended portion of the Prison that remained intact, and perhaps excavated sometime int he 1000 after LoI (Forgotten One's chamber, however, remained demolished and buried).

Though the first hint I got (even though it is likely do to just reusing assets) is that both LoI and DoS use the same render art of the Walter's Castle:

Offline Aria

  • Newbie
  • *
  • Posts: 9
  • Gender: Female
  • Dancing in the hall to the minuet of dawn...
    • Awards
  • Favorite Game: Castlevania: Aria of Sorrow (GBA)
  • Likes:
Re: The Map on Yoko's Room
« Reply #37 on: June 18, 2017, 06:17:15 PM »
0
I always held on to this theory, even back when DoS was released. I saw a lot of the areas within Celia's castle to be modern versions of the areas in Walter's Castle (House of Sacred Remains -> Dark Chapel, Anti-Soul Mysteries Lab -> Wizardry Lab, Ghostly Theater -> Demon Guest House, Dark Palace of Waterfalls -> Subterranean Hell, and Garden Forgotten by Time -> Garden of Madness). The Lost Village was built in an area that was formerly the Forest of Eternal Night (over 1000 prior, thus without the veil and threat of monsters, people built a town within that grew to a nice size). I'd think Subterranean Hell is the 1000 year old ruins of what is left of Dark Palace of Waterfalls after Walter's Castle crumbled (hence a lot of it is submerged and structures have been water-worn for a millennium). I also think the Condemned Tower was built over where the Prison of Eternal Torture once was, and the Mines of Judgement were an extended portion of the Prison that remained intact, and perhaps excavated sometime int he 1000 after LoI (Forgotten One's chamber, however, remained demolished and buried).

Though the first hint I got (even though it is likely do to just reusing assets) is that both LoI and DoS use the same render art of the Walter's Castle:


First, this thread  - map, history and explanations is like... WOW.. .*mind-blown*
Seriously, I love when one can find so much connections in such simple and little details in the games. The map connection was superb, especially when I played LOI as my first Castlevania way back in the day (and played it over & over beyond a dozen times, to the point of probably burning it, lol) and played DOS several times also and did not notice this small detail, although the map in Yoko's room nagged at me as looking familiar - like I've seen it in another CV game.

But the above castle image comparisons, just sheer amazing! The similarities cannot go unnoticed. It's seriously impressive, along with the location/stage comparisons makes a lot of sense. It's a really impressive comparison with both games!

Offline zangetsu468

  • Master Hunter
  • *****
  • Posts: 3128
  • God bless the hustler, curse the first sleeper
    • Awards
  • Favorite Game: Castlevania: Order of Ecclesia (NDS)
  • Likes:
Re: The Map on Yoko's Room
« Reply #38 on: June 19, 2017, 12:35:47 AM »
0
The only thing that nags at me with LOI's castle being DOS' castle is it being described as a "towering replica of Dracula's Castle" (which I believe is stated on the back of the box) purely given that LOI's Castle is largely not believed to be Dracula's Castle. Maybe this is simply a translation issue, but it adds to the fact I've never thought of LOI's castle as "towering", I can only recall an actual tower/ outer wall in one part of the game (where you fight the optional boss and receive the lightning whip) and I thought the place was relatively regular aside from Pagoda.

I won't however deny the similarities between the two, it's possible they just rebuilt it upon the ruins or it was rebuilt in the past and used by Celia's cult.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline theplottwist

  • Canon Literalist
  • Master Hunter
  • *****
  • Posts: 1850
  • プロットツイスト君
  • Awards 2018-06 Sprite Contest First Place 2017-07-Sprite Contest 2nd PLace 2016-09-Sprite Contest First Place 2015 - Christmas Award First Place 2015 - Halloween Sprite Contest - Second Place
    • Awards
  • Favorite Game: Castlevania Adventure Rebirth (Wii)
  • Likes:
Re: The Map on Yoko's Room
« Reply #39 on: June 19, 2017, 12:49:22 AM »
0
The only thing that nags at me with LOI's castle being DOS' castle is it being described as a "towering replica of Dracula's Castle" (which I believe is stated on the back of the box) purely given that LOI's Castle is largely not believed to be Dracula's Castle. Maybe this is simply a translation issue, but it adds to the fact I've never thought of LOI's castle as "towering", I can only recall an actual tower/ outer wall in one part of the game (where you fight the optional boss and receive the lightning whip) and I thought the place was relatively regular aside from Pagoda.

I won't however deny the similarities between the two, it's possible they just rebuilt it upon the ruins or it was rebuilt in the past and used by Celia's cult.

The castle did crumble at the end of Lament, and there's almost 1000 years until Dawn. They would have to rebuild it.

The "replica" thing is not a translation issue. IGA referred to it as a replica of Dracula's Castle himself, but the game explains that the "replica" part is on the "Demon Castle" part, not on the "Dracula's Castle". Celia is trying to make the castle into a replica of Dracula's Castle by turning it into a Demon Castle, like Dracula's was.
The mastermind behind the "Umbra of Sorrow" project. But not the only one.

Offline zangetsu468

  • Master Hunter
  • *****
  • Posts: 3128
  • God bless the hustler, curse the first sleeper
    • Awards
  • Favorite Game: Castlevania: Order of Ecclesia (NDS)
  • Likes:
Re: The Map on Yoko's Room
« Reply #40 on: June 19, 2017, 02:33:04 AM »
0
The castle did crumble at the end of Lament, and there's almost 1000 years until Dawn. They would have to rebuild it.

The "replica" thing is not a translation issue. IGA referred to it as a replica of Dracula's Castle himself, but the game explains that the "replica" part is on the "Demon Castle" part, not on the "Dracula's Castle". Celia is trying to make the castle into a replica of Dracula's Castle by turning it into a Demon Castle, like Dracula's was.


DoS' Castle does feel more regimented than AoS'. Even comparing the maps it's quite evident that this is the case. I also don't think they included the map on Yoko's room for no good reason and the parallels with LOI's castle leads me to believe this is the case.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Aria

  • Newbie
  • *
  • Posts: 9
  • Gender: Female
  • Dancing in the hall to the minuet of dawn...
    • Awards
  • Favorite Game: Castlevania: Aria of Sorrow (GBA)
  • Likes:
Re: The Map on Yoko's Room
« Reply #41 on: June 25, 2017, 07:49:19 PM »
0

DoS' Castle does feel more regimented than AoS'. Even comparing the maps it's quite evident that this is the case. I also don't think they included the map on Yoko's room for no good reason and the parallels with LOI's castle leads me to believe this is the case.

It's true that DoS' Castle feels more regimented. If one compares the AOS & DOS castles, AOS' castle is more 'mystical' & 'unstable' with places like the Floating Gardens, and Forbidden Area which even houses a ghost ship within (I thought that to be an awesome reference to other Castlevania series like DXC, etc.).

The biggest takeaway between both is that AOS' castle houses the Chaotic Realm where Chaos itself was located - the source of all chaos and Dracula's own power, while in the DOS' castle was the Abyss - a place similar to Hell and possibly the closest place to be able to connect to the Chaotic Realm which would be needed to convert the castle Celia was using into Castlevania itself. Yet, the DOS' castle has more locations & references to LOI's castle, back when it was in the forest of Eternal Night, which could now be the Lost Village.


Tags:
 

anything