Foffy.
No worries I'm good at making games =)
I make them in the way I would like to play them.
And yes those questions have been asked earlier but I don't mind replying =)
Every town looks and feels different. Also some npc's have "soulsian" aspects, aka you will meet them again or some of them might die if you do some things differently.
Some towns even have their own event occurring and each have some plot aka story line encounters revealing life in that town.
Mansions all work differently like some clockworks platforming thingys, some are more tactical enemy defeating defeating. Each dungeon/mansion also has a boss.
Dying works the same as metroidvanias, you die game over, load saved game. Best mechanic so far ever invented for games.
Never ever liked respawn you lose nothing that way, that's the easy beginner mode video games thingy.
Same thing ruined diablo 2 compared to diablo 1 well also other factors, like non instant potions making you run arround enemies until full delaying progress for no good reason and the loss of horror atmosphere.
And yes no cliche ending with hand raising or even a grave. Most likely classic castlevania ending and few alt endings. Havent done those yet, currently remaking intro.
But thanks for asking, feel free to ask more you an also check out first post for changes compared to original, thou not all there.
You can also go hunting for screenshots of the game in the comments on some pages. Most of them old thou.