Actually, another issue which I forgot about before, is that 9 relies on a particular cheap gimmick to artificially harden the level. they blindside the player with that offscreen claw grabber which drags you into spikes. That's pretty unforgivable.
I disagree.
1. "Relies"? He's in two levels that I can recall--Galaxy Man's and a Wily level. That doesn't make 9 seem overly reliant on him to me.
2. A basic enemy whose pattern can easily be recognized and anticipated is hardly what I'd call a "cheap gimmick to artificially harden the level".
3. It doesn't take Sherlock Holmes to figure out that if the enemy appears on the screen once and there are a ton of spikes around, he'll probably be on the screen again to utilize those same spikes.
Can he be frustrating? Maybe if you run-and-gun like you're playing Contra and keep getting caught by him, yes. But if you keep your wits about you, chances are you'll avoid him most of the time.
Also, yes, Protoman has the charge and slide, but the game punishes you for it, by making you take double damage and knockback from it. Powered up at least had it as an unlockable. it should be something that can be purchased at the shop, perhaps upon beating the game.
Man, you really love your slide and charge shot.
IMO, the Mega Man portion of the game just doesn't need them. The game isn't impossible to complete without them.
That doesnt mean it's the best mega man ever, which everyone treats it as. It's a good game, nothing more. a good sequel, with good music, but theres no need to constantly fawn over it when there are other classic games in the series that are of the same if not better quality, and bring much more to the table.
We'll have to agree to disagree, I guess.
Like I said, MM3 is underrated. You'll get no argument about that from me. I'd even go so far as to say 4 and 5 are likewise underrated. But 2 just had that wow factor--it's difficulty level is high without being sadistic or unfair (like the original), the music was memorable, and it just had the "it" that pushes games into the realm of legendary. Plus, I have to give it props for making Mega Man as celebrated as it is (and for saving the series from oblivion after Mega Man 1's quiet release). The game earned its accolades, IMO.
Im also sick of hearing the Wily fortress theme stage 1. Absolutely sick.
...Kind of a random tangent, I have to admit. That's more the fault of remixers and cover-ers than the game itself, I'd think.
its not exactly good when it's a regression instead of a progression.
Moves that make the game easier also make it more enjoyable for you. I understand that. I just don't agree. *shrugs*
both games constantly throw at you areas and enemies that seem to mock the fact you cant slide. particularly shield enemies, which were introduced as a mechanic to USE the slide against.
That's where timing and well-placed shots come in. Again, the game isn't impossible or even unfair without charge shot or slide.
Out of curiosity, did you complete 9 and 10?
10 succeeds FAR better at that.
Realistically, I think they both succeed just as well at that.
the lack of slide or charge was always one complaint people had.
If it was, I don't recall it ever being considered a deal-breaker or even anything more than a minor annoyance. But I honestly don't recall anyone complaining about it. To the contrary, I do recall people stating that the games prove just how much people over-relied on slide and charge shot to plow through. *shrugs* Maybe we just hung out on different Mega Man message boards.
Im more upset about it's absence in 10. in 9 its understandable that after having disarmed to an extent, Rock had no time to fully upgrade back, but for 10 it's just an inexcusable gimmick to make the game harder.
Even without them, I wouldn't agree that the game is especially difficult. In fact, 10 is quite a bit less difficult than 9, IMO. And actually quite a bit less difficult than 3, I'd say.
Also, I dont want to have to be punished for use of the Charge and slide.
As you've said. I just don't agree that it's a big deal, or that it should be a deal-breaker. *shrugs*
jewel satellite is the sole item that breaks the shop. you can purchase the max number of E tanks after just leaving the game running in plug man's stage with the satellite on.
Not that it helps much, since 9's Wily levels consistently kick my ass, lol. I make use of each and every single one of those E-Tanks.
10 doesnt have such a broken way to farm.
10 really doesn't need it, either, as it's a lot easier, IMO. But I won't disagree that Jewel Satellite is broken. I still don't think that pushes MM9 out of "masterpiece" status.
Like I said, we'll just have to agree to disagree.
Malus793, pretty much agree with many things you said, but this:Some fanbases really stuck up.
Oh, I agree. The Sonic fandom seems to be a perfect example of this.
It happens when developers reuse the same formula (or pieces of said formula with little to no changes) for too long. As a consequence some long time fans began to think that they some sort of "elite" that have the right to dictate other fans how they should think of the series (some individuals even believe that they know better than the developers themselves how the game should be).
That might be one reason, sure. I think another reason is something as simple as personal preference. That's something shared by both sides of the argument...I think the series should be approached one way, you think it should be approached another, we both have the advantage of sitting behind the mask that is the internet, and conflict inevitably erupts. *shrugs* Human nature.
As for fans knowing better than developers, I think in some cases it's a valid belief. There's a fine interplay between developer and audience that I sometimes think both sides forget about. The relationship can be equated to a delicate machine, one requiring both sides to put in equal energy and dedication. When one side fails to do so, it throws the machine (the relationship and, ultimately, the fandom) into disorder. While I agree that fans should never forget where their next game fix will come from, I think it's equally reasonable to expect that developers should never forget who purchases their products in the first place.
Since this ultimately turns back towards Lords of Shadow vs. Akumajo Dracula, allow me to make my position on certain issues perfectly clear:
1. I like Lords of Shadow. It was genuinely a fun game to play, and one in the same vein as Dante's Inferno and the God of War games (which I also enjoyed).
2. I do not think that Lords of Shadow should carry the name "Castlevania".
3. I do not think that there should be a difference between "Castlevania" and "Akumajo Dracula" aside from region/translation.
4. I think that Castlevania/Akumajo Dracula was suffering from stagnation at the end of IGA's tenure.
5. I do not agree that a hard reboot was needed to revitalize Castlevania. Indeed, a soft reboot (i.e. one that kept certain games--like the NES trilogy) could have done the trick.
6. I think Castlevania/Akumajo Dracula suffers from identity crisis. It simply lacks identity and doesn't seem sure of what it should be anymore.
7. I think IGA phoned it in a lot because he was too much of a fan.
8. I think David Cox is phoning it in because he's not enough of a fan.
9. I think that Operation: Akumajo is doing something that's necessary in much the same way that the Occupy protesters are.
10. Like the Occupy protesters, I think that Operation: Akumajo is going about it the wrong way and needs to focus a bit more on specific goals.
11. I do believe it's possible to please longtime fans while appealing to a new audience.
I love Castlevania/Akumajo Dracula. I love the Castlevania/Akumajo Dracula mythos. I'd love it if a developer would finally take the mythos/series seriously without stripping away its identity.
Usually those "elite" guys is the major source of troubles in the fanbase - not only they try to humilate people who disagree with them, but also forcibly try to force they point view on others. Hence certain closemindedness of the vocal fanbase. There are plenty of fans outthere, who just love games and not spent their time on forums trying to tell the others "how their series should be".
I agree with this. I think they're the majority, actually. Sometimes they're misread by developers as "casual" gamers. Sometimes they're misread by developers as "hardcore" gamers. In truth, they're at times both and neither.