No need to change topic.
I know that my sentiment is not shared by everyone. However, what you call "a honest feedback" as of now looks like your own opinion about series. And most likely not every single "old school fan" share your own thoughts.
Looking back on this topic, it occurred to me that you may not know of my reputation for polling this forum. I’ve always been interested in asking my fellow fans for their opinions and have polled a variety of topics over the last few years. I can guarantee you that nobody has setup more polls on this forum than I have. With that said, the CVD may not be the most accurate place to take the pulse of the Castlevania fanbase, but it is better than making the kind of arrogant presumptions you seem to think I’m guilty of making... And it’s certainly more than Konami itself has ever done to engage the fans.
And no, it’s not realistic for 100% of the fans to reach an agreement, however it is possible to build a consensus and set an agenda around that consensus. Like I’ve already explained OA’s Mission Statement was largely tailored to address popular topics and issues where there was a consensus of opinion. The problem was that the Mission Statement tried addressing too many of these issues at once. Someone opened a poll quite a few months ago now, asking “why haven’t you joined Operation: Akumajo?” and the majority of those that hadn’t joined responded that “they don’t agree with the mission 100%” It may well be possible to broaden the base by trimming the mission, but I’d like to see the results of the next viral campaign before making any cuts or radical changes .
Unless of course, a visionary partner came aboard to take some of the workload of my shoulders.. lol
As for mass market appeal - it is excatly why big corporation create games. And, yes, sells are natural showcase of the game quality and appeal. Previous CV games wasn't thta succesful, so its natural that they will be replaced by something more interesting to the people.
The same actually happened in the CV early history. CV2 tried to go into different direction rather than the first part. It wasn't that succesful and CV3 returned to CV1 formula with few twists, practically removing almost every innovation CV2 brought. Much to my disappointment, I must add.
CV2 was simply a different format, the gameplay was actually very faithful to the original. Or at least moreso than the other oddball sequels of the time --like Super Mario 2, or Zelda 2...
And it's wrong in the big businees because?
Nothing wrong with profit. I’m self employed and I LOVE PROFIT! :-D
I understand that you're hurt, by Konami abandoment of the old formula(s) and 2D direction. However you need to approach this maturely and understand that in the world of big money (and video game industry is about big money, like it or not), PROFIT means much more than hurt feeling of old school fans. And no matter how you try to hide that fact, LOS sold more and this is deciding factor in the Konami politics. As it always had been.
Where did you get this idea that I don’t like profit? I was simply pointing out that Konami will measure LoS’ success in terms of the profits that are generated (dollars and percent) --moreso than the sales. And also since you and I are not privy to the relevant data (production cost and revenues) the real profits are unknowable to us. Therefore, debating LoS’ relative success compared to any other Castlevania game would be a *highly* speculative discussion.
Besides, technical advancement creates neccesity for the games (and developers) to adopt to the new rules and powers. It's only natural that games will change, sometimes radically. I bet some of the fans of TEXT RPG were enraged, when they favorite interactive books were replaced with kiddish primitive graphics. And can you imagine majority of the people playing those games today? I don't think so. The same thing happening with 2D games. There are niche market, living on the life support provided by enthusiasts, DLC and portable consoles. And even portable console nowadays grow powerful enough that many of the games step into 3D. It's only question of time, when 2D will completely disappear as a commercialy relevant product. It's evolution, and as much you can disagree with it, hate it, it couldn't be stopped. Old things will be replaced or lose they value. Its inevitable and, when we talk about big money title, it's very unlikely that big corp. decide to spent they time and efforts on something oldfashioned, that will take time and resources, but will not guarantee any positive outcome.
You obviously have a strong point of view on this matter. I don’t want to take this topic in pointless circles, as the merits of the 2-D artform were thoroughly debated several pages go, but I will say this.
We didn’t stop drawing because we could sculpt. We didn’t stop painting because we could snap photos. We still have Broadway stage productions, even though we have big budget Hollywood films playing at the cinema. We didn’t retire symphony orchestras, just because we had rock and roll. And we didn’t stop going for a walk just because we can drive everywhere.
There IS a market for 2-D. If what you believe is true, there is no way *NO WAY* a 2-D Mario game could possibly outsell a flagship 3-D Mario game *much less two 3-D flagship Mario games combined* on the 3rd generation of 3-D home consoles. I just don’t see how you can possibly rationalize that position, and I don’t understand why you can’t see the potential for Castlevania to capitalize on that example. 24 Million copies sold is a MONUMENTAL ACHIEVEMENT in this industry by any reasonable measure. This kind of willful blindness is honestly beyond me.
Essentially requesting the same "big budget" title, but with roundabout words.
“Big budget” is a relative term. Relative to the system. Relative to the developer. Relative to the genre. Etc... Perhaps 3-D games have higher production costs than 2-D games. Perhaps these 2.5-D models have higher production costs than high res sprites. The fact of the matter is we don’t know because we don’t have access to that kind of data.
In another words you think that Konami obligated to create game for the old fans, just to know how well it would sell?
No. I’m suggesting that Rebirth and HD may have already tested the market to see how much interest exists in the Akumajo series. Konami may want to study the sales, the revenues, the costs, the profits, and the margins to help determine what they should be doing next.
The fact that they had nothing to present on the CV 25th birthday and lack of any information about future 2D titles is kind of telling in that situation.
My cynical side thinks that Konami’s avoiding the past to hunker down and sell the reboot . But who knows, maybe they’re just really callous.
Once again: Quality is not limited to your desires and vision.
No it isn’t. Quality is a consensus issue.
While I agree with this, I also think that "metroidvania" formula was milked for all its worth and it was time to change "foundation" onto something else. Even good qality "metroidvania" would be a "metroidvania" - copy of the SOTN. That's not what I personally want to see from the series. At least not now.
Putting out a new game every couple years certainly didn’t help matters. Saturation may have also been a problem appealing to a wider market, but I still think quality was a far bigger factor than the format.
Actually it should. Digi.restribution only is a sigh that the project is pretty small scaled.
I am a huge fan of digistrib! I’d love to see the entire retail sector (Best Buy/Gamestop/etc) kicked out of the market, so I can buy the games I want without any middleman markup. Not to mention having a huge collection of disc media eventually leads to unwanted clutter...